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18th May 2010

And The Survey Says Canadian Software Companies Are Doing Quite Well

Interactive OntarioInteractive Ontario is pleased to welcome Max Berdowski to its growing team. In this new role, Max will be responsible for overseeing the growth of the organization’s many services in collaboration with partners in both the private and public sectors.

“We are tremendously excited to have Max join our team at IO,” said Ian Kelso, President and CEO, Interactive Ontario. “Max has a keen understanding of the Canadian entertainment industry and has a Max Berdowskitrack record for delivering high very quality services in the not-for-profit sector.”

Max will be leading the charge in building partnerships around IO’s flagship event IN 2010, as well as for a new business skills training programme specializing in interactive media and digital games entrepreneurship.

Prior to joining Interactive Ontario, Max Berdowski spent ten years in Ottawa as the Executive Director and CEO of the recently closed Canadian Screen Training Centre (CSTC) — presenter of the Summer Institute of Film and Television. The national film, television and digital media training institute trained 500 filmmakers each year with all of its programming led by top working professionals. Max was responsible for the STC’s strategic planning, branding and programming. He directed its sponsorship and business development efforts.

Before leading the CSTC, Max’s work aired on broadcasters including CTV, Global television, CBC, CHUM, TLC in the U.S. and TQS in Quebec. From lifestyle series to network specials his numerous credits included Creative Director, Senior Producer and Director. Max was Producer/Director for a number of award-winning station and news image campaigns, most significantly, the Canadian Association of Broadcasters – C.A.B. Gold Ribbon Award for the country’s top Television Station Promotion and the PROMAX International Silver Medallion for the Atlantic Satellite Network’s innovative on-air look.

Max received a Master of Fine Arts in Motion Picture Production from the University of California, Los Angeles (UCLA) as well as a Bachelor of Fine Arts in Cinema from Concordia University in Montreal.Women In Games Vancouver

Women in Games Vancouver have released a three part interview with Vancouver Film School student Shannon Lee. Shannon was the recipient of the first ever Women In Games Scholarship, which was awarded at the Game Design Expo in 2009. You can watch Part One of the interview here, while Parts Two and Three have been posted on the WIGeh! You Tube Channel.

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Based on the overwhelming success of their PC utility software launches, PC HelpSoft™ is pleased to be able to offer Smart System Info & Smart Toolbar Remover free to the public.PC HelpSoft

“We are so touched by the support and feedback we have received on our products that we felt as though we would like to say thank you to the public by making these next software applications free to the public,”  says Vancouver’s PC HelpSoft™ Director of Product Development, Matthew Foland.

Smart System Info is a free tool that complies all the information you need on installed hardware and software. Specific information includes computer ID, processor, BIOS, memory, disks, video, motherboard, monitor, and more. Smart Toolbar Remover deletes annoying toolbars with just a click of the mouse. No more fighting with unwanted toolbars that take up valuable space in your browser.Darkspawn Ogre

In breaking news from Felderen, the Darkspawn Chronicles DLC for Dragon Age: Origins is now available (and waiting in my 360’s download queue) from Bioware. As announced earlier this month, players will now be able to play as the evil (or just misunderstood) Darkspawn. Instead of saving Denerim, players can burn it to the ground and watch Alistair weep in despair.  The Darkspawn Chronicles expansion is rated M and costs 400 BioWare Points, 400 MS Points or $4.99 PSN.

Happy 6th birthday to Maid Marian Entertainment Inc.’s free browser-based MMO game Sherwood Dungeon and to celebrate, the company’s creator has launched the new Sherwood Dungeon: Prophecy of Bane quest series to players.

“Sherwood started out as a hobby while I worked in the console games industry and grew organically. It’sSherwood Dungeon been a game that’s in constant development while it’s live,” says Maid Marian founder, Gene Endrody. “Originally players came back just to see what I had added and this created an interesting player culture because their feedback affected my choices. It’s also a bit of an anti-corporate entity; more like the crazy guy who turned his house into a haunted castle and invited people in to make suggestions.”

In a massive and expanding MMO space, Sherwood Dungeon stands out from a long list of cookie cutter competitors by creating a high-quality 3-D retail-style game experience that’s easy to access for new MMO players with simple controls, runs in any browser and doesn’t require a log-in, monthly fee or sign-up process. It’s the type of formula that might make any seasoned business person cringe but for Maid Marian’s one-man team, the result equals a global fan base of more than a million monthly unique visitors without any marketing plan.

Sherwood Dungeon also deviates from the tenets of modern MMO games. Combat is based on twitch reaction skills with minimal leveling up required to be potentially competitive with any other player in the game. Relying on 100% melee combat with a mere eight actions (attack, five power moves, tally and block), battles with monsters and players is kept close by not including ranged weapons – thus giving it more of a Fight Club-style of play where respect is earned, not given. Unlike other MMO games, Sherwood Dungeon allows players to change their avatar and identity and since skill is the motivation Sherwood Dungeonhere, there are no classes.

Socially, Sherwood Dungeon players have also dictated how they communicate, even with 99 rooms that often serve as meeting areas for clans. Such behaviors make for exciting clan vs. clan wars as players merely move to their opposing clan’s room to get the battle started. A dominant chat interface also keeps communications flowing between friends and foes and with combat being Sherwood Dungeon’s primary goal, none of the chat keystrokes interfere with combat (and yes, there are still control keys for dancing).

