29th August 2009

Saturday Snapshots

Fair Copyright CanadaVancouver – The next Fair Copyright for Canada – Vancouver Chapter meeting will take place on September 2 at SFU Harbour Centre Room 2245 at 6:30pm. The Federal Government’s consultation process will be coming to an end on September 13, and if you haven’t had your say, please make sure your opinions are heard.

Michael Geist’s report on the latest Toronto consultation meeting doesn’t show a heavy involvement from the interactive media industry. He states that “Tonight the government held its second copyright town hall.  Only it wasn’t really a copyright townhall in the sense of bringing the community together to talk copyright in an open and balanced manner.  Instead, the music industry stacked the room to such a degree that little else was discussed.  There was the odd intervention from ACTRA, the Writers Guild, the education community, and software developers (and a self-professed pirate who may have worn a fair copyright shirt but did not discuss anything that resembled fair copyright), but the repeated music industry representation was the dominant theme of the night…”  You can read the rest of Michael’s report on his site.

Eidos MontrealMontrealEidos Montréal’s General Manager Stéphane D’Astous has put out the call for a new PR agency who can handle a national campaign for their upcoming titles Deux Es 3, Thief 4 and beyond. It is at a time like this that I wished I still worked in the industry, because I’ve found the creativity and originality required in the PR fields to have contributed to the best job positions I’ve ever held. The Montréal studio is also looking for people to fill a few job openings, including those of Senior Special Effects Artist and Programmers for Thief 4.

VancouverWired Woman Network has partnered with Kontent Creative Group for a session on Wired WomanCreating Interactive Brand Stories this September 1. Wired Woman members will received a 20% discount on register for the seminar, which will look at examples of brand storytelling, identify what others stories are and how they are using the online space and social media to tell their brand’s story and engage with their audience. Just like the stories online, this workshop will be interactive and we will be doing some story building of our own. Please see the Wired Woman event page for further event and registration information.

CalgaryAutodesk has joined WorldSkills Calgary 2009 as a Platinum Sponsor and the Presenting Sponsor of the Mechanical Engineering Design (MED) competition. Autodesk’s sponsorship of WorldSkills World Skills CalgaryCalgary 2009 compliments its status as a Global Industry Partner of WorldSkills International and further cements its ongoing support of the WorldSkills Movement since 2007.

“Autodesk is proud to be a sponsor of this very important educational undertaking,” said Joe Astroth, PhD, Autodesk Vice President, Learning and Education. “Being an integral part of WorldSkills Calgary 2009 represents a significant opportunity for Autodesk to inspire the next generation of architects, engineers and digital artists. We are confident the knowledge and experiences students gain using our software will prepare them to meet the demands they will encounter in the workplace.”

Autodesk’s role as a Presenting Sponsor of the MED competition also includes participation as a sponsor of the Polymechanics/Automation, CNC Milling competitions, Plumbing/Heating, Electrical Installations, Industrial Control and Joinery Competitions. As part of its sponsorship, Autodesk will provide its Inventor®, Maya® and AutoCAD® software for use by Competitors. It is through these seven competitions covering multiple disciplines that Autodesk is hoping to inspire students to develop their skill sets. Autodesk’s software used in the 40th WorldSkills Competition will be donated to Alberta schools, benefiting students across the province. For more information on Autodesk products, please visit our local premier Autodesk representatives and local event supporters at Annex Pro.

Washington Interactive NetworkSeattle – For those interested in what’s happening across the border, enterpriseSeattle’s Washington Interactive Network will convene its 3rd annual Power of Play Economic Update Lunch. A panel of industry executives will explore the state of Washington state’s $4.2 billion Interactive Media Industry, the economy, and the Pacific Northwest region’s competitiveness compared with others in the US and Canada.

