27th January 2011

Bringing The Past To Life In Ontario

This initiative in Ontario is an example that should be implemented in every region of the country and around the world. Preserving our past before it disappears is an important part of remembering where we came from and how we got here. Of course, all of these digital files will be shared across what is rapidly becoming a very expensive internet. If our government fails to rein in the Canadian ISPs and the CRTC overlords, none of us will be able to afford to spend much time surfing around the museums learning about humanity and downloading files that allow us to hear the voices of our fore-bearers – never mind those of us who need to be able to download & upload large files in the course of what we do. Read the rest of this entry »

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27th January 2011

Step Into the Creatisphere

There is a ton of news coming out of the Canadian Creatisphere today. Grab a coffee and let’s take a look at what’s going on so far. Congratulations to the team over at Capcom Studios Vancouver whose Dead Rising 2: Case Zero game was the top selling title last year on XBLA with 689 000 units downloaded to Xboxes around the world. Congratulations also to the Assassin’s Creed team over at Ubisoft Montreal for being named as the Guinness world record holder with Assassin’s Creed II being featured on 127 international publications between April 2009 and April 2010.

The BallsA free version of The Balls! Extreme Sports Ball Busting has been released by Savant Inc. The Balls game is compatible with the iPhone, iPod Touch and iPad; the paid version is listed at 99 cents USD. The free version offers OpenFeint and the same great graphics, audio, and frantic gameplay as the paid version, with a teaser for another mode coming in the future.

Riese Battle for EleysiaRiese: The Battle for Eleysia by Genius Factor Games has had an update to its features, along with a bug fix. Add features include the addition of Head-to-Head Multiplayer (via local wifi), stability improvements and aforementioned bug fixes, along with updates to the battle screens, How To Play help and screen-flow for editing decks. Riese: The Battle for Eleysia sells in the iTunes App Store for $2.99 USD.

Drift ManiaDrift Mania Championship is now available worldwide on the Mac AppStore for $2.99. This new high-resolution version includes all the in-app purchase items that are available as options in the iOS version. As with all previous platform versions, the Mac AppStore version is loaded with new features like real drifting, as well as the ability to compete with users who are on other iOS or Android devices. Experience longer burnouts, taking 11 different vehicles through 3 levels of difficulty on 8 tracks as you compete to take over the global leaderboards.

ACM SIGGRAPH Vancouver has just announced its latest event, which will be held on February 8th in the Djavad Vancouver SIGGRAPH ChapterMowafaghian Cinema at the SFU Woodward’s campus on West Hastings. Tron – Cult Favourite to Franchise will feature two presentations that will take a look at this convergence of  Vancouver film and game development teams. The first presentation will cover the visual effects used in the making of TRON and TRON: Legacy. This session will be presented by TRON animator and programmer Frank Vitz and Darren Poe, Digital Supervisor at Digital Domain Vancouver.  In the second presentation, former Propaganda Games Technical Art Director Gary Snyder and Art Director David Patch will share their experiences working with the TRON: Legacy film team to recreate the TRON assets and storyline in the video game TRON: Evolution. Tickets for this event are $25.00 for non-SIGGRAPH members or $15.00 for members and include a pre-event social mixer.

Hothead GamesHothead Games has released part two of the Ask Dr. Mike video series with Dr. Mike Hayward. Watch this intense and dramatic documentary which studies the habits of Swarmites as they weave their way through diabolical and unrelenting gauntlets of death and destruction, attempting to be the last pudgy blue moron still standing. It is highly recommended that those who are planning to take over their own Swarm colonies study the video series closely, so that you will be prepared for any situation into which your Swarmites will undoubtedly  place themselves. If you have the opportunity to practice herding cats, I suggest you take advantage of the experience.

[youtube:http://www.youtube.com/watch?v=-ySRKr8omkY]

As part of the PlayStation®Network “11 for 11” sale, players can grab Big Sandwich’s thrilling dragon-themed game Big Sandwich GamesHOARD™ for half-price until January 31st. With game play for 1 to 4 players, HOARD™ combines action and strategy elements to create an innovative gameplay mix unlike anything else on the store. The game features over 35 levels, 4 game modes, 100+ badges to earn, trophy support, leaderboards, and anyHoard-Screenshot combination of couch and online players. Best of all, HOARD™ puts the dragon in the hero’s role, where he must strive against cruel knights, fierce wizards, conniving burglars, and even rampaging giants.

Critics and consumers alike have appreciated HOARD’s unique design. IGN recently honored HOARD™ with the “Best Quick Fix” Best of 2010 award, and the game was also nominated in the “Best Competitive Multiplayer” category. Joystiq says “HOARD’s gameplay shines,” and 1UP reports “the game hides a surprising layer of complexity and strategy.”

“If you’ve been keeping an eye on HOARD™ but have been waiting for the right time to try it, now’s officially that time,” says Glenn Barnes, Big Sandwich’s Creative Director. “For less than 8 bucks you get a proven, acclaimed game Technology Impact Awardswith over 20 hours of gameplay. It’s a no-brainer.”

Don’t forget to get your nominations in for The Technology Impact Awards. The BCTIA will be accepting submissions for BC’s top technology innovations, companies and individuals from all sectors until March 11th. The TIAs will be held on the evening of June 9th at the Vancouver Convention Centre. The Award categories are as follows:

Technology Awards: Most Promising Pre-Commercial Technology, Excellence in Product Innovation and Best Application of Technology

Company Awards: Most Promising Start-up, Emerging Company of the Year and Company of the Year

Personal Recognition Awards: Team of the Year, Community Engagement and Person of the Year

Canadian Marketing AssociationThe Canadian Marketing Association invites you to attend the 2nd Annual CMA Awards Case Study event, where attendees will join Master of Ceremonies Aldo Cundari in a close-up look at some of today’s top creative works and better understand how they came to be CMA Award winners. The Case Study event will be held in the Victoria Room at  Toronto’s Metropolitan Hotel on February 2nd from 3:30 – 5:30pm, with a networking social immediately following the session. All-inclusive tickets are $75.00 each for CMA members or $95.00 earch for non-members. Tickets for the cocktail party only are $25.00 each for CMA members or $30.00 each for non-members.

merging media conferenceMerging+Media has announced that there will be a Spring session featuring Anita Ondine-Smith, who will present an exclusive Transmedia Seminar + Lab on April 28th and 29th at the VanCity Theatre in Vancouver. The focus of this session will be a 1/2 day Seminar with a 1 ½ day hands-on in-depth lab on the full cycle of Transmedia development, writing, production and distribution from Conception to Consumption. Event participants will obtain a framework for production as well as Creative Toolkit and Business Strategies for Transmedia production. This Transmedia theory, Case studies and architectural workshop is designed to provide tools to create successful transmedia productions. The seminar portion of the event will be open to 100-150 people, while 20-24 producers, writers, broadcasters, commissioning editors will be selected to take part in the workshop.

Merging+Media has also confirmed that the next full conference and master class will be returning in October. Like the first conference held last fall, this event will feature world class speakers and experts who will present “Best in Class” case studies and high calibre discussions on the business of cross-media production. The two day programme will include a Masterclass + Conference, International B2B Matchmaking, Networking receptions, M+M Socializer + Digital Gallery to showcase our latest local technology. The Merging+Media 2011 Masterclass will include the Merging+Media Pitch and Development Prize. Keep an eye on the Merging+Media site for confirmed dates and speakers.

Canadian Telecom SummitThe Canadian Telecom Summit has early bird pricing available until February 28th, which means you can save $200.00 off the regular registration price. The 10th annual Canadian Telecom Summit will be taking place in Toronto on May 31st through June 2nd and offers three days of discussion regarding the key issues and trends surrounding the Canadian Telecom industry.

swarmjamGroup buying site SwarmJam, which launched across all Postmedia Network properties in December has expanded to the Winnipeg area through a partnership with the Winnipeg Free Press. The promotion-based system uses a platform through which consumers are connected with local businesses. SwarmJam’s group buying service offers savings of 50% or better, which for some deals can actually grow progressively better as more people sign onl For “progressive deals”, when the offer closes, the number of cumulative purchases determines the actual discount. So, these deals become better as subscribers share the promotion with friends, family and people in their social network. Users of the service simply sign up for a free subscription to get the SwarmJam Winnipeg Daily Deal emailed directly to their inbox. They can then click on deals they like, pay online, print the certificate and visit the business to redeem it. There are currently thirteen major urban and suburban areas which offer SwarmJam deals.

Wicked InteractiveWicked Interactive, publisher of Mission Against Terror, has launched Occupation Mode with a twist. Alongside the hotly anticipated new game mode which brings hardcore, capture-the-flag-style gameplay comes the chance to win the most unique and priceless weapon so far seen in the popular, free-to-play shooter – the Golden AK-47.

“We have been saving this announcement for just the right moment,” said Sam Ho, Director, Wicked Interactive. “With the frenzy of excitement over Occupation Mode, it seemed like the perfect time to blow everyone’s minds with this news. The Golden AK-47 is the ultimate showpiece for the M.A.T. community.”Golden AK47

The Lottery System enables players to take a break from a raw competition of Occupation Mode. Just like any other lottery, players step up, lay down their ticket and spin an actual wheel that appears right in the middle of the screen. The Golden AK-47 is merely the ultimate prize; there are plenty more for those who are feeling lucky.

