16th October 2009

FIFA Earth Beta Now Live

EA SportsBurnaby – With 1.7 million copies sold through at European retail in the first week, FIFA 10 is the fastest selling sports game ever and EA’s biggest European launch in history, and now EA Sports is happy to inform players that EA Sports FIFA Earth beta is now live. FIFA Earth is the premier online destination for sharing all the latest FIFA 10 news, stats, rankings, and more.

Through FIFA Earth players can get closer than ever before to the real life data that drives the EA Sports FIFA 10 community. From tracking the number of FIFA 10 games being played online to the number of wins, losses and draws of individual clubs or countries, FIFA Earth enables you to keep a finger on the pulse of everything happening within the EA Sports FIFA community. If your club is starting to slide down the league standing, FIFA Earth alerts you, enabling you to take control into your own hands to win more games and increase your overall winning-percentage. FIFA Earth enables users to connect to FIFA 10 fans from all over the world, collecting EA Sports FIFA tweets and football thoughts as they occur, in real-time.

And all this is just the beginning. Just as football keeps growing and growing, FIFA Earth will evolve along with it to become a platform of infinite possibilities. You decide how big football can get!

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14th October 2009

Unique Text-Based RPG Advances Through Beta Phase

Kiko GamesSt. CatharinesWhiskey Mountain Wars is an online game based on the whiskey running of the 1970’s. If you ever wanted to become a whiskey runner but cannot afford the jail time for bootleg whiskey, now is the chance to do it safely in the comfort of your own home. The highlight of which is the addition of true turn-based player versus player battles within a text strategy game. This feature is a unique aspect within text-based role playing game’s (RPG).

Updated and new features added to the game include:

Player versus player (PVP) solo battles – Players can challenge other players to battle in the new PVP Arena, The Scrappin’ Yard. Players may choose to accept or deny the challenge. Prior to battle, players pay a small arena booking fee with in-game currency (shiny’s). The winner will earn experience but the player’s willpower is not affected.

Players may now set default weaponry, equipment and clothing; freeing the player from having to set those features each and every time players enter a run down quest.

A new feature called Whiskey Running enables players to transport and bootleg their illicit whiskey at various locations. The amount of whiskey the player can carry varies throughout the game based on the type of vehicle the players owns, limiting the amount of money players can earn for each whiskey run.

A new Trading Post has been upgraded and expanded to include an Arms Dealer for purchasing in-game weapons, a Pawn Shop to sell items for in-game money, and a Whiskey Wicket where players can sell whiskey for income. A General store has been added allowing players to purchase game coins to further enhance game play.

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9th October 2009

Zombies Attack VIP Club In Vancouver, IUGO Mobile Responsible

IUGOIUGO Mobile Entertainment is thrilled to bring back its best-selling title, Zombie Attack! in ZombieAttack2-2the sequel – Zombie Attack! Second Wave. ZA! SW or ZA!2 is slated to be bigger, better and bloodier than ever before! It still keeps to the “tower defense with a twist” game play but throws in new zombies, more weapons and multiple, elaborate maps. “ZA! is our top selling game to-date,” explains IUGO’s Director of Business Development Sarah Thomson. “Tower defense is of course a hot genre, combine it with zombies and our users start salivating. This time ZA!2 ZombieAttack2-1will build upon all that was loved with the original and give our users more!”

ZA!2 is slated for submission with the App Store very soon. Keep an eye out (but not near a hungry zombie) for the launch of ZA!2 near the end of this month, early next month.

