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  • Updates from FreshTV, Bioware and Fuel Industries

3rd February 2010

Updates from FreshTV, Bioware and Fuel Industries

FreshTVTorontoFresh TV Inc., an award-winning family entertainment company, is pleased to announce that they have been awarded three Pixie Awards for their animated tween TV series, Stoked. Fresh TV took home awards for Opening Title Effects, Animation and Atmospheric Effects and was given an impressive score of 9.5 out of 10 for the series. The Pixie Awards – sponsored by the American Pixel Academy – honour outstanding creativity in Motion Graphics, Effects and Animation.

“It is an honour to receive accolades from such an esteemed group of industry peers,” said Tom StokedMcGillis, President, Fresh TV Inc. “I would like to especially thank our amazing team at Fresh TV as these awards embody the team’s continued dedication to creating quality, engaging shows.”

Stoked is an animated situational comedy about teens who come together one summer to work at world renowned Surfer’s Paradise Resort, home of the best surfing in the country. For twelve weeks they will spend their first summer away from home, work hard, and most importantly, have the opportunity to surf on their days off.

The series (26 x 30’) broadcasts Monday-Friday on Cartoon Network in the US and on TELETOON in Canada.

Bioware CorpEdmontonBioware has released several new screenshots for the upcoming Dragon Age: Origins expansion chapter Awakening. These new images focus on Vigil’s Keep in Amaranthine, which had previously served as the base of operations for the Howe family and their troops. .

Amaranthine was the first of the Fereldan arlings to fall to the Orlesian occupation. As the port Vigil's Keepcity burned, its ruling family, the Howes, fled to the countryside to wage a guerrilla war against the invaders that lasted for generations. No matter how enormous of a bounty the Orlesians promised, they could not rid themselves of the wily Howes and their ever-growing number of sympathizers.

The Howes chose the ancient fortress of Vigil’s Keep as their primary base of operations, hiding the entire rebellion within the vast complex of storage rooms and caves beneath “The Vigil” — right underneath the noses of their oppressors. When the Orlesians were finally ousted, it was at Vigil’s Keep that the flag of Amaranthine was first raised again, amidst cheers of victory. Vigil’s Keep became the new home of the Howes. Following the downfall of the Howes in Origins, Vigil’s Keep and arling of Amaranthine came under the control of the Grey Wardens. If you want to learn more about the rise and fall of the Howes, you’ll have to pick up a copy of Dragon Age: Origins, because I’m not saying anything about how they betrayed their allies and friends.

Bioware has also released a short trailer to introduce of one of the new party NPCs you will meet when you play Dragon Age Awakening, Anders. According to the video’s description, many mages chafe under the Chantrys control, and Anders is no exception. Its a lucky thing that Anders despises blood mages as much as the Chantry does, else he might have been executed as a suspected maleficaru.

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Dragon Age: Origins – Awakening will be available for the Xbox 360® videogame and entertainment system, the PlayStation®3 computer entertainment system and PC on March 16, 2010. And yes – I have already placed my pre-order. Dragons, magic, spies, blood and gore – too much goodness to miss.

Fuel IndustriesOttawaW!LDBRAIN, the award-winning entertainment company and one of the world’s foremost producers of animation, has entered into a partnership with Fuel Industries, the Ottawa-based digital agency and producer of popular interactive brands, including AllGirlArcade.com, to develop television, motion picture, direct-to-consumer platforms and consumer products utilizing the existing popularity of Fuel Industries’ entertainment properties.Clik Stars From All Girls Arcade

“Fuel has a great body of characters and stories with limitless creative possibilities,” said Michael Polis, CEO, Wildbrain. “As a company, we will strategically integrate the proven Fuel Industries branded properties and characters into our studio’s content and distribution businesses. Under this agreement, we are looking at a number of properties that have the potential to become sustainable franchises and growth drivers on a number of media platforms,” he continued.

