23rd July 2010

Pitch To Rogers Ventures At Wavefront In August

Blue Castle GamesBlue Castle Games‘ Dead Rising® 2: Case Zero, will be available on August 31st exclusively to Xbox 360® gamers via Xbox Live® Arcade at a cost of 400 MS Points. A unique and stand alone piece of content, Dead Rising 2: Case Zero acts as a prologue, introducing players to the main protagonist, Chuck Greene and provides a glimpse of the action to come when Dead Rising 2 releases in North America on September 28th, Japan on September 30th and throughout European and Australian territories on October 1st.

Set two years after the Willamette incident chronicled in the original Dead Rising® and three years Dead Rising 2: Case Zerobefore the start of Dead Rising 2, Chuck along with his young infected daughter, Katey, find themselves trapped in the zombie infested desert town of Still Creek. It’s up to Chuck to find a way out of town, and locate the Zombrex Katey must take to prevent her from joining the ranks of the undead.

Just like in the full game, players in Dead Rising 2: Case Zero will use Chuck’s handyman skills and a roll of duct tape to combine two items to create powerful combo weapons. Not only do combo weapons make killing zombie sprees more fun but they also have the added benefit of earning Chuck additional ‘Prestige Points’ which in turn result in quicker leveling up.

Players who download Dead Rising 2: Case Zero and then go on to buy Dead Rising 2 will be able to carry over character attributes earned such as ‘Player Level’, to a maximum of five, ‘Prestige Points’ alongside skills, ‘Combo Cards’ and a number of alternate outfits.

“With Dead Rising 2: Case Zero we had two goals: provide newcomers with an easy point of entry to the Dead Rising universe, and give fans of the series an insight into what took place after Frank West survived the outbreak at the Willamette Mall,” said Keiji Inafune, Capcom’s Head of R&D Management Group and Executive Producer for Dead Rising 2. “We have certainly achieved both of these ambitions but I am equally pleased that we are able to give gamers so much unique and entertaining content at such a great price.”
endloop
For all of you developer types with iPads, Endloop has released the newest iteration of iMockups. With lots of bug fixes, iMockups v1.08 also has loads of new features, some of which are featured in this short video:

[youtube:http://www.youtube.com/watch?v=NblAiOfsQgM]

iMockups is available now in the iTunes App Store for a very reasonable $9.99.

According to Big Stack’s last tweet, Ph03nix New Media has just launched their latest Facebook game, SolitaireSolitaire and the City and the City. I can’t find much in the way of information about the game other than an icon and its Facebook page thought, which is a little disappointing as this makes it difficult to give you any advance information you’d like to have before giving the game a try.

Mafia® II (2K Games), a title which Vancouver’s Massive Bear Studio had a hand in, will have a downloadable demo available worldwide on August 10 for the PlayStation®3, Xbox 360® and Windows PC. Set in the fully realized and immersive 1940’s and 1950’s American urban cityscape of Empire Bay, soon all gamers will be able to experience the decadent and meticulously crafted atmosphere, intense shooting and driving gameplay, and character narrative in the M rated Mafia II that is set to be released on August 24 in North America.Massive Bear

The Mafia II demo invites gamers to dive into the “Buzzsaw” level, where Vito and his buddies, Joe and Henry, are sent to take out a mobster known as “The Fat Man”. While the epic game spans two decades, the Buzzsaw demo takes place during the summer of the ‘50s – a time considered the “Birth of Cool”, and with it, rock ‘n’ roll, hot rods, and rebellious attitudes. The demo showcases the type of vibrant edge-of-your-seat action, as well as a slice of the expansive city of Empire Bay in the colorful era.

Mafia II looks to be the industry’s most compelling action crime game to date. Players take control of Vito Scaletta, who is making a name for himself on the streets of Empire Bay. He’s someone who can be trusted to get a job done. Together with his buddy Joe, he is working to prove himself to the Mafia quickly escalating up the family ladder with crimes of larger reward, status and consequences… the life as a wise guy isn’t quite as untouchable as it seems.

wavefrontWavefront AC has just announced a Rogers Ventures Matchmaking Session for Canadian entrepreneurs and innovators that will be held in Vancouver on August 23rd. To reiterate the Wavefront announcement, this is a great opportunity for wireless and new media startups looking for Seed or Series A funding. On average, Rogers Ventures invests $250K-$1M in companies and investment can go larger or smaller depending on the company’s requirements and the opportunity. Read the rest of this entry »

