22nd November 2010

A Trio of New and Upcoming Indie Titles

rocketfuel gamesAlberta’s Rocketfuel Games has announced the online availability of Seek Your Own Proof Season One: The Guardian’s Guild, an online puzzle adventure game that lets players of all ages investigate science and history mysteries as secret agents of a time travel organization called the Central Institute for Exploration (C.I.E.).

Seek Your Own Proof: The Guardian’s Guild ($9.95USD) draws players into a chase through time and history against enemy agents plotting to rewrite the past, present and future. Players are led by field seek your own proofagents – Aidan (Agent Slingshot), Milanie (Agent Firefly), and Heiko (Agent Hardcover) Munro – three investigative siblings who discovered the secret underground agency.

They must locate the eospheres – energy orbs that power time travel – that have been entrusted to famous figures in history, before they fall into the hands of the evil Frostbite. Along the way, the Munro kids encounter a series of historical figures known as the Eosphere Guardians and find out more about their father Dr. Sebastian Munro, a famous scientist and co-founder of the C.I.E., who went missing years ago without a trace.

In the spirit of learning based adventure games like Where in the World is Carmen Sandiego?, Seek Your Own Proof: The Guardian’s Guild combines a cast of heroes and villains, historic settings like Renaissance Italy, Colonial America and Ancient Greece, and is seeded with over 50 brain teasing puzzles that players discover as they progress through the adventure. Players can also sign up for a free agent membership that provides access to bonus puzzles, missions and other extras.

vblankVBlank Entertainment has announced the first of many Retro City Rampage fan art contests, and it’s open now for entries. Round One requires that entrants draw the Player carjacking a flaming DLX-88 sports car with a light gun. The developers are allowing the creation of said fan art to be done in any medium, including Digital Art, Pixel Art, Paintings, Claymation, Retro City RampageLego, Cake, Hamburgers, Tacos and Ground Beef.

All entries will be posted in the game’s brand new Fan Art Gallery, and the winner will receive a signed Retro City Rampage NES cartridge case. All entries must be submitted by December 6th, with the winner being announced on December 13th.

Also new on the Retro City Rampage site is the ability to download the RCR Soundtrack Mixtape, which is available as an mp3 and music video. You can also read about the three music artists responsible for the soundtrack – Freaky DNA, Virt and Norrin Rad. The developers have also let slip that there are clips of some debut game footage in the music video which reveal some upcoming additions to Retro City Rampage. The game is also has some hands-on details featured in this month’s Nintendo Power, GameFan and Edge magazines.

spooky squid gamesSpooky Squid Games has released an early game-play trailer on YoutTube for They Bleed Pixels, which according to the studio (and their design doc), is a fast paced, gothic, low-fi pixel art, platforming beat’em up. A collaboration project with musician Shaun Hatton (aka DJ Finish Him), the trailer was first viewed at the recent GamerCamp event in Toronto.

They Bleed Pixels is being developed for Xbox Live Indie Games, and according to Spooky Squid designer Miguel Sternberg, the game was “inspired by by games like Niddhogg. I wanted to experiment with a more abstract, simple style that would let me really focus on smooth and stylish animation. They Bleed Pixels is about game feel. The kinetic joy of moving and interacting with the game and creating beat’em up combat that isn’t button mashy or button heavy. We also wanted it to be a game that was radically different from our others so we could switch back and forth and keep our brains active.”

[youtube:http://www.youtube.com/watch?v=NUNI3H7S3RU]

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19th November 2010

Two New Game Titles And A Bit of Business News

binary dawnNewfoundland studio Binary Dawn Interactive has updated and improved the PalmOS game WordUs for the Apple iPhone and iPod Touch. The studio made so many enhancements that they Word Us 2named it WordUs2. The aim of the game is to guess the word in a varying number of attempts. Help comes in the form of colored symbols which indicate when letters are correctly placed or if a letter exists within the word.