“There are a whole assortment of weapons that the Lottery System offers,” added Ho. “Many, like the Golden AK-47, are one-of-a-kind items that cannot be purchased. We hope the M.A.T. Community enjoys the new System. It’s our way of helping them forget the winter doldrums.

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25th January 2011

The Game Design Expo Gets Better With Age

Game Design Expo 2011This past weekend we attended the 2011 Game Design Expo hosted by our friends at the Vancouver Film School Game Design Programme. As with previous years the sessions were informative and entertaining, leaving us with many areas for further research and ideas on how to apply these new ideas to what we are trying to accomplish. For a more in-depth look at the sessions as they happened, search the #gdexpo hashtag on Twitter for my live-tweets as well as those from VFS staff.

My favourite session of the day was that of Holistic Design, presented by Mitchell Lagran. Sometimes all it takes is hearing a different way of approaching a project to spark new ideas and enthusiasm, and as the GDX Attendeesday progressed it became evident that the theories presented by Mitchell are those that have merit as other developers referred to his session in their own presentations.

Important take-aways from Mitch’s session, which took place right after lunch, was that developers need to focus their intent – doing what they set out to do well, without distracting the gamer with extraneous mechanics that will not serve the game. In other words, try not to require your gamer to do more than what is necessary to keep the game flowing. Do not jar your gamer out of the experience, because if you disconnect the audience from the action too many times, they will not be inclined to continue playing. Mitch sited Bioware’s Mass Effect franchise as an excellent example of holistic game design – know where you are going and what you want to do before you start the journey. Make sure that all components of your game’s design work well together and serve the purpose of an enjoyable, replayable escape from the mundane.

I think that what I enjoyed most about the Industry Day sessions was that the speakers went beyond the art work and programming, opening the door to practices and principles brought into play long before the Our Favourite Game Personalitiesfirst world object is placed and characters are animated – as well as ideas that can be put into place once the game is shipped to help it become noticed in the mass market.

Jaakko Iisalo, Senior Game Designer and Matthew Wilson, Marketing Manager for Rovio Mobile opened the day with How to Design a Hit Game for the iPhone. The designing duo talked about the concepts, designs and marketing behind the hit game Angry Birds. The secret to their success was in part keeping everything simple, with the marketing plan following the basic premise of engaging their audience and letting the product speak for itself.

The four members of the Angry Birds team have learned how to seek out opportunities for their product and take advantage of them. Through smart marketing and an appealing product, Rovio was able to watch Angry Birds move up the sales charts and become an industry phenomena. With a very small to non-existent marketing budget, the developers took advantage of today’s social networking sites and social media basics to engage those who had already bought the game and to draw in those who had yet to put out their dollar in the various App Stores. One of the top take-aways from this Wii at the VFS Open Housesession were to never give up and to never treat your titles like a disposable object once it is released – find out ways to give your audience more, add to their experience to keep them playing your game.

The second session was presented by United Front Games‘ Lead Producer Jeff O’Connell and Lead Producer Mike Skupa, whose topic was Action Game Mechanics In An Open-World Game. The pair took us on a photographic tour of Hong Kong, sharing a few of the 20 000 photos the studio shot on location in Hong Kong as they prepared to work on the upcoming action title True Crime: Hong Kong. What I enjoyed most about this presentation was how the development team planned to incorporate real-world elements into the game’s play mechanics while also capturing the essence of Hong Kong’s culture.

Some important take-aways for those who want to develop an open-world game are mission mapping and fast travel options for the player. Be mindful of where your missions begin and end – is there a disconnect between locations, PS Move at the VFS Open Houseand how will you keep the game-flow smooth for the player. Make sure that your features and environment serve to move the story forward while keeping the player constantly engaged, while remaining true to the physical setting you’ve chosen.

In Novel Game Designs With PlayStation Move and Eye, Sony Computer Entertainment R & D Software Engineer Anton Mikhailov led the audience through a very entertaining and informative session about the importance of your game’s controller system conveying your player’s sense of immediacy and accuracy, which serve to immerse the player in your product. PlayStation’s goal with Move was to give the player six degrees of movement through hand gestures, whether that player was wielding a sword, fighting in hand to hand combat or painting. The most important message in this session was that expressiveness in your controls is paramount, as this is what will give your players a feel for the experience, drawing them into an immersive and emergent style of gaming.

Those who aspire to become Community Managers in the game development community would have been very appreciative of the efforts which drove the Halo Waypoint team to design and launch a fully immersive experience for the Halo game community over three screens – Xbox 360, PC and mobile phone – while ensuring that they Vancouver-developed Drumskulls was very populardelivered the right content and features to the appropriate screen. This initiative helped to drive user loyalty as well as add to the ways gamers interacted with the Halo gaming community as a whole. Paul Parsons, Senior Game Designer at 343 Industries led an excellent session discussing the premise behind and the four key steps taken to launching WayPoint – and he was also one of the very first graduates of the VFS Game Design Programme.

Alan Shen, Senior Design Programme Manager for Microsoft’s Entertainment Experiences Group demonstrated the scope and design of Kinect’s Natural User Interface, touching on the expectations placed in the market by Hollywood through such futuristic films as BladeRunner, Iron Man, Minority Report and Star Trek. Part of the challenge was how to develop a system that would connect the gamer to the experience while working towards meeting those Hollywood expectations. As there is no common, global gesture language that would translate easily into game mechanics, the development team had to look at what actions would be intuitive, as well as fun and meaningful ways to educate gamers in regards to their playspace environment and full body game play.

The VFS Open House Arcade Relic Entertainment Game Director Raphael van Lierop took the audience through a very engaging and entertaining session titled Steering The Rocket: Harnessing the Power of Creative People. One of the most important take-aways from this session is that creative people need to feel some type of empowerment and ownership of their creative process. Collaboration and communication is key in establishing this basis, providing you build the process on a firm base of ground rules which serve to create a climate of respect and encourage a guided form of idea generation and motivation. Micro management of your team will kill their creativity; you need to allow for creative freedom while following a clear line of communication in regards to decision making and assistance with issues that may arise. Raphael noted that he would be publishing the screens from his talk online, you can follow him on Twitter to be kept up to date on this.

Jonathan Gallina, who served as the Lead Game Designer on Tron: Evolution built on the day’s theme of collaboration, discussing the importance of co-operation in building a movie-based game and overcoming the stigma long associated with the cross-over of theatrical and game experience. The Tron: Evolution team were in a unique position, as the film and special effects were all done in Vancouver, giving each team the opportunity to work together, sharing VFS Instructor Roger Mitchell with an Open House attendeeboth assets and ideas. One of the most important factors that cannot be overlooked when developing a game to accompany a movie’s debut is the time required to produce a game that will not end up on the pile of movie-game failures. As with previous sessions, Jonathan stated the importance of establishing ground rules for the project scope, prototyping and iteration, as well as working to mesh the story’s canon within the game.

EA-Visceral Lead Designer Seth Marinello covered many design features that can be used to create fun through fear as experienced by the gamer in Dead Space and Dead Space 2. Some of the most important factors to build into a horror-survival game are the ways in which environment, lighting and music all inter-connect to create the emotion of fear, while also giving the gamer some breathing room to recover from each scary episode before building to the next one. As also stated by previous speakers, do not jar your players out of the experience  – draw on their fears while still giving them the cushion of knowing that the horror is not real without making it apparent that the situation is contrived. Put your players in a position of power at key points in the game, but then take it away to enhance the scariness of the scenario. A loss of the feeling of empowerment will build on the player’s fear in a given situation, while the ability to work through the scene and survive will drive the triumphant feeling a gamer needs to carry on through the entire story.

VFS Open House Points of InterestThe speaker sessions were concluded by Cory Stockton, Lead Content Designer for Blizzard Entertainment’s World of Warcraft franchise. The most insightful parts of his presentation was how to use tools such as mind-mapping, Adobe Illustrator and Visio Flowcharts will provide designers with the ability to create a game which is true to scale and follows a logical flow. It is important for design teams to make use of the tools available to them, adapting them into a process which works for that particular project and its goals. Creative people are visual – build on their ability to see flaws and nurture ideas by giving them visual guidelines, whether it’s a wall poster of the game’s world or a chart showing every person on the team and his or her areas of responsibility. Flowcharts are also excellent for tracking missions, quests and production times while wikis are useful in keeping the entire team up to date with production changes, assets and storyline. The important take-away from this session is to find the right tools and make full use of them throughout the entire production process.

Once the sessions concluded and just prior to recognizing BigPark’s contribution to the game development programme at VFS with its annual Service Recognition plaque, VFS  Head of Game Design Dave Warfield introduced Relic Entertainment General Manager Jonathan Dowdeswell. Jonathan spoke of a tragic event last year which many of us were sadly familiar with – the untimely death of Company of Heroes’ lead game designer Brian Wood in a motor vehicle accident last September. Jonathan related how touched Brian’s wife and family were by the outpouring of support shown to them by both the gamer and game developer communities around the world, and that he was Brian and Erinpleased to announce that to both honour and continue Brian’s contribution to the international game community, as well as in memory of his passions in life, Relic will be awarding a four-month internship to three graduating VFS Game Design students each year who exhibit a similar passion and excellence in game design.

