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  • amaRocks Group Releases MLearnPad for Android 2.2

27th July 2011

amaRocks Group Releases MLearnPad for Android 2.2

amarocks groupBusiness education and training developer amaRocks Group has announced the company’s first feature-packed Android 2.2 powered mobile learning tablet, the MLearnPad, which is is available now through amaRocks’ business education partners.

MLearnPad’s compact design encompasses a vibrant 8″ color LCD touch screen, with a 4GB of internal storage, and up to 32GB of expandable storage via micro SD, a powerful Freescale ARM Cortex – A8 processor, and 512 MB of RAM.  Boasting a feature set unparalleled in its class, MLearnPad comes standard with blazing fast Wi-Fi, Bluetooth, 1.3MP webcam, and USB.

MLearnPad which was recently approved by US FCC comes with Android 2.2, which means it has support mlearnpadfor Adobe Flash Player, giving the course participants unbridled access to the learning content.  The multi-tasking MLearnPad also comes with eReader, e-mail, Skype, MSN, YAHOO! Messenger, Facebook, Office Suite, 3D games support, Built-in Monophonic Recording and many more.

The introduction of the MLearnPad was integrated and tested with more than 300 Soft Skills and Enterprise Business Skills courses represents a hugely innovative step forward in the evolution of the online training industry. It has quite literally made it possible to take an entire curriculum, classroom, support staff, library and access it anywhere, anytime, in a totally user friendly format that is no bigger than an ordinary text book, and is available absolutely free of charge when course participant enroll for Professional or Pro-Diploma certificate course or at discounted price when they buy a single course(s).

In today’s fast paced environment, much of business learner’s time is lost sitting on commuter trains and buses, waiting in line, sitting in waiting rooms and “killing” time between meetings and in coffee shops.  The MLearnPad makes it possible for business learners to invest all this down time in their future.  In fact, anywhere business learners have access to WIFI can now be their own office, private classroom, library or study hall.

MLearnPad will keep business learners connected and engaged whether they are at home, at office, in flight, or at the neighborhood coffee shop.  Surf the web, download apps, and check email, stream videos and music, or share online status with friends and family, anywhere, Anytime, and at their own pace.

Imagine being able to participate in LIVEeCLASS while ride the train to the office, review lessons while waiting at doctor’s office, write an assignment in the coffee shop, between meetings access webinar tutorials, while enjoy lunch at the food court review essay with course facilitator.

If business learners have access to WIFI, they literally have access to an entire world of training opportunities and support services through this revolutionary tool.

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27th July 2011

GDC 2012 Call For Submissions

GDCThe call for submissions to present lectures, roundtables and panel sessions at the 2012 Game Developers Conference® (GDC) is now open through Tuesday, September 6th. Organized by the UBM TechWeb Game Network, GDC 2012 is the game industry’s most comprehensive and longest running professionals-only event where game developers converge for a week of learning, networking and inspiration. GDC 2012 will take place March 5-9 at the Moscone Convention Center in San Francisco, California. Session proposals can be submitted via the official GDC website.

The GDC 2012 advisory board welcomes a slate of new members primarily aiding in the content planning for the Business, Marketing & Management, Production, and Visual Arts tracks including:

Chris Charla, Portfolio Director for XBLA, Microsoft Game Studios
Prior to joining Microsoft, Charla served as VP of business development at Foundation 9 Entertainment as well as editor-in-chief of Next Generation Magazine and launch editor of IGN.com.  In his new role at Microsoft Game Studios, Charla helps to shape Microsoft’s first party digital games portfolio.

Rod Fergusson, Executive Producer, Epic Games
As executive producer for Epic Games’ blockbuster Gears of War franchise,
Fergusson led the production of Gears of War 2 (Xbox 360) and the 2006 Game of the Year, Gears of War (Xbox 360, PC), in addition to collaborating with creative talent on the Gears of War novels, comic books and film. During his 10 year tenure at Microsoft, Fergusson also produced a number of game projects including Train Simulator, Blood Wake and Counter-Strike (Xbox).

