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  • SIGGRAPH 2014 Selects Not Impossible Labs Co-Founder Elliot Kotek As Keynote Speaker

25th June 2014

SIGGRAPH 2014 Selects Not Impossible Labs Co-Founder Elliot Kotek As Keynote Speaker

siggraph 2014ACM SIGGRAPH has announced the selection of Elliot Kotek, co-founder of Not Impossible Labs, as the keynote speaker at SIGGRAPH 2014, the 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, 10-14 August 2014 at the Vancouver Convention Centre. The current content chief and co-founder of Not Impossible Labs, and editor-in-chief of Not Impossible Now, Kotek is also the founder and editor-in-chief of Beyond Cinema and the former editor-in-chief of both Moving Pictures and Celebs.com. Not Impossible Labs is comprised of thinkers and doers with a mission to transform ideas that once seemed impossible to possible. Read the rest of this entry »

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28th May 2014

Interbrand Canada Releases 2014 Best Canadian Brands Report

mini-orbyInterbrand Canada has released its fifth biennial 2014 Best Canadian Brands report, which examines and ranks Canada’s top 25 brands by brand value. The total value of the 25 Best Canadian Brands is C$72.8 billion – a four per cent increase over the total value of the 2012 ranking. Read the rest of this entry »

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29th April 2014

Final CMPA White Paper For Branded Entertainment Study Series Now Available

CMPAThe ship is slowly starting to turn in the global branded entertainment marketplace as content is better integrated into entertainment platforms that consumers want to watch. And, according to The Future of Branded Entertainment, released today by the Canadian Media Production Association (CMPA), this shift is driven by recurring themes of convergence, the blurring of the lines between brand marketing and storytelling, an increased use of video and an emphasis on experiential, authentic content. Read the rest of this entry »

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1st April 2014

comScore White Paper: 2014 Canada Digital Future In Focus

comscorecomScore, Inc. presents the 2014 Canada Digital Future in Focus, the company’s annual report on how the prevailing trends in web usage, online video, digital advertising, mobile, social media and e-commerce are defining the current Canadian marketplace and what these trends mean for the year ahead. Key insights from the 2014 Canada Digital Future in Focus report include: Read the rest of this entry »

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25th March 2014

Growth Opportunities In The Global Gaming Software Industry 2013 – 2018

research and marketsThe global gaming software industry witnessed strong growth during the last five years and is expected to continue the same growth momentum and reach an estimated $80.7 billion by 2018, according to the new Growth Opportunities In Global Gaming Software Industry 2013-2018: Trends, Forecasts and Opportunities Analysis from Research And Markets. Due to lack of direct alternative for gaming software, the industry is expected to flourish as long as smartphones, consoles, and handheld gaming devices exist. The next generations of consoles will further boost the industry over the forecast period. Read the rest of this entry »

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11th February 2014

The Genesis Of Canadian Success In Branded Entertainment

Canada Media FundCMPABranded Entertainment is seldom understood outside the marketing industry, yet it could pave the way to greater collaboration in the creation and financing of original Canadian screen content. The second white paper in a three-part study, released today by the Canadian Media Production Association (CMPA) as a prelude to discussions at their annual conference Prime Time in Ottawa next week, explores the issues faced by Canadian content creators when it comes to working with brands as this trend increases towards integrated, cross-platform campaigns. The report is also available in a French version provided by the Canada Media Fund. Read the rest of this entry »

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19th December 2013

Global Digital Media And Technology Report Series 2013-17

research and marketsIntroducing the Global Digital Media & Technology Report Series 2013-17 from Research And Markets. It delivers the first-ever econometric view and understanding of the rapid and irreversible worldwide shift toward digital media, and away from traditional. By 2015, analysts predict the global digital & traditional media ecosystem will reach $2.9 trillion, with the rapidly evolving digital media sector crossing the 50% tipping point. This is just is one of hundreds of valuable Series insights, available to executives responsible for strategic initiatives, new business models, and managing rapid change in the 21st Century, where consumers engage with content on a host of web-connected devices and screens, such as smartphones, tablets, computers and videogame consoles. Read the rest of this entry »

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3rd December 2013

New Study Highlights Economic Impact Of Interactive Digital Media

CIAICThe Canadian Interactive Industry Profile 2012 (CIIP), which provides an in-depth look at the interactive digital media (IDM) industry in Canada, was released today during Interactive Ontario’s X-Summit programming at nextMEDIA. This report follows two previous editions of the Canadian Interactive Industry Profiles released in 2006 and 2008 but proposes a revised methodology that includes a more narrowed definition of the digital media industry to provide more of a focus on companies creating true “rich interactive experiences” (in terms of content creation) and those that supply services that directly enable other firms to create those experiences. Read the rest of this entry »

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2nd December 2013

Global Game Software Market Growth Predicted

research and marketsIn a new report available from Research And Markets, analysts forecast the Global Game Software market to grow at a CAGR of 10.04 percent over the period 2012-2016. One of the key factors contributing to this market growth is the innovation in audio-visual devices. The Global Game Software market has also been witnessing the increasing number of hardware platforms. However, the shifting of consumers to alternative gaming platforms could pose a challenge to the growth of this market. The report, the Global Game Software Market 2012-2016 has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Game Software market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.   Read the rest of this entry »

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25th November 2013

Poll Shows Canadian Broadcasting Industry Needs To Evolve

rogersRogers Communications has released the results of a new poll that shows the broadcasting industry needs to evolve to meet changing customer demand – something we consumers already know and are waiting for.  Results reveal that a majority of Canadians value their TV subscriptions, including the channels and packages available to them, but want the opportunity to further customize those packages. I know that in our house, we are forced to have a plethora of channels we simply do not watch to get one or two channels that we do want, or simply don’t get them because we don’t want any of the other channels in the package. I still don’t understand why the “documentary” style channels – Bio, Book, Investigation Discovery, Investigation Science, National Geographic, etc. can’t be bundled together in a “Knowledge Bundle” instead of with channels like Much or Spike. Anyhow – back to the story…. Read the rest of this entry »

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