WordUs2 is a fun and smart game suitable for all ages, and with a dictionary of thousands of words, that’s weeks of entertainment. WordUs2 has four exciting game modes: Calm & Collected, Every Guess Counts, Think Fast, and Six Minute Sprint. Each game mode features different twists and challenges sure to keep you guessing! WordUs2 features OpenFeint integration with achievement rewards for completing different gameplay tasks. WordUs2 is available now in the iTunes App Store for $0.99 USD.

Sensory robotics software company Flurple2 has unveiled Trivio™, a new trivia game app that flurple 2allows users to say their answers out loud. In its first week on the App Store, Trivio launched onto the Top 50 list in the USA. In Canada, Trivio climbed to the iTunes Top-5 New and Noteworthy board for Free Games & Trivia apps.

The television game show-style app, Trivio is the first trivia game to incorporate voice activation, speech recognition plus artificial intelligence (AI). Trivio works with all Apple products, including the iPad™, iPhone® 4, iPhone 3GS, iPhone 3G, the original iPhone, and the iPod touch®.

Gaming is simple and fun — you tap the big red button on the screen and speak your answer. If you miss, your opponent gets a chance to answer the question. Points are scored for the fastest correct response. The more difficult the questions, the more points you get.

“With Trivio, it’s challenging to think fast — and speak the answer. Other quiz games are based on a simple multiple choice setup. Trivio is a quantum leap forward in mobile, interactive gaming”, states Pete Deschamps, Flurple2 CEO.trivio

Flurple2 is pleased to announce that Trivio is powered by Sensory®, the leader in speech technologies for consumer products. “Trivio is a fun and challenging game that uses speech recognition technology in a very effective way to enhance the interactive gameplay beyond multiple choice or the hassle of typed in responses”, said Todd Mozer CEO Sensory.

Trivio can revolutionize family game night, allowing parents and kids to form “teams” to play against each other and “buzz in” when they think they have the right answer. The app uses Bluetooth for lightning fast multiplayer games, and has four levels of question difficulty, from ‘Easy’ to ‘Killer’.

Trivio uses Apple’s Accessibility features for the disabled – seeing-impaired players can have the questions read aloud to them. Deschamps sees the technology being used to help people, as well as for pure entertainment.

“Helping people help themselves is something I’ve never forgotten from my time in the local Burlington Rotary Club. Trivio can be used to assist stroke victims, and help people with disabilities learn how to talk again, while having fun at the same time”, says Pete Deschamps.

Trivio’s robotics can be franchised and serve-up any company’s content and media, including trivia and educational content licensing. The educational and medical applications are endless”, states Pete Deschamps.

Currently Trivio is available on the App Store worldwide. In its first week on the free app iTunes market, Trivio ranked in the Top 200 Free Games/Trivia category in 37 countries around the globe. Trivio was deemed New & Noteworthy in 5 countries including Canada, United Kingdom, Ireland, Australia, and New Zealand.

Webnames.ca Inc., Canada’s original domain registrar and an “ally on the web”™ to Canadian businesses, has launched a new professional services arm called Power for Small Business™. Power for Small Business™ provides small businesses the tools they need to succeed online and offline including website design, online strategy, search engine optimization and logo and collateral development, among other professional services.

Power for Small Business™ builds on Webnames.ca’s strong foundation of exceptional customer support. The cornerstone of the new program is a comprehensive website and online strategy package called Essentials™. Covering all of the bases small businesses and start-ups need to establish a strong online presence, Essentials™ includes a custom designed, search engine friendly WordPress website, an online strategy that integrates Twitter and Google Analytics, and personalized training on how to use each of these tools.

Essentials™ provides exceptional additional value by positioning small businesses for continuous growth at a competitive price. “Understanding peoples’ needs is what Webnames.ca has always done best,” said Webnames.ca CTO Matt Lane. “We developed Essentials™ to give small businesses a complete online presence and a professional website they can build on for years to come. Whether you want to redesign an existing website or launch a new business on the Internet, Essentials™ will you get found and help you grow your business.”