“Relic Entertainment has worked with VFS for a number of years and in the past has had employees who taught classes as part of the Game Design curriculum,” says Dowdeswell. “Continuing this partnership in a meaningful and long lasting effort by introducing the Brian Wood Memorial Game Design Internship was a natural fit for all concerned.”

The inaugural internship will be awarded in February 2011, and the chosen VFS Game Design graduate will have the opportunity to work directly with a team at Relic, pioneering exciting projects that impact the development of titles at the Vancouver-based studio.

“We are honoured and humbled to be a part of carrying on Brian’s legacy with this memorial,” says Dave Warfield, Head of VFS Game Design. “Not only does it represent the values of game design and supporting new designers that were such a big part of his passion, but it allows us to share that with the community that was so affected by his tragic death.”

Women In Games VancouverSunday’s programme for the annual Game Design Expo consisted of the annual Open House, when the school invites future students and their parents to take part in some hands-on development classes, pass some time in the VFS Arcade and interact with programme instructors. Also taking part in the Open House was the Women In Games Vancouver group, who offer networking and advice to women who work or who are interested in working in interactive media. As with Saturday’s attendees, the locally developed zombie killing game Drumskulls was a popular point of participation for the 500 Open House registrants. Congratulations to the entire organizational team, students, volunteers, sponsors and speakers at this year’s Game Design Expo for a job very well done.

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24th January 2011

Events and Competitions For Your Consideration

Dare To Be Digital 2011 is seeking applicants for its annual student competition held University of Abertay Dundee, Scotland. For complete details on how to apply and the full list of rules, please see the competition’s web site.

Microsoft CanadaMicrosoft Canada invites you to enter the Battle of the Apps, a WP7 app competition for student Battle of the Appsdevelopers and designers. The Battle encompasses three rounds of competition with prizes awarded at the end of each round, as well as a grand prize awarded at the end of the competition for the top app. Round One is open for entries until February 15th. Also, Microsoft Canada would like to remind aspiring WP7 developers that Go DevMental will be in Calgary on February 7th and Winnipeg on February 11th. Go DevMENTAL is Microsoft’s free academic tour designed to teach you coding for the coolest apps and platforms, connect you with the industry, and help you pursue your career aspirations.

film financingThe Vancouver chapter of the Institute for International Film Financing (IIFF) continues its popular monthly gatherings at the junction of film & finance with a special Film Financing Townhall, hosted at Vancouver Film School’s downtown campus (420 Homer Street) on Thursday, January 27th from 7:00 PM – 10:00 PM.

This grassroots community get-together is designed to foster & inform productive relationships between attendees. It provides unbiased insight & education about the business of film and film financing in particular. The event features a powerful roster of highly topical speakers from the filmmaking and financial industries. We are delighted to welcome real-world financiers among our guests!

The evening’s five presentations plus panel discussion address key issues relevant to filmmakers, financiers and anyone interested in the economics, business mechanics, and financial dynamics of motion pictures. They are followed by Q&A time. Attendees also have ample opportunity to interact & network with our featured experts and amongst themselves. An informal après-meeting celebration will take place at a nearby restaurant.

RBCRBC has issued a call for grant applications for the 2011-2012 school year as the RBC After-School Grants Project is offering more than $2 million in grants to fund first-time and renewed grant recipients.

The grants are awarded by regional community panels made up of experts in the fields of youth and education. Each organization should have a mandate to keep students in grades K-12 safe as well as positively engaged through an enriched curriculum after their classes end each day. RBC After-School grants of up to $40,000 are provided by the RBC Foundation to programs in at-risk or underserved communities. The deadline for funding applications is March 4, 2011, and grant recipients will be advised by June 2011.

“Research has shown that participation in after-school programs helps students enhance their academic performance, improve social skills and motivate them to excel in school,” said Shari Austin, executive director, RBC Foundation. “We are looking to fund the best after school programs in the country that help bridge the gap between schoolwork and homework and offer students an opportunity to participate in a wide-range of other activities that help build self-esteem and confidence.”

To qualify for a grant, after-school programs should offer structured, supervised activities five days a week and focus on offering a variety of activities, such as, computer instruction, sports, literacy tutoring, music and art lessons, nutrition guidance, and help with homework. RBC has been funding after-school programs since 1999, with over $22 million through 750 grants to 212 different organizations that have helped more than 24,000 children.

wind mobileBieber? Buffett? Oprah? Obama? WIND Mobile has launched a new competition that will give five Canadians the opportunity to talk to anyone they want in the world. To make these conversations happen, WIND Mobile will donate over a half a million dollars to Canadian charities. Once WIND confirms the winners, WIND will donate $100,000 on behalf of the chosen personalities for having the conversations. An additional $100,000 will also be donated to the six most popular charities as voted for online.

“The question we are asking ‘if you could talk to anyone in the world, who would it be?’ is the kind of question that really gets people talking, whether it’s at work, at home or even among strangers,” said Anthony Lacavera, Chairman, WIND Mobile. “We think it’s a powerful and fun question and we are look forward to hearing how Canadians answer it! Ultimately, we hope this unprecedented competition makes a few dreams come true and helps some important Canadian charities in a big way.”

When it comes to who they want to talk to, Canadians are encouraged to get creative: is it an actor or an author, a well known chef or business person? An athlete, journalist or politician? “Whether it’s a film student in Calgary whose dream is to speak to Steven Spielberg, an environmental scientist in Ottawa who wants a few minutes with Al Gore, or a restaurant owner in Vancouver keen to chat with Jamie Oliver – we are going to make some amazing conversations happen,” said Lacavera.

To help kick-off the competition WIND Mobile brought one the top newsmakers of 2010, Aron Ralston to Toronto for a conversation. Ralston, the real life mountain climber who was forced to cut off his own arm and whose journey is depicted in the much acclaimed film 127 Hours, shared his inspiring story and encouraged Canadians to think outside the box on who they’d like to speak with.

The launch event was held at Ryerson University where dozens of students gathered to hear the conversation and become among the first to enter the competition. WIND Mobile staff were on hand to help people record and upload their entries in the “Conversation Lounge” where the event was held. These lounges will be set up at universities and malls in cities across Canada through-out the course of the competition. Who knows who else might drop by these lounges to inspire people to think outside the box?

“From the beginning WIND Mobile was built by the power of conversation – listening to what Canadians wanted to build a better wireless carrier. Best Conversation Ever is an extension of that promise,” says Lacavera.

Who do these well known Canadians want to talk to?

Rob Ford, Mayor of Toronto – Warren Buffett
Justin Trudeau, MP – Neal Stephenson
Valerie Pringle, Canadian Journalist – Nelson Mandela
Gerard Kennedy, MP – Nelson Mandela
Sami Jo Small, Double Gold Medalist, Women’s Hockey – Obama
Lyle Bauer, President & Chief Operating Officer, Calgary Stampeders – Obama
Dan Hill, Songwriter – Obama
Dr. Samantha Nutt, Founder of War Child Canada…Lee Harper
Mark McEwan, Celebrity Chef – Alan Greenspan
Geoff Green, Arctic Explorer – Dr. E.O. Wilson
Jim Watson, Mayor of Ottawa – Sydney Crosby
Senator Mike Duffy – Queen Elizabeth II
Dean Del Mastro, MP – Warren Buffett
Senator Michael MacDonald – the Dalai Lama
Mike Harris, former Premier of Ontario – his wife
FeFe Dobson, Canadian singer – Stevie Nicks

The ultimate goal of the competition is to help five lucky Canadians have the conversations they never dreamed possible. The competition begins January 24, 2011 and runs until March 7, 2011. The winners will be selected by a panel of WIND judges and industry leading bloggers. Entries will be judged based on creativity and number of votes.

Best Health MagazineDon’t miss out! There’s only one week left to nominate your favourite Canadian blog for the 2011 Best Health Blog Awards. Best Health invites Canadians to nominate their favourite blogs in one of four healthy-living categories based on the brand’s four pillars: Look Great, Eat Well, Get Healthy and Embrace Life. Canadians can submit their entries until January 30, and for all those who nominate their favourite blog, each individual will also be entered for their chance to win one of 17 fabulous prizes!

Blogs can be nominated in one of four categories:

1. Look Great: Beauty
2. Eat Well: Cooking and healthy eating
3. Get Healthy: Fitness
4. Embrace Life: Personal growth, humour, crafting and charitable living

Finalists will be announced on February 16, 2011 for Canadians to then vote for their ultimate favourites, and the top bloggers will be revealed on March 31, 2011. All finalists will receive a Best Health Blog Awards badge for their blog, recognition on besthealthmag.ca and the four top blogs will also be featured in the Summer 2011 issue of Best Health Magazine.

