19th March 2010

It’s Friday Let’s Rock

First up, our congratulations to Bioware and Dragon Age: Origins for picking up a Swedish Games Industry award for RPG of the Year and to EA Burnaby for picking up Sports Game of the Year for FIFA 10. Also, a reminder that the Early Bird price deadline for GDC Canada is fast approaching. Take advantage of the ticket discounts and get your passes before March 31 for this May’s great event at the Vancouver Convention Centre.

IUGOThere’s lots going on over at IUGO Mobile Entertainment as well. Earlier today the studio announced that several of their game titles will be released for the iPad. On the list are Cliffed, Zombie Attack Second Wave and Implode, along with their brand new game, Escape: Norm’s World. We also found out today that IUGO’s Director of Business Management, Sarah Thompson, will be one of two featured speakers at the upcoming Appy Hour, which is presented by The Social Agency. Appy Hour will be happening on March 26th at the Revel Room from 4 – 6pm. Also speaking at Appy Hour will be Jesse MacFayden, a developer over at Nitobi.

Vancouver TwestivalThe Vancouver Twestival will be taking place at the CBC Vancouver Audience Lounge this March 25th, and tickets are now on sale.  The Twestival is part of a global day of fundraising which will involve thousands of Twitter-users around the world who are gathering together to raise money for Concern Worldwide, an international humanitarian organization dedicated to reducing suffering and ending extreme poverty.

Your $20 Twestival ticket includes:

- Admission (donation to Concern Worldwide)
– 1 Wine ticket (more available for purchase)
– 1 Raffle ticket (more available for purchase)
– Food (sushi & canapes)
– Official souvenir YVRTwestival button
– Entertainment (Rob Cottingham, live DJ, Mojave)
– Socializing with Twitter friends (although that’s priceless!)

Bioware CorpEdmontonBioware has announced the release dates for the next round of new DLC for Mass Effect 2. The Firewalker pack will be available beginning on March 23, and Alternate Appearance PackKasumi Goto will join the crew of the Normandy on April 6. Kasumi’s DLC expansion will be titled Stolen Memories. Also coming on March 23 are new appearances for crew members Thane, Jack and Garrus. The Alternate Appearance pack will be available for 160 MS Points. The Firewalker DLC pack will include the brand new M-57 Hammerhead Hover Tank as well as five brand-new missions and locations to explore. This expansion will be free to those gamers who have the Cerberus Network option enabled. The Cerberus Network game add-on code included free to all those gamers who purchased the game new; if you bought a previously-played version, you can add the Cerberus Network option for 1200 MS Points through the XBL Morrigan DisapprovesMarketplace. In my opinion, the Cerberus Network offers much value in return and is well worth the points if you didn’t purchase the game new.

There are also plenty of new items over in the Bioware store. Today’s new product announcement is the “Morrigan Disapproves” Dragon Age shirt. If you have a Bioware, Mass Effect or Dragon Age fan in your house, then the Bioware store is a great place to find some cool gift items from shirts and hats to lithographs and music.

The CFTPA has made the National Digital Strategy Prime Time panel videos and several PowerPoint presentations available online. To download the presentations and speeches, scroll down through the schedule list and click on the links for the presentations you would like. I think that by making these videos and presentations available to those who were unable to make the February conference is a great way to continue a national dialogue for the Toby - Guitar Herodevelopment of a Canadian digital strategy, and I appreciate the efforts by those at the CFTPA for taking strides to keep those of us in the digital media industry informed and talking.

I’m going to leave you on this Friday afternoon with a music video from the young English rock group Jonny Black. Now, you may ask yourself why a Canadian digital media news site is promoting an English group, and I would answer, “because the young men who make up this group are friends of ours and they deserve some extra promotion. Plus, they’re gamers, too.”

Formerly known as Mendella, Jonny Black’s band members are among those who have a dream and work hard to forge their path in the achievement of that dream. This video in particular is an endeavour by the group to have one of their songs chosen as the UK soccer team’s anthem for the 2010 World Cup. We hope that you enjoy Jonny Black’s music as much as we do, and will help their video go viral (watch it, fave it, share it) thereby playing a part in the achievement of their goals. You can read more about our involvement with Jonny Black and learn more about these young men here, here, and in our gallery, right here.

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posted in Associations, Audio, Awards, Business News, Casual, Contests, Digital Products, Education, Events, Everyone, Everyone 10+, Mature, New Releases, RPG - MMORPG, Social Media, Upcoming Releases, fundraisers By: Tami | 0 Comments | Print This Post Print This Post

18th March 2010

Opportunities Abound for Intrigue and Global Domination

Global - Gamers are an enthusiastic bunch when it comes to the latest gaming technology, but it’s the developers that make the technology come to life. For Intel’s Level Up 2010: Intel® Visual Adrenaline Game Demo Challenge, independent developers around the world will be pushing the limits to create new experiences and breakthrough game concepts for 2010.

The competition, in its fifth year, invites professional, hobbyist and student game developers to submit their original game concepts for a chance to win prizes such as a trip to the Tokyo Game Show (for professionals and hobbyists), and a trip to the 2010 Austin Game Developer conference (for students). Other prizes include cash, the latest hardware systems, the newest software packages, and agency engagement packages to help developers market and promote their winning game.

Game developers can submit their concepts for judging in three categories:

* Best Game for a Desktop
* Best Game for a Laptop
* Best Game for a Netbook

Judge’s Choice Awards will also be given for Best Art Design, Best Graphics Performance, Best Sound Design, and Best Character Design.

For the first phase of the competition, developers will be asked to submit their game concept by June 22 2010. The game concept must describe an idea that will make for an incredible game. In addition to the brief description, developers are invited to include screen shots, visuals or videos of the idea — these materials will help provide context for the judges to review and see the complete vision of the game.

Finalists will be selected by July 11 and will have until August 31 to provide detailed game demo abstracts and game executables. From there, the finalist entries will be reviewed by a panel of judges made up of industry experts. The winning game demos will be announced during the Austin Game Developer’s Conference on October 5. Winning demos from Levelup 2009 are also available to play online. Oh and for those interested, Intel is hiring for its Vancouver location.