Lee Petty, Project Lead & Art Director, Double Fine Productions
Since 1996, Petty has worked in the game industry in a wide variety of art production and leadership roles.  Petty has shipped numerous console and PC titles at companies such as Accolade, Infogrames, and Crystal Dynamics. Petty is currently at Double Fine Productions, where he serves as art director and project lead; his work includes 2009’s Brutal Legend and 2011’s Stacking.

Justin Thavirat , Senior Art Director, Blizzard
Thavirat is a senior art director at Blizzard Entertainment and has been working in the video game industry since 1994. He has contributed game art, concept art, cinematics art and marketing illustrations for many of Blizzard’s games in the Warcraft, StarCraft, Diablo, and World of Warcraft series. Most recently, Thavirat served as lead artist on World of Warcraft, art director on World of Warcraft: The Burning Crusade, and is currently art directing Blizzard’s unannounced massively multiplayer online game.

Ru Weerasuriya, Art and Creative Director and Co-Founder, Ready at Dawn Studios
Weerasuriya is the art and creative director and co-founder of Ready at Dawn Studios. 2006 saw the release of their first game, Daxter, to critical and commercial acclaim, earning them a nomination for the BAFTA awards. Formerly a senior artist with Blizzard Entertainment, Weerasuriya initially worked on Starcraft: Brood War and then contributed to the blockbuster Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne. Weerasuriya’s work has been published in several books and magazines, including The Art of Warcraft, The Art of World of Warcraft, Dungeons & Dragons books and Monster Manuals.

“The GDC Advisory Board has made improving the quality of presented talks its number one goal,” said Meggan Scavio, GM, Game Developers Conference Events. “With our new board members and the introduction of a new submissions system, we are able to continue to present talks that are representative of interesting and current work happening in game development each year.”

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22nd July 2011

Weekend Film Workshop for Teens Could Result In Work With Film Crew

raindance canadaRaindance Canada presents an intensive weekend workshop designed to give young filmmakers hands-on experience in screenwriting, producing & directing a short film. Participants in the Weekend Film Workshop For Teens will form film teams and get hands-on experience shooting a film as they take on the key creative roles in film production. A short film will be produced by each team by the end of the weekend, then screened in a mini-festival the following week.

This course is designed for aspiring young filmmakers age 14 and up interested in making films and knowing what it takes to create a viable filmmaking career. The Workshop will be held on August 13th and 14th  at the Centre for Social Innovation – Annex on Bathurst in Toronto. The cost for this workshop is $349.00 (+ tax) for non-members, or $319.00 (+ tax) for Raindance Canada members. Announced mentors for this workshop include James Cooper, Yaw Attuah, Charles M. Scott and Brian Smith.

Day One of the workshop will feature a  Hands-on Shoot Pre-production session, where participants will undertake the following:

  • Writing: Participants complete a short film script using essential story structure.
  • Directing: Participants practice shot composition and learn about directing style, storyboards, working with actors & shoot to edit.
  • Producing: Participants prepare a script breakdown, budget & negotiate fees, crew and production requirements.

On Day Two, the groups will move on to a day of production in  Let’s Make a Movie, where, under the mentorship of industry experts, participants work with actors and a camera operator to direct a short script and bring the film in on time and on budget. By the end of the weekend, each team will have completed pre-production and production of a short film.

For students interested in documentary filmmaking, there is an opportunity to join the documentary team under the mentorship of award-winning filmmaker Chuck Scott to create a documentary project covering this creative weekend.

Participants in this weekend intensive workshop will receive mentoring from industry professionals on the art, business and discipline of a working filmmaker’s life and receive valuable insider advice on starting a viable career in filmmaking in Canada. Participants could also win a chance to be part of the crew to film Raindance Canada’s next Trailer.

After the weekend workshop, there will be a screening of all the completed short films. Each team’s film will be edited by a Film Editor and the completed films will play at an invitation-only screening party at Raindance Toronto. Parents and friends are welcome to attend this red carpet event and celebrate the work of these young filmmakers.