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21st January 2011

DOC National Fair Dealing Road Show Announces Dates

Congratulations to everyone on the FlashPoint team for the U.S. syndication deal. FlashPoint is the uncontested favourite crime drama in our house, and apparently there is more news coming soon from the producers. Yesterday there was a teaser put out on Twitter that this news is something Canucks fans will like.

FlashPoint-Canucks

I’m very keen to find out what it could be – the team gets taken hostage by an angry fan? A former Canuck makes his acting debut? How to drive a Gemini crazy – say you have news, then don’t say what it is. 😉

Documentary Organization of CanadaThe Documentary Organization of Canada is taking its National Fair Dealing Road Show again in 2011. The first stop is coming up in Toronto in January, followed by Ottawa in February, Edmonton and Vancouver in March. The cross-Canada event is a comprehensive effort to educate the documentary community, foster dialogue and identify common positions, or points of contention, around the issue of Fair Dealing and documentary filmmaking.

A little known exclusion to the Copyright Act, Fair Dealing allows for free use of otherwise copyrighted material under certain conditions. For example, some visual archives in a documentary with clear critical purposes could possibly invoke the Fair Dealing exclusion and be exempt from having to obtain clearances.

But how many of us know or understand this finer point of law and when to apply it? More often than not, producers are counseled by their risk-averse lawyers, sometimes at great and unnecessary cost to their clients, to “clear everything all the time.” This can be so costly as to inhibit the production or release of certain documentary films altogether. Whether filmmakers, producers, lawyers or insurance brokers, Fair Dealing and its advantages remain obscure to many of us and underutilized in general.

The National Fair Dealing Road Show aims to introduce potential users to DOC?s Copyright and Fair Dealing – Guidelines for Documentary Filmmakers (PDF), published in May 2010. Filmmakers are encouraged to share their experiences with copyright and to engage on case studies presented for discussion. Lawyers, visual researchers, insurance brokers and broadcasters are invited to take part in the conversation. This is an exercise in building community-based consensus on best practices where panelists and members of the audience discuss copyright myths and argue whether a particular use of copyrightprotected material would meet the Fair Dealing exclusion or not.

Given that copyright law is a federal responsibility, it is necessary to cast this as a national event to gather as many views as possible and present the federal government with a nation-wide consensus, where possible. It is DOC’s experience that the realities of production vary greatly from region to region yet the benefits to the industry from this initiative will accrue nation-wide.

The Road Show plans the following pit stops where local and invited experts will lead panel discussions:

January 27 – Ryerson University – Eaton Theatre – 80 Gould Street, Rogers Communication Centre, Rm 204
February 12 – Halifax – TBA
February 16 – Ottawa – TBA
March 1 – Edmonton – TBA
March 2 – Vancouver – TBA

Panel details and venue information will be listed on the DOC site as it becomes available.

CIXThe Canadian Innovation Exchange (CIX) is pleased to present the Canadian Technology Accelerator, a one-of-a-kind opportunity for three emerging Canadian companies working in Information Communication Technology or Digital Media to get unparalleled access to the tech community in Silicon Valley. In partnership with the Department of Foreign Affairs and International Trade of Canada and the Consulate General in San Francisco, selected companies will be given the opportunity to spend three months beginning in June, 2011 working rent-free in the Plug and Play Tech Center (PnP) in Sunnyvale, CA. Selected companies will also receive one complimentary registration to CIX 2011, taking place December 2011 in Toronto.

To submit a company profile to be considered for the CIX Canadian Technology Accelerator, you need an account. Once your account is created, you can log in as necessary to revise your submission(s). The deadline for entries into the CIX Accelerator Program is Friday, March 11, 2011, with recipients to be announced early-April.

social media breakfast edmontonThe second instalment of the social media networking event, the Edmonton Social Media Breakfast (SMBYEG), will be held on Friday, January 28 at 8:00 a.m. at the CBC Centre Stage. Based on the overwhelming success of thirteen Calgary Social Media Breakfasts, McQ Design Strategies is pleased to organize this second Edmonton event.

This month’s speaker will be Mike Spear who presents regularly at conferences around North America on such varied issues as social media, science communications, and genetic testing. He’ll bring his social media, science communication and extensive media background to bear on the two solitudes that seem to exist between mainstream media and social media. He feels that the two camps often live in their own bubbles and forget that they need each other to be successful.

Seating is limited and fills up quickly so hurry to book your place, as only those with advanced reservations will be permitted to attend. Stay after the discussion to network and share ideas within the realm of social media. Marketers, PR pros, entrepreneurs, bloggers, podcasters, new-media fanatics, and online social networkers are all welcome to attend.

Amazon.com, Inc. is extending the 70 percent royalty option to include books sold to Canadian customers through the Kindle Digital Text Platform, which will soon be known as Kindle Direct Publishing. This new option will allow authors and publishers around the world to receive a 70% royalty, net of delivery costs, for books sold to Canadian customers via the Kindle Store for Kindle, Kindle 3G, Kindle DX, or one of the Kindle apps for iPad, iPhone, iPod touch, BlackBerry, PC, Mac, Windows Phones and Android-based devices. Kindle Direct Publishing is a fast and easy self-publishing tool that lets anyone upload and publish their books for sale in the Kindle Store.

National PostThe National Post, on the heels of its successful launch on iPad, is proud to announce its second offering, the Financial Post Magazine App, is available now on the App Store with IBM as the financial post appexclusive launch advertiser.The first edition of the Financial Post Magazine for iPad is highlighted by the annual “Canada’s Outstanding CEO of the Year” feature.

“The content and design of the Financial Post Magazine App was a natural fit for the functionality and interactivity of iPad,” said National Post Publisher Douglas Kelly. “We received positive feedback for our first National Post App and our audience clearly wanted the innovation to keep coming.”

The Financial Post Magazine App takes full advantage of iPad’s large, high-resolution display and innovative Multi Touch interface, delivering an enhanced reading experience with exclusive embedded multimedia content including video, photo galleries and timelines. The app also includes Financial Post’s award-winning editorial content and features.

destiny mediaVancouver’s Destiny Media Technologies, Inc., developer of the Play MPE® system has released an update in its lawsuit against Toronto-based Yangaroo, John Heaven and Clifford Hunt filed May 4, 2007. Destiny had claimed CDN$25,000,000 in damages for defamation and injurious falsehood, breaches of the Trademarks Act and Competition Act, and interfering with Destiny’s economic interests. Yangaroo had filed a counterclaim with similar allegations against Destiny Media and Destiny’s CEO, Steve Vestergaard.

Destiny filed a motion to have the counterclaim dismissed in its entirety as frivolous and the motion was heard in court on October 28th, 2010. On Jan. 20, 2011, Mr. Justice Stanley Kershman announced his verdict. Summary judgment was granted in favour of Destiny in respect of the torts of injurious falsehood and interference with economic relations. Additionally, summary judgment was granted in respect of all claims brought against Mr. Vestergaard in his personal capacity.

The judge also added that, in his view, many of the statements made by Destiny that Yangaroo counterclaimed for were clearly either not defamatory or were justified based upon the evidence filed in the motion. He names a number of statements in his ruling that cannot be fairly characterized as “false or misleading” citing statements that Destiny’s system predates Yangaroo’s patent and that MPE does not have the essential features necessary to infringe on Yangaroo’s patent.

Destiny CEO, Steve Vestergaard reflects on the lawsuit win, “We are pleased that after looking at the evidence, the judge was able to dismiss so much of Yangaroo’s counterclaim. This is the second major decision in our favor in our ongoing dispute with this regional competitor. In June 2010, Destiny successfully won a fast track motion to dismiss a frivolous patent infringement case.”

Destiny’s $25 million claim against Yangaroo remains unchanged and will proceed to trial.

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20th January 2011

Manitoba Launches Provincial TelePresence Network

ciscoManitoba Premier Greg Selinger and the Honourable Lynne Yelich, Minister of State for Western Economic Diversification, today helped launch a provincial network of Cisco TelePresence™ video conference sites linking UWinnipeg, Brandon University (BU), and University College of the North (UCN) in The Pas.

Other dignitaries taking part in the landmark ceremony at UWinnipeg included Mr. Nitin Kawale, President, Cisco Canada; Dr. Lloyd Axworthy, President and Vice-Chancellor, The University of Winnipeg; Dr. Deborah Poff, President and Vice-Chancellor, Brandon University; and Dr. Kathryn McNaughton, Vice-President (Academic & Research) University College of the North, The Pas.

The Cisco TelePresence system, which promotes energy conservation by reducing travel and delivering measurable energy savings, enables high-quality distance education and more effective collaboration with research sites in Manitoba and around the world.

“An investment in education is an investment in Manitoba’s future; I’m honoured that our government has been able to assist in providing technology that will link students from across the province and around the world, allowing research, information and ideas to be shared,” said Premier Greg Selinger. “This is just one of the many ways that our government works to support and promote green innovation and education in our province.”

“Our Government is committed to building a competitive advantage for Canada and Manitoba based on excellence in science and technology,” said the Honourable Lynne Yelich, Minister of State for Western Economic Diversification. “Through investments in key public-private partnerships, we are helping to support knowledge-based research and development with a focus on the commercialization of new products, technologies and services.”