“Our development deal with W!LDBRAIN, combined with their successful portfolio of world-class animation and family entertainment, is a major step in our company’s efforts to realize the full potential of our Read the rest of this entry »

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2nd February 2010

Assassin’s Creed 2 Discovery Now in The App Store

UbisoftMontrealUbisoft has announced that Assassin’s Creed II: Discovery App is now available for purchase ($9.99USD) in the iTunes App store. Assassin’s Creed II: Assassin's Creed 2: Discovery in the App StoreDiscovery is the first in a series of gaming franchises, from hard core to casual games, that Ubisoft plans to develop and publish for the App Store.  iPhone and iPod touch users are invited to discover an exciting chapter of the Assassin’s Creed II storyline. Players follow Ezio as he travels to 15th-century Spain to rescue fellow assassins being held under the guise of the Inquisition, only to uncover a Templar plot to sail west and discover the New World.

IUGOVancouverIUGO has just announced that Cliffed: Norm’s World is now Cliffed: Norm's Worldavailable on the iTunes App Store, and it’s free. Cliffed: Norm’s World is the Lite version of the highly addictive title Cliffed ($1.99USD), and allows players to experience  unlimited game play as the Cliffed character Norm. This lite version also allows for full-featured multiplayer experiences.

Bioware CorpEdmonton – Another special on iTunes involves Bioware’s Mass Effect 2. Mass Effect 2 Redemption 1Dark Horse Comics will be releasing Mass Effect Redemption #1 for free for one day only, on February 3. After the initial 24 hour period, Redemption #1 will then sell for $0.99USD. Redemption #2 is also scheduled for release in comic book stores on February 3. In Redemption #2, Liara T’Soni searches Omega — the most dangerous space station in the galaxy — for clues that could save humanity’s greatest hero, Commander Shepard. Redemption #1 is also included in the Collector’s Edition of Mass Effect 2.

Relic EntertainmentVancouverRelic has released some early looks at the Chaos multiplayer units Chaos Space Marinefor the upcoming Dawn of War II: Chaos Rising. Head over to the Relic Blog to get a closer look at the Space Marines, Havocs and Heretics who have fallen to the Dark gods of Chaos. Relic also recently released the full soundtrack for Company of Heroes, which is available for free on the game’s Steam page, where you can also purchase all three Company of Heroes titles for a special packaged price of $49.99USD.

Absolute SoftwareVancouverAbsolute® Software Corporation has launched Absolute Manage, the rebranded version of the Company’s recently-acquired cross-platform IT asset management solution. The new solution from Absolute complements its Computrace® family of data security, tracking and theft recovery solutions with full-featured computer life-cycle management capabilities.

Absolute Manage, formerly LANrev, provides organizations with an easy and automated way to manage PC and Mac® computers, as well as iPhone® devices, from a single interface. IT administrators using Absolute Manage can efficiently manage all their assets by automating time-consuming IT processes such as software distribution, patch management, asset inventory and imaging. Additionally, it helps organizations save money by allowing them to track installed applications and licenses, redeploy under-used licenses and hardware to maximize inventory, and avoid non-compliance fines. The MSRP for a standalone one-year license is $24.95 USD.

Some of the capabilities of Absolute Manage include the following:

– Application & License Management – Deploy software and manage licenses across the network.

– Security, Change & Configuration Management – Remotely monitor and adjust configurations, and execute files.

– Automated Patch Management – Centrally manage and install patches, and report on patch status for all managed systems.

– Computer Imaging – Install a complete OS plus all standard applications onto Mac computers while in use or just out of the box.

– Power Management – Comply with green initiatives and lower total cost of ownership by remotely enforcing power saving policy profiles.

– Asset Inventory – Collect hardware and software data points from devices over the network and analyze the information for timely and fact-based asset management decisions.

CalgaryICEsoft™ Technologies, Inc. has announced the release of ICEpdf 4.0, an open source PDF rendering technology for Java.

ICEpdf is a lightweight Java rendering library that can be easily integrated within any Java-based client application or deployed on a server in headless mode as a PDF Servlet (JSP or JSF). ICEpdf is ideal for providing PDF viewing and navigation as well as PDF content conversion and extraction without the hassles of Java-to-native integration issues.

This latest version of ICEpdf contains numerous product improvements, bug fixes, and is now capable of:

* PDF document editing and saving for Link Annotation edits.
* Text selection and clipboard actions.
* The search API has been completely revamped allowing for search result highlighting, and more.

“Since ICEpdf was open sourced 8 months ago, the product has experienced unprecedented adoption”, says Robert Lepack”, VP of Marketing and Business Development at ICEsoft. “This latest release of ICEpdf adds important new features and capabilities that our customers, as well as community members, have been asking for.”