UbisoftMontreal – The demo for Tom Clancy’s Splinter Cell: Conviction is available now for download to your Xbox 360. Splinter Cell: Conviction, developed by Ubisoft Montreal, opens with our hero Sam Fisher working off the grid trying to solve his daughter’s murder. We find a changed Sam back in Washington, where he must work with old friends he can no longer trust, forced to save a country he no longer serves. Left without any choice, Sam has to defeat both a vast, faceless enemy and the shadows of the past to find out what happened to his daughter – and himself. Splinter Cell: Conviction is scheduled for full release exclusively to the Xbox 360 in April, and is rated M by the ESRB.

Just a few of the key features that gamers can look forward to in this latest Sam Fisher adventure include:

* New level of action: A full arsenal of cutting-edge innovations allow you to outflank foes with the Last Known Position™ system, tag and eliminate enemies using the Mark and Execute™ feature, and much more.
* Blockbuster experience: A unique storytelling style keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
* A new level of immersion: A revolutionary new graphic direction delivers an utterly seamless gameplay experience that’ll keep you totally engrossed in the story of Sam Fisher.
* Explosive Xbox LIVE play: Brand-new addictive multiplayer modes amp up the dramatic intensity like never before.

EA GamesMontrealEA Montreal has released an all-new co-op campaign map pack titled ‘Chapters of Deceit’ on Xbox Live for their award-winning title, Army of Two: The 40th Day. Available immediately on Xbox Live Marketplace (800 MS Points), the map pack will be available on April 1 on the PlayStation Network ($9.99). Army of Two: The 40th Day – Chapters of Deceit puts players back amidst the disaster in Shanghai where they will stumble upon new information that could help end the invasion by Jonah and his 40th Day Initiative army. However, they quickly learn that everyone is out for themselves and no one can be trusted. The lives of this iconic two-man private military team are at risk, forcing players to rely on each other to get out alive.

Originally released in January 2010, Army of Two: The 40th Day boasts a robust playbook of co-op moves. The game features one of the most extensive and varied weapon customization systems ever found in an action/shooter game. Players can mix and match weapon parts and execute strategic two-man tactics that create a one-of-a-kind co-op action experience. Army of Two: The 40th Day is rated “M” by the ESRB and is available for the Xbox 360, PlayStation 3, and the PSP.

TransGamingTorontoTransGaming, Inc. has announced that it is working with Google to develop ANGLE (Almost Native Graphics Layer Engine), an Open Source project to provide improved hardware and driver compatibility for the upcoming WebGL™ web graphics standard for systems running Windows®. The ANGLE project aims to achieve this broader compatibility by layering the OpenGL® ES 2.0 API on top of Direct3D®. The result for developers working with the WebGL standard will be a more consistent experience for their applications and a larger potential audience of users. Read the rest of this entry »

posted in Action Adventure, Animation, Associations, Business News, Careers, Contests, Digital Products, Education, Events, Mature, National News, New Releases, Shooters, Studios, Upcoming Releases By: Tami | 0 Comments | Print This Post Print This Post

16th March 2010

Dragon Age’s Newest Chapter Awakening In Stores Now

VancouverBig Fish Games has released their latest social game title, My Tribe™ on Facebook. My Tribe is the second in a series of social game initiatives that Big Fish Games is launching in 2010. My Tribe was first released in 2008 as a highly addictive, immersive downloadable SIM game for Mac and PC. Now redesigned and extended to the Facebook platform by the Big Fish Vancouver studio, My Tribe offers its characteristically fun and emotionally enriching gameplay to the social gaming audience.

“Social gamers are increasingly drawn to game experiences that offer greater depth of gameplay in easilyMy Tribe accessible, social formats,” said Will O’Brien, vice president of Social Games at Big Fish Games. “My Tribe is precisely that. What’s cool about My Tribe is that when you’re actively playing, you govern your tribe, but while you are away, your tribespeople will take matters into their own hands. Your teenage tribespeople, for example, may choose to sleep or eat instead of chopping wood!”

Players begin by selecting an island from among billions of options. Each island is unique with varying levels of natural resources and mysterious objects that are revealed through gameplay. Ryan Clark, My Tribe executive producer, provided more detail about the game: “With a player’s guidance, tribespeople develop areas of specialty – for example, construction – to help them accomplish larger tasks like building a ship or a storehouse. They grow from child to youth to adult, learn new skills, have children of their own, and eventually become respected elders. And because gameplay is continuous – your tribe is living, learning, fishing, eating and surviving even when your computer is turned off – it’s especially important for players to check in regularly on the tribe’s progress.” Read the rest of this entry »

posted in Business News, Casual, Digital Products, Driving, Education, Events, Everyone, Mature, National News, New Releases, RPG - MMORPG, Social Media, Upcoming Releases By: Tami | 0 Comments | Print This Post Print This Post

15th March 2010

Beware the Ides of March and Enigmatic Thieves

mingleverseVancouverMingleverse is holding a promo contest and giving away A 50-Person Mingle Room with all features, including live video, for 1-year, built to the winner’s personal specifications. The contest winner will get to spend an hour with our Mingle Room designer to discuss room design, along with a $50.00 Google Adwords credit to spend on promoting your mingles or your mingle group. This contest is open to everyone. Please visit the Mingleverse contest page for details on how to enter.Kasumi Goto

EdmontonBioware has officially announced the next downloadable character for Mass Effect 2 (I mentioned her yesterday in my review of ME2). Kasumi Goto is a thief. More specifically, she is an enigmatic human thief and the Illusive Man has requested that Shepard add her to his (or her, depending on the gender of your Commander Shepard) elite squad. As with all of the other squad members, Kasumi will come along with her own baggage in the way of a quest which Shepard will have to help her with in order to win her loyalty. Kasumi is tentatively scheduled to be available in early April. It is interesting to note that on the Mass Effect 2 character page, there are still two slots marked “Classified” so I think we can safely say that there is lots more to look forward to from Bioware. Like…M57 Hover Tanks…and more missions.