Sherwood Dungeon grew from an underground secret to global success through basic word of mouth. And those words come in many languages as 29% of the game’s players live in Poland, 19% in Brazil, 8% in the United States, 6% in Turkey, 5% in France and 4% in Argentina, worlds away from Maid Marian’s humble and suburban Vancouver headquarters. Read the rest of this entry »

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17th May 2010

Canada 3.0 Forum Wants to Keep The Conversation Going

Canada 3.0 2010Although the two-day forum has ended, the conversation continues. Get involved as Canada’s digital nation plans move forward – read the Wrap-up Session summary notes and reply with your thoughts on the paper. The Canada 3.0 Interactions team is also venturing out here to the west coast. They will be stopping in Calgary on May 26th for a panel presentation at the Cineplex Odeon Eau Claire Market on Barclay Parade S.W., where a panel will discuss how connectivity relates to collaboration and competitiveness. Panel members include Peter Singendonk, Alberta Director for Systems Engineering, Cisco Systems Canada, Claudia Moore of Charodix, and Patrick Lor, President of Fotolia North America. A tentative date of May 28th has been set for Vancouver, but further details have yet to be announced.
Bioware Corp
Check out the latest Mass Effect 2 showcase video featuring an interview with ME2 Executive Producer Casey Hudson and the upcoming DLC expansion Overlord.

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Trend MicroAccording to threat data collected by the Trend Micro Smart Protection Network infrastructure, cybercrime is thriving in Canada: Per million people, the country is just behind the U.S. in the number of customers targeted by malware. In addition, Canada ranks fourth in the amount of malicious files and URLs originating from the country – right behind Japan.

Trend Micro’s first Canada Threat Awareness Week, May 17-21, will raise awareness on what these data-points mean to citizens and how cybercrime is impacting Canadian businesses and consumers. Trend Micro CTO, Raimund Genes will start his tour in Quebec, where he will be speaking this evening at the Montego Resto Club in Quebec City. He will then visit Ottawa, Toronto, Calgary and Vancouver, delving into the Canada threat landscape and sharing his investigative findings that compare how Canada sits in relation to international trends and independent security metrics.

A special bonus session that includes VMware will outline how virtualization is dramatically changing IT organizations, from small business to very large enterprise. This session will highlight the factors driving the need for virtualization security and will provide guidance on approaches that can be taken to secure today’s virtualized and cloud environments in the future.

“Trend Micro Canada is excited to introduce its first Threat Awareness Week, kicking it off with a multi-province tour to educate and raise awareness on how cybercrime is affecting our citizens,” said Ian Gordon. “Internet safety is more than just technology products – that’s only half the story. Education andSCC-InsurgencyPack awareness are key and our goal is to help the citizens of Canada get smart about online safety.”

UbisoftUbisoft has announced new DLC for Splinter Cell Conviction. The Deniable Ops “Insurgency Pack” will deliver brand-new missions for Archer and Kestrel on four additional maps for Deniable Ops modes. Achievements hunters will be glad to know that 250 new points can be unlocked in this DLC. The Insurgency Pack will be available for download on May 27th, for both the Windows® PC and the Xbox 360® versions, for 800 points or $9.99USD.

Don’t forget that Ubisoft’s Prince of Persia: The Forgotten Sands will hit store shelves tomorrow. Here’s a look at their launch trailer:

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15th May 2010

Grown Up Digital

Grown Up DigitalTitle: Grown Up Digital
Author: Don Tapscott
Publisher: McGraw Hill
Year: October 2008
Hardcover: 368 pgs.
Companion Website: Grown Up Digital

Don Tapscott has a deserved reputation as a prolific, adept, and enthusiastic futurist author. However, his personal realities make him an ill-serving advocate for the ‘Net Generation’.  The book’s opening salvo of corporate approval rightfully informs a young reader of the work’s intended audience. This work is about the Net Generation, not for it, and if the axiom of never trusting anyone over thirty is to be adhered to, the sixty-three year old Tapscott deserves a double-dose of scrutiny.

According to Grown Up Digital, the twenty year span of individuals aged between eleven and thirty-one at the time of the book’s publication has acquired a reputation for being selfish, narcissistic, violent, and, worst of all things, unemployable. Tapscott supplies strong evidence to the contrary from the research conducted by his thinktank nGenera; with approximately ten thousand interviewees of all ages, no one can fault the project’s scope . And he is right–this is a bright generation, with ingenuity and conviction. However, he is perhaps more selective with examples than he should be if he hopes to address the needs and wants of the Net Generation at large. Effie, the Princetonian Google employee mentioned in Chapter Six, exemplifies only the most privileged of current graduates; his chapter on education advocates the proper introduction of technology into the classroom without mentioning how failing school districts should acquire the money to do so. Chapter Six may advocate a utopian, Googlesque workplace, but the capital investment required for such a heaven is too considerable to ignore.

The book does have its strengths; the writing itself is strong and concise, though Tapscott’s fondness for juvenile neologisms remains–Growing Up Digital introduced his readers to the word  ‘cyberbro’, this work gives us ‘N-Fluence’– and his tendencies towards self-aggrandization  are as strong as ever. He reminds us that he has eleven books to his name and a rip-snorting family band, but he can’t be bothered to include the name of the Ogilvy “young Australian” who developed the award-winning Dove ‘Evolution’ television spot (Tim Piper).