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24th December 2009

Updates from KrabbitWorld and Some Christmas Cheer From Bootup Labs

Krabbit OnlineSurreyKrabbitSoft released has released KWO_AD, an advanced new demo for KrabbitWorld Origins. As an apology to web response to the current beginner focused demo, gamers will be immersed in true excitement of the game, experiencing the depth of game play and full game mechanics. Viewers will be entranced as the camera takes control playing out dramatic events krei portraitheralding each interactive segment. Witness Teella’s dramatic transformation from the lovely high priestess to the ghastly eyeless fallen. Acquire the advantage in the heat of battle with newly learned combo tactics. Play each of six level 92 Krabbits adorned in flaming, poison or ice bracers as you defeat the evil arch nemesis throughout numerous scenes. In the final epic battle defeat all characters you played.

Feedback from gamers has been very positive, with one gamer stating that “The game has one of the most insanely strategic combat systems I’ve ever seen in an RPG!” Another gamer felt that the new demo, which features dramatic story driven cut scene samples & easy to follow instructions is very exciting, saying that “It was cool to see what my characters can get and become!”

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Q1 2010 Features to look forward to include story driven cut scenes which will be integrated throughout the game, leading the player’s adventures. KWO Advanced Demo will be integrated as an advanced tutorial for the seasoned gamer, and quick keys tips screens will become accessible in game. Krabbitsoft has also announced that Party Play is also coming to Krabbit World Origins. Gather up to four party members consisting of both main and henchie Krabbits as you play through the quest stream. Experience your choice of six classes first hand, each with their unique powers and symbiotic weapon. Take control of individual party members at your discretion leaving the others to fight at your side or from a distance.

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26th November 2009

News From The East

audiokineticMontrealAudiokinetic Inc., the leading audio solution provider for the video game industry, released today the latest version of Wwise, its award-winning audio pipeline solution. Wwise 2009.3 introduces new features and enhancements, including access to two McDSP plug-ins. Audiokinetic also unveiled a new pricing structure that will allow customers to save up to 20% on purchase of the company’s product families.

Wwise 2009.3 includes the following new features and enhancements:
• McDSP effects: ML1 and FutzBox
• Peak meters on limiter effects
• Vorbis: major memory optimizations
• New & improved file packager
• Profiler data statistics

Audiokinetic and McDSP had announced a technological partnership a few months ago, and the ML1 and FutzBox plug-ins are the first results of this collaboration.

Audiokinetic also gave a sneak-peek of its roadmap for Wwise for 2010, and revealed that new features will include a convolution reverb. “We’re pursuing our goal to see Wwise become a comprehensive platform for sound design, while answering our customers’ needs,” said Simon Ashby, VP Product Strategy, Audiokinetic. “Our users asked for more high-quality effects and a convolution reverb, so we’re delivering these, and more.”

In parallel, Audiokinetic revealed a new pricing structure based on a “buy more – pay less” approach. The pricing structure allows game developers to qualify for discounts if they purchase several products developed by Audiokinetic.

• Purchase of 2 products grants a 5% discount;
• Purchase of the Power Pack – the combination of Wwise, Wwise Motion, SoundSeed Impact, SoundSeed Air, the 2 McDSP effects and the upcoming convolution reverb – grants a 20% discount.

“Our products are powerful yet affordable, and this new pricing structure offers a great value for money,” said Geneviève Laberge, VP Sales, Audiokinetic. “For example, purchasing the Power Pack for 1 title on 2 platforms now costs $33K – that’s an economy of $8,250 compared to the individual price of these 6 valuable products.”

Wired WomanTorontoWired Woman Toronto is in need of businesswomen who are interested in joining their mentorship programme as mentors. Wired Woman’s Mentorship programs run in both Toronto and Vancouver, and are for women entering or re-entering the work-force and targets women requiring career guidance. This career mentorship experience is enhanced with networking events and education workshops. Applications for prospective mentors and mentees are accepted all year long.

UbisoftMontreal – At some time overnight, an (apparently Russian) hacker took over the official site for Splinter Cell, replacing at least the home page (I didn’t venture through bookmarks to test the other pages) with a black and grey static page and message in Russian, which roughly translates to:

Occasionally the security system will be switched off for planned work and data protection. During such work may be a breach in security from external threats. Thus, all off would be a random character in accordance with a random pattern of Delta-3-6-OscarAvatar the Game

The crest, which first appears on the hacked site and then in a text image makes use of the Romanov double-headed eagle, and the GPS co-ordinates in the lower right corner relate to Saint Petersburg in western Russia. The hacker left a message in the replaced source code, including his hacker handle in order to claim his conquest.