D-BoxLongueuilD-BOX Technologies Inc. has announced its first agreement with Walt Disney Pictures to feature its groundbreaking motion technology with the studio’s new film from producer Jerry Bruckheimer, Prince of Persia: The Sands of Time, opening in theatres May 28.Prince of Persia Sands of Time

“We are very proud to count Walt Disney Pictures as a supporter of our technology. Disney has a very good reputation within the industry and has demonstrated over the years much dynamism and vision. Following last year’s acquisition of Marvel Entertainment, which complements their already broad portfolio, this studio is well positioned to produce movies which will fit particularly well with our technology”, declared Claude Mc Master, President and Chief Executive Officer of D-BOX Technologies.

From the team that brought the Pirates of the Caribbean trilogy to the big screen, Walt Disney Pictures and Jerry Bruckheimer Films present Prince of Persia: The Sands of Time, an epic action-adventure set in the mystical lands of Persia. A rogue prince (Jake Gyllenhaal) reluctantly joins forces with a mysterious princess (Gemma Arterton) and together they race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time – a gift from the gods that can reverse time and allow its possessor to rule the world. Read the rest of this entry »

posted in Action Adventure, Business News, Contests, Events, Everyone, Game Dev, Mature, New Releases, RPG - MMORPG, Upcoming Releases By: Tami | 0 Comments | Print This Post Print This Post

14th March 2010

Journeys Around The Galaxy In Mass Effect 2

Mass Effect 2Developer: Bioware Corporation
Publisher: Electronic Arts
Release Date: January 26 2010
ESRB Rating: Mature
Genre: Science Fiction RPG Action-Adventure
Platforms: PC and Xbox 360
Number of Players: One
Official Website

Mass Effect 2 was very high up on my list of most-wanted games for the first quarter of 2010, and also placed a very close second in our own Readers’ Choice Awards for Most Anticipated Game. Mass Effect 2 even won a convert in our house – The Cavechild did not like Mass Effect 1, but the changes in Mass Effect 2 won him over right through to the game’s final frames and has him looking forward to Mass Effect 3.

For my first play-through of Mass Effect 2 (Collector’s Edition) I chose to begin with a new character instead of importing from ME1, so that I could experience all that the story-line had to offer without paying for the sins of my Mass Effect 1 character. Well, along with the fact that I have not yet finished Mass Effect 1 (again) due to a forced re-start of the game because some less-than-honourable gamer stole my 360’s 120gb hard drive during a LAN tournament.

The opening cinematics for Mass Effect 2 are impressive and set the stage for much of the shiny newness that makes up Mass Effect 2. One of the primary new additions to the Mass Effect world is the Cerberus Network, which is available for free with all new Mass Effect 2 games. According to the Mass Effect site, gamers who either rented the game or purchased it used can still access the Cerberus Network by purchasing the option for 1200 Microsoft points. Messages about new DLC and other ME news will be sent to the gamer through the Cerberus Network interface, and much of the DLC for ME2 is free for those who have the Network enabled in their game files.New Captain's Cabin

It’s hard to not give out any spoilers to those few who have not yet played the sequel – but it was cool having my female Commander Shepard become the new Jaime Sommers, even if we seem to owe allegiance to the Illusive Man for our resurrection – and it appears that much has happened at The Citadel in Commander Shepard’s absence as well, including a reduced explorable area and a different format for stores. That said, we do get to visit some new and interesting locations, such as the miscreant hangout known as Omega and the decadent Illium, where we find Liara T’Soni in her new occupation as an information broker.

There many new and shiny things in Mass Effect 2, not the least of which is the rebuilt Normandy. While maintaining the basic layout of the ship, the technology and amenities have been updated, giving Commander Shepard fancy new Captain’s Quarters which can be decorated with spaceship models, a cute little pet and an aquarium in which to collect exotic fish. I was happy to see that Joker still pilots the Normandy, because I would’ve missed his dry wit. His interaction with the ship’s AI adds an amusing level of conversation to the game, and there are many, many homages paid to SCI FI icons throughout the game. I’m not going to spoil it for anyone who hasn’t played ME2 yet, but suffice to say that it’s important to speak with ME2 Level Up Screenas many characters as possible throughout the game, as well as eavesdrop on conversations whenever possible.

As with Mass Effect 1, you gain Codex entries and experience points for talking to people and finding bits of information as well as for completing missions and assignments. The storyline takes a number of interesting twists, and regardless of all the Illusive Man (voiced by actor Martin Sheen) appears to be doing to help out, I do not trust him. Not one bit. Something in his eyes says he’s up to something, and I’m sure we’re going to find out what it is in Mass Effect 3.

Naturally, your actions throughout the game will effect how the story goes for your character, and will also effect the appearance of your Commander Shepard. Sometimes the conversation choices are not easy to make, regardless of how predictable they may seem as far as Paragon/Renegade choices go. Sometimes you will not find out until very late in the game how a conversation option you chose has effected the storyline, which can prevent you from getting an achievement. One new addition to conversation options is Interrupt, and Shepard’s ability with Interrupt, which allows for more physical action, is usually related to the Paragon/Renegade level.

Arc ProjectorOne change in the game that I definitely did not like was the planetary scanning and mining. I liked being able to land on planets in the “rover” and drive all over the place and using the big gun to blow enemies into little bits. Those of you who have read my other reviews know that I am not a skilled video game vehicle driver, but I still derive much amusement from commanding and destroying vehicles. Unless there’s a race that I have to win, then it can be a bit frustrating. But, back to Mass Effect 2. Bioware did redeem themselves on the lack of a rover with the newly announced Firewalker Pack, which includes the M57 Hover Tank and five new missions. The Firewalker Pack is scheduled for a late March release, which follows the recently released Arc Projector – a very nifty Heavy Weapon which unleashes more mayhem and destruction on the enemy.