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22nd July 2010

The Casual Connection

Casual ConnectYesterday I went down to check out some of the goings-on at Casual Connect Seattle, and once again it was a huge event – evidence that the casual gaming market has grown, and continues to grow, exponentially. The conference is also a reminder about the many corners of today’s culture that casual gaming is spreading its influence into, and I noted many new companies who were attending Casual Connect for the first time. The only real downer this year was not related to the conference itself – when I went out to my car to drop off some of the materials I had picked up, I noticed that someone had removed the magnetic yellow ribbon showing my support for our armed forces from the tailgate. I feel that this was an act of total disrespect to not only our Canadian troops, but also to the United States’ closest ally. Karma will get the person responsible for the small theft, I’m sure. I hope that such a trite act made their day. Thank you to Scott though, who picked up a new magnet for me from our local Royal Canadian Legion on his way home from work.

I would like to personally thank Victoria Hayes, Neil Swain and Duane Robson from our federal Trade Commissioner Service for the opportunity to finally meet many of the developers from eastern Canada whom I had previously only known through email, twitter and Facebook. A special shout-out to my twitter buddy Sasha, who toils daily at the creative studios of marblemedia, and to another twitter friend, Rob Anderson, a.k.a. the “head cheese” at New Brunswick’s Noise2Signal. I also had the chance to chat briefly with  Dan Kratt, Senior Designer at Ph03nix New Media/Big Stack Studios, creators of my current match 3 addiction, Sigma for the iPhone.

Many thanks to the government and association representatives from Ontario, Quebec and of course BC for their support and interest in what we’re trying to accomplish here at Cerebral Vortex GamesVillage Gamer. The social gathering at the Canadian Consulate was great. It was great to catch up with Cerebral Vortex President Keith Makse, whom I met at last year’s Casual Connect. By the way, if you’re in the Toronto area, Cerebral Vortex is hiring, and if you’re a fan of word games, grab their iPhone game Word Burst from the App Store.

Once again the Casual Connect team has offered a top-notch venue for the global casual gaming industry to share experience and find new opportunity. If you are a Canadian casual game studio and didn’t attend this Untold Entertainmentyear’s event in Seattle, may I suggest that you put it on your conference schedule for 2011.  Of course, a day trip to Seattle and no internet access means that I am now a day behind in what’s been going on north of the 49th, and there’s plenty going on across this vast country of ours.

I got a sneak peek at how things are going with Untold Entertainment’s new word puzzler Spellirium. I can safely say that what I saw looks very polished, colourful and high quality – much nicer than the mock-ups I’ve been playing through with each iteration’s beta test interface. What I saw of the more finished product makes me all the more impatient for another high-quality word game to challenge my word-making abilities.

A.C.R.O.N.Y.M. GamesOne other thing I did learn while visiting with Sandy Spangler and Murray McCarron from A.C.R.O.N.Y.M. Games – the WipeOut game recently released by Activision was – you guessed it, developed by A.C.R.O.N.Y.M., an apparently little-known fact as there was no mention of the studio in Activision’s game launch press release. I received that email, but as you all know, we are a Canadian content site, and as I received no reply from Activision to my question of where the game was developed, the news went unannounced on this site. wipeout

Rated E by the ESRB, Wipeout: The Game for Nintendo DSTM and WiiTM is based on the Endemol USA produced hit TV show Wipeout. Wipeout: The Game  features the contestant demolishing Dreadmill to the fan-favorite Big Balls, pitting friends and family against each other in the world’s largest, messiest, and most hilarious obstacle course out there.

“When developing the game our goal was to capture all the elements that people love about the hilarious reality ABC show, and to above all make it fun,” said David Oxford, Activision Publishing. “So far, we’ve been overwhelmed by the response from fans, who clearly can’t wait to step up to the challenge of the obstacle course.” Read the rest of this entry »

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20th July 2010

Canadian Game Industry Continues To Expand

Silicon SistersVancouver game dev industry veterans Brenda Bailey Gershkovitch and Kirsten Forbes have officially announced the formation of Silicon Sisters Interactive, a new Canadian video game company based in Vancouver that will create games for a predominantly female audience.

According to the Entertainment Software Association, female gamers are one of the industry’s fastest growing demographics, with women currently accounting for 40% of the overall gaming audience. Silicon Sisters plans to capture and grow this rapidly expanding market by tailoring games to these players’ daily lives and personal interests. Their target customers — women of all ages, from tweens and teens to hard-working women worldwide — comprise an audience that the company’s all-female design staff inherently understands.

