Vancouver – Mingleverse is holding a promo contest and giving away A 50-Person Mingle Room with all features, including live video, for 1-year, built to the winner’s personal specifications. The contest winner will get to spend an hour with our Mingle Room designer to discuss room design, along with a $50.00 Google Adwords credit to spend on promoting your mingles or your mingle group. This contest is open to everyone. Please visit the Mingleverse contest page for details on how to enter.
Edmonton – Bioware has officially announced the next downloadable character for Mass Effect 2 (I mentioned her yesterday in my review of ME2). Kasumi Goto is a thief. More specifically, she is an enigmatic human thief and the Illusive Man has requested that Shepard add her to his (or her, depending on the gender of your Commander Shepard) elite squad. As with all of the other squad members, Kasumi will come along with her own baggage in the way of a quest which Shepard will have to help her with in order to win her loyalty. Kasumi is tentatively scheduled to be available in early April. It is interesting to note that on the Mass Effect 2 character page, there are still two slots marked “Classified” so I think we can safely say that there is lots more to look forward to from Bioware. Like…M57 Hover Tanks…and more missions.
Longueuil – D-BOX Technologies Inc. has announced its first agreement with Walt Disney Pictures to feature its groundbreaking motion technology with the studio’s new film from producer Jerry Bruckheimer, Prince of Persia: The Sands of Time, opening in theatres May 28.
“We are very proud to count Walt Disney Pictures as a supporter of our technology. Disney has a very good reputation within the industry and has demonstrated over the years much dynamism and vision. Following last year’s acquisition of Marvel Entertainment, which complements their already broad portfolio, this studio is well positioned to produce movies which will fit particularly well with our technology”, declared Claude Mc Master, President and Chief Executive Officer of D-BOX Technologies.
From the team that brought the Pirates of the Caribbean trilogy to the big screen, Walt Disney Pictures and Jerry Bruckheimer Films present Prince of Persia: The Sands of Time, an epic action-adventure set in the mystical lands of Persia. A rogue prince (Jake Gyllenhaal) reluctantly joins forces with a mysterious princess (Gemma Arterton) and together they race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time – a gift from the gods that can reverse time and allow its possessor to rule the world. Read the rest of this entry »
Developer: Bioware Corporation Publisher: Electronic Arts Release Date: January 26 2010 ESRB Rating: Mature Genre: Science Fiction RPG Action-Adventure Platforms: PC and Xbox 360 Number of Players: One Official Website
Mass Effect 2 was very high up on my list of most-wanted games for the first quarter of 2010, and also placed a very close second in our own Readers’ Choice Awards for Most Anticipated Game. Mass Effect 2 even won a convert in our house – The Cavechild did not like Mass Effect 1, but the changes in Mass Effect 2 won him over right through to the game’s final frames and has him looking forward to Mass Effect 3.
For my first play-through of Mass Effect 2 (Collector’s Edition) I chose to begin with a new character instead of importing from ME1, so that I could experience all that the story-line had to offer without paying for the sins of my Mass Effect 1 character. Well, along with the fact that I have not yet finished Mass Effect 1 (again) due to a forced re-start of the game because some less-than-honourable gamer stole my 360’s 120gb hard drive during a LAN tournament.
The opening cinematics for Mass Effect 2 are impressive and set the stage for much of the shiny newness that makes up Mass Effect 2. One of the primary new additions to the Mass Effect world is the Cerberus Network, which is available for free with all new Mass Effect 2 games. According to the Mass Effect site, gamers who either rented the game or purchased it used can still access the Cerberus Network by purchasing the option for 1200 Microsoft points. Messages about new DLC and other ME news will be sent to the gamer through the Cerberus Network interface, and much of the DLC for ME2 is free for those who have the Network enabled in their game files.
It’s hard to not give out any spoilers to those few who have not yet played the sequel – but it was cool having my female Commander Shepard become the new Jaime Sommers, even if we seem to owe allegiance to the Illusive Man for our resurrection – and it appears that much has happened at The Citadel in Commander Shepard’s absence as well, including a reduced explorable area and a different format for stores. That said, we do get to visit some new and interesting locations, such as the miscreant hangout known as Omega and the decadent Illium, where we find Liara T’Soni in her new occupation as an information broker.
There many new and shiny things in Mass Effect 2, not the least of which is the rebuilt Normandy. While maintaining the basic layout of the ship, the technology and amenities have been updated, giving Commander Shepard fancy new Captain’s Quarters which can be decorated with spaceship models, a cute little pet and an aquarium in which to collect exotic fish. I was happy to see that Joker still pilots the Normandy, because I would’ve missed his dry wit. His interaction with the ship’s AI adds an amusing level of conversation to the game, and there are many, many homages paid to SCI FI icons throughout the game. I’m not going to spoil it for anyone who hasn’t played ME2 yet, but suffice to say that it’s important to speak with as many characters as possible throughout the game, as well as eavesdrop on conversations whenever possible.