For a limited time the Essentials™ package by Webnames.ca Power for Small Business™ is being offered at a special introductory rate of $1895. Recognizing that many small businesses are stretched for time, Webnames.ca has also launched a comprehensive selection of affordable support plans for WordPress.

beyond the rackMontreal-based online shopping club Beyond the Rack has announced that after only 20 months in operation it is now serving over 2.5 million members. The company reached the 1 million member milestone at the end of April, 2010, and so has grown its membership by 150% in the past six months. To help celebrate this milestone, Beyond the Rack is offering its members the chance to win two luxury vacation packages to any Sandals or Beaches Resort.

At the same time, the company has refreshed its Web site. The upgrade includes an enhanced shopping calendar with event category tabs, drop-down menus, and category-specific calendar pages to help customers find what they’re looking for more quickly; a pop-up shopping bag which remains visible throughout each shopping session; larger product images and in-depth brand information; and a more robust blog which now features exclusive fashion tips and trends from Beyond the Rack’s style editor.

“As our growth continues to accelerate, we remain committed to providing our customers with the most pleasurable shopping experience we can give them,” says CEO, Yona Shtern. “Many of the improvements came directly from feedback from customers themselves.”

SimplyCastNova Scotia’s SimplyCast.com, a leader in multi-channel marketing software-as-a-service (SaaS) solution for organizations worldwide, announced today it has released an application integration with WordPress. The downloadable plug-in allows for a streamlined process to manage contacts between the world’s largest blogging solution and the most innovative all-in-one marketing platform.

”By integrating with WordPress, we are making it that much easier for users to access their contacts without the hassle of storing them in multiple places. Customers can now simplify the sales cycle and build stronger customer relationships regardless of where they store contact information,” said Saeed El-Darahali, president and CEO of SimplyCast.

Users can now easily and accurately share their WordPress contacts with their SimplyCast multi-channel marketing account. As a result, those that limit access to their blogs with a login feature, can now connect their WordPress contacts to their online marketing using SimplyCast. This makes for more accurate and efficient maintenance of customer contact information that results in more targeted communications. The application is free to SimplyCast customers at www.simplycast.com and can be accessed immediately within SimplyCast’s multi-channel marketing platform.

SimplyCast’s 10-in-1 multi-channel marketing platform is a web-based solution designed to create, track and deliver targeted online marketing campaigns such as email, survey, event, autoresponder, fax, SMS and link tracking services.

Camouflage Software Inc., the leader in data masking technologies, is pleased to announce its support for the camouflage softwarelatest changes to the PCI Data Security Standard (DSS) and Payment Application Data Security Standard (PA-DSS) version 2.0, which was released October 28, 2010.

The new PCI DSS clarifies the requirements of the existing security standards necessary for the protection of payment card data. It also confirms the current industry best practices related to ‘remaining ahead of the threat landscape.’ In addition to mandating that ‘all locations of cardholder data are included in scope of PCI DSS assessments’, this amendment also allows ‘vulnerabilities to be ranked and prioritized according to risk.’ PCI 2.0 becomes effective January 1, 2011 and becomes mandatory by January 1, 2012.

In allowing for a strategic approach to compliance, PCI 2.0 also confirms that there is a clear preliminary requirement to audit and locate all cardholder data, regardless of where it may reside. This involves i) a comprehensive inventory of cardholder data and ii) a threat analysis of that inventory. The Camouflage Discovery Module™ provides a compliance advantage by automatically identifying and classifying cardholder data located in applications throughout the organization. It features a powerful search engine and standard search templates customized to facilitate PCI compliance. These templates offer a significant head start to your compliance efforts by providing search rules aimed at locating cardholder data out-of-the-box.