I did not find the new “scan and shoot probes” interaction to be engaging at all. I would much rather have been able to land more often and either have a scanner/probe function built into the rover or have the old method of locating something and then getting out of the rover to investigate. The number of actual landings often involved very limited explorable areas and quite often jumped to a cinematic when it became necessary to leave a location in a hurry. I liked having to run through collapsing archaeological digs in Mass Effect 1, and would’ve liked to have continued that type of game play in Mass Effect 2. I did find the space travel parts of the game somewhat more interactive than it was in Mass Effect 1. Now the player has to watch fuel consumption when flying around the galaxy, as well as stock up on probes. The only dog-tag collecting The Illusive Manmission was okay, but I personally like having lots of things to collect, and there doesn’t appear to be as much to collect as there was in Mass Effect 1.

I did like the new method of obtaining and upgrading weapons, armour and the Normandy. Using the computer terminals to research new technologies was much better than unlocking crates and storage units – and often forgetting that I was carrying a lot inventory. That said, it was also nice in Mass Effect 1 to be able to sacrifice some of that extra inventory for omni gel when it was needed. There are lots of new and improved weapons to obtain, and we all know that one can never have too many big guns.

For character attributes, I preferred all of the options which were available in Mass Effect 1. In Mass Effect 2 there doesn’t seem to be as much thought required for where experience points get put, which to me means that you don’t need to put as much thought into how you balance your team. I found that I often used the same characters on each mission, unless a choice was forced due to the story line. That said, I suppose that part of the reasoning behind this change was that this is a sequel – and Shepard should by now know how to use all of his/her skills – the same with the highly trained band of misfits in the squad. So, I can see the logic in this change. There are also many new powers to learn, and ammunition is handled differently than it was in ME1. Another change I greatly appreciate is the ability to map powers on the 360 controller. I found that playing Dragon Age: Origins has made me a better Mass Effect player in regards to squad skills, and the extra mapping just adds to this, so thank you, Bioware.

One thing that I did like was how team members and characters from Mass Effect 1 were worked into Mass Effect 2’s plot line, and Mass Effect 2 knew which (if any – don’t want to spoil it for anyone who hasn’t played YMIR MechME1 yet) team member may have been “sacrificed” during the Virmire Assault. This was especially interesting for me, because Mass Effect 2 was making choices for me based on my original (prior to my hard drive being stolen) ME1 game play, not my current play-through, which hadn’t yet reached Virmire. I have since completed that mission, making different choices than I did with my original play-through, so it will be interesting to see if my next full play-through of ME2 registers the changes I am making with this new ME1 voyage.

I found the writing much improved in Mass Effect 2, although at times I felt that the voice-acting for some of the characters was at times just a bit 0ff. In my opinion, the proper vocal inflections were often not achieved, particularly in the human characters. This tended to make the conversations seem a bit stilted when I was hoping it would be improved over Mass Effect 1. I did enjoy the diverse character stories and backgrounds, and often spent time “talking” with characters in order to learn more of their stories. Codex and experience points had nothing to do with that. They were just a side benefit to sometimes finding out some very surprising and humourous tidbits about my crew members.

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Thus far, I have found the assassin Thane to be the most interesting new character with the greatest amount of depth to his story, but I am looking forward to another play-through which will add Morinth to my squad – just to see how that will effect the story and character interactions. I am also looking forward to adding Kasumi Goto to the squad once she becomes available in April via DLC for 560 Microsoft points.

Thane KriosIt is important to note that Mass Effect 2 is not really a game which can be rushed through in the way that some gamers seem to enjoy rushing through a game as fast as they can, often skipping key game components. If Shepard is taken into the end game missions without due preparation of the entire squad, chances are the mission will not succeed, and Shepard may even end up in deceased mode. A deceased Shepard cannot return to gameplay after the credits nor be imported to Mass Effect 3, so therefore the player must plan to stay alive – and hopefully the full squad survives as well.

The only real problem I have with Mass Effect 2 is that my character gets stuck every so often – either by falling into a hole, getting pushed up on top of a crate by squad members, or stuck in an invisible wall – or a wall that is there but with a partial travel path through it. These events are very frustrating, because there is no way out. For some reason Shepard cannot jump down off of a crate or up out of a hole, and can’t back out of a wall. While Shepard can leap over cover, this is not possible to escape a hole because the walls of that hole are not recognized as cover. This meant that I had to start over from my last save point, and if I had overlooked saving my progress recently, this was sometimes really, really maddening.

I was not at all disappointed with Mass Effect 2 and I would highly recommend it to those who enjoy single player RPG adventures. While others have said the game doesn’t hold that much replayability for them, I feel quite the opposite. I feel that the Mass Effect franchise has loads of replayability, not only for various story outcomes, but also different experience levels, plus the direction of the story line in Mass Effect 3 has led to much debate and conjecture in the Village Gamer house.

posted in Action Adventure, Game Reviews, Mature, RPG - MMORPG By: Tami | 0 Comments | Print This Post Print This Post

12th March 2010

Deus Ex Human Revolution Updates and INplay 2010 Keynotes Announced

Eidos MontrealMontreal/Vancouver via GDCEidos Montreal has unveiled the first trailer for Deus EX 3: Human Revolution. The trailer, developed in conjunction with Visual Works and Vancouver’s Goldtooth Creative, has made its debut at the Game Developers Conference. Comments from gamers around the globe reflect the growing anticipation for this next chapter, which will go back to the roots of the original Deus Ex and meld the FPS genre with RPG. As with a number of different recent titles, the player will be able to choose from multiple paths and outcomes, which in my opinion, increases the re-playability for the game.

The development team is also striving for a more open world feel, which will also give the player a bit more freedom in respect to game play. Human Revolution will be a single player title and a prequel to the previous two Deus Ex games. Eidos Montreal has stated that there will be areas to explore, treasures to find and of course weaponry to master.