The Government of Canada and the Province of Manitoba supported the establishment of this Cisco TelePresence network through an investment of $7 million announced in January 2010 under the Canada-Manitoba Western Economic Partnership Agreement (WEPA).

“The Cisco TelePresence system is transformative in the way the Internet has been transformative. The Internet allowed us to instantly retrieve and share information in ways we could not imagine even 15 years ago,” said Dr. Axworthy. “TelePresence shrinks our world even further with tremendous implications for our students and faculty, for citizens of Winnipeg, Manitoba, and Canada in advancing solutions to the many global challenges facing us today. There is also enormous potential to grow this collaborative technology into a viable commercial unit to benefit business, governments, and others in our community.”

Cisco donated two TelePresence virtual meeting systems to UWinnipeg, making it the first university in Canada with this advanced technology.

One TelePresence endpoint will be based in the new Richardson College for the Environment and Science Complex in the coming months. The second will be located inside UWinnipeg’s Faculty of Business and Economics at the newly opened Buhler Centre. UWinnipeg is acquiring additional TelePresence technologies for future use.

“Establishing UWinnipeg as a centre of excellence for innovative collaboration technologies, like Cisco TelePresence, is already reaping benefits in global leadership, economic development, and cost savings,” said Mr. Nitin Kawale, president, Cisco Canada. “As the Cisco Innovation Centre for Collaboration Technologies continues to evolve at UWinnipeg, we look forward to continuing to work with the University, the Province of Manitoba, and the Government of Canada to help academic leaders and government policy makers extend expertise, share resources, and reduce environmental impact.”

The Province of Manitoba, under the Manitoba Research Innovation Fund, has contributed $2 million over 8 years to supporting UWinnipeg’s Cisco Endowed Research Chair for Collaborative Technologies.

VM6 SoftwareVM6 Software, Inc., provider of the only all-in-one IT virtualization infrastructure software, today announced that its flagship product, VM6 VMex 2.1, has won a Bronze Award in the virtualization platforms category of the SearchServerVirtualization.com 2010 Products of the Year. The awards were presented by the editors of TechTarget’s data center and virtualization Media Group and judged by the SearchServerVirtualization.com editorial staff in conjunction with a team of users, industry experts, analysts and consultants.

The SearchServerVirtualization.com 2010 Products of the Year winners were chosen according to the following six criteria: ease of integration into existing environments, functionality, innovation, manageability, performance and value. VM6 VMex 2.1 was selected because of its ability to replicate storage among local disks on disparate virtualization hosts. This feature provides significant value to smaller shops that cannot afford shared disk environments.

“SMBs have gone through their first phase of virtualization adoption and are now demanding more advanced functionality,” said Claude Goudreault, CEO and founder of VM6 Software. “By removing the requirement for a SAN and simplifying the installation and operation of the virtualized infrastructure, VMex makes high availability affordable to SMBs.”

VM6 VMex 2.1 software offers small- to medium-sized businesses (SMBs) an all-in-one IT infrastructure solution that is designed to fully leverage the benefits of virtualization to manage, provision, consolidate and protect distributed servers and desktop environments at a fraction of the cost of traditional solutions. Judges selected the Products of the Year from among virtualization-related products introduced and shipped after November 1, 2009 and before October 15, 2010.

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20th January 2011

New Opportunites From Ideas to Classics Open To Canadians

Interactive OntarioInteractive Ontario (IO) in partnership with The G. Raymond Chang School of Continuing Education, Ryerson University, is pleased to announce the launch of EDGE: Education for Digital and Games Entrepreneurs. This part-time academic program will deliver targeted business-skills training to video game and digital media entrepreneurs. It will pilot in the spring with a full launch in the fall of 2011.

The goal of EDGE is to help grow the interactive digital media industry by providing in-depth business knowledge to video game entrepreneurs. EDGE will provide the training needed to make key business decisions and will teach entrepreneurs skills in training, leadership and administration.Ryerson University

“The EDGE program will be of huge value to digital entrepreneurs because the key to being a successful creator or innovator lies in your ability to navigate an ever-changing business environment,” says Ian Kelso, President and CEO, Interactive Ontario. “Ryerson is uniquely positioned to combine world class business training, a solid digital media focus, and an embedded entrepreneurial spirit which will ensure this program will add tremendous advantage to anyone trying to grow an interactive digital media business.”

Worldwide, the gaming industry is expected to grow 9.1 percent annually. Canada will benefit from this boom with profits estimated to be in excess of $346 million in 2012. The funding for the EDGE project was underwritten by Ontario’s Ministry of Economic Development and Trade.

“Ontario is rapidly becoming viewed as a leader in digital media and gaming,” says Dr Gervan Fearon, Dean of The G. Raymond Chang School of Continuing Education at Ryerson University. “Recognizing this growing market, The Chang School is pleased to be a partner with Interactive Ontario to offer programming to help prepare the next generation of leaders in this innovative industry.”

EDGE will specialize in areas relevant to the business aspect of the digital media sector, including courses on Business Strategy and Tactics, HR/Labour Relations, Project Management, Finance and Marketing. The program will feature industry experts from Canada and around the world. It will also provide opportunities to network and forge select business relationships.

wavefrontWaveFront, DFAIT and Nokia are taking the Introduction to Nokia Platforms and OVI Services breakfast seminar across the country, and would like to invite Ottawa, Toronto and Montreal developers to these free sessions. (Pour la version française, s’il vous plaît clic ici). As we told you earlier this week, the seminar will also be held in Vancouver on February 8th.

Montreal – February 1st in the Mt-Royal I Room at the Centre Mont-Royal, 2200 Mansfield Street
Ottawa – February 2nd at the Brookstreet Hotel, 525 Legget Drive
Toronto – February 4th at the MaRS Centre, 101 College St (Breakfast: Cafe | Seminar: CR-3)
Vancouver – February 8th at 1055 W Hastings St, Conference Room, Lower Level

This introduction to Nokia platforms and OVI Services is an opportunity to bring your Canadian apps to the world’s largest application distribution network – the Nokia OVI Store. Attend this seminar to receive an end-to-end overview of Nokia platforms and OVI services which reaches hundreds of millions of consumers in over 190 countries downloading over 3 million applications per day. Developers and publishers will learn about the latest Nokia OVI business opportunities and receive practical advice on how to develop and port your mobile application/content on Nokia platform and publish it to the OVI Store, an easy way to distribute and monetize your applications and content to Nokia users all over the world.

OVI store makes it easy to distribute and pay for your Canadian apps:

  • Consumers can browse and purchase content from Ovi Store in more than 190 countries through credit card billing
  • 91 operators in 27 countries support integrated mobile billing
  • Publishers from more than 90 countries are distributing their content through Ovi Store

This is a must attend for Canadian mobile app developers and mobile content publishers to network with business and technical specialists from Nokia and local developer peers. All attendees will receive copy of “Foundations of Qt Development” and can enter draw for several Nokia N8 smartphones that are being given away.

Attendance at this seminar will also give you an opportunity to set up a one-on-one engagement meeting with Nokia during and after each seminar, so please also let us know if you would like to set-up a meeting when you register. Mr. Johan Nyman, DFAIT Trade Commissioner from Helsinki, Finland will also be available for one-on-one meetings (between 9:30-11:00am) to discuss Finnish market opportunities.

padworxToronto’s PadWorx Digital Media Inc. and The Juno Company, a leading children’s digital media publisher based in San Francisco, have begun working together on The Juno Company’s 2011 series of music education gaming apps and eBooks. This collaborative partnership will see The Juno Company and PadWorx Digital Media develop and publish eight music education apps, games and eBooks based on the Juno franchise of DVDs and books, all of which will be released in 2011. The first app in the series is scheduled to launch in March; more details will be released in the coming weeks. The Juno eBooks will be narrated by actress and dedicated mom Brooke Shields.

“PadWorx’s technical expertise and design aesthetic is rocket fuel for our creative content as we roll out our line of children’s apps,” said Barrett Cohn, CEO of The Juno Company. “We are raising the bar in 2011 in terms of fun, engagement and learning for children with our eBooks, apps and games; we’re looking to make a significant impact in the children’s new media world!”

The Juno Company was founded by mom and composer Belinda Takahashi, Ph.D., and is dedicated to inspiring a lifelong love and appreciation for music in children. The company is best known for its Emmy Award-winning Juno Baby line and its newly released Juno Jr. line of products, which include DVDs, CDs, books, digital apps, toys and apparel. The Juno Company team is a blend of senior technologists, top children’s creatives and leading children’s educators.

“The creativity and design aesthetic we used to develop our award-winning eBooks creates an immersive, user-driven experience, and that’s exactly what fans of the Juno franchise are going to see with this new series of apps,” said Jeffrey Alan Schechter, CEO of PadWorx Digital Media, Inc. “Through the combination of text, animation, gameplay elements, touch screen interaction, original music, and sound effects, children will gain the ability to interact with the Juno characters they love in an entirely new way.”

netsecure technologiesRegina’s NetSecure Technologies is growing, and to support that growth the company has announced a new website to better reflect the company’s strengths and expanding product line – developing breakthrough security solutions for online transaction security.