 

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21st July 2011

Internet Marketing Conference Comes To Vancouver in October

IMC VancouverThe Internet Marketing Conference is coming to the Renaissance Vancouver Harbourside Hotel on October 3rd and 4th (Monday and Tuesday). This conference features an experienced roster of speakers who will present their thoughts on the many challenges faced by today’s moderner marketer, with a focus on the following:

  • Are the web marketing lessons of the past 10 years still relevant?
  • Do we still need to be “site” focused?
  • What is our Cross-Platform Content Strategy?
  • Who should manage our social media initiatives? Is it replacing PR?
  • Should social commerce be managed separately from social media?
  • Should we spend more on campaigns, technology or people?
  • Is now the time to test mobile? What does a mobile strategy look like?
  • Should we invest in an app or mobile site? What kind of results should we expect?
  • How do we win the budget for more advanced digital marketing programs?

The digital eco-system has expanded across multiple platforms through multiple devices putting pressure on marketers to not only manage multiple touch points, but make sense of new behavior, sentiment and intent. At IMC Vancouver you will have the chance to explore, discuss and debate today’s challenges, opportunities and solutions in four different tracks:

Content, Community, Campaigns and Insights:

Why You Should Attend:

  • Take home practical, tactical advice you can apply immediately
  • Get up to speed on marketing technology without becoming an engineer
  • Improve your ability to manage multiple campaigns across multiple platforms
  • Learn how to get insights out of data without becoming a statistician
  • Align online marketing with overall business goals

Double Early Bird pricing for this conference is available until July 30th, with Regular Early Bird prices available until September 9th, when Regular prices come into effect.

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18th July 2011

CMPA Launches 2011 Edition of the Atlantic Mentorship Program

CMPAThe Canadian Media Production Association (CMPA) is pleased to announce the 2011 launch of the Atlantic Mentorship Program. Interested parties have until August 17th to get their applications in.

“It is important to the CMPA to offer regional programs and to support the retention of local talent,” said Susanne Vaas, VP of Business Affairs & Recording Secretary, CMPA. “We are grateful for our partners’ support of this important program and we look forward to another successful program year.”

Offering a total of six placements in Nova Scotia, New Brunswick and Newfoundland and Labrador, the program provides local talent long-term, paid training opportunities in the film, television and interactive media sectors.

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15th July 2011

Vancouver Career College Open House

Vancouver Career CollegeThose wanting to head back to school to train for a new career are invited to visit the nearest Vancouver Career College campus on Wednesday, July 27th, when the college hosts a province-wide open house at each of its six campuses.

Each open house will showcase the types of career training available at Vancouver Career College. Attendees will learn how the college develops its market-driven curriculum, which is based on input from industry professionals to ensure that graduates meet the demands of the business, healthcare, education, hospitality, legal administration and skilled trades sectors. They’ll also have a chance to tour the campus and meet with instructors and staff.

Whether they’re hoping to change careers or just looking to get started, attendees will learn how Vancouver Career College programs combine classroom learning with practical training from industry-experienced instructors to help students master the tools and techniques they’ll use on the job. The programs include practicum placements that allow students to put their training into practice in a job setting and gain hands-on experience in the field.

Vancouver Career College will host open house events at its campuses in Abbotsford, Burnaby, Coquitlam, Surrey, Kelowna and Vancouver on Wednesday, July 27, 2011 from 4:00 – 7:00 PM. Guests are asked to check in at 3:45 PM.

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13th July 2011

SIGGRAPH 2011 Computer Animation Festival From Gaming to Major Hollywood Films

acm siggraphThe SIGGRAPH Computer Animation Festival has a long history of presenting a variety of the world’s most innovative, accomplished, and amazing creators of digital gaming, film, and video. The Computer Animation Festival at SIGGRAPH 2011 in Vancouver this August 7th – 11th, provides a personal viewing experience unlike any other. In addition to film screenings, the Festival includes interactive sessions and exclusive learning opportunities to gain industry secrets and advice from some of the most successful professionals in the field.