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According to information on the Human Revolution web site, the “lead character is Adam Jensen, a security response specialist who’s been handpicked to oversee the defensive needs of one of America’s most experimental biotechnology firms. You, playing as Adam, are all-human, all organic…. for now, that is. You start pure, but as the story unfolds you are forced to augment yourself in order to survive and achieve objectives. Adam has a history leading up to the events that start the game, so his background is well fleshed out and we will learn more about him and his past, and his future, as the game progresses.”

Team members from Eidos Montreal have previously told me that E3 2010 will be a very important show for Human Revolution – and the end of the teaser trailer promises that more will be unveiled. The concept arti which I’ve seen on their site is very impressive, and the revealed (thus far) weaponry looks like there will be all kinds of opportunities for massive mayhem.

Eidos Montreal General Manager Stephane D’Astous states on the the studio’s site that “GDC 2010 marks the first part of our communications campaign for Deus EX. We have a lot to unveil and we’re excited to get started; there will be a lot more to come.”

Deus EX 3: Human Revolution will be available for PC, Xbox 360 and PS3, but no firm release date has been announced, but I can safely say that Human Revolution is on our Wanted list.

INplay 2010TorontoInteractive Ontario today announced the first keynote speakers for INplay 2010, a conference about the art and business of kids interactivity. Jon Berrett, Executive Producer and Christian Jacobs, Co-creator, Director and Writer of the hit kids TV show, Yo Gabba Gabba, will be keynote speakers at the conference, taking place on May 18 & 19, 2010, at the Liberty Grand in Toronto, Canada. Read the rest of this entry »

posted in Action Adventure, Associations, Business News, Digital Products, Events, Everyone, Game Dev, Mature, New Releases, RPG - MMORPG, Shooters, Software, Studios, Upcoming Releases By: Tami | 0 Comments | Print This Post Print This Post

11th March 2010

High Definition Clash of Heroes Coming This Summer

UbisoftMontreal - Ubisoft announced that it will bring the critically acclaimed Might & Magic Clash of Heroes to the Playstation® Network (PSN) from Sony and Xbox LIVE Arcade (XBLA) from Microsoft. Developed by Capybara Games, the creators of Might & Magic Clash of Heroes for the Nintendo DS ™ system, Might and Magic Clash of Heroes XBLA/PSN will give players the opportunity to enjoy the remarkable gameplay now in high definition (HD).

Might and Magic Clash of Heroes in HD“We’re very excited to bring Might & Magic Clash of Heroes to PSN and XBLA,” said Senior Producer, Romain de Waubert de Genlis. “Not only have we had the chance to adapt all of our graphics to High-Definition, but we’ve also had the opportunity to improve the game even further, both in single-player battles and in the main campaign. We took many of the community’s recurring wishes into consideration, allowing players to match their strategic skills and taking full advantage of the online capabilities of PSN and XBLA.”

Might and Magic Clash of Heroes XBLA/PSN will take advantage of the next-gen console’s capabilities to increase its visual appeal and enrich the multiplayer experience. With a unique mix of RPG and an exceptional puzzle battle system. This upcoming release will give Might & Magic fans something to look forward to this Summer 2010.

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Key features include:

* Rich Might & Magic Universe
* High-definition environments with manga art design
* Five different factions and five different heroes with five different stories
* Fresh turn-based puzzle battle system with offensive & defensive combos
* Unlockable heroes
* Online Level-up & Ranking
* Multiplayer mode for 2-4 players local and online.The Architect

Bioware CorpEdmontonBioware has released information about new Dragon Age Origins: Awakening baddie The Architect – the first darkspawn to develop a will of his own and an unusual outcast who seems not to be subject to the call of the Old Gods, nor to the other darkspawn compulsions. Even though he is highly intelligent, the Architect has little understanding of humanity, and treating him as anything other than the darkspawn that he is would probably be detrimental to your character’s health. Awakening will be unleashed on the gaming public this coming Tuesday.

robots and pencilsCalgaryiPhoneDevCamp 2 (YYC), produced by Robots and Pencils Inc., is taking place this weekend at Calgary Technologies Inc. The 1 day barcamp style un-conference starts at 9am and is open to people wanting to learn more about iPhone Apps development, marketing, business models and funding.

The list of speakers confirmed for iPhoneDevCamp 2 includes:

* Jon Lam of the iPhoenix Fund 1 and BigStack Studios Inc.
* Michael Sikorsky of Robots and Pencils Inc.
* Michael Loh of iKingdom Corp.
* Stephen Gazzard of Broken Kings Inc.
* Brenden Duddridge of TapForms.com
* Trevor Doerksen of MoboVivo Inc.
* Paul Thorsteinson of Big Nerds in Disguise
* Isa Goksu of ThoughtWorks Inc. Read the rest of this entry »

posted in Action Adventure, Adult Only, Associations, Business News, Casual, Digital Products, Education, Events, Everyone 10+, Game Dev, Mature, New Releases, Puzzle, RPG - MMORPG, Social Media, Software, Upcoming Releases By: Tami | 0 Comments | Print This Post Print This Post

10th March 2010

Chaos Rises Today

Relic EntertainmentVancouver – The highly anticipated expansion to Dawn of War 2 has gone live today. Chaos Rising is now available for download on Steam – although on the game’s Steam page, there is a message (as of 12 noon PST) which says the game will unlock in ten hours. Also, if you purchase the game right now for $29.99 usd, you will also get a free copy of Saints Row 2 for PC.Dawn of War 2: Chaos Rising - Sorcerer

In Dawn of War II: Chaos Rising you will take command of the Blood Ravens and defend the sector against the Chaos Space Marines of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.