After eleven books, his ability to write a readable sociological text is not up for discussion, yet the book suffers from its clashing purposes. The first four chapters pay tribute to the strengths of the Net Generation; his only real concern is a generational ignorance of Facebook filters. This is not unwarranted, and the notion that a respected technological guru wants to shepherd the development of the Net Generation has its charms. But Tapscott is just as happy to tell marketers exactly how to get us to spend our money, and the final chapter, ‘In Defense of the Future’ is founded on concept that the future that young people strive for is one that Baby Boomers have good reason to fear.

Don Tapscott may be for the Net Gen, but I can’t say the same for Grown Up Digital. There’s no particularly strong reason for a twentysomething to read this book, but if you happen to be a middle-aged bureaucrat without a younger friend to connect with over a beer, this is the book for you.

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14th May 2010

Decapod Releases Debut Title Murphid

DecapodDecapod Studios, an independent game development company in Vancouver, is pleased to announce the release of their first title. Murphid is now available for download on XBOX Live Indie Games channel. In Murphid players must use their puzzle solving skills and fast reaction to withstand attack of gorgeous marble hordes and bring those beasts under control. MurphidDeep, yet simple core game mechanics coupled with astonishing graphics, immersive sound effects and adaptive gameplay result in intense climatic moments that modern gamers have come to expect. Murphid has been optimized for XBOX Live platform, works flawlessly with XBOX controllers, and looks dazzling in high definition.

Among the game’s features are:

• Engaging Campaign spawning more than 70 levels of marble blasting madness
• Three game modes for players to choose from to suit their playing style.
• More than 10 powerups to help players redefine the game field and wreak havoc in a blink of an eye.
• 8 Exclusive Awards to boost the replay value further by throwing extra challenges at the player.
• Pre-filled Leaderboards to give the game nostalgic, old-school touch.
• Awe-inspiring 720p HD visuals with full widescreen supportMurphid
• Charming sound effects to create the ambience.
• Adaptive gameplay technology for challenging and fun gaming experience for players of all ages.

“We are very excited to share the joy of Murphid with gaming community and hope everyone will have as much fun playing Murphid as we had developing it. I hope you dig it!”, says Dennis Brandis, Decapod Studios’ Managing Director.

Murphid is available on XBOX Live Indie Games channel for 240 MS points (approx $2.99) in the following countries: Canada, France, Germany, Italy, Japan, Singapore, Spain, Sweden, United Kingdom and United States.

EA SportsEA Sports™ is giving its fans an opportunity to create their own one-liners for the upcoming EA Sports NBA Jam videogame (no purchase necessary). Fans can submit and vote for their favorite lines to be read by the original voice of NBA Jam, Tim Kitzrow, who reprises his role as the legendary announcer.

Fans can submit their one-liners the game’s Facebook page, and 64 finalists, as chosen by the EA Sports NBA Jam team, will go head-to-head in a single elimination bracket with fan votes determining the winners. The four finalists will have a once-in-a-lifetime opportunity to have their one-liners included in the game and heard by millions of people around the world. Eligibility restrictions do apply, please see the Contest Rules for complete details.

Contest Schedule:

May 13th – Contest Submissions Open
May 19th – Contest Submissions Close
May 24th – 64 Finalists Announced
May 25th – Fan voting begins
June 23rd – Winners Announced

“NBA Jam is one of the most popular and culturally influential arcade basketball games ever made, and is widely known for its one-liners like Boom-Shaka-Laka and He’s on Fire,” says Kitzrow, the original voice of NBA Jam. “I am really excited to be a part of the remake and for fans to create the expressions that could become culturally iconic in the years to come.” Read the rest of this entry »

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13th May 2010

Stimulate Your Brain with Canadian Digital Media Offerings

Canada Media FundLeading our News Briefs today, the Canada Media Fund’s Experimental Stream Application Form is now available for download from the CMF web site. Also announced today were the winners of the CMF Hot Docs Contest.  The two winners were Mark Montague of Saskatchewan, Producer and Director of Minds Eye Entertainment, and Agata Ivanna Pogorelsky of Toronto, Creative Assistant at South American Vision. Both won passes to the 2010 Hot Docs Festival, giving them access to all films and festival events. Super Mario Galaxy2

Nintendo CanadaToronto-area Mario fans of all ages will be among the first Canadians to get hands-on play time with the sequel to the 2007 debut Super Mario Galaxy. A special guest will make a surprise landing during the event, where participants will be able to enjoy on-site entertainment, receive exciting Nintendo giveaways (while supplies last), and have the chance to win 1 of 50 copies of the new game. The Canadian launch party for Super Mario Galaxy™ 2 will take place at Yonge-Dundas Square on Sunday, May 23rd from 12 noon until 8pm.

Fit BrainsFor those who may not already know this, Reader’s Digest Online teamed up with Fit Brains to bring some of their popular word games to the Word Power Rechargedinternet, your PC and yes, your iPhone. Word scrambler Word Power: Brain Sparks is available in the iTunes store for $2.99, while Word Power: Recharged is playable on your PC at the Reader’s Digest site or at Fit Brains, and will be available through other game portals as well. A third game, Word Power: The Green Revolution is downloadable to your PC for only $19.99 from either site. All three games are linked to the Word Power Network, which allows players to see their placing on the leaderboards and share in-game awards.

IUGOToday is the last day that you can grab IUGO’s Daisy Mae’s Alien Buffet for the iPhone for free. You’d best hit the iTunes store now and grab this crazy earth-based alien-shoot-em-up while you can, because tomorrow you’ll have to pay for it. This offer is brought to you in part by OpenFeint’s Free Game of the Day programme. The aliens don’t stand a chance, because last Saturday, over 125 000 earth defenders joined Daisy Mae and her cause to rid the planet of hostile inter-planetary immigrants.