The Camouflage data classification functionality allows organizations to automatically categorize discovered data according to the data classification scheme that best represents the given sensitive data and intended uses. Once the cardholder data has been located, the Data Discovery Module can classify specific sensitive information which can then be used for reports, including threat analyses.

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19th November 2010

October 17 Media and Future Shop Team Up For Holiday Contest

October 17 MediaThe holiday season is here and what better way for families to get into the holiday spirit than by decorating a personal online living room? Vancouver-based online marketing firm October 17 Media has teamed up with Future Shop once again to embrace the gift of giving by creating an innovative online contest with weekly and instant chances to win fantastic prizes.

“The team at October 17 Media knows a thing or two about getting into the holiday spirit,” said Tamara Brooks, Partner, October 17. “We welcomed the opportunity to develop a marketing idea that would put Canadian Thrilling To Winfamilies in a festive mood and highlight Future Shop as the go-to destination for holiday gift buying. In preparation for this contest, the October 17 team began listening to Christmas music weeks before Halloween had arrived!”

October 17 Media prides itself as a local leader in creating cutting-edge virtual contests, collaborating with businesses to develop elaborate viral campaigns focused on an organization’s particular needs. The “Thrilling to Win!” campaign is the company’s fourth collaboration with Future Shop.

“We’re excited to partner with October 17 Media again to launch another fun-filled holiday contest,” said Nikki Hellyer, Director of Marketing, Future Shop. “We know Canadians will enjoy this year’s online contest where they create their own virtual holiday-themed living rooms and have the chance to win incredible prizes.”

Between November 19 and December 16, Canadians are invited to visit the contest’s page to register online and dive into the holiday spirit with online activities for chances to winFuture Shop prizes such as Apple product bundles. Special codes will be available in-store and through other Future Shop online marketing channels and can be redeemed on the contest site to unlock unique holiday activity options and increase the chances of winning.

Participants can spread the holiday cheer by inviting friends and family to their virtual decorated living room through social media channels, like Facebook and Twitter. Additionally, for every user that registers online, Future Shop will donate $1 for every room created – up to $25,000 – to put gifts under the tree for deserving kids across Canada.

BCTIABCTIA presents Part II of the MOBCOM speaker series, Always Connected: The Risk & Opportunity of 24/7 Connectivity this November 23rd at CBC Vancouver’s Studio 700, 700 Hamilton Street. The doors open at 5:30pm, and tickets are $45.00 each.

Mobile market Update:

Mobile computing is enhancing connections between people, businesses, and machines. In this opening presentation Jonathan reveals emerging market trends and new business models as consumers and business shift from eCommerce to mCommerce.

Panel Discussion:

Moderator:

Speakers:

Mobile connectivity has become ubiquitous. People now carry connected devices where ever they go – even to bed. This level of connectivity is unprecedented but what does this mean for business? How are consumer behaviours and expectations changing? The Vancouver Sun’s Gillian Shaw leads an insightful discussion with a multidisciplinary panel of industry experts about the unprecedented growth of personal mobile computing and how location-aware, 24/7 connectivity is changing the way business is done.

Case Study:

Research shows that extending applications to the smartphone platform can improve workforce productivity, enhance customer service and communication, and reduce operating costs. But how does it all really happen? And what is the impact on the business when customers can access service instantly? Trevor will share lessons from a customer case study – Sykes Assistance Services Corporation. Learn how Sykes plans to reduce operating costs and enhance their customers’ experience by extending their roadside assistance program to GPS-enabled BlackBerry smartphone and iPhone applications for Canada’s leading luxury auto manufacturers.

After the presentations, join speakers and attendees for drinks (first drink free) and lively discussion at the BREAD GARDEN (outside and next to the front doors of CBC Vancouver).