“We’re not interested in ‘pinkifying’ games, which is how girl games are typically designed,” says Brenda Bailey Gershkovitch, Silicon Sisters’ CEO. “It’s no coincidence that the games I and many other female gamers are most drawn to have had women involved in their development. Girls and women game differently than boys and men. Silicon Sisters has studied these differences so we can make games that truly appeal to and resonate with the female audience.”

It’s an objective perfectly suited to the founders’ backgrounds. During their combined 18 years in the industry, both have been vocal champions of female representation among video game developers and audiences. The former COO of Deep Fried Entertainment, Bailey Gershkovitch chairs the Vancouver chapter of Women in Games International (WIGeh) and sits on GDC Canada’s Advisory Board. Forbes, previously an Executive Producer at Radical Entertainment, has delivered eleven top-selling games and is a veteran industry advocate for girl gaming preferences.

“The video game industry is experiencing a rebirth of sorts,” says Kirsten Forbes, Silicon Sisters’ COO. “PC online gaming is up, social networking has become pervasive, and mobile platforms are ubiquitous. Women are adopting games on these platforms in droves. It’s time to get serious about delivering quality games into this burgeoning market.”

Silicon Sisters’ predominantly female team, which includes noted designer Brenda Brathwaite as a consultant, is working on two projects for PC and mobile platforms. This summer, company representatives will attend Casual Connect, GDC Europe, and GamesCom to pursue publishing opportunities for their own properties, as well as potential work-for-hire projects that correspond to Silicon Sisters’ corporate vision.

TransGamingTransGaming, Inc. is crossing the Atlantic and entering the European market after securing its first in a number of active agreements to deploy GameTreeTV in the European market before the end of 2010. The first deployment will be with a European Managed Service Operator (MSO) who will begin releasing the new generation of set-top boxes to their subscriber base of multi-millions of households. Financial terms were not disclosed due to confidentiality reasons. TransGaming will be working closely with this MSO over the next few months to prepare for the commercial launch of GameTreeTV, which is currently slated for late 2010.

“This agreement is a major milestone and demonstration of TransGaming’s leading role in revolutionizing the delivery of high-end interactive content in the digital home,” said Vikas Gupta, President and CEO of TransGaming. “We are excited that European consumers will be the first to enjoy the ability to play great games directly through their set-top box and conveniently will be able to transact their games through a variety of consumer friendly business models.”

The GameTreeTV Gaming Platform is an on-demand video games service that gives consumers access to high quality games directly from the comfort of their living rooms through any Intel CE Media Processor based device. Consumers will be able to access a broad assortment of well-known, popular arcade, puzzle, family and adventure style games from the growing library at GameTreeTV. TransGaming first unveiled its GameTreeTV platform at the Intel Developer Forum in September last year while announcing a strategic collaboration agreement with Intel Corporation and an investment by Intel Capital.

Developers are invited to sign up for TransGaming’s Content Developer Program in order to gain access to their SDK game emulation tools, documentation, and hardware requirements to bring your games direct to consumers through the GameTreeTV Games Platform.

Big Blue BubbleBig Blue Bubble Inc. announced today that Home Sweet Home Online, the next evolution in the Home Sweet Home series is released on Facebook.

Do you think you have what it takes to be a home decorator? Now you can with Home Sweet Home Online! Build your dream home and show it off to your friends and the rest of the Home Sweet Home users.Home Sweet Home Online

Home Sweet Home Online gives the player complete freedom when it comes to designing rooms, kitchens and bathrooms. They can paint objects different colors and they are not restricted to a grid when placing items. This freedom combined with thousands of furniture pieces allows the player to create a virtually infinite amount of different rooms!

Travel to your friend’s homes to see what ideas they come up with. You can even travel to their friend’s homes and check out what they’ve done. Meet new and interesting people and become an active part of the Home Sweet Home community!

The player can also play mini games to earn coins, unlock new furniture by gaining experience, and visit virtually everyone else’s home to rate their rooms get decoration ideas. With weekly updates of new content and features, players will continually try to outdo each other and win the Room of the Week prizes. Read the rest of this entry »

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19th July 2010

Telefilm Expands Web-Ciné 360 To Include English Language Productions

netflixThe biggest news of the day seems to be the announcement by American Internet movie subscription company Netflix, Inc. The corporation started our week with the announcement that it will expand into Canada this fall offering unlimited movies and TV episodes streamed instantly to TVs and computers (and game consoles?) for one low monthly fee.

