I have logged approximately 140 hours of gameplay in Pandemic’s final title, The Saboteur, and overall I did enjoy the game. I have completed 100% of the freeplay targets as well as the mission campaign, but still have to obtain 1 gold perk and 4 achievements. In my OCD gamer style, I have spent alot of time driving or running around exploring the map, collecting cars, contraband and running into cows. The Saboteur as a game has lots that I like, but it’s impossible to not compare many of the elements to other titles such as Assassin’s Creed, Grand Theft Auto and Prototype.
The game opens at a car race where Sean first encounters the nasty Kurt Dierker from Team Doppelsieg. As the game’s hero, you play as Irishman Sean Devlin, who drives for Team Morini. Your best friend Jules Morini, is dead before the first chapter ends, setting the stage for Sean’s thirst for revenge against the Nazis and in particular, Dierker. Sean carries a heavy load of guilt as he heads for Paris with Jules’ sister Veronique and their father, Vittore. It is this guilt and vow of revenge that will enable the British to use Sean as a pawn in their battle against the Nazis. As you delve deeper into the game and storyline, there are more characters who enter the plot – Skylar, the mysterious woman from Sean’s past, Luc who heads up the Resistance, and that sneaky Bond-wanna-be from Britain, Bishop. There are other characters who play minor parts throughout the story, but these are your main game characters. Of course, only Sean Devlin is actually playable by the gamer.
I am impressed with the amount of game time offered by The Saboteur – there is certainly a lot to do in the way of collecting postcards, blowing up sniper nests and playing with some really big guns. On the converse side, those of us who have spent much time playing Asssassin’s Creed will be somewhat disappointed with the climbing and jumping abilities which have been given to the main character, Sean Devlin. Granted, he is a race car driver and not an assassin like Altair and Ezio, but I would have expected there to have been better climbing mechanics in a game which places such importance on the ability to reach building tops in order to carry out missions and destroy freeplay targets. There were times when Sean would grab ledges when I didn’t want him to, and times when he wouldn’t make a simple jump or grab a ledge to prevent a suicidal fall, even though I had specified through the controller that he do so. There were several times when I found the game’s controls to be somewhat clunky or unresponsive, and this did lead to some frustration.