As with Mass Effect 1, you gain Codex entries and experience points for talking to people and finding bits of information as well as for completing missions and assignments. The storyline takes a number of interesting twists, and regardless of all the Illusive Man (voiced by actor Martin Sheen) appears to be doing to help out, I do not trust him. Not one bit. Something in his eyes says he’s up to something, and I’m sure we’re going to find out what it is in Mass Effect 3.
Naturally, your actions throughout the game will effect how the story goes for your character, and will also effect the appearance of your Commander Shepard. Sometimes the conversation choices are not easy to make, regardless of how predictable they may seem as far as Paragon/Renegade choices go. Sometimes you will not find out until very late in the game how a conversation option you chose has effected the storyline, which can prevent you from getting an achievement. One new addition to conversation options is Interrupt, and Shepard’s ability with Interrupt, which allows for more physical action, is usually related to the Paragon/Renegade level.
One change in the game that I definitely did not like was the planetary scanning and mining. I liked being able to land on planets in the “rover” and drive all over the place and using the big gun to blow enemies into little bits. Those of you who have read my other reviews know that I am not a skilled video game vehicle driver, but I still derive much amusement from commanding and destroying vehicles. Unless there’s a race that I have to win, then it can be a bit frustrating. But, back to Mass Effect 2. Bioware did redeem themselves on the lack of a rover with the newly announced Firewalker Pack, which includes the M57 Hover Tank and five new missions. The Firewalker Pack is scheduled for a late March release, which follows the recently released Arc Projector – a very nifty Heavy Weapon which unleashes more mayhem and destruction on the enemy.
I did not find the new “scan and shoot probes” interaction to be engaging at all. I would much rather have been able to land more often and either have a scanner/probe function built into the rover or have the old method of locating something and then getting out of the rover to investigate. The number of actual landings often involved very limited explorable areas and quite often jumped to a cinematic when it became necessary to leave a location in a hurry. I liked having to run through collapsing archaeological digs in Mass Effect 1, and would’ve liked to have continued that type of game play in Mass Effect 2. I did find the space travel parts of the game somewhat more interactive than it was in Mass Effect 1. Now the player has to watch fuel consumption when flying around the galaxy, as well as stock up on probes. The only dog-tag collecting mission was okay, but I personally like having lots of things to collect, and there doesn’t appear to be as much to collect as there was in Mass Effect 1.
I did like the new method of obtaining and upgrading weapons, armour and the Normandy. Using the computer terminals to research new technologies was much better than unlocking crates and storage units – and often forgetting that I was carrying a lot inventory. That said, it was also nice in Mass Effect 1 to be able to sacrifice some of that extra inventory for omni gel when it was needed. There are lots of new and improved weapons to obtain, and we all know that one can never have too many big guns.
For character attributes, I preferred all of the options which were available in Mass Effect 1. In Mass Effect 2 there doesn’t seem to be as much thought required for where experience points get put, which to me means that you don’t need to put as much thought into how you balance your team. I found that I often used the same characters on each mission, unless a choice was forced due to the story line. That said, I suppose that part of the reasoning behind this change was that this is a sequel – and Shepard should by now know how to use all of his/her skills – the same with the highly trained band of misfits in the squad. So, I can see the logic in this change. There are also many new powers to learn, and ammunition is handled differently than it was in ME1. Another change I greatly appreciate is the ability to map powers on the 360 controller. I found that playing Dragon Age: Origins has made me a better Mass Effect player in regards to squad skills, and the extra mapping just adds to this, so thank you, Bioware.
One thing that I did like was how team members and characters from Mass Effect 1 were worked into Mass Effect 2’s plot line, and Mass Effect 2 knew which (if any – don’t want to spoil it for anyone who hasn’t played ME1 yet) team member may have been “sacrificed” during the Virmire Assault. This was especially interesting for me, because Mass Effect 2 was making choices for me based on my original (prior to my hard drive being stolen) ME1 game play, not my current play-through, which hadn’t yet reached Virmire. I have since completed that mission, making different choices than I did with my original play-through, so it will be interesting to see if my next full play-through of ME2 registers the changes I am making with this new ME1 voyage.
I found the writing much improved in Mass Effect 2, although at times I felt that the voice-acting for some of the characters was at times just a bit 0ff. In my opinion, the proper vocal inflections were often not achieved, particularly in the human characters. This tended to make the conversations seem a bit stilted when I was hoping it would be improved over Mass Effect 1. I did enjoy the diverse character stories and backgrounds, and often spent time “talking” with characters in order to learn more of their stories. Codex and experience points had nothing to do with that. They were just a side benefit to sometimes finding out some very surprising and humourous tidbits about my crew members.