Canadian Netflix members will be able to instantly watch a broad array of movies and TV episodes right on their TVs via a range of consumer electronics devices capable of streaming from Netflix, as well as watching on PCs and Macs. In addition to representing its inaugural international market, Canada will also mark the first streaming-only service promoted by Netflix.

At the time of launch, the Netflix Canadian service will be available in English only, but the company said it expects to add French language capability over time. Canadians interested in Netflix can sign up to receive an email from the company when the service launches in Canada this fall.

Yummy InteractiveVancouver’s Yummy Interactive, Inc. a veteran leader in online PC games distribution for over 10 years today introduced its turnkey game service, Yummy Games Quick Launch, which provides portal operators and online communities with a quick-to-market Games on Demand solution.

The Yummy Games Quick Launch system enables multiple business models packaged under one umbrella. Consumers can play their favorite games via subscription, full-purchase download and limited-time PC game rental. Quick Launch partners can choose from one of Yummy’s custom design themes for their website, and customize elements throughout the site. They will then be able to select their game inventory from Yummy’s licensed catalog of over 1,000 titles and even supplement their library with their own proprietary or licensed game content.

Yummy’s full spectrum of applications, back-office tools and digital distribution technology are all leveraged to engage customers in buying and playing games. If you are at Casual Connect in Seattle this week, be sure to stop by Yummy’s booth and say hi.

The Yummy Games platform includes:

* Yummy’s Progressive Streaming – this technology permits end users to begin playing a game before it has been fully downloaded. This buffering also reduces bandwidth usage, lowering overall hosting costs.
* Games Player – as both a web-based and desktop application, users can access their service and download, launch and save games through the Player from their desktop or their favourite web browser.
* Games Website – the website includes a complete array of pages that highlight the product catalog, service features and support. It includes all meta data on games, search tools, advertising and dynamic web services that will automate lists of games such as Top Played Games, New Releases, and Recommendations.
* Account Management – customers can establish user accounts which are fully managed, secured, and maintained and can be connected to outside databases.
* Automated Updates – content changes, game patches, application fixes are all managed automatically for users every time they log in.
* Digital Rights Management – game executables are wrapped and protected with Yummy’s GameShield™ technology and data is encrypted alongside session-based authentication and IP detection for user account access.
* Cloud Computing – a selection of games can now be saved to the Cloud, so users can access their game saves remotely.
* Real-time Reporting – revenue reports, statistics on player usage, network traffic, most played games, and network activity (session length, time of day, installs, playtime, geographic locations) are included.

The Quick-Launch system also manages hosting, delivery and e-commerce support as part of the overall white label package. Read the rest of this entry »

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15th July 2010

GameStop Canada To Host Dragon Quest IX Tag Mode Events

Nintendo CanadaSelect GameStop/EB Games locations across Canada are hosting exclusive Dragon Quest IX: Sentinels of the Starry Skies Tag Mode events on Saturday, July 31, from 2pm – 4pm. Along Dragon Quest IX: Sentinels of the Starry Skies with trading maps with other attendees, players will also be able to download an exclusive map, and have the chance to win a Midnight Blue Nintendo DSi XL.

Dragon Quest IX: Sentinels of the Starry Skies is the latest game for the Nintendo DS family of systems. The game combines imaginative game play with social fun, setting players out on an epic adventure. Maps allow players to find otherwise inaccessible special dungeons called grottoes, which can contain rare items or enemies. In Tag Mode, treasure maps and customized greetings can be exchanged automatically by players who come within range of one another. For a complete list of participating GameStop/EB Games locations across Canada please visit the Dragon Quest product page on the GameStop web site.

UbisoftUbisoft Montreal has announced an Assassin’s Creed comic book mini-series is currently in development and due for release this fall. Developed by Eisner Award nominees and Shuster Award-winning illustrators Cameron Stewart (Batman & Robin, Seaguy and Catwoman) and Karl Kerschl (Superman and The Flash), the Assassin’s Creed comic mini-series will be unveiled during a panel to be held on July 22, 2010 from 3:30–4:30 p.m. in Room 7AB at Comic-Con International: San Diego. Assassin's Creed Brotherhood

Moderated by G4TV’s Morgan Webb, the panel entitled “Assassin’s Creed: Behind and Beyond the Brotherhood” will include details of the new comic series and the upcoming Assassin’s Creed Brotherhood video game release. Featured panelists will include Stewart and Kerschl, along with Jeffrey Johalem, Assassin’s Creed Brotherhood video game scriptwriter. Stewart and Kerschl recently visited Saint Petersburg, Russia on a research trip for the upcoming project. That visit, along with the teaser video released today, will give fans an inkling on where and when the new Assassin comic series will be taking place. Additional details on the project will be revealed at the Comic-Con panel.