Bioware CorpBioware has announced new DLC for Mass Effect 2. Overlord will be available in June for 560 MS (or Bioware) points and will offer five new action packed levels Mass Effect 2 Overlordand two new achievements. The action in this next DLC expansion will centre around an experimental and dangerous Virtual Intelligence creature that has been unleashed and is taking over any technology it finds to serve its purposes, including the Geth. Commander Shepard and his (or her) squad must infiltrate the VI’s heavily guarded fortress and shut it down before it can beam itself off planet, continuing its wave of havoc across the galaxy.

innovacorpDartmouth’s Innovacorp will be presenting a breakfast seminar on the morning of May 26th at the Innovation Boardroom, starting at 8:45am. The seminar’s topic is Building Effective Distribution Channels and will feature an expert panel who will discuss insights and advice on distributors and distributor agreements.

The panel will be moderated by Innovacorp’s interim president and CEO, Stephen Hartlen, and will feature Ian Lucas, executive vice president of innovation and strategy, Ocean Nutrition Canada Ltd., Robert Nadeau, a partner at law firm Kerr & Nadeau, and Mike Flynn, director of business development at Tether.

PricewaterhouseCoopersAfter six weeks of heated debate from online discussions about Canada’s future in the digital economy, three winners emerged from the ‘crowdsourcing’ competition called Canada’s Digital Compass, hosted by PricewaterhouseCoopers LLP (PwC). The dialogue was spread among contributors from all parts of Canada and included more than 1,200 site visitors and overall, 70 ideas were submitted for voting.

The categories were judged by a panel from a wide range of industry backgrounds as well as community participation. Each week, starting on March 16, a new subject competition was launched and the five topics were: technology, education, media production, connectivity and policy development.

The winners were:

First place: Brady Gilchrist for his ideas on “World Leadership in Digital Health Care.” In his summary, Brady believes that digital health care is the merger of traditional healthcare with new ideas born of digital technology to aid in solving complex problems and infusing “net style innovation into solving complicated problems.”

Second place: Russell Fordham for his thoughts on “Digital Literacy for All Canadians.” Russell suggests that for Canada to be a global leader in the digital economy, all our citizens need to have the basic abilities to function and thrive in this environment, supported with the partnership of government, educational institutions and businesses.

Third place: Alan Sawyer for “Implementing Temporary Advertising Tax Credits to Stimulate Canadian-based, On-line Video Distribution.” Alan notes that implementing tax credits for allowable expenditures on advertising at Canadian-owned, new media content sites would stimulate the development of new Canadian sites and increase Canadian content available for Canadian-owned media distribution.

The winners all received tickets to the Canada 3.0 Conference in Stratford, Ontario which took place May 10-11. The event featured leaders from across the country who continued the conversation on the future of digital media in Canada. “We created Canada’s Digital Compass to encourage new discussions to a broad audience on this topic and our goal was certainly accomplished,” says Tracey Riley, partner and national leader of the Technology, Information, Communication and Entertainment (TICE) practice of PwC.

Riley was happy with the turnout of participants to the crowdsourcing event and the wide range of topics that were being debated. During the last day of the competition, voting became more frequent and the leader-board changed hands several times. “We had lots of submissions on mobile and wireless project ideas but we were a bit surprised there wasn’t more discussion on cloud computing and green tech which are very popular topics at the moment,” she said. Read the rest of this entry »

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posted in Action Adventure, Associations, Audio, Business News, Careers, Casual, Digital Products, Education, Educational, Events, Everyone, Everyone 10+, Game Dev, Government, Mature, Mobile, National News, New Releases, Platform, RTS, Serious, Shooters, Social Media, Teen, Upcoming Releases By: | Print This Post Print This Post

12th May 2010

Social Media and MicroBlogging Reflects on Business Partnerships

CNIE-RCIÉThere are some upcoming events whose registration deadlines are fast approaching. If innovation in educational technology is where your interests are focused, check out the Canadian Network for Innovation in Education conference which takes place this May 16-19 in Saint John, NB. Registration deadline is May 12th (that’s tomorrow). Another education-based conference which is rapidly approaching is ModSim World 2010, which takes place in Montreal this June 14 -17th. If you’re a freelancer, I’d like to remind you about FreelanceCamp which will be held at The Network Hub in Vancouver on May 29th.

Vancouver SIGGRAPH ChapterVancouver’s SIGGRAPH chapter has confirmed that there will be a very limited number of rush tickets available for the May 18th presentation of Designing Assassin’s Creed 2. If you missed out on buying an advance ticket, I recommend getting to the VanCity Theatre early for your chance at one of the rush tickets. There are still advance tickets available for the May 25th presentation of Alice in Wonderland – Creating Underland, which will be held at the Empire Theatre.

Tungle.meWhen Vancouver’s Boris Mann recently tweeted that he’d like to see an integration between social CRM product BatchBlue and appointment scheduling application Tungle, both companies were there to hear it.

Start-up investor Boris Mann uses both services to help run BMann Consulting, and as “BatchBook and Tungle have become my go-to tools for contacts and calendaring,” says Mann, Boris Mann“Individually, they’ve both been impressive with their customization and integration capabilities, so I thought it would be really great to see them work together.”