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19th November 2010

Entertainment and Safety For Our Canadian Kids

Youth Media AllianceThe Alliance for Children and Television is expanding its base and changing its name to Youth Media Alliance (YMA). The association’s chair Peter Moss made the announcement today in conjunction with the Média-Jeunes conference currently underway in Montreal. “This new name more clearly defines our current mission, at a time when we’re working in various ways to improve the quality of screen-based content for Canadian children and teens. In a world where more and more content is being delivered on new platforms, especially for young people, Youth Media Alliance intends to continue focusing its efforts on all screen-based media,” said Moss.

“Our association has been around for over 35 years and now represents over 100 television and new media professionals,” said Caroline Fortier, the association’s executive director. “By adopting this more inclusive name, Youth Media Alliance hopes to engage more new-media creators in its mission and allow them to actively contribute to the association’s directions.”

The Alliance’s new name reflects the shift that the organization began about a dozen years ago, when its annual conference (known as Média-Jeunes since 2000) already incorporated a new-media component, given these platforms’ growing influence with young audiences. Since then, the media revolution has completely transformed the way content is produced and delivered.

In this new media landscape, young people must continue having access to quality content. For the Alliance, this means screen-based productions that offer excellence in form and content, meet their target audience’s needs and expectations, and comply with recognized production standards. The content of productions should be relevant and entertaining, stimulate the intellect and the imagination, and foster openness to others. It should accurately reflect the world in which young people grow up, while respecting their dignity and promoting learning.

Youth Media Alliance seeks to enrich the lives of Canadian children and teens by helping improve the quality of the content created for them on all screen-based media. The Alliance pursues its mission by presenting annual awards of excellence to the best productions targeting young English- and French-speaking Canadians. It offers ongoing training tailored to the special needs of youth production professionals and also conducts research investigating media’s impact on young people. Finally, Youth Media Alliance lobbies governments to generate interest in all matters concerning screen-based content for young Canadians.

textED.caAs a mom of two young children, Mrs. Laureen Harper knows first-hand the importance of teaching today’s youth to be safe and responsible texters. Mrs. Harper was on hand at Toronto’s Runnymede Junior and Senior Public School today for the Canadian Centre for Child Protection’s national launch of textED.ca – an innovative website designed to help teach children safe texting practices.

“It’s amazing to think that we live in a time where our children know more about today’s technology than we do,” said Mrs. Laureen Harper. “It’s so important that we become familiar with the technologies our kids use and the risks they face so we are in the best position to help keep them safe. TextED.ca is a great resource to help familiarize parents with today’s texting issues, but more importantly, one their children will enjoy and learn from as well.”

Designed for students in Grade 7 and higher, the textED.ca website provides a fun, interactive platform for children to learn about the short-term costs and the long-term ramifications associated with texting. The initiative also includes lesson plans designed to help educators teach youth about safe texting and life skills that will allow them to fully benefit from what is now a very public, technological world. All lessons are tied to provincial curriculum outcomes, making them ideal for use in Canadian classrooms.

“Considering the main form of communication for much of today’s generation is through text-messaging, the need for safe-texting education is imperative,” said Lianna McDonald, Executive Director of the Canadian Centre for Child Protection. “Texting is having an impact at home and in the classroom, and so there is a shared responsibility to teach our kids how to use this technology safely. Like parents, many teachers are struggling with the issues that arise from this technology. It’s a completely new area they didn’t have to deal with before. TextEd.ca will help them address texting in a fun, interactive way.”

“Law enforcement officers, dedicated to online child sexual exploitation investigations across the country, have never been as well trained and equipped as they are today. Even so, we desperately need parents and young people to be more proactive about their online safety,” said Det. Sgt. Kim Scanlan, with the Toronto Police Services Child Exploitation Unit.