Not to worry though, Toy Bot is out to save the day. Recently launched on the App Store, Toy Bot Mini Missions will help you limber up those fingers prior to the Zombie onslaught which is about to happen. With 100 mini puzzles to test your Zombie preparedness, how can you help but not be prepared? Toy Bot, his friends and foes join him in 100 challenges ducking lasers, jumping obstacles and defying gravity in order to collect the big prizes. Toy Bot Mini Missions

Features:

• 100 mini games in total
• 12 characters to unlock and play with in total
• Great for short bursts of play as well as long gaming sessions
• IUGO’s new VIP program: Tell your friends, access more characters sooner!
• Your favorite 2D Toy Bot friends and new buddies in the Toy Bot universe!
• IUGO’s signature quality and polish

With IUGO’s fanbase growing, the independent mobile games developer has launched its exclusive VIP program. The offering is slated to reward users who are loyal to IUGO products, those who are heavy IUGO-VIPusers and players who are able to refer their friends to grow the userbase. “We love our users and we wanted to create a vehicle in which our users could be rewarded for their loyalty, “states Director of Business Development Sarah Thomson. “The IUGO VIP program makes it easy for users to recommend our games to their friends and earn points towards in-game unlockables and other cool stuff. With the launch of this feature we have plans to grow and explore it so much more with ways that give back to IUGO fans”

The program also of course helps IUGO continue to grow its following and play upon the social networking aspects of mobile gaming. The IUGO VIP program had a soft launch in its recently released game Toy Bot Mini Missions. The VIP program will be seen in the upcoming Star Hogs update, the launch of Zombie Attack! Second Wave, Cliffed and Implode! For more information on IUGO’s new VIP program, please visit the IUGO community forums.

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6th October 2009

EA Sports NBA Live 10 in Stores Now

EA GamesBurnabyNBA LIVE®10 is now available in stores for the PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system and Xbox 360® video game and entertainment system from Microsoft. Developed by EA Canada in Burnaby, BC, the NBA LIVE franchise has graced multiple generations of consoles for over 15 years, and hasNBA Live 10 sold more than 35 million units in its lifetime according to NPD Data. NBA LIVE®10 brings an unprecedented level of user control to the long running series, putting gamers in command of dribbling, passing, shooting and driving the lane, replicating the athleticism and agility that real NBA players display on the court.

In addition to gameplay and available to online connected users only, game visuals and in-game presentation have also received an overhaul in NBA LIVE 10. 90 throwback jerseys and more than 500 shoes will update throughout the course of the year. All new player models will elevate the look of each individual player in the game to reflect their real world counterparts. Authentic lighting and design for all 30 NBA arenas, and commentary that evolves throughout the season to reflect big trades, key match-ups, and injuries, will work together to deliver the most authentic presentation in an NBA LIVE videogame to date.

Evolving on the genre-defining Dynamic DNA, NBA LIVE 10 introduces a premium service called Dynamic Season to this year’s offering. Dynamic Season allows users to play along NBA Live 10with the regular season as it happens. Powered by Synergy Sports Technology – the premier analytics provider for more than 25 NBA teams – Dynamic Season will update your game daily with the real results, injuries, statistics, trades and tendencies that happen in the NBA. As users play each game, their results are merged with the real NBA season, giving players the opportunity to alter reality and make their own 2010 NBA Finals. Dynamic Season and Dynamic DNA is free with all new copies of NBA LIVE 10. Consumers who purchase a used copy of NBA LIVE 10 can access the service for 1200 MS Points or $14.99 on Xbox Live and the PlayStation® Network, respectively. Available to online connected users only.

The game has been rated “E” by the ESRB

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5th October 2009

XNA Game Studio Concept Project City Rain Now Available

City RainMontrealOvolo Corporation, Inc., a newly formed interactive game publishing company that brings ‘games-with-purpose’ to market, today announced the availability of “City Rain”. Created as an initial student concept project, City Rain is a puzzle and simulation game based on urban planning and sustainability. Players must rescue cities that are being ‘black listed’ from the World Environment Protection Agency (WEPA) by quickly making decisions to establish and re-organize urban developments that will make cities more sustainable and ‘green’. City Rain is available now as a free trial and for purchase on Ovolo’s web site. The game sells for US $9.95 as a PC download, and is expected to be available soon for Xbox Live Indie Games.

City Rain was originally a concept game, built on the Microsoft XNA Game Studio platform by Mother Gaia Studio, Brazil. The strategic urban-planning game quickly captured the attention of game developers and players, winning the Microsoft Imagine Cup 2008 (Paris), and becoming a finalist in the 2009 Independent Games Festival at the Game Developers Conference (GDC) 2009 in San Francisco, Calif.