The new comic series is part of Ubisoft Montreal’s UbiWorkshop initiative that encompasses a number of the studio’s projects related to leveraging Ubisoft intellectual properties in entertainment mediums outside of video games, such as comic books.

“We always thought that the Assassin’s Creed universe would be perfect for transmedia initiatives like this new comic series,” said Mathieu Ferland, transmedia senior producer at Ubisoft Montreal. “We are excited to have the fantastic and acclaimed artists Cameron Stewart and Karl Kerschl working on the project. Ubisoft is looking forward to showing Assassin’s Creed fans what these talented artists have been up to at next week’s Comic-Con panel.”

CAPCOM Following last week’s news that Zombrex Dead Rising Sun, the full feature film based on Capcom’s popular video game, Dead Rising, will be distributed in Europe and North America, we are pleased to confirm more details on when and where fans can view Inafune-san’s directorial debut. Split into a number of episodes that will be distributed over a number of weeks, Zombrex Dead Rising Sun, will be made available as a free download exclusively on Xbox Live from August 4th, before going live on www.deadrisingsun.com a week later. As an added bonus, certain episodes will begin with interviews featuring Inafune-san where he will provide insight into the film making process. The movie will also be available on the North American Dead Rising 2 Zombrex Edition as mentioned below. Read the rest of this entry »

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12th July 2010

Know Your Stuff Because It Could Be Important

Make It RightYesterday while we were at the grocery store, I was killing time at the checkout by perusing the magazine stand, and noticed that Mike Holmes (Holmes on Homes, Holmes Inspection) has a magazine. Who knew? So, being a fan of his shows and because it had an article on smart homes, I bought the magazine. (I wonder if the sales guy we’ve been dealing with for our modular home design is tired of hearing “Mike Holmes said…or…I saw on Mike Holmes’ show…”) One of the magazine’s features is a “bookmark it” blurb, and this issue’s featured bookmark was the Insurance Bureau of Canada’s home (or office) inventory tool, Know Your Stuff™. This is a very handy – and free – tool that those of us with an abundance of high-tech and high-priced equipment should use – just in case. IBC

According to the IBC’s info page, “The Know Your Stuff™ tool will help you to build a room–by–room record of your belongings and calculate replacement costs. A home inventory will help you get the right insurance coverage and make it easier to file a claim, should you need to. And with IBC’s free, secure, online storage you will have access to your inventory anywhere, anytime.”

MaRSMaRS today launched a new commercialization program called TechStart! Consumer, following an open call for promising start-ups in the consumer digital media space. A total of 15 aspiring ventures have been chosen for the 16-week intensive boot camp program led by MaRS Advisors and subject matter experts from the industry.

The program was created in response to the growing demand of consumer-facing digital media companies seeking advisory services, mentorship and market connections from MaRS to help refine their business models and market penetration strategies. The TechStart! program combines advisory, peer-to-peer interactions and focused sector-specific education into one intensive, fast-paced program.

In the last year alone, MaRS’ client portfolio – the approximately 600 Ontario-based companies actively working with MaRS advisory services – has seen a 61 per cent increase in digital media ventures. Today, digital media companies represent 50 per cent of the broader information technologies practice area.

TechStart! Consumer is composed of 10 intensive advisory-driven sessions that cover a range of important business-building topics including: market assessment; user experience design; business modeling; consumer branding; and market launch.

“We hope that TechStart! Consumer will allow us to further our business model and refine our strategy,” says Kuhan Puvanesasingham, Co-founder of Price My Ride, one of the participating companies. “Not only will we be able to closely work with a broad group of seasoned MaRS advisors and experts, we’ll also be able to share our energy and enthusiasm amongst other participants.”

“The TechStart! Consumer program is the first of its kind in Ontario. Creating a meaningful experience for 15 companies is challenging, but the program has been designed to meet the considerable demand from entrepreneurs for this type of immersive learning experience, working closely with both advisors and other entrepreneurs,” says Krista Jones, the MaRS Practice Lead who is spearheading the program. “We have benchmarked a number of acceleration programs internationally in the design of TechStart!, and we believe that the program will help catalyze, scale-up and enrich our entrepreneurial ecosystem.”