Thus far, I have found the assassin Thane to be the most interesting new character with the greatest amount of depth to his story, but I am looking forward to another play-through which will add Morinth to my squad – just to see how that will effect the story and character interactions. I am also looking forward to adding Kasumi Goto to the squad once she becomes available in April via DLC for 560 Microsoft points.
It is important to note that Mass Effect 2 is not really a game which can be rushed through in the way that some gamers seem to enjoy rushing through a game as fast as they can, often skipping key game components. If Shepard is taken into the end game missions without due preparation of the entire squad, chances are the mission will not succeed, and Shepard may even end up in deceased mode. A deceased Shepard cannot return to gameplay after the credits nor be imported to Mass Effect 3, so therefore the player must plan to stay alive – and hopefully the full squad survives as well.
The only real problem I have with Mass Effect 2 is that my character gets stuck every so often – either by falling into a hole, getting pushed up on top of a crate by squad members, or stuck in an invisible wall – or a wall that is there but with a partial travel path through it. These events are very frustrating, because there is no way out. For some reason Shepard cannot jump down off of a crate or up out of a hole, and can’t back out of a wall. While Shepard can leap over cover, this is not possible to escape a hole because the walls of that hole are not recognized as cover. This meant that I had to start over from my last save point, and if I had overlooked saving my progress recently, this was sometimes really, really maddening.
I was not at all disappointed with Mass Effect 2 and I would highly recommend it to those who enjoy single player RPG adventures. While others have said the game doesn’t hold that much replayability for them, I feel quite the opposite. I feel that the Mass Effect franchise has loads of replayability, not only for various story outcomes, but also different experience levels, plus the direction of the story line in Mass Effect 3 has led to much debate and conjecture in the Village Gamer house.
Sherlock Holmes VS. Jack The Ripper Game Overview:
A horrible series of crimes are uncovered in the East End district of London. The police have no serious leads and the heinous murders continue. Take on the role of Sherlock Holmes as you set out to find clues in the dark, gloomy streets of London searching for the macabre trail of the one known as Jack the Ripper. During this terrifying adventure, Sherlock will attempt to shed some light on the mystery that shrouds the identity and motive of the ghastly killer.
Edmonton – The City of Edmonton is opening its doors to local software developers to improve the way information is made available to residents, and banking on market competition to spur innovation, lower costs and provide greater sustainability for the way information is processed.
“The City is committed to supporting our local software development community – some of the most innovative companies in the world are based in Edmonton,” said Chris Moore, the City of Edmonton’s Chief Information Officer. “At the same time the City is being recognized internationally for working with other municipalities to establish standards so that everyone can benefit from the solutions to the challenges we all face, from wherever they might be developed.” Among the coming initiatives:
* The City of Edmonton is partnering with other municipalities, including the City of San Francisco, to agree on a common platform from which developers can create applications to send information to 311 call centres. The Open 311 effort means that an application developed for one city anywhere in the world could be used in other cities that have adopted the same platform. * In late March the City will announce an Apps4Edmonton contest, with $50,000 in prizes and winners showcased at GTEC2010 in Ottawa in October 2010. * The City of Edmonton is planning to launch an iPhone application called CityWatch, developed by local company Touchmetric. CityWatch will allow Edmontonians to report problems to 311 using an iPhone application. The message to 311 will include location information and pictures from the iPhone’s GPS and camera.
The City of Edmonton is also pursuing the development of a Code for Canada organization, which builds on similar work that is currently underway in the U.S.A. Code for Canada will help city governments become more transparent, connected and efficient by connecting the talents of innovative web developers with city departments to enable the transformative power of the web to achieve more impact with less money. Code for Canada will work with city officials and leading web development talent to identify and develop web solutions that can be shared and implemented in multiple cities.
In the last four months, the City has hosted several “Open” workshops and introduced an Open Data Catalogue, as part of its efforts to improve openness, accessibility and transparency.
“These types of efforts are also a much more effective way to develop and deliver information to residents than we might be able to undertake on our own,” added Moore. “We’re leveraging the power of the community to help our city operate more efficiently.”
Montreal/Vancouver via GDC – Eidos Montreal has unveiled the first trailer for Deus EX 3: Human Revolution. The trailer, developed in conjunction with Visual Works and Vancouver’s Goldtooth Creative, has made its debut at the Game Developers Conference. Comments from gamers around the globe reflect the growing anticipation for this next chapter, which will go back to the roots of the original Deus Ex and meld the FPS genre with RPG. As with a number of different recent titles, the player will be able to choose from multiple paths and outcomes, which in my opinion, increases the re-playability for the game.