With hackers becoming more sophisticated, antivirus software is no longer enough to protect consumers. NetSecure’s product suite, powered by its patented Dynamic SSL technology, provides complete protection from endpoint security threats by ensuring that sensitive information is never present in the data stream until the point of encryption.

The company’s award-winning SmartSwipe, an online purchase security system, enables consumers to swipe their credit cards at home for secure transactions while shopping online. According to a recent survey of 1,000 smartswipe 1 2 3consumers and small businesses, there is a clear demand for such devices with nearly 70 percent of respondents indicating they would use one if their financial institution or credit card company offered it.

NetSecure’s newest PINCheckout, a chip and PIN technology solution, enables card issuers and financial institutions to offer their customers a secure online shopping environment for their chip and PIN transactions. Research has indicated that more than half of consumers would feel more comfortable making online purchases if offered a secure shopping solution. With PINCheckout, e-commerce transactions are secured by encrypting sensitive information through an external device and remains protected throughout the entire transaction. NetSecure offers this viable solution via licensing options, with or without hardware.

“NetSecure Technologies is at the leading edge of e-Commerce solutions, protecting consumers where they need it most: the point of origin,” said Daniel McCann, president, NetSecure Technologies. “We are dedicated to providing consumers the very best in protection technology, but also believe technology should be user friendly and follow the mantra “simplicity, speed, security and compatibility.” Our solutions embrace those elements to provide better and solid Internet security, and are proven by the growth we’ve realized since our inception. As we enter 2011, we look forward to even more growth as well as contributing to a safer online environment.”

Included in the new website is NetSecure’s blog, highlighting company news as well as emerging security threats, providing solutions and security best practices to readers. In addition, the site features a tool called “Ask an Expert,” allowing site visitors to ask questions regarding data security. Each week, NetSecure features the question and provides an answer.

William On The WebOnce again the internet has made business easier. In this case it’s show business – the business of Shakespeare with William On Web. It’s now easy to get your own copy of either a Classic (Free) or Director’s Choice ($19.97) version of the most popular plays of all time -thanks to the innovation of a local Vancouver social profit enterprise. For professional companies, community theatres, academic or school productions, the editorial expertise contained in a Director’s Choice is a huge benefit. It streamlines the editing process by offering industry insider professional editorial suggestions coupled with a custom built online editor from Vancouver’s PointyHat dev team. The website offers versions of Shakespeare’s most popular plays including A Midsummer Night’s Dream, Twelfth Night, Much Ado About Nothing, As You Like It, Romeo & Juliet as well as Hamlet, King Lear, The Tempest, Comedy of Errors, Macbeth, Love’s Labours Lost, Julius Caesar and more.

Most Shakespeare scripts, with 40-plus roles and running times over 3 hours, rarely get performed as-written in modern productions. But what to cut? Editing is a daunting process that may leave a director struggling with characters’ motives and plot flow, and requires time-consuming manual reformatting. To help solve these problems, WilliamOnWeb created their Director’s Choice scripts to suggest specific cuts which help you reduce cast size and running time while maintaining the integrity of the script.

This new production edition draws on every credible version of the plays, from the original Folio to today’s academic gold standard, the Arden. Unlike academic works, the scripts have been carefully crafted to work for directors and producers preparing from production. Accurate and faithful to the originals, these scripts also offer industry expertise on what and where to cut, delivering modern clarity to the characters and stories.

“We think of our project as bringing Shakespeare into the 21st Century”, stated COO James Pollard. “This new edition of his plays and Scriptivate — our custom-built online script editor — represent the first real change in the way to work with the Bard’s plays since he wrote them 400 years ago.”

Scriptivate, an online script editor free with both Classic and Director’s Choice versions, allows you to customize these scripts for your production. Scriptivate preserves all formatting of Shakespeare’s text — showing suggested cuts as strikethroughs — and lets you accept, reject or make your own cuts and additions. Once you’re satisfied, accepting your changes lets you e-mail or print your revised script in a rehearsal-ready format. Scriptivate works with modern web browsers on any computer connected to the Internet. Scripts are stored online “in the cloud”, bringing the process of editing Shakespeare into the digital age.

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18th January 2011

Preserving The Past While Inspiring The Future

wavefrontWaveFront would like to invite Vancouver developers to a free WaveGuide Breakfast Seminar being presented By Wavefront and DFAIT on the morning of Tuesday, February 8th. This introduction to Nokia platforms and OVI Services is an opportunity to bring your Canadian apps to the world’s largest application distribution network – the Nokia OVI Store. Attend this seminar to receive an end-to-end overview of Nokia platforms and OVI services which reaches hundreds of millions of consumers in over 190 countries downloading over 3 million applications per day. Developers and publishers will learn about the latest Nokia OVI business opportunities and receive practical advice on how to develop and port your mobile application/content on Nokia platform and publish it to the OVI Store, an easy way to distribute and monetize your applications and content to Nokia users all over the world.

OVI store makes it easy to distribute and pay for your Canadian apps:

  • Consumers can browse and purchase content from Ovi Store in more than 190 countries through credit card billing
  • 91 operators in 27 countries support integrated mobile billing
  • Publishers from more than 90 countries are distributing their content through Ovi Store

This is a must attend for Canadian mobile app developers and mobile content publishers to network with business and technical specialists from Nokia and local developer peers. All attendees will receive copy of “Foundations of Qt Development” and can enter draw for several Nokia N8 smartphones that are being given away.

Attendance at this seminar will also give you an opportunity to set up a one-on-one engagement meeting with Nokia during and after each seminar, so please also let us know if you would like to set-up a meeting when you register.  Mr. Johan Nyman, DFAIT Trade Commissioner from Helsinki, Finland will also be available for one-on-one meetings (between 9:30-11:00am) to discuss Finnish market opportunities.

Open TextOpenText has announced the availability of OpenText StreamServe Persuasion™ version 5, which helps businesses improve their customer communication in an effective, consistent, and engaging way. Persuasion is the first major product release from StreamServe since it was acquired by OpenText in October 2010 and represents an important addition to the OpenText ECM Suite.

Whether communicating with customers and suppliers or facilitating payment and revenue, documents keep business transactions flowing and the organization healthy. Persuasion helps increase the efficiency of document-based communication and improves customer engagement by allowing businesses to include impactful marketing messages that are best suited to individual audiences.

Linked with existing business systems, and requiring few or no changes to them, Persuasion adds extensive in-house capabilities for defining, producing and interacting with mass-produced, personalized documents. It provides straightforward tools for business users such as designers, marketing staff, customer support agents, and process owners to efficiently create and use the documents that matter to them.

“At OpenText, we’re giving customers new ways to engage with, interact with, and improve the customer experience using our growing portfolio of technologies,” said James Latham, Chief Marketing Officer at OpenText. These technologies include social media, web experience management, mobility, and now the customer communications solutions from StreamServe, with Persuasion becoming the first addition to the line up in the OpenText ECM Suite.”

Supporting Customer Communications Management, for example, Persuasion empowers business managers to rapidly and directly create content such as marketing messages, campaigns, and cross/upsell offers. It also gives them control over how and when this content is automatically included in customer correspondence and touch points, such as customer support conversations.

In document-intensive business processes—logistics and distribution, for example—Persuasion eliminates most, if not all, costly and error-prone manual handling. By allowing to automate the flow of paperwork through electronic checkpoints, Persuasion helps to reduce cost, accelerates timelines, and can assist substantially to improve the accuracy of the documentation. This can result in better customer, partner and supplier relationships – Open Text invites you to find out more about Persuasion on the product’s information page.

Ontario Heritage TrustWhen Doris McCarthy passed away on November 25th 2010, Canada lost a revered and talented artist, best known for her landscape paintings. Fool’s Paradise, the Scarborough property where she lived and worked, will remain a part of her remarkable legacy. In 1998, McCarthy generously donated it to the Ontario Heritage Trust to become a retreat for future generations of artists. The Trust will post more about the retreat later this year as more information becomes available.

“My colleagues at the Ontario Heritage Trust and I were deeply saddened by the loss of Doris McCarthy. Her unique brand of talent and enthusiasm will be missed,” said Dr. Thomas H.B. Symons, Chairman of the Ontario Heritage Trust. “We are thankful for the memories of Doris that will live on. Fool’s Paradise, as well as McCarthy’s many works of art, will be an inspiration to artists for years to come.”Fools Paradise Photo Credit: Ontario Heritage Trust

In 1939, McCarthy bought a picturesque 12-acre (4.9-hectare) property on the Scarborough Bluffs overlooking Lake Ontario. Her mother viewed the purchase as an extravagance, referring to “that fool’s paradise of yours.” The name Fool’s Paradise stuck and she eventually made it her full-time home.

In addition to its significance by association with McCarthy, Fool’s Paradise is also an important natural heritage site. The property is perched on a narrow plateau of the ecologically sensitive and geologically significant Scarborough Bluffs. In 1986, to help conserve the site, McCarthy donated seven acres (2.8 hectares) to the Metropolitan Toronto Region Conservation Authority under an Erosion Control Agreement.