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28th August 2009

Students Calling For Fairness in Copyright Consultation

Canadian Federation of StudentsToronto – Students are calling on the federal government to reform Canada’s Copyright Act in a way that fairly balances the rights of users and creators of copyright works. At a town hall meeting held in Toronto last night, as part of the federal government’s copyright consultations, students reiterated their call for fair copyright legislation.

“Students have been clear in their demand for fair copyright,” said Shelley Melanson, Chairperson of the Canadian Federation of Students-Ontario. “New copyright legislation must carefully regulate technological protection measures, eliminate Crown copyright and provide a more flexible definition of fair dealing.”

Heritage Minister James Moore and Industry Minister Tony Clement have been leading a round of public consultations on copyright reform. Thursday night’s meeting was one of two town halls designed to facilitate discussion from hundreds of live participants and online followers.

Because of the last-minute introduction of a lottery system that did not guarantee those participating the right to speak, students attempted to circulate a flyer detailing their position on copyright reform (PDF). Event organisers used private security guards to prevent the distribution of the flyers, threatening to remove the students from the premises of the hotel where the consultation was being held. The flyers contained an introduction to copyright that provided a summary of the results of campus copyright consultations held by the Canadian Federation of Students throughout Spring 2009.

“With the ever increasing cost of education, students should not have to pay even more to access the material they require to be able to study, research, and learn,” said Melanson. “It is ironic that while students are concerned that new legislation may allow copyright owners to lock up information, the government is locking up its own consultations.”

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28th August 2009

Crash Time 2 Available On Steam

Meridian4MontrealMeridian4 and RTL Interactive Games Publishing, are pleased to announce that their line up of games for North America are rolling out over the internet, beginning with the release of Crash Time 2 on Steam. Crash Time 2 is now available on Steam and if you purchase before September 3rd you’ll save 10% off the regular price of $19.99.

For more information on Crash Time 2 and the other RTL games being published by Meridian4, visit the games section of the Meridian4’s web site or visit Steam to pick up your copy of Crash Time 2 at the Crash Time 2special low introductory price.

About Crash Time 2

Solve exciting criminal cases on the mean streets as member of the autobahn police force – or freely explore the open game world while chasing down high-octane racers. Escort politicians, transport precious goods or take down the criminal element with over 500HP and close to 200MPH. With fully destructible cars, arcade gameplay, outstanding graphics and stunning slow-mo effects, Crash Time 2 puts you right in the driver seat, ready to burn rubber.

The game features:

·5 huge criminal cases to solve with up to 10 missions each
·Solve cases or freely pursue crimes in the game world
·Many bonus assignments and more than 40 new tracks
·Over 20 AI cars with visual damage system
·Spectacular pileups with impressive and realistic graphics
·3 different difficulty settings
·Additional tasks and mini games are hidden to be discovered

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28th August 2009

Habib Zargarpour Joins S-3D Gaming Alliance Advisory Board

S3DGAToronto – What began as a surprise announcement at SIGGRAPH 2009 has quickly become an industry-wide movement to ensure the adoption of stereoscopic 3D (S-3D) gaming in consumer homes around the world.

“When I saw ‘Need for Speed SHIFT’ in stereoscopic 3D at SIGGRAPH, I was impressed. The audience was blown away by how well ‘SHIFT’s’ immersive cockpit was represented by the 3D tech, and we see a great future for S-3D in

Habib Zargarpour

Habib Zargarpour

games. We need an industry-wide standard for S-3D gaming, and S3DGA has the drive and experience to push this forward. All developers and manufacturers should participate,” said Habib Zargarpour, Senior Art Director for Electronic Arts Inc.

As a Senior Art Director for “Need for Speed,” Habib Zargarpour’s game development credits also include “Need for Speed: Most Wanted,” “James Bond 007: Everything or Nothing,” and “Need for Speed Underground.” His diverse film background includes work with IMAX 3D, and a whole range of visual effects work for projects such as “Star Wars: Phantom Menace,” “The Perfect Storm,” “Twister,” “Star Trek: First Contact,” “The Mask,” and several more memorable films.