Hopefully the web teams at Ubisoft will be able to reclaim the Splinter Cell site soon and plug the holes which allowed outside access soon.

Still over at Ubisoft, the latest Dev Diary blog has been posted for Avatar the Game; today’s topic is Conquest, which is a real-time strategical mini game in which players must capture and hold territory for their chosen Faction, ultimately gaining control of Pandora.

National Film BoardMontreal – The National Film Board of Canada is proud to release the DVD box set Jacques Drouin: Complete Pinscreen Works as of December 2, 2009. Drouin’s name is inextricably linked to the legendary Alexeïeff-Parker pinscreen, with which he produced a unique and poetic body of work.

The box set will be launched at a tribute to Jacques Drouin at the Sommets du cinéma d’animation, at the Cinémathèque québécoise, on Saturday, December 5 at 5 p.m. The event will include a screening of the documentary portrait Jacques Drouin en relief, by Guillaume Fortin.

“Jacques Drouin is a major figure in NFB history,” said Julie Roy, producer of the box set. “For three decades, he was the only filmmaker in the world who was working with the pinscreen, the incredible “dream machine” invented around 1930 by the Russian-born French filmmaker Alexander Alexeïeff. With his high-quality oeuvre, constant experimentation and eminently personal vision, Drouin proved that the pinscreen could express the imagination of people other than its inventor.”

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29th October 2009

Warden’s Quest Ends, 40th Day Dev News and New Game Avatar Items

BioWare CorpLondon UK – Team Hungary was announced as the winner of Bioware’s Warden’s Quest, a 24-hour gaming event where 10 teams of gamers from Team Canadaaround the world competed for a grand prize of $12,500 for each member of the winning team. Team Canada placed a respectable third, right behind the Bioware Community Team. I was getting worried when the Canadians were lost in the Fade and it seemed they might be eliminated part way through, but they pulled together and escaped into the next challenge.

The ten teams were playing Dragon Age: Origins, one of the most anticipated games of the fall release schedule. They played for the full 24 hours, switching off team members so they could rest up and develop strategies. Dragon Age: Origins will be released to the public on November 3rd.

Army of Two: 40th DayMontreal – The Army of Two: 40th Day team has released the second part of their Dev Series, with Eric Chartrand continuing his discussion about the Multi-Player component for the game. Details are given about matchmaking, client servers and more. Army of Two: 4oth Day is in development at EA Montreal and will be released on January 12 2010.

Disruptive PublishersVancouverDisruptive Media Publishers (DP), a leading provider of Xbox 360 personalization content, announced the release of a new collection of avatar apparel items featuring 30 top U.S. universities. The release marks the first time users can personalize their Xbox LIVE® Avatars with officially licensed university branded apparel licensed through The Collegiate Licensing Company (CLC), a division of IMG Worldwide. From varsity jackets to fitted caps, hooded sweatshirts, polo shirts and shoes, hundreds of unique university branded items are now available on Xbox LIVE Avatar Marketplace.

“Xbox LIVE Avatar Marketplace has been incredibly popular with our community,” said Christina DeRosa, General Manager, Xbox LIVE. “We know Xbox LIVE members love to represent themselves and their personalities through their Avatars – in fact, people have changed their clothes nearly 150 million times! Now whether you’re a student, alumni or simply a fan, you can wear your university gear with pride, which is truly exciting.”

“Universities have been cautious with regards to the digital personalization space, but we have been impressed with the creativity and capabilities of Disruptive Publishers,” said David Kirkpatrick, Vice President of Non-Apparel Marketing, The Collegiate Licensing Company. “We are excited about Disruptive Publishers’ depth of licensed offerings as well as their plans for collegiate expansion.”

“We see this as a first step in allowing consumers a chance to personalize their avatars beyond the traditionally rooted fashion and gaming apparel often found on Marketplace,” said Otis Perrick, Disruptive Publishers Director of Business Development. “We know that Xbox 360 users are doing much more than playing games, so we’re excited to incorporate licensed real-world elements from the top brands, leagues, artists and photographers into some of the highest quality personalization content on the platform.”