“Cell phones – and especially text messaging – have become one of the most important tools for Canadian families to stay connected and keep safe,” said Bernard Lord, President & CEO of the Canadian Wireless Telecommunications Association (CWTA). “But while wireless communications provide convenient and immediate contact, it is essential that young people be educated about the appropriate and responsible use of the technology.”rock paper scissors

In partnership with the CWTA, the Canadian Centre first launched textED.ca as a pilot project in January 2010. Based on feedback received from teachers, students and other educational professionals in the months that followed, the Canadian Centre made numerous improvements and enhancements to the textED.ca lessons and online components. Included in the changes was the creation of an innovative text-based Rock, Paper, Scissors (RPS) game that also provides users with a safe texting tip following the completion of each game. Any potential text message fees associated with playing this game have been waived by Canadian wireless service providers, so the game is free to all Canadian users. Our thanks to: Bell, Fido, Koodo, MTS, SaskTel, Solo, Rogers, TELUS, Vidéotron and Virgin Mobile for waiving fees and for their ongoing support of the Canadian Centre for Child Protection.

Concerns surrounding children and teens sending sexual messages, nude photos and videos via text messaging is on the rise, yet the vast majority of kids doing so are unaware of the short-term costs and the long-term ramifications associated with their actions.

Since adolescent behavior is less inhibited with the use of technology, it’s important they are aware of the risks and know how to deal with the various situations new technologies present. textED.ca is a comprehensive in-class and online program that will help educators teach youth about safe texting and life skills that will allow them to fully benefit from what is now a very public, technological world. While some teachers have introduced safe texting education to their students, the Canadian Centre for Child Protection identified a gap in the delivery of comprehensive text education programming in Canada’s schools.

To address this, the Canadian Centre developed the textED.ca program, which consists of an innovative and interactive new website and a series of associated lesson plans for teachers to use with their Grade 7 students. Importantly, all of the lessons are tied to provincial curriculum outcomes, making them ideal for use in classrooms right across the country.

From learning how to deal with textual harassers to helping teens deal with stress or a break-up, the textED.ca website incorporates games, quizzes, discussion pages, and other fun tools to help them navigate through the issues.

In partnership with the Canadian Wireless Telecommunications Association, the Canadian Centre first launched textED.ca as a pilot project in January 2010. In total, more than 350 Grade 7 classes took part in the pilot between January 21, 2010 and April 30, 2010. During that time, 1,292 users signed up on the site and 441 teachers signed up for access to the lesson plans. In conjunction with the feedback received from teachers, students and other educational professionals, the Canadian Centre made numerous improvements and enhancements to the textED.ca lessons and online components.

Texting Stats:

• In Canada, 4.6 billion peer-to-peer text messages were sent in June 2010. This represents a 10% increase over the last reported March 2010 total of 4.2 billion messages.
• The total number of person-to-person text messages sent during the first six months of 2010 was 25.7 billion, which already represents 73% of the 2009 total of 35.3 billion.
• In June 2010, Canadians sent an average of 154.1 million messages per day. This is up from the average 135.4 million messages per day in March 2010.

(Source: Canadian Wireless Telecommunications Association, as of October 2010)

Teen Texting Stats:

• The average teen sends 3,339 texts per month. That’s more than six texts per waking hour.
• For teens age 13 to 17, female teens send an average 4,050 texts per month while male teens send an average 2,539 texts per month.
• These teens are sending eight times more texts than they were this time last year.
• Other age groups don’t come close to this level of texting. The average 18-24-year-old sends only 1,650 texts per month. The average drops further with other age groups.

(Source: The Nielsen Company study released October 2010)

astral mediaAstral’s Playhouse Disney will follow suit with its U.S. counterpart and re-brand its English and French-language networks as Disney Junior in May 2011. Continuing the promise to provide the best in entertaining, development-based programming for younger viewers, Disney Junior will launch with new series such as Jake and the Never Land Pirates and programming that taps into Disney’s rich legacy of classic characters as featured in such programs as Disney Poetry Shorts. The re-branded multiplex channel will also expand on its educational mandate to layer in learning that focuses on social values, the environment and healthy living.