Neil Schneider, the President and CEO of S3DGA, is best known for his pioneering work on Meant to be Seen, the world’s leading website focused on stereoscopic 3D gaming and entertainment.

“When game developers purposely support just one or two S-3D solutions, the message is that stereoscopic 3D gaming is just a technology demo. We can do better! With XBOX, PS3, and PC gaming now available in S-3D, our industry has grown large and diverse enough to get well beyond this stage. It’s an honour that Electronic Arts is helping S3DGA fulfill its mandate, and with the industry’s backing, the S-3D gaming standard will happen,” said Schneider.

An introductory S3DGA meeting will be held 5:30PM PST September 17th at the 3D Entertainment Summit being held in Los Angeles this September 16-17.

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28th August 2009

Xona Games Title Accepted Into XNA Game Studio Contest

xona gamesNova Scotia – Indie studio Xona Games has announced that their arcade shooter Duality ZF has been accepted into Microsoft’s Dream Build Play 2009 Challenge. Duality ZF is an original Xbox 360 arcade shoot’em up featuring 4x multiplayer and dual play being developed by twin brothers Jason and Matthew Doucette. Following their philosophy of “Give the power to the player. The game’s difficulty should arise from enemy strength, not player weakness,” Duality ZF will be playable by anyone of any skill level.

[youtube:http://www.youtube.com/watch?v=7TkG6J2CWvU]

Game Features as listed on the game’s website:

  • DUAL PLAY lets you control both fighters with the left and right thumbsticks.  The d-Pad also controls the “left” fighter.
  • DUAL PLAY is optional.  Use it only if you want.  Solo play is default.
  • DUAL PLAY is for beginners and experts alike.  Beginners should dual play in the easy modes.  Our weakest beta tester, who never plays video games, beat stage one with dual play.
  • DUAL PLAY is not difficult to grasp in gameplay.  All our beta testers managed it within a few game plays.  It turns out, most Xbox gamers are already used to controlling each thumb independently for independant purposes.
  • DUALITY ZF is not an expert-only bullet hell (danmaku, bullet curtain) shoot’em up.  Anyone can play it.  A four year old beat stage one in the easiest mode, including the intimidating end boss you see in the YouTube videos.
  • DUALITY ZF allows eight independently controlled fighters on the screen at once, a shoot’em up first.  This is possible via four players each using dual play.  The impact of eight times the firepower blew us away, and forced us to offer additional unlockable difficulty modes to challenge such extreme gameplay.
  • DUALITY ZF grows to match the skill of every player on the planet with unlimited unlockable difficulty modes.  These unlockable modes will be untainable by the average solo player, but are a bonus to elite players.  Elite players will have a “bullet hell” style experience, but this is out of the ordinary.  We are excited to see gameplay captures of these most elite players.
  • DUALITY ZF scoring system awards points proportional to the enemy strength and attack.  The same scoring formula used for all difficulty modes.  If the enemy is twice as hard to kill, you get twice the points.  The scoring system does not “care” about, or factor in, the difficulty mode, only how tough the enemies are.  It was important to make scores from all difficulty modes compatible, and we acheived this.
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27th August 2009

BC Interactive Publishers and Developers Survey

BC FlagVancouver – A secure and confidential survey web site has been launched under the direction of PricewaterhouseCoopers to assist in the BC industry’s government lobbying efforts.

According to the BC Interactive Publishers and Developers Survey web site, it has “been designed to provide a secure and efficient means to collect the industry data for video publishing and interactive games companies in British Columbia.

The BC Interactive Task Force is organizing an industry-led government relations strategy to influence BC government policies that benefit the local industry. During discussions with the BC Government, it will be important to share the size of the industry in BC while investigating different tax incentive scenarios and their relative economic impacts and costs to the BC government. The purpose of the data collection is to identify important information regarding the size of the local video publishing and interactive games industry.