Mann’s brief Tweet suggesting a dream of product integration became a reality as the two companies traded a few more Tweets and phone calls and joined forces to make it so. By the time a second BatchBook customer tweeted about a possible BatchBook/Tungle connection just a few days later, talks between the companies were already well underway.

“BatchBlue does a terrific job of pulling together a complete social profile of contacts and shares our vision of connecting the dots in the social graph to bring people together for meaningful conversations,” said Richard Zeidel, Vice President of Strategic Alliances for Tungle. “The Tungle.me integration with BatchBook makes a lot of sense because now, businesspeople can easily view their contacts’ availability and schedule meetings right within the same tool they use to manage their contacts and conversations.”

The Tungle product was a good fit from Rhode Island-based BatchBlue’s perspective as well, and something they knew their customers would love. The fact that the deal was sparked on Twitter underscored both companies commitment to using social media tools in new and exciting ways.

“When we discover a cool product, we want to share it with our customers. And if we hear a great idea coming in via Twitter or other social media channels, we’re definitely quick to explore it,” explains Pamela O’Hara, President of BatchBlue Software. She added that the BatchBlue On-Boarding Team was already using Tungle to schedule consultations with customers. “We took it a step further and integrated the Tungle.Me scheduling widget into BatchBook. Now, the BatchBook/Tungle integration makes scheduling meetings as easy as pushing a button.”

Tungle also just announced a WordPress Plugin – and yes, it just popped up on Twitter. Literally. This is an edit to the orginal post, so that I could get in the news about the plugin. According to the plugin’s description, Tungle can now instantly become an integral part of your blog and facilitate the connection between you and your audience.

The benefits to bloggers are wide reaching. For example:

  • An entire team can be set up with personal scheduling pages to make it easy for readers to book time with them.
  • An organization of more than one publisher, all working from different locations, can easily get the entire team on Tungle.me.
  • New contributors can instantly be brought into the scheduling loop.
  • Issues of double bookings and time zone mishaps can be handled easily, at no cost, and in a way that really helps bloggers save time for the important stuff – creating content.
  • Bloggers can gain back all lost productivity due to back-and-forth emailing and phone calls of trying to find a time to meet, all without leaving their blog space.

CanadaThe Government of Canada has formally unveiled its national consultation process for the new Canadian Digital Economy plan. Aimed at building consensus among governments, the private sector, academia and the Canadian public in developing a digital economy strategy for Canada, the development of this strategy was outlined in both the government’s Speech from the Throne and Budget 2010, with its goal set as positioning Canada for leadership in the global digital economy.

The announcement was made jointly by the Honourable Tony Clement, Minister of Industry, the Honourable James Moore, Minister of Canadian Heritage and Official Languages, and the Honourable Diane Finley, Minister of Human Resources and Skills Development at the Canada 3.0 Forum in Toronto.

“Canada can and should be a leader in the global digital economy,” said Minister Clement. “Now is the time for the private sector to step up and contribute their ideas for a digital strategy and, when that strategy is in place, to implement the plan.” Read the rest of this entry »

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11th May 2010

Prepare the Dojo – Digital Kung Fu Returns

The Centre for Digital Media will once again be hosting Digital Kung Fu, a day of intensive training and professional development workshops, on May 28th at the Great Northern Way Campus in Vancouver.

Digital Kung Fu offers a full day of interactive sessions to help inspire new ideas and develop them into realizable goals. Participants will be treated to insider techniques for the conceptualizing, visualizing, prototyping and pitching of ideas, as well as insights into current industry trends and technologies. The day will open with registration at 8:30am and sessions will carry out through the day until 5:00pm. Cost to attend the event is $125.00 or $75.00 for students and professionals who are between contracts.

Speakers include Adrian Crook, Jake Birkett, Shane Neville, Kerry Corlett, Sean Murch and Earl Hong Tai. Topics include Biz Dev – Tips, Tricks & General Advice, If you’re not Indie…Stories From The Front Line, How to Boot-Strap a Successful Digital Media Start-Up: 101 and more. We attended some of the sessions last year, and highly recommend your attendance.

A video recording of  yesterday’s Canada 3.0 Forum’s Keynote Address from The Honourable Tony Clement,  Minister of Industry is now available for viewing, along with a text transcript of his presentation, is now available on the Digital Economy Consultation site.

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Digital LeisureDigital Leisure’s latest game title is now available for download to your Wii (500 Wii Points) or DSi (500 Nintendo DSi Points). Chess Challenge will try your patience quotient as you perfect your chess skills by playing against the computer in multiple difficulty modes, or play against your friends in either shared or wireless play via DS Wireless Play or Nintendo® Wi-Fi Connection.Chess Challenge

Start by practicing with some casual games, then work your way up in fully Elo-rated matches. You’ll even be able to track all of your game-play stats – win, lose or draw. Chess Challenge! will keep both novice and expert players glued to the screen for hours.

With the Wii version of Chess Challenge, you can play online matches and see how your rating stacks up against competitors around the world by viewing the online Leaderboard. If you don’t have time to play your friends in a live chess game, Chess Challenge! also lets you play with up to five different Wii Friends using WiiConnect24™. With full Mii™ character support you can really bring your games to life. Start by practicing with some casual games, then work your way up in fully Elo-rated matches. With all of these game-play options, you’re in for some serious chess action. Chess Challenge is rated E for Everyone by the ESRB.Assassin's Creed Brotherhood

Ubisoft® Canada has officially announced new product details for Assassin’s Creed Brotherhood, the next iteration of the critically acclaimed, multi-million unit selling franchise. Assassin’s Creed Brotherhood will ship Holiday 2010 for the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system and the PC. Assassin’s Creed Brotherhood is a worldwide production effort led by the Ubisoft Montreal Studio in collaboration with Ubisoft studios in Singapore, Bucharest, Québec City and Annecy (known for developing Splinter Cell Chaos Theory’s Multiplayer).