In 1998, McCarthy donated the remainder of Fool’s Paradise to the Ontario Heritage Trust, along with a charitable remainder trust to maintain the property in perpetuity. She retained a life tenancy, with the intent that after her death it would become a retreat for artists, musicians and writers, and a setting for heritage activities. In the coming year, the Trust will be working to plan the retreat McCarthy envisioned – giving other artists the opportunity to be inspired by the beauty of Fool’s Paradise, just as she was herself.Montreal Museums App

Museums MontrealThe Board of Montreal Museum Directors (BMMD) launches its 25th anniversary by opening a new gateway into Montreal museums and culture with its new iPhone and iPod touch app, Montreal Museums. Starting today, mobile users from around the globe can visit the App Store and download the Montreal Museums app for free, putting temporary and permanent exhibitions, works of art and museum circuits, all at the fingertips of mobile users. The Montreal Museums app allows users to catch a glimpse of the utterly fascinating collections of Montreal museums.

Frequent updates allow users to stay in tune, in real time, with the ever-changing Montreal museum landscape. The Montreal Museums app will allow tourists and Montrealers alike to utilize integrated geo-positioning technology to easily search and discover the BMMD’s 35 member museums.

iBwaveMontreal’s iBwave, leading designer of solutions for wireless in-building networks has announced that it has signed a multi-year, multi-license agreement with one of North America’s pre-eminent Tier 1 wireless operators. This major contract secures iBwave as the in-building network design solution across all major wireless operators in North America. iBwave’s solutions and its market leading iCP training and certification program provide RF professionals, technology vendors and systems integrators with the tools and knowledge to design, plan and deploy advanced wireless in-building networks.

Mobile data traffic is growing at an incredible rate. Vendors and analysts following the wireless industry project global mobile data volumes in 2014 at anywhere from 25 to 50 times what is seen on networks today. Confronted with this new reality and the impact this will have on their wireless network, operators worldwide are now upgrading their networks by deploying faster technologies such as HSPA+ and LTE, which promise to bring additional network capacity immediately by a factor of 2-3 times. But those capacity improvements won’t be nearly enough to handle the projected increases in traffic. Recognizing that more than 70% of the traffic is generated inside buildings and that faster technologies alone won’t be sufficient, wireless operators are now trending towards deploying advanced in-building wireless networks, using distributed antennae systems (DAS), to offload their outdoor macro-cellular networks. From airports, hospitals, and stadiums, to shopping malls, skyscrapers and corporate offices, increasing in-building coverage is now a critical strategy for wireless operators to meet the growing demand on their data networks.

“We are extremely pleased and excited to have been awarded such a significant contract,” said Mario Bouchard, President and CEO at iBwave. “It accentuates the strategic importance of in-building wireless coverage, it underscores our unrivaled experience, and it magnifies iBwave’s unwavering commitment to supporting our customers with targeted solutions that deliver real business value,” continues Mr. Bouchard. “With such a substantial amount of wireless traffic originating from the inside of a building, operators recognize that in-building coverage is no longer a luxury, but an immediate necessity.”

With iBwave Design, RF engineers can generate high volumes of 2G, 3G and LTE in-building wireless network design and eliminate guesswork, bringing strong, reliable wireless communications to indoor and near-building environments that bear the brunt of the upsurge in mobile data activity. And since small cells and DAS are increasingly used to handle capacity requirements, in-building solutions are becoming more critical and complex, making it even more essential to work with a software solution that delivers superior designs. The iBwave Design suite guides RF engineers through network planning, design, costing, validation, documentation and reporting, delivering top performance, reducing capital expenditure and increasing productivity. Additionally, iBwave’s Unity platform delivers business intelligence to in-building projects by acting as a centralized project collaboration and information database and providing advanced data mining and reporting functionality to the entire wireless ecosystem.

Mood MediaToronto’s Mood Media Corporation, provider of in-store media, music and digital signage solutions has signed a partnership with The Please Hold Group (“Please Hold”), a leading supplier of digital message on hold solutions to over 50,000 retail clients across the United States, Canada, Caribbean and Europe

Through this partnership Mood Media will now offer Please Hold’s leading-edge VOIP utilities for digital voice response systems, automated receptionists, voice mail, interactive voice response platforms, digital announcers and other peripheral add-on audio video components to an existing client base of over 170,000 locations.  In turn, Please Hold will utilize Mood Media’s rights included library for background and foreground music programming on a go forward basis to existing and future Please Hold customers.

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18th January 2011

Education and Inspiration

AutodeskAutodesk has launched an animation contest which is open to students 18 and over (or over the age of majority in their jurisdiction or residence, whichever is older), in the United States and Canada, but excluding residents of Florida, New York, Puerto Rico, Rhode Island and the Province Iikoof Quebec. As part of the First Robotics Challenge 2011, students are being tasked to create a 30 second animation that depicts a solution to a series of challenges that the iiko, an alien race, face on their home planet.

As a contestant, you have the opportunity to identify a challenge the iiko face and tell us how your idea/product/invention would change their world – for the better! It might be something that makes a positive difference in the lives of the iiko, in their world at large, or even in space. It may save lives or make daily life easier, or bring back their world to the way it once was. It’s up to you. You can use and modify the characters if you choose, or you may decide on other ways to tell the story of how you chose to help the Iiko. We want you to be creative and innovative, maybe it’s a new invention, maybe you recycle something from what we have found.

As part of your entry, you are required to create a storyboard, 30 second animation and accompanying jpeg image. Please visit the contest page for complete details and full rules.

Desire2LearnDesire2Learn will receive a grant of $4.25 million from the province of Ontario’s Ministry of Economic Development and Trade as part of the company’s investment of more than $28 million, which will see 21 new jobs created at Desire2Learn and an additional 33 existing jobs will be sustained. The company is continuing its R&D and staffing investment to build out platforms for learning focused on three technology pillars including teaching and learning applications, mobile learning, and analytics that will help Desire2Learn increase its share of the growing eLearning market.

“Desire2Learn has demonstrated a real commitment to research and development,” states Sandra Pupatello, Minister of Economic Development and Trade. “We’re proud to support their latest investment that will help the company grow its share of the global eLearning market and create good jobs for Ontario families.”

The Government of Ontario offers a number of programs that support innovative ventures in technology, research, development and commercialization across industries and attract new investment in strategic areas of Ontario’s economy. Working proactively to promote the province’s technology sector and support high-value jobs for Ontario families is part of the government’s five-year Open Ontario Plan.

“We are very appreciative to be the recipient of a provincial grant that will support our ongoing commitment to R&D and job creation,” says John Baker, President & CEO, Desire2Learn. “We’re very excited about the future and fortunate to be experiencing incredible growth; financial infusions such as this are invaluable in assisting us achieve our goals.”

“Great ideas create great jobs. As Minister of Training, Colleges and Universities, and as a resident of Waterloo Region, I am proud that Desire2Learn’s software is making learning more accessible for students around the world while creating jobs here in Waterloo Region,” remarks John Milloy, Minister of Training, Colleges and Universities, and MPP for Kitchener Centre.

tvokidsHow many angles of equal measure are there in an isosceles triangle? What do plants need in order to conduct photosynthesis? How do you turn a good idea into a well-written paragraph? Every child tackling homework is bound to hit a stumbling block, but perhaps the bigger challenge for kids is overcoming the anxiety and frustration that often follow. What can kids do? Where can they turn for help?

Support and encouragement are just a click away thanks to the newly launched TVOKids Homework Zone, available now at tvokids.com. The TVOKids Homework Zone is a microsite that aggregates TVOKids’ massive inventory of kid and teacher-tested, curriculum-linked resources into an easy-to-navigate and fun work zone. Primary grade-school Homework Zonekids can practice and review concepts learned in school and get problem-solving tips and tricks for three core areas of the Ontario curriculum: math, science and literacy.

“We’ve heard from kids, parents and educators that these subjects are areas of need,” says Stacie Goldin, TVOKids’ in-house educator/research advisor. Goldin led the mammoth task of identifying the content appropriate for the microsite, and tagging and categorizing resources in a way that kids – and their parents – could easily find help. “As parents, we often struggle to help our kids with homework because we ourselves may have struggled in those subjects, especially math. One key objective of the site is to help parents, not just kids, better understand these subjects,” she adds.

Kids can locate the subject they need help with and drill down to a specific topic, be it perimeter or patterns; the animal kingdom or outer space; or spelling and grammar. To illustrate these concepts, the Homework Zone provides episodes of popular TVOKids-produced shows and web games from some of tvokids.com’s 160+ offerings, as well as new resources exclusive to the Homework Zone including:

* teacher videos featuring experts in each of the three subject areas (math expert Troy Langevine, principal at Ellesmere-Statton Public School; science expert Aldo Petrucci, vice principal at Edgewood Public School; and language expert Wynne Ng, a Grade 2/3 teacher at Glamorgan Jr. Public School)
* printable activities and worksheets
* interactive practise tools
* general homework and study tips on things such as practising for the EQAO tests

Language expert Wynne Ng agrees that the TVOKids Homework Zone will be a useful resource for the whole family. “Students are taught that nouns are people, places and things and verbs are action words, but when you ask them to identify the noun from the verb in a sentence they can’t transfer that skill. Even adults forget basic grammar,” she says. “The Homework Zone gives parents a chance to see how [grammar] might be taught in a classroom and how they can kick-start rich conversations at home with their kids.”