* New Single Player Missions – Continue your fight against the enemies of the Emperor and use your squads’ wargear, abilities, and experience to battle Chaos in 15 new missions
* New environment and Multiplayer Maps – New ice planet graphics set will increase the visual diversity and adds 7 new PVP maps
* Aspire to Glory – Build your existing squads up to level 30 and unlock even more devastating abilities
* Chaos Corruption Mechanic – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos
* New Multiplayer Race – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners
* New Units – New units for the Space Marines, Ork, Eldar, and Tyranid armies in multiplayer.
* 2 New Last Stand Heroes – Face off against the relentless horde as either the Chaos Sorceror or Tyranid Hive Tyrant

VIATeCVictoria – Nominations are now open for the 2010 VIATec Awards. Nominations close at 4:30pm on Friday March 19th. Recognizing technology companies in the Greater Victoria (BC) area, there are several award categories open:

* Technology Company of the Year
* Emerging Technology Company of the Year
* Product of the Year
* Innovative Excellence
* Online Strategy of the Year
* Executive of the Year
* Employee/Team of the Year
* The Colin Lennox Award for Technology Champion
* Environmental Excellence
* VIATeC Member of the Year
* Member’s Choice for Service Provider of the Year
* Employer of the Year Award

The VIATeC Awards Gala will be held on May 13th at the Victoria Conference Centre.

Toon BoomMontreal – Emmy® Award-winning Toon Boom Animation Inc. today announced the upcoming release of Toon Boom Animate 2, a new version that provides professional animators with more power and flexibility for creating traditional, digital, cut-out and Flash-style animation. Toon Boom has listened to the animation community and is now delivering a new Animate version that reflects its requests. Animate is totally dedicated to animators and takes care of their needs from start to finish of their animation projects.Animate 2

New feature highlights include:

• Fast distribution of character parts to layers
• Easy adjustment of velocity on multiple character parts
• Efficient creation of richer-looking ambiance
• Full-fledged SWF export with effects
• Direct import of scanned drawings (TWAIN)
• Convenient text capability

Key benefits
Whether preferring traditional or digital methods, animators will greatly benefit from Animate 2‘s superior feature set throughout their entire production process. Read the rest of this entry »

posted in Animation, Awards, Business News, Digital Products, Driving, Early Childhood, Education, Events, Everyone, Mature, Mobile, National News, New Releases, RTS, Social Media, Software By: Tami | 0 Comments | Print This Post Print This Post

9th March 2010

Kesler Gets a Cover and Yahoo Canada Partners with CBC for More Hockey

Klei EntertainmentVancouver via GDC – Coming out of last week’s exciting announcement of a publishing deal with EA Partners to bring Shank to XBLA, PSN and PC this summer, Klei Entertainment has released a new video of its upcoming 2D cinematic brawler. Showcasing new levels, new moves and new bosses coming to the game.

You need to a flashplayer enabled browser to view this YouTube video

This video supports its showing at this year’s Game Developer Conference in San Francisco, Calif. March 11-13, 2010. As one of the 2010 Independent Game Festival (IGF) finalists (and recognized for its excellence in “Visual Art”), Shank will be on display at the IGF Pavilion during regular Expo Hall hours.

UbisoftMontrealUbisoft has released a new game play trailer for Prince of Persia: Forgotten Sands. In Forgotten Sands, the developers are using the setting to take the Prince back to the roots which were a big part of Sands of Time. Our hero will travel to his older brother Malik’s kingdom, which is under attack by the Sand Army. Those gamers who played Sands of Time will be able to make use of the Prince’s signature moves and acrobatics in The Forgotten Sands. Using the same Anvil Engine which was built for Assassin’s Creed, The Forgotten Sands will feature a rich environment with massive battle scenes. Just from watching the trailer, I know that my Prince character will be facing certain death a good amount of the time, however – The Forgotten Sands looks to me like another beautifully crafted historic time piece with lots of room to explore and details to take in.

You need to a flashplayer enabled browser to view this YouTube video Read the rest of this entry »

posted in Action Adventure, Business News, Dev Diaries, Digital Products, Game Dev, Mature, Mobile, National News, New Releases, Platform, Social Media, Software, Studios, Teen, Upcoming Releases By: Tami | 0 Comments | Print This Post Print This Post

4th March 2010

Canadian Companies Ink Publishing Deals and Release Great New Products

EA GamesVancouverElectronic Arts has announced two new partnerships involving local studios. First, EA announced that it has inked an exclusive deal with Klei Entertainment to bring the studio’s provocative new game Shank to Xbox LIVE® Arcade, PlayStation®Network and PC this summer. Featuring a unique art style inspired by graphic novels and golden age comics, Shank Klei Entertainmentblends the intensity of classic 2D side-scrolling action games with a gripping and mature storyline. The cinematic brawler is a finalist for “Excellence in Visual Art” at this year’s Independent Games Festival and will be featured at the IGF Pavilion during the Game Developers Conference in San Francisco next week.

“Our mission at EA Partners is to work with the best talent across the game industry, and we are thrilled to extend our expertise to the leading creative developers in downloadable indie games,” said Jamil Moledina, Outreach Director, Business Development at EA Partners. “The team at Klei Entertainment is among the best in the world at developing fun and engaging titles for digital distribution platforms, and Shank is an amazing experience.”

“As an independent development studio, we always focus on creating great, authentic experiences for players. Working with EA Partners expands our distribution and allows us to bring Shank to a much wider audience,” said Jamie Cheng, CEO of Klei Entertainment. “They have been a fantastic partner and their understanding of the space is incredibly exciting.”

Taking place in a stylized, modern-Western setting, Shank tells a classic betrayal story directed through a sophisticated cinematic lens, with addictive action gameplay found in classic 2D side-scrolling games.

EA’s second announced deal today is another exclusive publishing deal, this time with Hothead Hothead GamesGames and their newest title DeathSpank, which will be coming to Xbox LIVE® Arcade and PlayStation®Network in 2010. Developed under the vision of The Secret of Monkey Island creator and industry icon Ron Gilbert, DeathSpank blends a story filled with Gilbert’s unique humor and wit with classic and addictive action RPG gameplay. Read the rest of this entry »

posted in Action Adventure, Animation, Awards, Business News, Careers, Casual, Digital Products, Early Childhood, Education, Everyone, Everyone 10+, Mature, Mobile, National News, New Releases, Platform, Puzzle, RPG - MMORPG, Social Media, Software, Sports, Studios, Teen, Upcoming Releases By: Tami | 0 Comments | Print This Post Print This Post

3rd March 2010

Clicktoy The Meadow Now Available in the Apple Store

Clicktoy InteractiveVancouverClicktoy Interactive is pleased to announce the release of its software “The Meadow“for the Apple Mac. The award winning interactive software for children ages 1 to 5 is now available for purchase at local Canadian Apple Stores and select US Apple stores, and online at store.Apple.com.