The critically acclaimed single player experience of Assassin’s Creed is back and better than ever as Ezio returns in a powerful struggle against the powerful Templar Order. Now a legendary Master Assassin, he must journey to Rome, center of power, greed and corruption to strike at the heart of the enemy. Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood that will rally to his side.  Only by working together can the Assassins Assassin's Creed Brotherhooddefeat their mortal enemies.

And for the first time, Assassin’s Creed Brotherhood offers a never-before-seen multiplayer layer.  Players can help the Templars by using Abstergo to train in the art of Assassination to eliminate the Assassins once and for all. Players can choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match their skills against other players from all over the world in different game modes.

·    Master The Possibilities – As Ezio, a legendary Master Assassin, experience over 15 hours of single-player gameplay set in the living, breathing, unpredictable city of Rome
·    Lead a Legendary Brotherhood – Recruit and train promising young Assassins.  Deploy them across the city as you see fit, or call upon them to aid you in your quests
·    Experience A Rich Historical Tapestry – Collaborate with real historical characters such as Leonardo da Vinci, Niccolo Machiavelli and Caterina Sforza
·    Win The Heart of a City – Use your hard-won currency to revitalize the crumbling capital city.  Rally the citizens to your cause and unlock extra factions and missions
·    Deploy Secret Weapons – Swiftly eliminate your enemies using tools such as poison darts, parachutes, double hidden blades, hidden guns, and an advanced flying machine at your disposal.
·    Memorable Multiplayer – Choose from multiple authentic character classes, each with their own signature weapons and killing moves.  With richly-detailed maps and a wide variety of unique multiplayer modes, you’ll never fight the same way twice

quickmobileQuickMobile and The Canadian Film Centre’s (CFC) Worldwide Short Film Festival (WSFF), have partnered to create both the 2010 Worldwide Short Film Festival App for iPhone and iPod Touch, and a new mobile website to enhance and extend this year`s Festival for attendees and fans worldwide. The 2010 CFC Worldwide Short Film Festival presented by TELUS, will take place from June 1st to 6th in Toronto, Canada.

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10th May 2010

Summing Up GDC Canada 2010

Howard DonaldsonI met many new and interesting people at last week’s GDC Canada in Vancouver. My pick for top seminar session was a tie. Disney’s Howard Donaldson, co-founder of Propaganda Studios,  gave a very informative talk about Tax Incentives, a subject which is on the minds of many studio owners these days. As a leader on the BC Interactive Task Force, which was a major force in bringing Game Development Tax Incentives to BC, Howard definitely knew his subject well, and he conveyed the pertinent information in such a way as to invite both a better understanding and further research on this important aspect of today’s game development industry. By the way, Propaganda is hiring.

The other session which I thoroughly enjoyed was given by Zach Hanks, who, forgive the pun, presented a very animated and entertaining seminar. Character Voices – Conceptualization, Casting, Recording, and the Cultural Reference Point covered topics which should be presented at every studio which has voice acting in its games. While covering the many challenges and details of voice acting for games, one of Zach’s main points was that “nothing will disengage your players faster than bad voice acting.” This is very true, and any game developer who doesn’t think so, isn’t paying attention. For example, Arenanet has taken some pretty harsh criticism from its Guild Wars community for really bad voice-over work, primarily in Guild Wars: Factions (and as a GW player, I have to agree with the criticisms). Guild Wars - Danika

Making your character voices familiar and believable is a huge part of improving the player experience, and even many of today’s blockbuster titles are lacking in the voice-over department. For example – in Mass Effect 2, Bioware missed the mark on how females really talk. The female Shepard character often feels very stilted and hard-toned when she is supposed to be seducing crew members or even when she is supposed to be expressing empathy/sympathy during a scene. There are moments in Dragon Age when I want to rip out my female rogue’s vocal chords – or at least mute her. These moments arrive when she successfully unlocks a chest or door. Her “I’ve done it!” and “Complete” lines drive me batty. There were also times in Assassin’s Creed 2 where the characters spoke too fast in their Renaissance Italian accents, and I didn’t catch what was said. There is usually no rewind for an in-game cinematic (unless one dies and gets to re-live the scene), so audio people, please ensure that your character’s lines are easily understood.

The GDC Canada session Managing Your Love-Hate Relationship with Playtests presented by Ubisoft Quebec Game Lab’s Andree-Anne Boisvert covered such areas as expanding your playtest groups to include non-traditional gamers, and how important that feedback can be. This is particularly applicable for games looking to expand their horizons in finding a home amongst families where there may be many non-traditional core gamers. Is your game truly family-friendly? Will it draw grandparents into the mix? Will they enjoy interacting digitally with their gamer grandchildren or will are they being led to the proverbial slaughter, not enjoying the experience at all? Like game development, your audience is changing almost daily; what is your studio doing to ensure financial success with its market?