“Once again, the content in the Computer Animation Festival offers something of interest to just about everyone – from industry newbies to veterans,” said Joshua Grow, Computer Animation Festival Director from The Creative-Cartel. “The content ranges from commercials to gaming. It is truly the year’s unique opportunity to hear directly from the best in the business. It should prove to be educational and inspirational.”

Listed below are just a few of the learning opportunities during the Computer Animation Festival:

Production Sessions

Production Sessions are high-level discussions that showcase the computer animation and visual effects in some of the Computer Animation Festival’s most provocative works. SIGGRAPH 2011 featured Production Sessions include:

The Visual Effects of “Thor” and “Captain America”: So Different Yet So Marvel

Marvel Studios devotes great time and effort to deliver great storytelling, strong visuals, and compelling characters to movie audiences. This session compares the films “Thor” and “Captain America” and shows how visual effects are a critical aesthetic ingredient in their success. Visual effects supervisors Wesley Sewell and Christopher Townsend and their teams from Digital Domain, Double Negative, Whiskytree, Luma Pictures, and Lola VFX review how the films combine beauty and authenticity.

Pixar: “La Luna”

Enrico Casarosa, Pixar Animation Studios

“La Luna” is the timeless fable of a young boy who is coming of age in the most peculiar of circumstances. Tonight is the very first time his Papa and Grandpa are taking him to work. In an old wooden boat, they row far out to sea, and with no land in sight, they stop and wait. A big surprise awaits the little boy as he discovers his family’s most unusual line of work. Should he follow the example of his Papa or his Grandpa? Will he be able to find his own way in the midst of their conflicting opinions and timeworn traditions? Following the Canadian premiere screening of “La Luna,” its director, Enrico Casarosa, discusses the journey that led him to create this very personal short and demonstrates the singularly artistic style by which the film was crafted.

DreamWorks Animation: The Yin and Yang of Creating the Final Battle in “Kung Fu Panda 2”

The climax of the CG-animated movie “Kung Fu Panda 2” is an epic battle featuring a flotilla of boats, an ancient Chinese-styled city, thousands of wolves armed for battle, action featuring hundreds of characters in a single shot, stylized graphic lighting, fantastical cannon fire and explosions, and a set of effects-supported Kung Fu moves. This talk provides a unique insight into the making of a CG-animated movie that goes beyond the traditional idealized concept of the pipeline.

Industrial Light & Magic Presents: Getting Dirty: Bringing the Digital Feature “Rango” to Life

This in-depth discussion focuses on the production of Industrial Light & Magic’s first animated feature “Rango.” ILM’s unique approach to the genre brings a new dimension to the animated feature, giving “Rango” the visceral quality that the company is best known for in its visual effects work. The presenters review all aspects of the work from initial asset development through animation, simulation, lighting, and compositing.

Imageworks: The Smurf-alution: A Half-Century of Character Development

Sony Pictures Imageworks animation supervisor Troy Saliba and leading members of their Vancouver animation team take the Smurfs from the most primitive pencil sketch to a contemporary 3D stereo rendering.

Industrial Light & Magic: New Solutions for New Challenges

The Industrial Light & Magic team delves into the effects created for three of 2011’s largest summer films, dissecting the challenges and revealing their solutions. The panel breaks down the visual effects challenges presented on this year’s slate of films including: “Cowboys & Aliens,” “Pirates of the Caribbean: On Stranger Tides,” and “Transformers: Dark of the Moon.”

Guerrilla: The Creation of Killzone 3 – Game Production Session

This talk details various aspects of designing and developing videogames at Guerrilla. It highlights methods that are very similar to methods used in the CGI industry, and it illuminates some of the most important differences. And it covers the complete breadth of videogame development from artistic design to production pipelines and tool and engine development.

Real-Time Live!

This program showcases the latest trends and best techniques for pushing the boundaries of interactive visuals in video games and real-time simulations. To help emphasize the difference between these works and pre-rendered works, real-time pieces are demonstrated live on their actual platforms without any post-production. Each live presentation lasts less than five minutes in a fast-paced, 45-minute show of diverse and aesthetically stimulating work. SIGGRAPH 2011 Real-Time Live! highlights include:

Chrysaora: WebGL Jellyfish Simulation

Savannah College of Art and Design

Chrysaora is a real-time jellyfish simulation created entirely with web technologies such as JavaScript, WebGL, WebSockets, and CSS. It uses realistic rendering and simulation techniques similar to those used in modern 3D video games, but it can run in an internet browser on any operating system.