Colourful 3-D graphics, nature sounds and original music bring nature to life on screen where children can join Mr. and Mrs. Bunny as they visit their friends living in The Meadow. With the simple press of a key, your child can guide the animals through the beautiful meadow environment.

“Any parent can tell you that when they’re working on their computer, the little one will come along and want to sit on their lap and press buttons,” said Ken Kavanagh, developer of The Meadow and president of Clicktoy Interactive. “As every key has a function, children are free to interact with the computer without worry.”

With The Meadow, parents and children can explore this charming and peaceful place together, featuring:

* Four detailed scenes
* ClickSafe locks the keyboard, prevents your child from exiting the application
* Stunning graphics and immersion in a virtual nature-walk
* Make up your own stories and imagine together

Available on the PC since 2008 “The Meadow” is now available for the Mac OS. Offered in over 17 languages the game sells for $24.95 and is available now for the Mac or PC.  Village Gamer congratulates Ken Kavanagh and Clicktoy Interactive with this new release – and fully recommends “The Meadow” to anyone who has a toddler and/or pre-schooler in their family.

VFSVancouverVancouver Film School is pleased to present the $30,000 Women in Games Scholarship for the second straight year. This Scholarship covers the full tuition for a female aspiring game designer to attend VFS’s acclaimed one-year Game Design program, named by L.A. Times as a Top 10 school “favoured by industry recruiters”.

With International Women’s Day on March 8 highlighting the achievements of women and the need to create a more equal and rewarding future for girls, the announcement of the Women in Games scholarship is timely. In an industry traditionally dominated by men – around 90%, according to Game Developer Magazine’s 2009 Salary Survey – the scholarship was established as a concerted effort by VFS to encourage greater opportunities for females wishing to pursue Game Design as a career. Read the rest of this entry »

posted in Animation, Careers, Casual, Digital Products, Early Childhood, Education, Events, Everyone, Game Dev, Government, Mature, National News, New Releases, Platform, RPG - MMORPG, Software, Studios, Upcoming Releases, scholarships By: Tami | 0 Comments | Print This Post Print This Post

2nd March 2010

Splinter Cell Contest, Stoked Interactive is Live and HootSuite Expands To Android

TorontoMicrosoft Canada has a sweet contest going for Splinter Cell: Conviction fans. Check out the Contest Information page at GameStop (yes, this is a campaign to get gamers to pre-order SCC). The full rules for the contest, which is open to Canadians aged 18+ (or age of majority in their province of residence) only, can be found right here, but the idea is that 40 entrants will be randomly drawn from all pre-order registrants on March 18th, and those 40 entrants (along with a companion of their chosing, who must also be of majority age) will then be transported to Toronto on March 27th, where they will be hosted at a local hotel and given $100.00 in spending money. The 40 entrants and their guests will then become teams of two, and take part in a “scripted but realistic pure-skill challenge competition.”

According to the rules, each Team will travel through multiple checkpoints testing their skills against challenges inspired by the video game Xbox® Splinter Cell:  Conviction®.   The Team which most accurately and quickly completes all checkpoint challenges in the shortest period of time (thereby accumulating the highest number of game points) will be declared the winner. The winning Team will then stay another night in Toronto before traveling to Montreal for an overnight stay followed by a private tour of the Ubisoft offices and visit an EB Games or GameStop retail location. Please check the full rules page for more information.

marblemediaToronto – Working together with long-time collaborators Fresh TV Inc. and TELETOON Canada Inc., marblemedia has launched Stoked Interactive – to coincide with the March 4 premiere of new episodes of the series and push to the second season premiere in September 2010. With increasing interest in the program, the new site offers a tidal wave of new activities and experiences for fans around the globe. For fans of the French version of the series, teletoon.com has launched a French version of the site. Read the rest of this entry »

posted in Action Adventure, Animation, Business News, Contests, Digital Products, Mature, Shooters, Social Media, Studios, Upcoming Releases By: Tami | 0 Comments | Print This Post Print This Post

1st March 2010

Yummy Inks New Deal, Bioware and Ubisoft Release A Little Information

Yummy InteractiveVancouverYummy Interactive, Inc., developer of premiere digital distribution technologies, has partnered with Metaboli, Europe’s leader in digital distribution of PC games, to improve and enhance Metaboli’s class-leading online video game subscription services in Europe and in North America with GameTap.

“We’re very delighted to have partnered with Metaboli and to be helping them expand their subscriber base across the globe, especially with their many telecom partners in Europe and GameTap’s service in the United States. There is a strong fit between both companies regarding our culture and goals. Core to both of our company’s philosophies is creating the best experience possible for users playing games online,” says Nick Mellios, CEO of Yummy Interactive.

By integrating the Yummy Games delivery platform and associated APIs into its on demand service platform Metaboli has increased compatibility, download speeds and added more games to deliver exceptional value and ease of use for their customers such as British Telecom and France Telecom, along with their 50+ other white-label services.

Metaboli now offers support for games on 64-bit processors along with Microsoft Windows®7 compatibility. A variety of games will also support mods, patches, and custom maps adding even more value to Metaboli’s services.

“By partnering with Yummy we have been able to make a leap forward in our Games on Demand services. Because Yummy’s solution is so easy to integrate and feature-rich, we have been able to innovate for the next generation of online PC gaming, and we are now even better positioned to take advantage of the paradigm shift to downloadable game content,” said Olivier Decrock, CEO of Metaboli.