I also had a chance to speak with Kay Gruenwoldt about a new school hoping to open in GDC-Games AcademyVancouver this fall. Games Academy Vancouver is currently going through the provincial accreditation programme, and will be finalizing its location once that step is complete. Games Academy has been operating in Europe for ten years, and when the Vancouver campus opens, its new students will have access to an established global community through its international pipeline which will offer an internal support system of peers and fellow students.

Games Academy will focus solely on computer graphics and game development, with instructors who are currently working or have worked in the industry. Mr. Gruenwoldt said that Vancouver was a natural location in campus choice because our local industry is simply a “huge pool of awesomeness.”

Another newcomer to GDC Canada was Edmonton’s SnakeTakes Studios, which is developing a complete brand around an original IP. The End of the Beginning began as a screenplay, and has since grown to include a game, a comic book series, action GDC-SnakeTakes Studiofigures, merchandise and soundtrack. The End of the Beginning game for the Xbox 360, PC and PlayStation 3 has been in development for about seven months, privately financed by its team of six designers outside of their regular jobs. Set far in the future in a surrealistic world, the premise of the game is a race of very mean aliens who are trying to obliterate those pesky humans. The End of the Beginning, which promises to be a fun-to-play title featuring very combative play in a possibly open-ended franchise, hopes to advance to beta in just a few weeks. This looks like a title we at Village Gamer will most likely enjoy playing, especially if there is as much mayhem and destruction in the game as was talked about at their expo booth.

Overall we had a great time at GDC Canada, and really wouldn’t expect any less. Of course, being a writer, a I would have liked to have seen some sessions on writing, as well as sessions on how studios can better utilize the media in their marketing plans and better prepare their web sites for those in the media who are looking for information about their studios and titles. I believe that GDC Canada could have a bright future if a few things were to happen, such as making it more GDC-Expo Flooraffordable for the Canadian development community to attend by taking some of the philosophy in play at big box stores – lower prices, go for volume and still meet your profitability marks.

It was a shame that Vancouver Digital Week did not pair up with GDC Canada this year, because the abundance of sessions and events in 2009 made the event that much bigger. It was promised during the Canadian Videogame Awards that all of the events would be held over one week again in 2011, and I truly hope that this comes to fruition. While it’s generally understood that GDC San Francisco is the flagship event, I feel it is of utmost importance to have quality development events in Canada for those who may not have the funds to travel around the continent to attend such conferences. While the east coast has MiGS, INplay and DIGS London to name but a few, it is essential that the west coast build on its events such as the Game Design Expo, SPARK and GDC Canada as annual events. As a person with event management in my past, I can appreciate the amount of time and hard work which goes into producing such large conferences, and while I in no way wish to belittle the efforts of those behind the scenes at any of these Canadian conferences, it is simply my wish that each of these events grows to its full potential through the continued co-operation and support from government, industry, associations, schools and of course, the trench-workers.

Gemini Awards 2010The Academy of Canadian Cinema & Television is pleased to announce that five Digital Media categories will be introduced for the 25th Annual Gemini Awards. The new awards will honour both cross-platform projects, developed to enhance enjoyment of a television program or series, and original productions, the first broadcast of which is intended for a medium other than television. Additionally, a Gemini Special Award – Outstanding Technical Achievement Award in Digital Media – has been added. Read the rest of this entry »

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7th May 2010

Another Glorious Game Dev Day in Vancouver

The sun is shining, it’s Friday, GDC Canada 2010we’ve been enjoying ourselves at GDC Canada, and will be heading over there shortly to catch a few more sessions and make some new friends before heading over to the Women In Games Vancouver mixer tonight at the Century Restaurant and Bar (432 Richards Street), which was made possible in part by our very supportive friends over at AnnexPro. I can’t head out to the conference though without sharing this video with all of you. Social Media crazy guy Ryan has been helping us garner a little more attention at this year’s GDC event, and I think he’s doing a great job, don’t you?

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I’ll be posting a GDC Canada wrap summary over the weekend, but I just wanted to say that I attended one of the most entertaining sessions ever yesterday – but you’ll have to wait until tomorrow to find out what it was. Want a hint? It had to do with a game dev staple that has the power to either fully engage or completely disconnect your audience from your title. This seminar should be compulsory at every studio who has this important aspect in their games.Alice In Wonderland

Vancouver SIGGRAPH ChapterThe SIGGRAPH Vancouver Chapter May 18th presentation of Designing Assassin’s Creed 2 is now completely sold out. The group has also announced that tickets for a special May 25th presentation of Alice In Wonderland: Creating Underland are now on sale. This session will feature Sony Pictures Imageworks’ lead animation director David Schaub, who will give you an inside look behind the talent and tools that were used to create Tim Burton’s Alice In Wonderland.

INplay 2010Interactive Ontario has announced that the full schedule for INplay, the brand new conference about the business and art of kids digital media and interactivity, is now available online for your perusal.

On May 18 and 19 at the Liberty Grand in Toronto, INplay will feature keynote presentations, panel discussions and lectures from leaders in the kids entertainment industry, covering a range of sectors including video games, online platforms, and mobile properties, and how they relate to toys, books, and TV/Film. INplay will examine these topics through three conference streams: Business, Creativity and Content, and Research.

