1st
December
2008
Chuck Gammage Animation’s new facility will coincide with the studio’s recently stronger focus on nontraditional and 3D animation.
Toronto – Chuck Gammage Animation, an internationally acclaimed animation production company and commercial animation service facility, announced today that it is changing its downtown Toronto address.
After three years at its current downtown location, the company is moving to a state-of-the-art production facility in Toronto’s Trinity-Niagara neighbourhood, an up-and-coming hub for Canada’s design, entertainment and high-tech industries.
“We’re excited to be moving to this vibrant new location where we’ll be down the street from some of the world’s premiere entertainment companies,” Tammy Semen, producer. “This move also comes at a time when Chuck Gammage is switching its focus to emerging forms of digital animation while recruiting outstanding new talent. So this new space will reflect the company’s fresh outlook.”
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posted in Animation, National News, Studios By: Tami |
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13th
November
2008

Karemaker Sculpture
Vancouver – Earlier this week the artists and developers of Action Pants, Inc. took over Ginger 62 on Granville street to showcase
their varied artistic talents. The purpose of this showing, organized by Action Pants’ Marketing Manager Wendy Boylan, who emphasized that “the artistic talents possessed not only by our staff, but by many others who also work in the videogame industry. These artists, programmers and support staff are an integral part of the Vancouver arts and culture community, which is why Action Pants holds external studio space in the Eastside where our staff are encouraged to work on their art whenever they get a chance.”

Paul Tanner Artwork
Upon entering the showing, visitors were greeted by a pair of large Tiki masks, which I thought had been carved in wood. On closer inspection I found that the artist, Paul Tanner had carved them from styrofoam and then painted them to resemble aged wood. These large masks are easily of a high enough quality to be used in any type of display, from a museum scene to a movie scene. Paul’s other work which was on display included a sharp-shooting skeletal being and a Hulk-sized drummer, shown in the photo on the right. The sculpture to the left was created by environment artist Sean Karemaker. With such amazing attention to detail, one can look at this creature and almost expect him to continue his advance across the terrain.
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posted in Events, Studios By: Tami |
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10th
November
2008
Montreal – Ubisoft announced today that it has acquired from Activision Blizzard the assets and all of the personnel of esteemed Malmö, Sweden- based studio Massive Entertainment®, as well as the real time strategy brand World In Conflict®.
Created in 1997, Massive employs over 120 developers and was ranked as one of the top 50 best game studios in the world by Game Developers Research in 2008. The studio is world-renowned for its expertise in the RTS genre and for the quality of its innovative proprietary technologies. World in Conflict® was
acclaimed by critics, receiving the Best Strategy Game of E3 2007 award, as well as being named Best Online Multiplayer Game of 2007 by IGN, and Most Innovative Game of 2007 by Gamespot, among many other awards.
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posted in National News, Studios By: Tami |
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3rd
October
2008
Creative forces behind the highest rated strategy game* of all time reveal new private funding investment
Vancouver - Smoking Gun Interactive Inc., an independent premier video game studio announced today that it has recently finalized a multi-year, multi-million dollar financing agreement with private investors to expand the studio and the development of an as-of-yet undisclosed new property.
“This injection of private capital allows us to continue to control our own destiny, and deliver on our vision of taking interactive entertainment in new directions, and redefining what tomorrow’s games can be”, said John Johnson CEO and Creative Director of Smoking Gun Interactive, “We’ve expanded our core team with some exceptional talent, and with this financial expansion we’re now looking forward to welcoming new faces to our team and new partners to our business, as we become a leading force in independent games development”.
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posted in National News, Studios By: Tami |
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3rd
October
2008
Bangkok/Vancouver – Sanuk Games, a leading independent game studio in Southeast Asia, announced today the opening of a new studio in Vancouver. Ali Kojori, a seasoned game executive and entrepreneur, is appointed as managing director.
Ali started his career in the entertainment industry in 1994 as an FX/Character Animator/Lead Animator with Morning Glory Images and with Mainframe Entertainment on various television shows. In 1999, Ali moved into the video game industry at Electronic Arts, starting out in research and development on the upcoming PS2 and Xbox game consoles, and switching shortly thereafter to Technical Art Director role for a number of AAA titles including Def Jam: Vendetta (AKI), NBA Street, SSX, SSX Tricky, Triple Play Baseball 2001 and Fight Night 2004 (NuFX Chicago). He also served as Animation Director on FIFA 2003.
In April of 2004, Ali founded NextGen Entertainment, a new game production company. NextGen secured a contract with their first client Ubisoft to complete their Racing/Combat title 187 Ride or Die on which he served as Producer. In June 2005, Ali was assigned as a Senior Producer on a PS2, XBOX, PC title Heroes of Pacific, Published by UbiSoft / CodeMasters and Developed by IR Gurus Interactive in Australia. The game was released in October 2005.
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posted in National News, Studios By: Tami |
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10th
September
2008
Richmond, British Columbia – September 10, 2008 – Microsoft Corporation’s first Canadian development center officially opened today in Richmond, British Columbia. The Microsoft Canada Development Centre (MCDC) currently employs over 300 of the world’s best software developers who work on over half of Microsoft’s products including Microsoft Windows, Microsoft Office, the Zune Media Player, Windows Mobile, Ad Platform, AD Search, Unified Communications, Exchange Server, Visual Studios, Silverlight and the Xbox 360.
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posted in Events, Studios By: Tami |
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18th
August
2008
Leading worldwide videogame publisher Lighthouse Interactive, part of SilverBirch Inc.’s (SVB : TSXV) video game division, announced today that it has signed a Publisher License Agreement with Nintendo of Europe GmbH. This allows Lighthouse Interactive to publish and develop products on Wii™ and Nintendo DS™ platforms.
Steve Wall, Cofounder and Vice President of Lighthouse Interactive said, “This is a significant milestone in the continued growth of the company. It gives us the opportunity to further expand our product catalogue and take Lighthouse Interactive to the next level. We look forward to working with Nintendo.”

posted in National News, Studios By: Tami |
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7th
May
2008
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