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22nd October 2009

New Dev Videos from Ubisoft

UbisoftMontrealUbisoft has released three new trailers today – first up is Part Five of the Assassin’s Creed 2 Dev Diaries. This new video focuses on a major difference with the first iteration: the evolution of Ezio, and all of his aspects. In this diary installment, the dev team discusses the reasons behind having such a long time span in the storyline, and how historical events play a part in the game’s missions. Unlike the original Assassin’s Creed, where players were given their tools by the developer and then expected to use those tools to advance their game, Assassin’s Creed 2 will give the player more choice in regards to the weaponry and armour available to Ezio.

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Also new from Ubisoft are two new Avatar The Game videos which focus on Wii play. The first video shows one of the missions which involves destroying a dam shows how players can use both co-op and single play to move through the environment, removing enemies and cheating death along the way.

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The second game footage video demonstrates how the Wii balance board can be used during game play. Avatar The Game’s Wii version also supports Wii MotionPlus, and if you don’t own a balance board (which we currently don’t), not to worry, it’s not a mandatory peripheral to play the game.

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5th October 2009

Catching up with Ubisoft

UbisoftMontreal – Hot off the news desk today is the announcement that Ubisoft has acquired development studio Nadeo, creator of TrackMania®, the cult multiplayer car racing video game.

Set up in 2000 in Paris and comprising a highly talented team of developers, the Nadeo studio has won Trackmaniaacclaim for the quality of its multiplayer technology which offers one of the best available on-line gaming experiences and has already notched up 10 million registered players. Its flagship game – TrackMania® – has 700,000 unique players a month and is a pioneer in the sharing of creations (almost 15 million custom tracks created since 2008). It is also the first eSport franchise for racing games.

“The acquisition of Nadeo is an important step in our expansion within the on-line gaming sector”, said Yves Guillemot, Chief Executive Officer of Ubisoft. “Through Nadeo, Ubisoft will gain an expert team, one of the best on-line technologies around as well as a flagship multiplayer game that enjoys an unrivalled reputation among a loyal and committed community. We are excited about the idea of introducing TrackMania® to an ever-wider audience and sharing the expertise of Nadeo’s teams with our Group’s other developers”.

“Joining Ubisoft is a huge opportunity for us to develop and innovate and take Nadeo to new horizons”, said Florent Castelnérac, Chief Executive Officer of Nadeo. “Nadeo’s team was keen for this acquisition to happen. Like players in a community, we see ourselves as being a complementary fit with Ubisoft and believe that we can share and quickly move ahead together”.

On the home front,  Ubisoft Montreal has released a question and answer session with Avatar game script writer Kevin Shortt.

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5th October 2009

Army of Two and Dragon Age Comics from EA and IDW

EA GamesElectronic Arts Inc. has signed a deal with IDW Publishing to expand two of its intellectual properties, Army of Two™ and Dragon Age™, into comics under a new EA™ Comics imprint with IDW beginning in January. EA and IDW will launch monthly, ongoing series for both Army of Two and Dragon Age. Each issue will be published in print and distributed nationally at comic book outlets, with digital versions released for iPhone™ and iPod® Army of TwoTouch and other emerging digital platforms.

“We’ve seen an increasing number of video game tie-ins with comics over the last few years. This marks another step in our strategy for extending EA’s wholly-owned game properties to new media. It is exhilarating to be working with the comic book creators directly,” said Mike Quigley, Group Vice President, Global Marketing, EA Games Label.

Under terms of the agreement, EA will fund and manage the creative aspect of the comic book series, while IDW will be responsible for printing and distribution. IDW is the leader in digital comic book distribution and the nation’s third largest comic book publisher overall.

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12th September 2009

Saturday Shorts

IUGOVancouverIUGO Mobile Entertainment has announced another upcoming game title for the iPhone and BlackBerry platforms. Slated for release this fall, Cliffed will allow you to challenge your friends to the most addictive race to the bottom! IUGO presents its latest sensation in casual gaming with this frantic 2D Cliffedscrolling racer.