The development team is also striving for a more open world feel, which will also give the player a bit more freedom in respect to game play. Human Revolution will be a single player title and a prequel to the previous two Deus Ex games. Eidos Montreal has stated that there will be areas to explore, treasures to find and of course weaponry to master.
According to information on the Human Revolution web site, the “lead character is Adam Jensen, a security response specialist who’s been handpicked to oversee the defensive needs of one of America’s most experimental biotechnology firms. You, playing as Adam, are all-human, all organic…. for now, that is. You start pure, but as the story unfolds you are forced to augment yourself in order to survive and achieve objectives. Adam has a history leading up to the events that start the game, so his background is well fleshed out and we will learn more about him and his past, and his future, as the game progresses.”
Team members from Eidos Montreal have previously told me that E3 2010 will be a very important show for Human Revolution – and the end of the teaser trailer promises that more will be unveiled. The concept arti which I’ve seen on their site is very impressive, and the revealed (thus far) weaponry looks like there will be all kinds of opportunities for massive mayhem.
Eidos Montreal General Manager Stephane D’Astous states on the the studio’s site that “GDC 2010 marks the first part of our communications campaign for Deus EX. We have a lot to unveil and we’re excited to get started; there will be a lot more to come.”
Deus EX 3: Human Revolution will be available for PC, Xbox 360 and PS3, but no firm release date has been announced, but I can safely say that Human Revolution is on our Wanted list.
Toronto – Interactive Ontario today announced the first keynote speakers for INplay 2010, a conference about the art and business of kids interactivity. Jon Berrett, Executive Producer and Christian Jacobs, Co-creator, Director and Writer of the hit kids TV show, Yo Gabba Gabba, will be keynote speakers at the conference, taking place on May 18 & 19, 2010, at the Liberty Grand in Toronto, Canada. Read the rest of this entry »
Montreal - Ubisoft announced that it will bring the critically acclaimed Might & Magic Clash of Heroes to the Playstation® Network (PSN) from Sony and Xbox LIVE Arcade (XBLA) from Microsoft. Developed by Capybara Games, the creators of Might & Magic Clash of Heroes for the Nintendo DS ™ system, Might and Magic Clash of Heroes XBLA/PSN will give players the opportunity to enjoy the remarkable gameplay now in high definition (HD).
“We’re very excited to bring Might & Magic Clash of Heroes to PSN and XBLA,” said Senior Producer, Romain de Waubert de Genlis. “Not only have we had the chance to adapt all of our graphics to High-Definition, but we’ve also had the opportunity to improve the game even further, both in single-player battles and in the main campaign. We took many of the community’s recurring wishes into consideration, allowing players to match their strategic skills and taking full advantage of the online capabilities of PSN and XBLA.”
Might and Magic Clash of Heroes XBLA/PSN will take advantage of the next-gen console’s capabilities to increase its visual appeal and enrich the multiplayer experience. With a unique mix of RPG and an exceptional puzzle battle system. This upcoming release will give Might & Magic fans something to look forward to this Summer 2010.
Key features include:
* Rich Might & Magic Universe * High-definition environments with manga art design * Five different factions and five different heroes with five different stories * Fresh turn-based puzzle battle system with offensive & defensive combos * Unlockable heroes * Online Level-up & Ranking * Multiplayer mode for 2-4 players local and online.
Edmonton – Bioware has released information about new Dragon Age Origins: Awakening baddie The Architect – the first darkspawn to develop a will of his own and an unusual outcast who seems not to be subject to the call of the Old Gods, nor to the other darkspawn compulsions. Even though he is highly intelligent, the Architect has little understanding of humanity, and treating him as anything other than the darkspawn that he is would probably be detrimental to your character’s health. Awakening will be unleashed on the gaming public this coming Tuesday.
Calgary – iPhoneDevCamp 2 (YYC), produced by Robots and Pencils Inc., is taking place this weekend at Calgary Technologies Inc. The 1 day barcamp style un-conference starts at 9am and is open to people wanting to learn more about iPhone Apps development, marketing, business models and funding.
The list of speakers confirmed for iPhoneDevCamp 2 includes:
* Jon Lam of the iPhoenix Fund 1 and BigStack Studios Inc. * Michael Sikorsky of Robots and Pencils Inc. * Michael Loh of iKingdom Corp. * Stephen Gazzard of Broken Kings Inc. * Brenden Duddridge of TapForms.com * Trevor Doerksen of MoboVivo Inc. * Paul Thorsteinson of Big Nerds in Disguise * Isa Goksu of ThoughtWorks Inc. Read the rest of this entry »
Vancouver via GDC – Coming out of last week’s exciting announcement of a publishing deal with EA Partners to bring Shank to XBLA, PSN and PC this summer, Klei Entertainment has released a new video of its upcoming 2D cinematic brawler. Showcasing new levels, new moves and new bosses coming to the game.