Initially, data will be aggregated and used to report on the size of the video publishing and interactive games industry in British Columbia. Later, the information may be used to estimate the industry’s economic impact on BC’s economy.

Survey data should be for the most recently completed fiscal year. All individual submissions will be held in strict confidence by PricewaterhouseCoopers and results will be presented in such a way that will not identify any individual organization.

I urge all of BC’s Interactive Publishers and Developers to participate in this very important initiative, as it will have an effect on our entire provincial industry, and now is the time to get involved.

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27th August 2009

Industry Veteran David Dossot Joins Pug Pharm as CTO

Pug PharmVancouverPug Pharm Productions Inc. (Pug Pharm), has announced that technology sector veteran David Dossot has joined the Pharm as Chief Technology Officer (CTO). Dossot brings more than 15 years of professional experience to the Pug Pharm team after holding similar positions at software development firms and global online gaming and entertainment companies.

“David’s extensive industry knowledge gained as a leading software engineer and architect, along with his work in the field of online gaming and massively multiplayer systems,provide the perfect experience for guiding the Pug Pharm technical team as we continue to grow and create innovative social networking online games,” stated Steve Bocska, CEO of Pug Pharm.

Dossot’s experience runs the gamut from start-ups to large firms and global institutions, where he has provided technical guidance and code contributions to many teams, with a particular focus on refactoring and re-architecting software platforms towards scalable architectures.Mule In Action

Well-known and active in the technical community, Dossot is a member of the IEEE and the Computer Society. In addition to speaking appearances, he is the co-author of “Mule in Action” (2009, Manning Publications), and has written contributions for O’Reilly, Dr. Dobb’s Journal and Software Development Magazine. An advocate of the open source community, Dossot has led a number of prolific open source projects. He is a member of Mule’s Community Committee and serves as an official judge for the DDJ’s Jolt Product Excellence Awards. His educational background includes a Baccalaureate degree in Mathematics & Physics (Lycée Alfred Mézières, Longwy, France); Mechanical & Electrical Engineering(Strathclyde University, Glasgow, UK); and a Diploma in Production Systems Engineering (ESSTIN, Nancy, France).

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27th August 2009

Big Blue Bubble is bringing Fighting Fantasy to iPhone

Big Blue BubbleLondon ONBig Blue Bubble, developers of the Warlock of Firetop Mountain for Nintendo DS, are beginning the production of iPhone versions of five classic Fighting Fantasy titles: Warlock of Firetop Mountain, Citadel of Chaos, Deathtrap Dungeon, Creature of Havoc and City of Thieves.

The adventure will begin with the release of Warlock of Firetop Mountain in October 2009. Readers should stay tuned for more intrigue and adventure with new titles appearing every couple of months. Fighting Fantasy fans will love the classic story and original illustrations with a technological twist. No more dice, pencils, or bookmarks. All the special features are built in!Fighting Fantasy for DS

Some Features Include:

• Automatic page progression
• Shake combat dice using the accelerometer
• Inventory items selectable via touch-screen
• Game-save feature

For readers owning Apple iPhone/iPod devices this is a very exciting new development. Watch out for the appearance of Fighting Fantasy 1: The Warlock of Firetop Mountain at the App Store.

About Fighting Fantasy

Fighting Fantasy for DSThe Fighting Fantasy book series was born in 1982 when authors Steve Jackson and Ian Livingstone created a revolutionary new idea for the fantasy genre with the first title, The Warlock of Firetop Mountain. The reader became the hero of his or her own fantasy adventure in a story that was part book, part game. After each paragraph a decision must be made; which way to turn, whether to fight or flee, which mysterious character to approach, and what risks to take. Each decision sent the reader to a different page to discover the consequences of their choice, with each read-through ending either in disaster, or with the discovery of the ultimate goal. To date, the series has seen more than 70 titles published and more than 14 million copies sold worldwide.