Features:

• 10 unique and playful characters to choose from
• Pick up and play! Great for all ages
• Endless game play
• Online multiplayer! Race up to 8 players in real time over 3G and wireless networks
• Local and global leaderboards
• IUGO’s new VIP program: Tell your friends, earn points and unlock an exclusive mystery character sooner
• Stylized, clean graphics
• IUGO’s signature quality and polish

UbisoftUbisoft Montreal has released three new videos for their highly anticipated titles on their YouTube channel. Gamers can get their twitch on with a commented walk-through for Assassin’s Creed 2, featuring a variety of game play scenarios with narrative from AC2 Production Manager Jean-Francois Boivin. The only disappointment I have experienced thus far in regards to AC2 is the planned product releases for the Master Assassin Limited Editions. I want the Black version, but it is apparently only being released in other parts of the world, not North America. Those of us in North America are getting the White version, which does not appear to contain all of the same perks as the Black Version, such as Ezio in black and the same number of bonus quests. The North American White version only has one bonus quest while the Black version has three, and at this time it is unknown if the Black version will be region locked. There are also rumours circulating that the Black edition is sold out. Maybe Ubisoft will have a change of heart and at least give those of us in North America the opportunity to obtain the additional two bonus quests.

Shaun White fans can see a new video dev diary for Shaun White World Stage, due for release on November 8. Featuring members of the dev team and Shaun White, gamers get an advance look at how it feels like to be in the boots of a pro snowboarder. After watching the dev diary for Splinter Cell: Conviction, we have added it to our list of “must play” games. The development team gives an excellent explanation of what gamers can expect from the latest iteration for the Splinter Cell franchise, and you can get a look at the dev video on Splinter Cell’s site.

IMC VancouverIMC Vancouver – As the Internet grows in importance as a communication channel for business, it’s important to understand how to move away from the diminishing returns that TV, Radio and Newspapers are delivering. IMC Vancouver provides the venue for businesses, government, social activists, agencies, consultants and students to take advantage of the new, and rapidly changing, way media is being consumed. Also economic pressures are making change in the marketing world even more urgent than before.

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2nd September 2009

How to work with an Audio Provider 101

I speak to this from my own experience, and hope that it may be helpful to other audio designers and game aficionados all around.

—————————————————————————————————————————————————-

Audio is an integral part of a video game. In fact, even a simple score can create a very large impact. Take the classic: Space Invaders. The music is 4 tones, but is considered by many to have one of the most successful scores.

1978
Space Invaders
Midway imports Space Invaders from Taito. A great example of simple, effective sound design, Space Invaders owes a large part of its appeal to its menacing, paranoia-inducing soundtrack. Not music per se, the thumping audio track actually accelerates in tempo as the enemy invaders draw nearer (and move faster). The effect: sweat, panic, and increased blood pressure in a generation of gamers.
From “A History of Video Game Music” on http://www.gamespot.com/features/6092391/p-2.html
As the music speeds up, so too does the heart rate of the player; this is so much so, that if one plays Space Invaders with the TV on mute,  s/he will find the game to be much easier. (give it a try! PLAY HERE).
Clearly audio has a great role to play, even on the most basic levels. Audio plays a very visceral role in game immersion and great audio will enhance your game, bringing it to the next level.

So now that the WHY is covered, we will move on to the HOW.

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Using an in-house audio provider will surely create a tighter product as the audio designer is involved in and surrounded by all aspects of the game. Of course, budgets do not always allow for in-house audio, and so many game companies choose to farm out the audio to a wide slew of providers of which I am one.

From environmental sound design and SFX to custom compositions and interactive scores, there are many types of audio assets that will add to a game. What all these types of audio have in common is they are all best approached through the five guidelines below.

1) Bring the audio designer into the game development cycle early.

Audio is often thought of as something that can be dropped in last minute, and as an audio person myself, I can often tell this to be the case when playing the finalized game. If the audio provider was brought in early, s/he can give many creative ideas of how to use the audio in a game to not only react to the game, but even advance the story (such as interactive music that gives feedback to the player letting them know they are moving in the right direction). If the audio designer is made aware of the story and game mechanics nearer to the beginning of the production cycle, a more interactive, interesting, and polished sound track can be created.

2) Relate some examples of what you like via links/samples.

Producers, programmers, artists and audio designers are not always speaking the same “language.” If a producer is looking for a sound to be more “sad“, I can easily modify the sound to be so; yet, descriptions are not often that simple. The complications arise when words of more depth are thrown around, or

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