[youtube:http://www.youtube.com/watch?v=grSYMuu-9NE]

“As a fan of both SimCity™ and Tetris®, I immediately fell in love with City Rain based on its fun reference to those two classic games, but also because it introduces a meaningful and relevant purpose that educates players on how to think about creating ‘green’ and ‘sustainable’ cities and communities,” said Alexandre Renaud, founder of Ovolo Corporation and executive producer for City Rain. “The entrepreneurial and creative spirit I witnessed when I visited Brazil convinced me that City Rain was the first game I wanted to produce,” added Renaud.

City Rain Synopsis

Best described as “SimCity-meets-Tetris”, City Rain produces buildings that fall from the sky, which must be quickly place on a grid. Players are challenged to master the art of urban planning on the fly, requiring quick reflexes and a logical building placement that ultimately helps the community thrive and the ecology survive.

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5th October 2009

Where’s Waldo? The Fantastic Journey Ships To Stores

LudiaMontrealUbisoft has announced the retail availability of a new interactive adventure video game titled “Where’s Waldo?® The Fantastic Journey.” Created by Ludia Inc., “Where’s Waldo? The Fantastic Journey” is the ultimate search-and-find adventure for the entire family, as players explore the unique and wondrous lands in search of Waldo, his friends and other hidden objects.The game is now available for the Wii™ system from Nintendo, the Nintendo DS™ system, Windows-based PC and Mac at North Where's Waldo?American retailers.

In the game, players look for Waldo and friends, in addition to hundreds of hidden items in twelve different magical worlds that unlock via a central map that becomes increasingly animated as players progress. “Where’s Waldo? The Fantastic Journey” can be played in single- or multiplayer mode, in Easy and Normal challenges to suit players of all ages and skill levels. Gameplay is enhanced through a variety of power-up features where players unleash different special effects to gain an advantage over opponents or enhance their own search capabilities.

Power-ups include:

* Wacky Paint: Splatter colorful paint onto your opponent’s screen to obscure the view.
* Thunder Clap: Cast thunder onto your opponent and make the screen shake.
* Frosty: Freeze the search window by encasing it in ice.
* Sparkly: Keep your eyes on the twinkle and glitter effects to detect items.
* And many more!

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2nd October 2009

Alien Concepts’ Debut Title Night of the Scarecrows Set for Pre-Halloween Release

Alien ConceptsToronto-based developer Alien Concepts is excited to announce the launch of its first casual game Night of the Scarecrows. The rookie developers recently announced the release of the web and downloadable game through distribution portals Big Fish Games, MSN Games, Real Night of the ScarecrowsArcade, GameHouse and Wild Tangent among others.

With its striking cinematic sequences and an art style inspired by the likes of Tim Burton and Edward Gorey, this addictive puzzle game stands apart from its genre counterparts in the casual games space. The dark yet quirky art and design work by artists Jamie Richards and Bruno Amezcua are complemented by the moody soundtrack by composer Patrick Blakely. The game’s development team is rounded out by producer/co-designer Kala Ramachandran and Programmer Mike Darmitz.

“We were thrilled with how well the game demo was received at Casual Connect Seattle and at GDC San Francisco this past year”, said Kala Ramachandran, Alien Concepts co-founder and President. “We’re hoping to carry this momentum to our upcoming projects currently in the works.” The studio is currently hard at work on an iPhone version of Night of the Scarecrows, which is scheduled to hit the Apps Store just before Christmas 2009, as well as on an educational adventure game slated for release in late October.