In addition to launching TechStart! Consumer, MaRS is also renaming its ICT practice to ICE – Information technology, Communications & Entertainment – to better reflect the growth of consumer facing start-ups working with MaRS.

“Repositioning our practice name is the right response to a fast-changing marketplace,” says Jones. “It better reflects the types of clients we attract and work with today. ICE is just a more succinct, sharper and relevant way to describe our focus and expertise beyond traditional ICT to include consumer and entertainment-based ventures.”

Winnipeg’s Indigo Rose Software has released AutoPlay Media Studio 8 Personal Edition for use on Microsoft Windows 7, Vista and XP. This new version of the company’s popular visual software programming environment is being offered free for non-commercial users. The program is designed to help encourage the development of free software applications and utilities by students, hobbyists, open-source programmers and freeware developers. Read the rest of this entry »

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9th July 2010

Apparently Not All Turtles Are Ninjas

Hothead GamesHot Head Games‘ justice-seeking personality DeathSpank has officially celebrated the grand opening of his auspicious new fan club and “spanking” new website, and he’s inviting everyone to join. He promises lots of announcements and pretty well anything else you will need to know before he takes his fight against evil to the realms of PSN and XBL next week. DeathSpank has been rated T for Teen by the ESRB and will sell for 1200 MS Points on the Xbox Live MarketPlace or $14.99 on the PlayStation Network.

Alien Concepts‘ newest project, At Risk: The Turtle Survivor Challenge, commissioned by the Toronto Zoo’s Adopt-A-Pond Programme is now live. A downloadable free title, this flash game is aimed primarily at kids to teach them about turtles that live within city parks.At Risk

“It has lots of educational content about the threats that face turtles and turtle conservation efforts, but it’s fed to the player, we hope, in a way that’s not pedantic or intrusive upon the gameplay. The gameplay we tried very hard to make on par with other sidescroller-type games that kids and adults alike would be familiar with, and features high-end graphics,” said Alien Concepts Studio Director Jamie Richards. “All of the animations are pre-rendered frames from fully-3D scenes constructed in Maya, and there are even several short movie clips of the player’s turtle avatar performing various actions at different points in the game.”

The Adopt-A-Pond Wetland Conservation Programme provides teachers, students and community groups with information resources and educational opportunities to conserve, restore and create wetland habitats.

CorelCorel Software is celebrating its 25th anniversary with a contest. Enter your best illustration, painting or photo created with Corel software and you could win an Ultimate Design Studio or other great prizes – even those who vote on entries can win prizes. All entries must be submitted in the original Corel software format and must be received by August 31, 2010. There is a limit of one (1) entry per person, and the contest is open to residents of  Canada (excluding Quebec), the UK, USA and Germany only.

sysomosToronto social media analytics company and former MaRS client Sysomos has been acquired by Marketwire Inc. MaRS extends its congratulations to everyone at Sysomos, and is proud to have been a part of Sysomos’ success. MaRS’ influence on the “lab to market” success of the social media start-up is evidence of the centre’s ability to work with entrepreneurs to grow and scale their ventures into global market leaders.

Sysomos became a MaRS client in 2006, following its birth in 2005 as an advanced research project for content aggregation and analysis at University of Toronto’s Department of Computer Science. MaRSSpearheaded by then faculty member Nick Koudas and graduate student Nilesh Bansal, Sysomos took advantage of MaRS advisors and mentors to help with their business development and was introduced to other key Canada-based resources including Scott Vanderwel, Head of Monitor Canada’s Toronto office and volunteer advisor at MaRS; Vanderwel later joined the Sysomos board.

“We’re grateful for the work that MaRS did over the years to help us move the company forward,” said Koudas, President and Co-Founder of Sysomos. “We are also grateful for the counsel and high degree of engagement Scott demonstrated as a member of our board.” Read the rest of this entry »

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8th July 2010

Zombies and Wardens Fight The Good Fight

I will be at Casual Connect, which is taking place in Seattle this July 20th-22nd and would love to meet up with Canadian interactive media people who will be there – especially those of you from outside of the BC region, as my opportunities to meet up with anyone from east of The Rockies are somewhat limited. Also, if you’re going to be in Seattle on July 19th, don’t forget that GameSauce is offering a full day of sessions on a variety of tracks – and it’s free for all those who are registered for Casual Connect. I am hoping to make it to Seattle for GameSauce as well, but I haven’t yet confirmed just when I’ll be making the drive down. If you’d like to connect, drop me an “@” message on Twitter, or send me a note via email, LinkedIn or Facebook.