Bioware CorpEdmontonBioware has updated the Dragon Age wiki with new information about Dragon Age: Awakening. Players can get more advance information about the enhancements coming when Awakening is released in two weeks for Mages and Rogues. It appears that there will also be new information coming soon for Warriors, Armour and Weapons, but those pages have not yet been added to the Wiki. In the meantime, here is the latest trailer which introduces Mhairi, one of the newest Grey Warden recruits. Read the rest of this entry »

posted in Action Adventure, Associations, Business News, Dev Diaries, Digital Products, Education, Events, Game Dev, Mature, New Releases, RPG - MMORPG, Studios, Upcoming Releases By: Tami | 0 Comments | Print This Post Print This Post

25th February 2010

XBOX Live Arcade is Having A House Party

XBOXGlobal – Xbox LIVE presents the biggest, baddest bash in town: The Xbox LIVE Arcade House Party! Throughout March, Xbox LIVE will launch a new downloadable blockbuster game every Wednesday that is sure to ramp up the multiplayer action (Gold Live subscription required). Today, Xbox LIVE is excited to announce the final details of the hottest party in town offering you some really great deals! Whether you’re sitting on the same couch, or on the other side of the globe… invite your friends because this is one party you don’t want to miss!Game Room Screenshot

* Thank You Gift: Xbox LIVE would like to say thank you for coming to our party! Buy all three House Party titles and download the free “Game Room” app and receive 400 Microsoft Points back to your account**! And for Xbox LIVE Gold members, the deal gets even sweeter, by purchasing all three House Party titles and downloading the “Game Room” app for free, you will not only be credited with 400 Microsoft Points, but you’ll also get an extra month of Gold membership absolutely free++!

* Extra Tickets: We don’t want anyone to miss out on the great multiplayer action House Party will bring you and your friends! From 12:00 EST March 26 – 12:00 EST March 29, House Party is making it easy for you to play together with a special Xbox LIVE House Party Multiplayer Unlock weekend! For this weekend only, we’re unlocking the online multiplayer features of all House Party titles for Xbox LIVE Silver Members to play for free.

* Attire for your Avatar: Starting on March 3rd, stop by Xbox LIVE Avatar Marketplace to ensure your avatar is decked out in the best House Party attire! From cola hat dispensers and plaid shorts, to plastic jelly shoes, your Avatar will party in style this March. You can even pick-up a BBQ grill so your Avatar won’t go hungry over the course of the month-long party.

* Guests of Honour: Most parties only have one star of the show, but Xbox LIVE Arcade House Party has four blockbuster guests we’re celebrating them in style!

Get the lowdown on the featured titles below: Read the rest of this entry »

posted in Action Adventure, Driving, Events, Everyone 10+, Mature, New Releases, Party, Shooters, Social Media, Teen, Upcoming Releases By: Tami | 0 Comments | Print This Post Print This Post

24th February 2010

Awards, Rewards and New Title Releases

spongelabTorontoSpongelab Interactive has earned its third major international award – first prize in the Interactive Media category from the Journal of Science and National Science Foundation’s 2009 Visualization Challenge. This is the second consecutive year which has seen Spongelab Interactive named as the winner.

Spongelab Interactive’s Genomics Digital Lab (GDL) is an integrated on-line learning environment where users experience the world of biology through discovery-based learning. GDL (version 4) is currently being used in over 50 countries around the world, illustrating a demand for new technology-based and game-based teaching tools. Spongelab continues to promote the use of immersive learning technologies to school boards and districts across Canada to increase funding commitments for the use of leading-edge interactive digital learning tools in their secondary schools and in the mean time plans to continue to keep costs minimal for individual users and classrooms. “At the high school level, one of our biggest problems across North America is that enrollment in science & math is tanking, especially among girls,” said Dr. Jeremy Friedberg, one of the founders of Spongelab Interactive. “Well-designed educational games are an amazing way to reconnect with students in an engaging and relevant way.”

GDL, was developed as the first part in a series of modular, curriculum-aligned games and interactive simulations covering an array of topics in biology. To meet the needs of students, teachers, and schools, GDL is designed to be fully accessible online from home or school through a web browser, with no downloads, or installation, and provides teachers with class management tools and integrated real-time assessment. Built around a custom learning environment, GDL employs rich, high-quality- 3D graphics designed to captivate and immerse users in the biology they’re studying.

Encompassing varying levels of difficulty, one of the many games engages students in a discovery process to ‘save’ a dying plant by identifying the correct air, light and soil conditions. GDL is built around discovery-based and self-directed learning where users are highly engaged and learn by ‘doing’ and by “playing the biology.” For example, students can choose to feed their plant water, salt water, vinegar, or soda to discover the impact on their plant: will it flourish or shrivel?

In other games, students use their imagination to come up with an “artificial leaf” or they can learn about how plants are the source of our food, fuel and everything in-between. ‘Transcription Hero’ allows students’ to take on the role of an enzyme to transcribe DNA.

Reading RewardsMontreal – Twelve months ago, Montreal mom Michelle Skamene was unhappy about the fact that her two boys, then aged 8 and 9, spent very little time reading. Video games and computers were too much competition for their books. She and her husband, Emmanuel Greciet, decided to put a system in place whereby their kids had to earn TV or game console time by reading: 1 minute TV time for every minute of reading. An IT consultant working in field of website design, Mrs. Skamene set up a program for them to log their reading and TV time to help everyone keep track.

When friends asked if they could use it for their own children, Mrs. Skamene expanded the website to allow parents to set up their own rewards for their kids, and included a number of mini-games and features that the children could activate by reading and reading alone. The kids loved it, and it worked! They are no longer the reluctant readers they once were. “The thing is to get them started. We just needed that little extra motivation to get the ball rolling, and turning their TV time into a reward was the key. Once they made reading a regular part of their routine, and found books they liked, the incentives, really, were no longer necessary.” says Mrs. Skamene, who also created a page to help kids choose the right books. Read the rest of this entry »

posted in Action Adventure, Awards, Business News, Digital Products, Education, Educational, Everyone, Everyone 10+, Mature, Mobile, National News, New Releases, Platform By: Tami | 0 Comments | Print This Post Print This Post

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