*Mini Review*

I gave Night of the Scarecrows a quick play – okay I confess, the game is still open in another tab, I’m on level 3 and have a score of 16440. So far I am impressed with the game; it is a nice twist on the match three genre, with some very cute and comical characters who do a funky scary shuffle dance across the garden. I like watching the creatures almost gasp in horror when they realize they are about to be eliminated by a rampaging goat and clearing the garden with a burning torch appeals to the pyro in me. The death cringes of the characters as they ignite only adds to the amusement. Gee, that sounds just a tad sadistic, doesn’t it? It’s okay – they may be animated, but they are inanimate objects. No harm done, they’re only burning pixels. When the mystical power that pushes forth these Hallowe’en invaders fails to play nice and won’t give you any matches, you can call on the Power of the Crow. You can store up to three Crows by matching groups of seven creepy creatures or more, and when needed you can clear similar Scarecrows from one column. You can eliminate full rows by letting the Goat out of the pen. You can collect up to three Goats at any one time. Beware though – your Goat and Crow collections reset with each new level. The music and sound effects are well done and the audio is very clear. With the level of quality in this first title, you can be assured that I will be looking forward to more game products from Alien Concepts.

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1st October 2009

Ubisoft Game Shorts

UbisoftUbisoft Montreal has released another Game Dev video walkthrough for the highly anticipated Assassin’s Creed 2. This video highlights several new game play components, such as the weapons dealer and new weapons like the smoke bomb, as well as Ezio’s ability to swim and use gondolas. I’m grateful for the new Ezio at the Arms Dealerswimming ability, because in Assassin’s Creed 1 I seemed to spend a fair amount of time falling into the water and drowning. Also new to AC2 is the hiring of thieves and other unsavoury characters to do some of the dirty work like distracting guards. According to the new video, which was created for the Tokyo Game Show, the missions are extensive and somewhat unpredictable. One of my favourite components of AC1 was game environment exploration. Players can look forward to an even more rewarding system for exploration in AC2, as Ezio hunts the city for treasure which will help him upgrade his armour and weapons. Slated for release in mid-November, this is one title that will be in hot contention in the Village Gamer household. Thankfully, I am the one with the vehicle and the ability to pick up our pre-order at the store – and the “your order is in” call goes to my cell – thereby enabling me to beat The Cavechild to the game.Battle of Giants: Dragons

In other Ubisoft news, Battle of Giants™: Dragons has hit store shelves. Battle of Giants: Dragons is the very first DS game that will allow young gamers to play with the most impressive creatures they have always dreamed of – Dragons.

Developed for younger gamers by Ubisoft Quebec, players can feel the adrenaline rush of creating, controlling, customizing and battling with their very own fierce creature. Combat of Giants: Dragons offers a full immersion into the fantastic and mysterious universe of magic Dragons. Feel overwhelmed by exciting combat views and realistic fighting scenes! Battle of Giants: Dragons is rated E10 by the ESRB.

Key Game Features:

* Realism of fight as a key for immersion, pushed by a real-time innovative and intuitive combat gameplay.
* Customize your creature to make it your very own: 4 elemental dragons within their natural land, 5 different attack possibilities per Dragon, up to 125 different gems find and choose from!
* Land exploration through ground seeking or aerial traveling!
* Multiplayer: organize duels or tournaments, up to 4 players, to see which dragon will be the strongest of all.

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29th September 2009

Mingleverse Delivers First Live Social Communications Service

mingleverseVancouverMingleverse Laboratories Inc. has unveiled its state of the art Mingleverse MingleRoom communications service for public preview.

“Today marks the beginning of the new era of live social communications, said Ron Stevens, co-founder. “MingleRooms were developed to replace old-fashioned and disjointed telecom services and legally-embroiled Skype with a service that scales and lets socially connected people mingle live from almost anywhere for any reason. And even get paid for it,” he said.MingleVerse Business Meeting

Based on innovative 3D voice and immersive visual web technology, the Mingleverse MingleRoom service allows up to 50 people to meetup and mingle instantly in a secure and interactive online environment that feels as real as being there.

“World of mouth marketing has arrived and is opening up 100s of new live communications business models, giving you the opportunity to earn money online. Imagine that, a communication service that pays you back!” Stevens said. “You can mingle with friends for free or engage a paying worldwide audience. This is going to change the way we engage in online teaching, online learning, online training, and online events. Bring your voice, your talent and your events to people anywhere instantly.”