She adds, “I wish I had the Homework Zone when I was in school. Instead of just turning to the Internet as a source of gaming or entertainment, students can use it as a tool to become accountable for their learning.”

Coupled with the TVOKids Homework Zone microsite is a bi-monthly, live broadcast-webcast event in which students can connect directly with a teacher and ask questions via email or phone on a variety of homework topics. The next live TVOKids Homework Zone event airs Monday January 31 on TVOKids’ afterschool block, The Space, and online on the Homework Zone microsite.

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17th January 2011

Get In On The Survey And Be Counted

Canadian Games ConferenceReminder: The deadline for Papers submission for the Canadian Games Conference is January 25th. See the Conference web site for full details. The Canadian Games Conference takes place in Vancouver this May 19th and 20th.

A few minutes ago Interactive Ontario announced that there were only 11 tickets left for GameON: Finance. If you GameON Financedon’t have a ticket yet, chances are the conference will be sold out by the time you read this – but it’s still worth a try. If you don’t check, you’ll never know for sure, and you might end up missing some great learning and networking opportunities. GameON:Finance is happening this week on January 20th and 21st in Toronto.

Pixel to ProductHelp Pixel to Product find out how many people are employed in Canada’s digital media industry by completing their new survey. As stated on the Pixel to Product site, “By collecting this data, we’ll have a better understanding of the size and scope of the Canadian digital media labour force. For example, we’ll understand the salary ranges as it relates to the job titles found in our industry, which areas of the country have the highest concentration of visual designers, and the relationship between education levels and job satisfaction.”

Pixel to Product is aiming for 10,000 complete responses, and asks that you help spread the word amongst your co-workers, partners, friends and associates. The survey only takes a few minutes to complete, and will provide valuable insight into our digital media workforce.

Relic EntertainmentThis beta announcement from THQ and Relic has The Cavechild all excited today, because got his pre-order in last week. A multiplayer beta for upcoming real time strategy game, Warhammer® 40,000®: Dawn of War® II – Retribution™, is scheduled to launch in late January.dawn of war 2 Retribution

Featuring all six multiplayer races including the new Imperial Guard faction, this beta is expected to run from the end of January through the end of February to test the new Steamworks networking and matchmaking features and to help balance the multiplayer mode. All new units for each race will be available in the beta along with the new multiplayer maps which ship with Retribution.

The beta is scheduled to go live on Monday, January 31st when global press and key Dawn of War(R) community members will be given access. It will then broaden to include everyone who has pre-ordered Dawn of War® II – Retribution™ on STEAM to date on February 1st. Finally, anyone who has bought a Dawn of War game through STEAM or has registered a Dawn of War II product on their STEAM account will automatically receive an invite on February 8th. There will be no open registration phase to this beta.

The Dawn of War II – Retribution multiplayer beta is currently planned to run until midnight on February 24th, at which point the developers will take all feedback into account to create a day-zero balancing patch.

inspirado gamesVancouver developer Inspirado Games formed a partnership with World Wildlife Fund Canada to enable players of the online brain training game, GardenMind, to support real-world conservation initiatives by completing in-game brain game challenges.

“We chose WWF-Canada as our partner because of their incredible dedication to protecting threatened habitats and endangered species as well as the logical fit with the concept of our game,” said Inspirado GardenMindGames CEO, Rick Davidson. “If a player wants a virtual Tiger for their garden they have to actively protect Tigers in the real world through WWF’s Save The Tiger program.”

The GardenMind game itself is based upon the metaphor that your brain is like a garden and needs to be nourished each day through mental exercise. The argument for brain training is that just like the other muscles in our bodies, our brain needs regular exercise to remain strong and healthy. In GardenMind, players plant garden items in their virtual garden and then play a variety of brain training games to grow those items.

Given that video games have historically come under fire by skeptics for being “a waste of time”, meaningful gaming products such as GardenMind are a clear sign that the video game industry is evolving to meet the needs of new market segments – in this case not just the needs of entertainment and social connectivity, but also personal-development and contribution. GardenMind has been nominated in the Best Social/Casual Game category for this year’s Canadian Video Game Awards.

Big Blue BubbleNew projects are afoot for Big Blue Bubble, who is currently developing two titles for the Nintendo 3DS. The studio’s very successful iOS and Android game Burn The Rope will soon come to life in 3D game play, along with another as-yet-unannounced title currently in development. The studio is also working on a new iPhone game as well as a new PC game, both of which remain untitled. Big Blue Bubble’s large catalogue of previously-released mobile, casual and console titles include the Home Sweet Home series, Thumpies and iCarly: iJoin the Click, which is a companion title to the TV show iCarly.

CMPAThe Canadian Media Production Assocation (CMPA) has released Profile 2010, its annual economic report on the Screen-Based Production Industry in Canada, which showed limited growth from 2008/09 to 2009/10, with an overall increase in production volume from $4.8 billion to $4.9 billion.

Profile is an annual economic report published by the Canadian Media Production Association (CMPA) in collaboration with the Association des producteurs de films et de télévision du Québec (APFTQ), and the Departmentprofile 2010 of Canadian Heritage. The report provides a statistical overview of the three main screen-based production sectors in Canada: Canadian production (includes television and theatrical), foreign location & service production, and broadcaster in-house production. These sectors helped sustain 117,000 full-time jobs in 2009-2010.

Total numbers for independent television production were down by 3.4%, despite an overall one per cent rise in activity in the industry. The 7.8% decrease in English-language production levels largely contributed to the lower television values. The report also reveals that while Canadian theatrical production and foreign location & service production regained some momentum in 2009-2010, both production segments are below peak levels reached in the last 10 years.

quickinarsSocial media is the current trend taking the business world by storm, and Calgary businesses are no exception. The problem is, corporate communicators and business owners aren’t sure how to fold social media marketing and public relations into their overall media mix. That’s where Quickinars™ comes in, providing quick seminars for business, mainly on social media and Internet marketing topics.

This new seminar series is a joint production of Calgary internet marketing firm Anduro Marketing and social media agency communicatto. Anduro President Jeff Nelson and communicatto President Doug Lacombe, both Internet veterans and long-time educators, will lead the seminars.

“There’s a strong drive for business people to develop or enhance their social media skills,” says Nelson. “Until now there’s been a gap in this market as to acquiring those skills, and busy communicators have no time or appetite for trial and error.”

An array of topics, from developing your social media strategy to proper use of Facebook fan pages, Twitter, YouTube, and best blogging practices are scheduled between now and March 2011. Sessions are half or full day, are generally limited to twenty or fewer people, and, with early bird discounts, start as low as $249 plus fees for a half day session.

“We wanted to make Quickinars informative, interactive and practical,” says Lacombe. “Professionals should expect to have their social media questions answered and to walk away with quite a bit of information and follow up resources.”

Quickinars was born out of the intense market demand Calgary is currently experiencing for social media information.

“So many people were asking so many social media questions, we just couldn’t satisfy them one at a time,” says Lacombe. “Exactly,” concurs Nelson “it just made sense to help people climb this learning curve in small, personal groups. We ran a trial course in November that was a huge success. In the feedback forms one attendee said they brought back several ideas to their supervisor who was ‘psyched’ and they would be incorporating lessons learned to strengthen their communications. To see this information put to good use is very satisfying to us as educators.”

wordsworthThere’s only one way to escape the dead of winter. Let your mind wander and get your creative juices flowing this February at the WordsWorth Weekend. Young writers are invited to join Judith Graves, one of the hottest YA authors around, on a horrific journey on how to write to die for fiction including the terrifying realms of character development and revision.Judith Graves

Judith Graves is the smart and sassy author behind the hit paranormal trilogy Under My Skin. Librarian, singer, songwriter, author, and book club haunter, Graves has her own opinions about words and she’s not afraid to voice them. Much like Eryn, the snarky protagonist in her books, Graves doesn’t pull punches when it comes to calling ‘em as she sees ‘em. Now she’s putting her bold opinions to good use at WordsWorth by teaching young and emerging writers how to better craft their own tantalizing tales.

“I’m a firm believer that Canadian teen fiction can be sexy, action packed, and snarky as hell,” says Graves. So what better author could there be for encouraging youth to develop their own feisty stories?

The Young Alberta Book Society’s WordsWorth event is a weekend-long sleepover for young writers being held February 4-6, 2011 and is open to all writers aged 13-19. The weekend will take place at Kamp Kiwanis in Bragg Creek. Over the course of the weekend, writers will be completely submerged in their fictitious worlds. Carefully guided by Graves and poet Owen Percy, writers will be able to attack their projects with newfound creativity. They will learn how to tweak, manipulate, push, pull, and revamp their stories and characters to create truly unique tales.

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