This video supports its showing at this year’s Game Developer Conference in San Francisco, Calif. March 11-13, 2010. As one of the 2010 Independent Game Festival (IGF) finalists (and recognized for its excellence in “Visual Art”), Shank will be on display at the IGF Pavilion during regular Expo Hall hours.
Montreal – Ubisoft has released a new game play trailer for Prince of Persia: Forgotten Sands. In Forgotten Sands, the developers are using the setting to take the Prince back to the roots which were a big part of Sands of Time. Our hero will travel to his older brother Malik’s kingdom, which is under attack by the Sand Army. Those gamers who played Sands of Time will be able to make use of the Prince’s signature moves and acrobatics in The Forgotten Sands. Using the same Anvil Engine which was built for Assassin’s Creed, The Forgotten Sands will feature a rich environment with massive battle scenes. Just from watching the trailer, I know that my Prince character will be facing certain death a good amount of the time, however – The Forgotten Sands looks to me like another beautifully crafted historic time piece with lots of room to explore and details to take in.
Vancouver – Electronic Arts has announced two new partnerships involving local studios. First, EA announced that it has inked an exclusive deal with Klei Entertainment to bring the studio’s provocative new game Shank to Xbox LIVE® Arcade, PlayStation®Network and PC this summer. Featuring a unique art style inspired by graphic novels and golden age comics, Shank blends the intensity of classic 2D side-scrolling action games with a gripping and mature storyline. The cinematic brawler is a finalist for “Excellence in Visual Art” at this year’s Independent Games Festival and will be featured at the IGF Pavilion during the Game Developers Conference in San Francisco next week.
“Our mission at EA Partners is to work with the best talent across the game industry, and we are thrilled to extend our expertise to the leading creative developers in downloadable indie games,” said Jamil Moledina, Outreach Director, Business Development at EA Partners. “The team at Klei Entertainment is among the best in the world at developing fun and engaging titles for digital distribution platforms, and Shank is an amazing experience.”
“As an independent development studio, we always focus on creating great, authentic experiences for players. Working with EA Partners expands our distribution and allows us to bring Shank to a much wider audience,” said Jamie Cheng, CEO of Klei Entertainment. “They have been a fantastic partner and their understanding of the space is incredibly exciting.”
Taking place in a stylized, modern-Western setting, Shank tells a classic betrayal story directed through a sophisticated cinematic lens, with addictive action gameplay found in classic 2D side-scrolling games.
EA’s second announced deal today is another exclusive publishing deal, this time with Hothead Games and their newest title DeathSpank, which will be coming to Xbox LIVE® Arcade and PlayStation®Network in 2010. Developed under the vision of The Secret of Monkey Island creator and industry icon Ron Gilbert, DeathSpank blends a story filled with Gilbert’s unique humor and wit with classic and addictive action RPG gameplay. Read the rest of this entry »
Toronto – Microsoft Canada has a sweet contest going for Splinter Cell: Conviction fans. Check out the Contest Information page at GameStop (yes, this is a campaign to get gamers to pre-order SCC). The full rules for the contest, which is open to Canadians aged 18+ (or age of majority in their province of residence) only, can be found right here, but the idea is that 40 entrants will be randomly drawn from all pre-order registrants on March 18th, and those 40 entrants (along with a companion of their chosing, who must also be of majority age) will then be transported to Toronto on March 27th, where they will be hosted at a local hotel and given $100.00 in spending money. The 40 entrants and their guests will then become teams of two, and take part in a “scripted but realistic pure-skill challenge competition.”
According to the rules, each Team will travel through multiple checkpoints testing their skills against challenges inspired by the video game Xbox® Splinter Cell: Conviction®. The Team which most accurately and quickly completes all checkpoint challenges in the shortest period of time (thereby accumulating the highest number of game points) will be declared the winner. The winning Team will then stay another night in Toronto before traveling to Montreal for an overnight stay followed by a private tour of the Ubisoft offices and visit an EB Games or GameStop retail location. Please check the full rules page for more information.
Toronto – Working together with long-time collaborators Fresh TV Inc. and TELETOON Canada Inc., marblemedia has launched Stoked Interactive – to coincide with the March 4 premiere of new episodes of the series and push to the second season premiere in September 2010. With increasing interest in the program, the new site offers a tidal wave of new activities and experiences for fans around the globe. For fans of the French version of the series, teletoon.com has launched a French version of the site. Read the rest of this entry »
Vancouver – Yummy Interactive, Inc., developer of premiere digital distribution technologies, has partnered with Metaboli, Europe’s leader in digital distribution of PC games, to improve and enhance Metaboli’s class-leading online video game subscription services in Europe and in North America with GameTap.