MingleRoom hosts can allow free admission to their online events, or they can charge admission using Mingleverse’s exclusive Mingle Ticket system. Fully integrated into the Mingleverse platform, Mingle Ticket initiates and handles all transactions between participants and hosts. Leveraging PayPal’s™ worldwide payment processing network, the Mingle Ticket system ensures hosts get paid directly and instantly by participants and only paid participants can access the event.

“We’ve all heard about ‘social networking’,” said Stevens, “but sending short text messages to someone is nothing like meeting with them in person. Mingleverse is about live social communications, the ability to meetup and engage with real people in real-time rather than with clunky software and old-fashioned telephony.”

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28th September 2009

Canadian New Releases

Big Blue BubbleThere are three new releases out – two from established Canadian studios and one from a team of Art Insitute Vancouver students.

First up is Elven Chronicles for the iPhone from Big Blue Bubble. Available now for Elven Chroniclesdownload from iTunes for $3.99, Elven Chronicles puts the player in the shoes of a young knight, fighting to discover the secrets of his forgotten past, and a charismatic elf on quest for self redemption. With a massive 20 hours of captivating story, vast territories to explore, randomly generated dungeons, and gorgeous, hand drawn enemies and characters, Elven Chronicles will keep even the most seasoned RPG’er engaged.

Features…

• Old School Console RPG design
• Massive World Maps
• Captivating Story
• Countless Spells, Weapons, Armour and Accessories
• Random Dungeon Maps
• Stunning Characters and Scenery
• Over 20 hours of Gameplay

[youtube:http://www.youtube.com/watch?v=NhugjAy__NY]

Winner of Pop Vox’s Best Mobile Game, Elven Chronicles has garnered praised by industry professionals and critics alike. Developed for the Apple iPhone 3G/3Gs, iPod Touch is powered by Torque.

IMP Surf The MusicKoolhaus GamesKoolhaus Games has released Imp Surf The Music, which is available now on iTunes for the introductory price of $ .99. According to the game’s web site, “in IMP: Surf the Music you create the music as you surf through tune tunnels picking up genuine “bits of funk”. Collect music loops of funky guitar, drums, bass and synth to create a unique soundtrack that plays differently every time. Each level offers a unique sound experience and showcases a different original funk track and animated graphics. Build the music and environment into a funktastic frenzy! IMP: Surf the Music is like nothing you’ve ever “played” before.”

Gear SphereGearSphere, a team of 17 Art Institute of Vancouver students have released Robo Shambo, which is a multi-player LAN-based third person shooter. Developed from scratch on the XNA framework, Robo Shambo takes place in the year 2450, when robots have replaced human soldiers. Two rival robot manufacturers are battling to become the sole source of these mechanical armies and do their best to destroy each others’ factories.Robo Shambo

A free, downloadable game, Robo Shambo is a fast-paced, action oriented experience featuring three robot styles: the Sprinter, the Tank and the Soldier. Battles take place on three different maps and make use of a variety of nine weapons. Shield and ammo pickups help to keep the robots armed and battling.

I did get a look at Robo Shambo during the recent AI Grad Presentations, and I’m pleased to learn that some of the students who worked on this project have already obtained employment with such studios as EA and Cosmic Logic.

System Requirements For Robo Shambo:

* 3-D Hardware Accelerator with full OpenGL® support
* Pentium II(R) 300 Mhz
* Or AMD® 350 Mhz K6®-2 processor or Athlon® processor
* Windows 95/98/ME/NT 4.0/2000 operating system
* 64 MB RAM
* 16 MB video card
* 400 MB of uncompressed hard disk space for each game
* 100MB of free hard drive space
* A 100% Windows® 95/98/ME/NT 4.0/2000-compatible computer system (including compatible 32-bit drivers for CD-ROM drive , video card, sound card and input devices)
* 100% DirectX 3.0 or higher compatible sound card
* 100% Microsoft-compatible mouse and driver
* Quad-speed CD-ROM drive (600 K/sec. sustained transfer rate)
* XNA 3.0

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