Vancouver SIGGRAPH ChapterDon’t forget that tickets are now on sale for the ACM Vancouver SIGGRAPH major event Spark Animation Festival, with all seminar sessions taking place at the ScotiaBank Theatre this September 8th – 12th. As at past events, the VanCity Theatre will host all of the Festival’s film screenings.

Spark Early Bird Ticket Prices (including HST):

Members: $175
Non-Members: $225

On August 1, full prices of the passes will be as follows:
Members: $225
Non-Members: $275

Conference passes include entry to the featured speakers presentations, all conference panels, talks and a SPARK Animation ’10 souvenir t-shirt. Tickets for film screenings sold separately.

Blue Castle GamesThe cover art for upcoming Blue Castle Games‘ title Dead Rising 2 has been revealed, while publisher Capcom also announced a new web site related to the sequel – unfortunately the site is Dead Rising 2at times very slow to load because the number of people trying to visit the site keep pushing the usage load up. Tap It Or Die features the exploits of a quartet of characters from the world of Dead Rising 2. and you can follow the exploits of Lance, Gretchen, Wallace and Johnny Pipes as well as discover exclusive content from Dead Rising 2.

United by a love of zombies and desperate to obtain tickets for the hottest show in town, Terror is Reality XVII, you will follow these four individuals throughout their journey while getting an inside look into Dead Rising 2 that can’t be found anywhere else. Capcom has stated that the site will be updated weekly with new content and surprises as zombie fans around the world await the arrival of Dead Rising 2 this September.

Bioware CorpEA and Bioware confirmed today what many were speculating yesterday after a cryptic Twitter message from the DragonAge account – that Dragon Age™ 2 is in development at BioWare’s Edmonton-based studio. With Dragon Age 2, Bioware is revolutionizing the RPG genre again, infusing the universe with more action, a new, more responsive combat system and a dynamic story that is already among the most multifaceted in gaming.

Read the rest of this entry »

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7th July 2010

Great Things In Store From The Indie Dev Sector

indie fundAttention Indie Developers – the Indie Fund has just announced that it is now open for business. Get yourself over to their website (after you finish reading today’s news) and check out what is required of you and your project in order to apply for funding from this great group of people who would like to see you succeed. The Indie Fund was created by successful indie developers Jonathan Blow, Kellee Santiago, Ron Carmel, Kyle Gabler, Aaron Isaksen, Nathan Vella and Matthew Wagner. According to the Fund’s web site,  it was established as a serious alternative to the traditional publisher funding model. Our aim is to support the growth of games as a medium by helping indie developers get (and stay) financially independent.

apezoneAfter eleven years of making PC games, Quebec-based ApeZone has released its first iPhone game, SoliScare. Use the solitaire skills you’ve honed while killing time at work on SoliScareyour Windows PC to whack Zombies, smack Ghosts, and mash Monsters on your iPhone. As you work your way through the game, you will travel to graveyards, haunted castles, and other spooky locations. Put the beat down on things that go bump in the night, collecting all 37 ghosts, zombies, and classic movie monsters by making extraordinary card runs. As your skill level increases, you can unlock 100 unique, hand-crafted levels and use coins to purchase in-game enhancements, giving you a new experience each time you play. SoliScare is available in the iTunes App Store for 99 cents.

frima studioFrima Studio announced today that the Summer of the PlayStation Mini is officially here with the arrival of Widgets Odyssey on the PlayStation Store in North America for only $1.99 USD. As a PlayStation Mini title, playable on both the PlayStation®3 computer entertainment system and PSP® (PlayStation®Portable) system, Widgets Odyssey takes players on the first of two interstellar puzzle-platforming adventures that will continue in Widgets Odyssey 2, also releasing later this summer.Widgets Odyssey

“The launch of Widgets Odyssey marks an exciting day for puzzle-platforming fans everywhere, and we’re also happy to be kicking off a series of summer releases for the PlayStation Minis platform from Frima,” said Steve Couture, CEO and co-founder of Frima Studio. “The Minis platform has allowed us to deliver our proudest creations to players on both the PSP and PS3 without them having to break the bank. We couldn’t be happier to continue the tradition this summer with both installments of Widgets Odyssey, as well as our upcoming action-epic, Young Thor.”