“We’re very delighted to have partnered with Metaboli and to be helping them expand their subscriber base across the globe, especially with their many telecom partners in Europe and GameTap’s service in the United States. There is a strong fit between both companies regarding our culture and goals. Core to both of our company’s philosophies is creating the best experience possible for users playing games online,” says Nick Mellios, CEO of Yummy Interactive.
By integrating the Yummy Games delivery platform and associated APIs into its on demand service platform Metaboli has increased compatibility, download speeds and added more games to deliver exceptional value and ease of use for their customers such as British Telecom and France Telecom, along with their 50+ other white-label services.
Metaboli now offers support for games on 64-bit processors along with Microsoft Windows®7 compatibility. A variety of games will also support mods, patches, and custom maps adding even more value to Metaboli’s services.
“By partnering with Yummy we have been able to make a leap forward in our Games on Demand services. Because Yummy’s solution is so easy to integrate and feature-rich, we have been able to innovate for the next generation of online PC gaming, and we are now even better positioned to take advantage of the paradigm shift to downloadable game content,” said Olivier Decrock, CEO of Metaboli.
Edmonton – Bioware has updated the Dragon Age wiki with new information about Dragon Age: Awakening. Players can get more advance information about the enhancements coming when Awakening is released in two weeks for Mages and Rogues. It appears that there will also be new information coming soon for Warriors, Armour and Weapons, but those pages have not yet been added to the Wiki. In the meantime, here is the latest trailer which introduces Mhairi, one of the newest Grey Warden recruits. Read the rest of this entry »
Burnaby – Electronic Arts Inc. has announced that FIFA 10 Ultimate Team, the popular game mode expansion that creates a new way of playing the award-winning EA Sports™ FIFA Soccer 10, is available now to download for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system.
The original Ultimate Team expansion mode for FIFA Soccer 09 was the most popular PDLC expansion mode ever released by EA Sports, with over 35 million gold, silver and bronze packs opened, over 50 million auctions for players and items completed, and over 10 billion in-game coins exchanged in trades as legions of soccer fans took on the challenge to put a personally crafted team up against the rest of the world.
FIFA 10 Ultimate Team is half the price of the original — 400 Microsoft points or $4.99 through PlayStation Network — and this year enables gamers to manage one or multiple squads simultaneously, and compete against other gamers in dynamically updated online tournaments. Fans will be able to experience the game mode by creating a team with a starter pack of players and play a five game free trial (FIFA Soccer 10 and an internet connection are required for play).
Featuring over 7,500 of the best soccer stars in the world to choose from, gamers can emulate the way real-world coaches and managers build the truly great soccer teams. Choose how to manage your team –- focusing on creating one formidable squad, or managing multiple squads to match dynamic requirements for tournaments and competitions. Buy, sell, trade and acquire the biggest stars to build your team. Be strategic and tactical in preparing your squads for the various in-game competitions. A completely redesigned chemistry system built around player relationships on the pitch means that managing teams and squads to their full potential is even more critical to success. Take carefully assembled squads into standard tournaments and themed competitions against the most formidable teams from around the world – and then out wit and out play them.
Rated by the ESRB as “E for Everyone”, FIFA 10 Ultimate Team is available now to purchase for 400 Microsoft points or $4.99 as a download via Xbox LIVE and the PlayStation Network to FIFA Soccer 10. FIFA Soccer 10 and an internet connection are required for play. Read the rest of this entry »
Global – Xbox LIVE presents the biggest, baddest bash in town: The Xbox LIVE Arcade House Party! Throughout March, Xbox LIVE will launch a new downloadable blockbuster game every Wednesday that is sure to ramp up the multiplayer action (Gold Live subscription required). Today, Xbox LIVE is excited to announce the final details of the hottest party in town offering you some really great deals! Whether you’re sitting on the same couch, or on the other side of the globe… invite your friends because this is one party you don’t want to miss!
* Thank You Gift: Xbox LIVE would like to say thank you for coming to our party! Buy all three House Party titles and download the free “Game Room” app and receive 400 Microsoft Points back to your account**! And for Xbox LIVE Gold members, the deal gets even sweeter, by purchasing all three House Party titles and downloading the “Game Room” app for free, you will not only be credited with 400 Microsoft Points, but you’ll also get an extra month of Gold membership absolutely free++!