Enlighten Real-Time Radiosity

Geomerics Ltd.

Using Geomerics Enlighten technology, this demo shows how dynamic real-time lighting enhances game play and visual quality in computer games. Enlighten is a cross-platform, real-time radiosity solution that can generate bounce lighting for a game level in a fraction of a frame.

Samaritan Real-Time Demo

Epic Games Inc.

Samaritan is a real-time demonstration of the latest Unreal Engine 3 technology that shows off DirectX 11 support and DirectX features such as tessellation and displacement mapping, geometry shaders, multi-sampled textures, and Shader Model 5. High-end rendering enhancements include image-based reflections, Bokeh depth of field, subsurface scattering, anti-aliased masked materials, deferred rendering with MSAA support, and high-quality dynamic shadows.

iMedic: Immersive Medical Environment for Distributed Interactive Consultation

Digital Artforms, Inc.

This interactive medical visualization system is based on two hand-held tracked controllers that directly control the position and orientation of two 3D cursors. Button presses enable direct manipulation of space with either or both hands, resulting in intuitive manipulation of the viewpoint. You can place yourself anywhere at any orientation and at any scale with just a few simple gestures.

RealD Presents 3D Day

The Computer Animation Festival also features an entire day highlighting the enormously popular growth of 3D in movies, including an introduction to 3D by 3ality and an excerpt from Disney’s “Lion King” in 3D. SIGGRAPH 2011 3D highlights include:

JURY AWARD

Paths of Hate

Platige Image

Two pilots, driven by blind hate, chase each other in their airplanes and thereby write cryptic messages of madness into the firmament. On their way into the abyss they transform into inhuman and distorted creatures that finally become part of the history of hate.

BEST STUDENT PROJECT PRIZE

Flamingo Pride

The Konrad Wolf Potsdam-Babelsberg Film and Television University

Frustrated being the only straight flamingo in a gay flock, our hero falls in love with a lady stork that flies by. Unable to convince her of his serious intentions he isolates himself and goes through an identity crisis. An intensive encounter inspires him to make a bold move.

IMAX Hubble 3D Visualization Excerpt: Journey Into the Orion Nebula

Space Telescope Science Institute

An excerpt from IMAX “Hubble 3D” takes viewers inside the Orion Nebula to witness the birth of stars and planets. This cinematic scientific visualization, based on data from the Hubble Space Telescope and other observatories, is the result of close collaboration between research astronomers, computer programmers, and visualization artists.

“Green Lantern”

Sony Pictures Imageworks

In a vast universe a small powerful force has existed for centuries. Protectors of peace and justice: the Green Lantern Corps. A new enemy, Parallax, threatens to destroy the balance of power. Their fate and that of Earth lie in the hands of the first human ever selected: Hal Jordan.

Make It Home – Join Us In Vancouver This August For SIGGRAPH 2011

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12th July 2011

Discovery Foundation Market Validation Program In Vancouver

acetech ontarioFrom ACETECH: Are you a the founder of a new technology company wondering how to validate your new product in the market?

The deadline to apply for this program has been extended to Friday July 15th.

Only 20 spots available  –  Apply Online

ACETECH is delivering a go-to-market boot camp for very early stage technology companies.  The program provides a structured process and one-on-one mentoring from an experienced technology CEO to help you get to market faster with less risk.

After successful completion of the Market Validation Program, ACETECH can refer you into the BCIC Mento Program to receive ongoing mentoring.  The BCIC Mentor Program is entirely funded by BCIC and ther is no cost to participate for 12 months.

The program includes:

  • 3 full-day interactive, educational sessions
    • September 20
    • October 18
    • November 15
  • 3 one-on-one mentoring sessions with an experienced technology CEO (one session per month – September to December) – to be scheduled with the mentor.