Here are some speakers and session highlights for INplay 2010:

Keynote Speakers:

· Paul & Peter Reynolds, Co-Founders, FableVision
· Jon Berrett, executive producer & Christian Jacobs, co-founder, director and writer Yo Gabba Gabba
· Alex Manu, Sr. Partner and Chief Imaginator, InnoSpa International Partners

Panel Participants, presenters and lecturers:

· David Glen, Executive Producer of Children’s Multiplatform TV, Australian Broadcasting Corporation (ABC)
· Chris Muscarella, Public Relations and Production, Do Crew
· Gerry Gouy, Senior Director, Business Development, International Digital Media at MTV Networks International
· Susan Rich, Editor-at-Large, Little Brown Books for Young Readers & HarperCollins Children’s Books NY
· William Weil, Co-Founder & CEO, Tales2Go
· Michael H. Levine, Ph.D., Executive Director, Joan Ganz Cooney Center
· Jeremie Bernard, Founder / President, Emerging Playgrounds
· Nicole Rustad, Kids Helping Kids Manager, Disney Online Studios Canada
· James Jones, VP, Digital Media & Gaming, Hasbro, Inc.
· Judy Perry, Research Manager, MIT Scheller Teacher Education Program

Session Highlights:

· The Future of Reading
· Life is Tweet: A primer on youth and social media
· Navigating the Mobile Matrix: Learning your mobile ABC’s
· Game Design: What makes effective online play?
· Cutting Edge Research: Virtual & Augment Realities
· Preschool Play and Games
· Writing for the Digital Future
· Toys, Toys, Toys: product design in a digital age
· Kids and Privacy: What are you doing with my stuff?
· Getting the Word Out: A look at social media and the parent blogger community Read the rest of this entry »

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6th May 2010

Now Playing In Vancouver And Across The Country

Mike Playing ModNation RacersWe had a great time yesterday afternoon over at United Front Games with PlayStation Canada’s Matt Levitan.  We were able to get a more in-depth view of ModNation Racers, and our venerable CaveChild got some hands-on time with the upcoming title. He had plenty of fun roaring around the track and seeing many of the little details that UFG included in the game to make it even more fun and entertaining than it seems at first glance. While we don’t yet own a PS3, Mike said that ModNation Racers is a game he could see himself playing with his sister, which I think was a big part of UFG’s goal in developing the kart title – attracting core gamers and casual gamers in fun family play.  Congratulations again to the entire dev team at United Front Games on their big win last night for Most Promising Game at the Canadian Videogame Awards.

We’re looking forward to a great day at GDC Canada in Vancouver – so many sessions to take in and people to meet! Be sure to stop by the Women In Games Vancouver booth and say hi – that’s where we’ll be when not in a session, talking to people or checking out the cool sights on the expo floor.

Just a final reminder that Video Games Live will be performing tonight in Vancouver, BC at the Queen Elizabeth Theatre at 7:30pm.

Aside from updated favorites like Mario, Zelda, Final Fantasy, Warcraft & Halo, they will be playing a lot of new music that hasn’t been played before in Vancouver such as Shadow of the Colossus, Mass Effect, Assassin’s Creed II, MegaMan, Bioshock & Chrono Trigger, Chrono Cross and much more – except for some music suites, which were showcased at last night’s Canadian Videogame Awards, that is – Mass Effect and Assassin’s Creed II are fantastic additions to the show. If you’ve never seen a Video Games Live performance before, you will not be disappointed.

Due to VGL’s generous sponsors, 3 new sections of seating have just opened back up this morning and they are some of the best seats in the house!  So if you were thinking about catching the performance tonight, now is a great time to get tickets!

Make sure to go early for the pre-show festival presented by Future Shop, which will include the latest game demos, prize give-a-ways, a costume contest and Guitar Hero: Van Halen competition (with the winner to perform with the orchestra on stage!).  You are also invited to stick around after the show for a composer meet & greet.

Canada 3.0 2010Attendees at next week’s sold-out Canada 3.0 2010 digital media forum will be living proof of the benefits of going digital when they tap into the power of Open Text Corporation’s latest mobile and social workplace solutions using their BlackBerry and iPhone devices. As a key sponsor and supporter of the forum, Open Text is providing the software capability and content so that forum attendees can network, communicate and have access to a full suite of information available regarding the forum including schedules, breakout room locations, speaker data and more. Open Text is Open Textthe preeminent provider of Enterprise Content Management (ECM) software and Canada’s largest software company.

“We announced our Open Text Everywhere mobile platform this spring and we’re pleased to have an opportunity to support a leading digital event with our solutions,” said Eugene Roman, Chief Technology Officer at Open Text. “It gives us the opportunity to showcase the power of mobile applications as a great way to deliver rich content to users in real-time.”

Roman said that smartphones have the potential to take over the role of laptops as technology enables more and more sophisticated capabilities for BlackBerrys, iPhones and other devices.

“They offer an entirely new platform to extend the productivity of workers and change the way people collaborate,” said Roman. “Seeing this empower people at a digital media forum really ‘walks the talk’ of a digital nation.”

Tom Jenkins, Executive Chairman and Chief Strategy Officer at Open Text, chairs the Advisory Board of the Canadian Digital Media Network which is the organizer of Canada 3.0 2010 with the support of the University of Waterloo Stratford Campus. Jenkins is a fervent supporter of the Canadian digital media sector and will be leading a forum breakout stream on ‘Imagining’ what Canada’s role in digital media is and should be – and how to get there.

“We want all Canadians to have anytime, anywhere connectivity and equal access to content, and our mobile and social media application showcased at Canada 3.0 is a great example of why that’s important,” said Jenkins. “This is going to help to enhance how people collaborate and will have a positive impact on overall productivity.” Read the rest of this entry »

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