* Extra Tickets: We don’t want anyone to miss out on the great multiplayer action House Party will bring you and your friends! From 12:00 EST March 26 – 12:00 EST March 29, House Party is making it easy for you to play together with a special Xbox LIVE House Party Multiplayer Unlock weekend! For this weekend only, we’re unlocking the online multiplayer features of all House Party titles for Xbox LIVE Silver Members to play for free.
* Attire for your Avatar: Starting on March 3rd, stop by Xbox LIVE Avatar Marketplace to ensure your avatar is decked out in the best House Party attire! From cola hat dispensers and plaid shorts, to plastic jelly shoes, your Avatar will party in style this March. You can even pick-up a BBQ grill so your Avatar won’t go hungry over the course of the month-long party.
* Guests of Honour: Most parties only have one star of the show, but Xbox LIVE Arcade House Party has four blockbuster guests we’re celebrating them in style!
Toronto – Spongelab Interactive has earned its third major international award – first prize in the Interactive Media category from the Journal of Science and National Science Foundation’s 2009 Visualization Challenge. This is the second consecutive year which has seen Spongelab Interactive named as the winner.
Spongelab Interactive’s Genomics Digital Lab (GDL) is an integrated on-line learning environment where users experience the world of biology through discovery-based learning. GDL (version 4) is currently being used in over 50 countries around the world, illustrating a demand for new technology-based and game-based teaching tools. Spongelab continues to promote the use of immersive learning technologies to school boards and districts across Canada to increase funding commitments for the use of leading-edge interactive digital learning tools in their secondary schools and in the mean time plans to continue to keep costs minimal for individual users and classrooms. “At the high school level, one of our biggest problems across North America is that enrollment in science & math is tanking, especially among girls,” said Dr. Jeremy Friedberg, one of the founders of Spongelab Interactive. “Well-designed educational games are an amazing way to reconnect with students in an engaging and relevant way.”
GDL, was developed as the first part in a series of modular, curriculum-aligned games and interactive simulations covering an array of topics in biology. To meet the needs of students, teachers, and schools, GDL is designed to be fully accessible online from home or school through a web browser, with no downloads, or installation, and provides teachers with class management tools and integrated real-time assessment. Built around a custom learning environment, GDL employs rich, high-quality- 3D graphics designed to captivate and immerse users in the biology they’re studying.
Encompassing varying levels of difficulty, one of the many games engages students in a discovery process to ‘save’ a dying plant by identifying the correct air, light and soil conditions. GDL is built around discovery-based and self-directed learning where users are highly engaged and learn by ‘doing’ and by “playing the biology.” For example, students can choose to feed their plant water, salt water, vinegar, or soda to discover the impact on their plant: will it flourish or shrivel?
In other games, students use their imagination to come up with an “artificial leaf” or they can learn about how plants are the source of our food, fuel and everything in-between. ‘Transcription Hero’ allows students’ to take on the role of an enzyme to transcribe DNA.
Montreal – Twelve months ago, Montreal mom Michelle Skamene was unhappy about the fact that her two boys, then aged 8 and 9, spent very little time reading. Video games and computers were too much competition for their books. She and her husband, Emmanuel Greciet, decided to put a system in place whereby their kids had to earn TV or game console time by reading: 1 minute TV time for every minute of reading. An IT consultant working in field of website design, Mrs. Skamene set up a program for them to log their reading and TV time to help everyone keep track.
When friends asked if they could use it for their own children, Mrs. Skamene expanded the website to allow parents to set up their own rewards for their kids, and included a number of mini-games and features that the children could activate by reading and reading alone. The kids loved it, and it worked! They are no longer the reluctant readers they once were. “The thing is to get them started. We just needed that little extra motivation to get the ball rolling, and turning their TV time into a reward was the key. Once they made reading a regular part of their routine, and found books they liked, the incentives, really, were no longer necessary.” says Mrs. Skamene, who also created a page to help kids choose the right books. Read the rest of this entry »
Toronto – Incubator Games has released new concept art for their upcoming puzzle-RPG Tribes of Mexica. In a unique effort geared towards public involvement, the studio has unveiled artwork which could represent a possible stylistic direction for the game. Incubator Games encourages site visitors to cast their vote on the styles and possibly influence future visual developments for Tribes of Mexica.
Montreal – An all-new campaign map pack called ‘Chapters of Deceit’ for the third-person co-op shooter Army Of Two™: The 40th Day has been announced by EA Montreal. Available for download on Xbox LIVE™ and the PlayStation®Network on April 1, 2010 for $9.99 or 800 Xbox LIVE points, players will return to war-torn Shanghai where they will encounter more destruction, more devastation and enemies determined to bring the city to the brink of ruin.