Fighting Fantasy: The Warlock of Firetop Mountain for Nintendo DS will be available this holiday season as well.

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27th August 2009

Tim Curry and Kate Mulgrew Add Voices To Dragon Age: Origins

BioWare CorpEdmontonBioware has secured a star-studded voiceover cast for its upcoming Tim Curryblockbuster game, Dragon Age™: Origins. Featuring Tim Curry, star of The Rocky Horror Picture Show and Broadway’s Spamalot, as well as Kate Mulgrew, well-known for her role as Capt. Kathryn Janeway in “Star Trek: Voyager”, Dragon Age: Origins also Kate Mulgrewincludes notable cast members Tim Russ (“Star Trek: Voyager,” “Samantha Who?”), Claudia Black (“Stargate SG-1,” “Pitch Black”) and Steve Valentine (“Estate of Panic,” “Crossing Jordan”). Dragon Age: Origins marks BioWare’s return to fantasy, created from the ground up to take players through a dark epic tale filled with violence, lust, and betrayal.

Tim Curry will play the villainous Arl Rendon Howe. Howe is the calculating villain, Steve Valentinecultured and charming, with an insatiable lust for power, who never hesitates to harm anyone who gets in his way. Kate Mulgrew will lend her vocal flair to Flemeth, a powerful witch who maintains her immortality through the darkest of means, and who plays a pivotal role in the player’s survival. Both roles provide the actors with the opportunity to bring their considerable talents to bear in their portrayal of these characters.

“Dragon Age: Origins has the largest cast of characters of any game BioWare has ever made,” Tim Russsaid Mark Darrah, Executive Producer, BioWare. “By working with an incredibly talented cast of actors we are able to bring reality and depth to the characters, their back stories, motivations, and dreams that our talented writers have created for them.”

In Dragon Age: Origins, players take on the role of a Grey Warden, one of the last of an ancient order of guardians who have served as protectors throughout the centuries. Only Claudia Blackthey have the power to unite the shattered lands, defeat the Archdemon and drive back the darkspawn that threaten to destroy the world. Players will interact with many interesting characters who may join them in their quest, and they will choose whether these characters become friends, foes, or even a romantic interest. Featuring a deep and compelling story where every choice can have a dramatic impact on the game, Dragon Age: Origins is scheduled to release on November 3, 2009 in North America, for the PC and Xbox 360® videogame and entertainment system and later in November for the PLAYSTATION®3 computer entertainment system.

Dragon Age: Origins is rated M by the ESRB.

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27th August 2009

Facebook Agrees To Address Privacy Commissioner’s Concerns

Privacy Commissioner of CanadaOttawa Facebook has agreed to add significant new privacy safeguards and make other changes in response to the Privacy Commissioner of Canada’s recent investigation into the popular social networking site’s privacy policies and practices. The company’s decision to implement the Privacy Commissioner’s recommendations is a positive step towards bringing Facebook in line with the facebookrequirements of Canada’s privacy law.

“These changes mean that the privacy of 200 million Facebook users in Canada and around the world will be far better protected,” says Privacy Commissioner Jennifer Stoddart. “This is extremely important. People will be able to enjoy the benefits of social networking without giving up control of their personal information. We’re very pleased Facebook has been responsive to our recommendations.”

Last month, the Privacy Commissioner issued a report on an in-depth investigation triggered by a complaint from the Canadian Internet Policy and Public Interest Clinic. While Facebook took some steps to resolve privacy concerns, the Commissioner remained dissatisfied by Facebook’s response at the end of the investigation. She was particularly concerned about the risks posed by the over-sharing of personal information with third-party developers of Facebook applications such as games and quizzes.

Facebook was given 30 days to respond to the Commissioner’s report and explain how it would address the outstanding concerns. Following a review of Facebook’s formal response and discussions with company officials, the Commissioner is now satisfied Facebook is on the right path to addressing the privacy gaps on its site.
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