You leave with:

  • A completed positioning statement and value proposition
  • A strategy to go to market
  • Priorities identified to achieve early adopter customers
  • Training to sell to early adopters
  • Actionable tools and templates
  • Access to contacts and resources

Who’s eligible:

  • Technology company CEO/founders
  • Less than 10 employees
  • Pre-revenue
  • Must have a product or an early working version of the product

Program Cost & Application

The Market Validation Proram is subsidised by Discovery Foundation.  The registration fee for the program is $1795, however,  the Discovery Foundation subsidy will cover $1300 for each company admitted in the program (20 spots available). The cost of the program to the entrepreneur is $495.

The application deadline is July 1, 2011 July 15, 2011.  Your application is not a formal registration for the program.  All applicants will be contacted by ACETECH once the application has been reviewed.

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12th July 2011

triOS College Bursary Blitz Across Ontario

trios collegetriOS College has announced the kick-off of its annual 241 Pizza Fresh Start Scholarship. Interested students can instantly receive a $500 scholarship towards their tuition to triOS College. Over 3,000,000 homes across Ontario will receive the flyer or participants can pick one up at any 241 Pizza location. Students can use this bursary towards triOS College Diploma programs in the Business, Law, Technology and Healthcare industries.

“At triOS, we have always had a strong commitment in supporting the communities that we are a part of,” says Stuart Bentley, triOS College President. “triOS gives individuals the opportunity to restart their lives and get into careers they have always dreamed of. This bursary will open doors for individuals considering career training and give them some financial assistance to get a head start on the next chapter in their lives.”

triOS College offers major benefits for those that want to train for a specific career. Compared to other colleges, triOS offers year-round starting points so students don’t have to wait until September or January to join, triOS has shorter hours of instruction so students can work part-time while they study, programs are shorter in length so graduates can get into the workforce faster, internships are included in most programs and at triOS, students receive substantial career services assistance to prepare them for obtaining a career with their field.

Citytv, Kiss FM and 241 Pizza are glad to be partnered with this bursary program that will help to improve lives for those considering training in Ontario. “It is our pleasure at 241 to be joined with an educational institution that will train and position individuals into the working world,” says Peter Lepidas, Marketing Manager for 241 Pizza.

 

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12th July 2011

Keeping History Alive – More Funding Provided For The Memory Project

Memory ProjectCanadian veterans of the Secord World War and Korean War will be able to have their stories told for future generations, thanks to an investment by the Government of Canada. The Honourable James Moore, Minister of Canadian Heritage and Official Languages, today announced funding for the Historica-Dominion Institute’s Memory Project: Stories of the Korean War at an event held at HMCS York in Toronto. Minister Moore also announced an extension to the funding for the Institute’s Memory Project: Stories of the Second World War.

These projects aim to provide every living Canadian veteran who wants to share his or her memories with all Canadians—particularly teachers, students, and the general public—the opportunity to do so through an interactive and extensive website that will record and store first-hand accounts and memorabilia of individual Canadian veterans. As a result, future generations can learn about and understand what they did for their country.The Memory Project WW2

“Every veteran who fought for Canada deserves to be able to share their stories, so all Canadians can remember their sacrifices,” said Minister Moore. “Our Government is proud to help our veterans tell their stories so they can be preserved for generations to come. These projects provide a unique opportunity to record this important chapter in our history from those who lived it. Knowing our history helps us understand where we came from and defines us as Canadians.”

In 2009, the Government of Canada announced funding for the Institute’s Memory Project: Stories of the Second World War through the Commemoration Program of the Department of Canadian Heritage. The project creates a definitive record of Canada’s participation in the Second World War through thousands of first-person accounts by veterans. Stories of the Korean War is the continuation of that work.

The Government of Canada has provided funding of $938,850 for Stories of the Korean War and an additional $385,000 for Stories of the Second World War (bringing total government investment in that project to more than $3 million) through the Commemorate Canada component of the Department of Canadian Heritage’s Celebration and Commemoration Program. This component provides financial support to initiatives of national significance that commemorate various aspects of Canadian history.

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