Army Of Two: The 40th Day – Chapters of Deceit features two all-new co-op campaign maps. In the new chapters, players stumble upon information that could lead to ending the invasion by Jonah and his 40th Day Initiative army. However, they quickly learn that everyone is out for themselves and to trust no one but their partner. Army Of Two: The 40th Day is rated “M” by the ESRB.
Vancouver – Relic Entertainment has released a developer profile for the Sorcerer, a Chaos multiplayer hero. According to the profile, the Sorcerer is a follower of Tzeentch, the Dark God known as the Changer of Ways. These psykers are unlike those of most other factions. The Sorcerer wields death and destruction with all the fireworks and power you’d imagine from a servant of the Dark Gods. His powers can break enemy formations, his shrines fire bolts of energy that damage enemy units, and they can hide friendly units from enemy sight if Heretics are worshipping at the shrine. The Sorcerer’s tricks and abilities are many – you can check them out on the Dawn of War 2: Chaos Rising dev blog.
Vancouver – DigiBC has just released details for a full day seminar whose topic is Social Networking in Transmedia Hollywood: A Strategic Master Class. The seminar will take place from 9am – 5pm on March 18th at The Emily Carr Motion Capture & Visualization Studio. Featuring Los Angeles-based Social Media Specialists Mr. Darcy Jouan, Ms. Shira Lazar, Mr. Gregory Markel and Peter Huh, this session will focus on discussions and audience feedback on Transmedia trends and challenges faced by Traditional Media producers using social media techniques to cross over into the Interactive Online space. Tickets for this event are $40.00 for DigiBC members and $60.00 for non-members. Space for this seminar is limited, so early registration is recommended. Read the rest of this entry »
Montreal – Today Ubisoft® unveiled new details for the upcoming release of Prince of Persia: The Forgotten Sands™ for the Wii™ system. Developed by Ubisoft’s Quebec City Studio and built entirely from the ground up, Prince of Persia: The Forgotten Sands utilizes the full graphical capabilities of the Wii™ system. This chapter in the critically-acclaimed Prince of Persia® Sands of Time series introduces players to a brand new storyline complete with new characters and powers that transcend both nature and time. Prince of Persia: The Forgotten Sands is scheduled to ship May 18, 2010.
Prince of Persia: The Forgotten Sands for Wii is a new installment in the popular Prince of Persia series and presents a new adventure within the Sands of Time universe. After leaving his father’s kingdom to prove his worth, the Prince is drawn towards a mysterious realm. He quickly discovers that he must harness his acrobatic abilities and powers over the environment to not only survive, but to save a mystic palace from unfathomable evil.
Game features include:
*Classic Gameplay Reinvented: By utilizing the Prince’s acrobatic prowess, players will be Read the rest of this entry »
With the opening of today’s Winter Olympics it’s a busy day in the city, and with all of the great things we’ve been hearing about the Opening Ceremonies, I might even be persuaded to take a break from the Xbox to watch them on TV. Later this weekend we’ll be taking a look at Mass Effect 2, Dante’s Inferno, Army of Two: 40th Day and Assassin’s Creed 2: Discovery for the DS. In the meantime, here’s a bit of the game play that’s been going on in the cave. I didn’t know that Mordin could sing. Interesting. Must investigate.
The IGDA is conducting an ARG SIG demographic and salary survey; if you are involved in the field of Alternate Reality Games, the IGDA would like a few moments of your time.
For today’s article, I would like to draw attention to a study of leadership in the Canadian workplace which was done by Edmonton’s Psychometrics Canada. An assessment publisher and consultant for the development and selection of people in business, government and education. There is a quick form to fill in prior to viewing the complete study, but I feel that the information which this study contains is worth the time.
In many cases strong leadership has resulted in dramatic effects on work engagement, team performance and innovation. However, the report also shows that poor leadership has negative effects on employee morale, project success and working relationships. I feel that in today’s business climate, good leadership is important not only in the success of a company, but also in the development of employees and their quest for career and creative satisfaction.
The study, which involved a poll of 517 human resources (HR) professionals across Canada, confirms that leadership is seen as an important area of organizational functioning and development. The majority (63.2%) see leaders as having a lot of influence over their organizations’ success, with only 2.5% reporting that leaders have very little influence. The most common effects of good leadership are increased motivation (85.5%), improved working relationships (85.1%), higher team performance (80.7%), better solutions to problems (68.9%), and major innovations (41.6%).
Leadership does have its downside, however. When not properly used, leadership can have negative effects. HR professionals have witnessed good people quitting and a lack of morale (91.7%), employees’ skills not being utilized (87.2%), feuding staff members (68.3%), and failed projects (60%). Three-quarters (76%) have also witnessed a disconnection between the organization’s goals and its employees’ work. Read the rest of this entry »