In Widgets Odyssey, five robots aboard their space vessel have just one simple mission: to save the universe from the tyrannical Yagor and his evil henchmen! Armed with the abilities of Spad, Cosmo, Bruce, Helmut, and Monk, players will guide each robot along their exciting adventures filled with puzzles, mazes and minigames. Players can also look forward to the continuing adventures of the ‘S-Space’ crew in Widgets Odyssey 2 when it launches later this summer.

RatRod StudioRatrod Studio Inc. is proudly announcing their latest iPhone game title “Drift Mania Championship” which has been developed in collaboration with the official Drift Mania Canadian Championship league (DMCC). This exciting video game will be available worldwide in mid July 2010 for the iPhone and iPod Touch. The game is rated 4+ (for everyone) and can be purchased on the Apple App Store. Drift Mania

Already entering its 5th season, DMCC is the only professional drifting series and sanctioning body in Canada developing over 600 drivers, hosting 10 competitions from Vancouver to Quebec and capturing hundreds of thousands of fans every year. Like real drifting, the Drift Mania Championship video game is a combination of driving skills, style and showmanship. It’s all about loss of the rear wheel traction while keeping the race car in total control.

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6th July 2010

Tungle Corporation Announces Advisory Board

Bioware CorpWhile Dragon Age fans were busy downloading and playing the new Leliana’s Song expansion for Origins, Bioware surprised its Mass Effect community today with new unannounced DLC for Mass Effect 2. Hiding in the shadows of XBL Marketplace is the new Aegis Pack, which for Mass Effect 2 Aegis Pack160 MS Points will gain players a five piece set of Kestrel armour with some high-powered buffs and the M-29 Incisor sniper rifle.

Kestrel Armour Specs:

The Kestrel Helmet adds weapon damage, shield strength, and headshot damage.
The Kestrel Torso Sheath adds melee and weapon damage and shield strength.
Kestrel Arm Sheathing adds melee and weapon damage and shield strength.
Kestrel Shoulder Pieces adds shields and melee damage.
The Kestrel hip-mounted Power Pack ups shields and heavy weapon ammo capacity.

Tungle.meTungle Corp., the company that is revolutionizing the online scheduling and calendar industry (and one which I am hoping will assist me with improving my daily time management challenges), today announced the creation of a board of advisors that will include Robert Scoble, (Scobleizer), Don Dodge (Google), Dave McClure (Geek), Ellen Levy (LinkedIn) and Scott Stratten (Unmarketing).

“Each of these individuals in their own right is a force to be reckoned with. As a group, they become even stronger”, said Marc Gingras, Founder and CEO of Tungle Corp. “We’ve assembled this group because we know that each of them is a thought leader with a unique skill and a finely honed sense of where the sector is headed. Their insights are a key component to ensure our solution remains on the cutting edge of a quickly evolving ecosystem.”

The board of advisors will provide advice and direction to Tungle Corp. as it prepares for its next stage of growth. Tungle.me is used to schedule meetings in over 30 percent of Fortune 100 companies, over 700 Universities, and in more than 100 countries around the globe

LudiaLudia and FremantleMedia Enterprises have announced that the Family Feud game is now available for the PS3 on the PlayStation®Network for $9.99.  Family Feud is already available for the Wii™, Nintendo DS™, PC and iPhone™, with an iPad-sized app coming soon. Based on one of the most successful family game shows of all time – which premieres its 12th season in syndication with new host Steve Harvey on September 13th, PS3™ owners can now play as the leader of a ‘family’ in a contest to name the most popular answers to survey questions posed to 100 people. The game features all of the favorite elements of the show as played on television, including the scoreboard, face offs, strikes, stealing and ‘fast money’ rounds. Players can enjoy a thrilling online multiplayer Family Feud experience as they compete against friends and/or other players from across North America in head-to-head challenges via the PlayStation Network. Additionally, multiplayer local and solo game play is also supported.

“Ludia is happy to extend the ever-popular Family Feud franchise to PlayStation 3 systems via the PlayStation Network,” said Alex Thabet, Founder and CEO of Ludia Inc. “This new game is another great addition to Ludia’s growing portfolio of game show games for PS3™, and further reinforces our multiplatform strategy.”

Family Feud for PlayStation 3 system features:

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