“Since its launch in November 2007, Playhouse Disney has continued to build its viewership, program offering and prestige,” said Joe Tedesco, Senior Vice-President and General Manager, Family and Playhouse Disney. “The evolution of Playhouse Disney to Disney Junior comes at an exciting time and will add a new energy to the network while disney playhouseremaining dedicated to bringing highly entertaining, home-grown and Disney programming to Canadian families.”

Coinciding with the re-brand, Jake and the Never Land Pirates will premiere on Disney Junior in May 2011. The animated adventure has classic Disney characters Captain Hook and Smee joined by a new crew of kid pirates led by the courageous Jake. The series, which emphasizes teamwork, features original pirate-rock music performed by The Never Land Pirate Band and stars David Arquette as the voice of the lookout parrot, Skully. Other new Disney programming set to premiere on Disney Junior includes Disney Poetry Shorts which showcases poems for children set against classic Disney animation and the short-form series Special Agent Oso: Three Healthy Steps encouraging healthy lifestyles for preschoolers and families.

These new series will join new episodes of popular series such as Mickey Mouse Clubhouse, Handy Manny, Special Agent Oso, Jungle Junction and Imagination Movers. Original Canadian series on Disney Junior will include the popular Franny’s Feet, The Secret World of Benjamin Bear and new episodes of Stella and Sam.

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18th November 2010

Play Coming To Vancouver Next Month

Play!Jason Michael Paul Productions, Inc. has announced that PLAY! a symphony concert world tour with music from a catalogue of blockbuster video game titles will be making a stop in Vancouver for a special concert on Monday, December 6th at 8:00 pm at the Orpheum with the Vancouver Symphony and Chorus.

As a special treat for fans prolific composer Jeremy Soule (The Elder Scrolls IV: Oblivion, Guild Wars, Prey and Company of Heroes) will be in attendance along with Oleksa Lozowchuk (Dead Rising 2), Michael Curran and Geoff Knorr (Civilization 5). All will be signing items after the show as part of special meet and greet.

Music and visuals from Civilization 5 will be premiered as part of this concert. In cooperation with 2K Games and Firaxis, there will be a drawing to give away 10 copies of Civilization 5, and a limited number of free Civilization 5 soundtracks will be available for those who attend the meet & greet. Tickets are priced from $29.00 – $68.00 plus fees and taxes.

Canadian Youth Business FoundationIn conjunction with Global Entrepreneurship Week (GEW) Canada, the Canadian Youth Business Foundation (CYBF), Canada’s entrepreneur gateway and official host of GEW Canada, is pleased to announce the opening of a new regional office in Winnipeg, Manitoba. The opening is a momentous occasion for the organization, which has worked diligently to foster youth entrepreneurship from coast to coast to coast since its inception in 1996.

The office, located at 230-3025 Portage Avenue in Winnipeg’s St. James neighbourhood, provides an environment for young entrepreneurs to learn about CYBF’s start-up financing, pre-launch coaching, mentorship and online resources. The new location also features access to mobile workstations, additional business resources and complimentary wireless internet access.

“The growing interest in entrepreneurial careers combined with the desire to ‘come home’ to Manitoba creates significant opportunities for CYBF to begin to reverse the historic outward migration and cultivate future business leaders within the province,” says Joelle Foster, director of Manitoba, Nunavut and Northwest Territories, CYBF. “CYBF looks forward to working with young entrepreneurs and helping to turn their fresh ideas into a reality.”

The expansion of CYBF into Manitoba comes at a pivotal time in Canada’s economic recovery. According to the Business Development Bank of Canada, more Canadians living in the regions most affected by the crisis, including Manitoba, have stated their intentions to start a business. Currently, there are 90,000 self-employed entrepreneurs in the province, a number that has risen nearly 70 per cent over the last three decades. CYBF aims to further encourage this persuasion towards entrepreneurship and provide the necessary supports for success. One such program is the CYBF Newcomer Entrepreneur Program, which offers flexible loan assessments and a hand-matched mentor to provide new Canadians with insight into running a business in Canada.

Cineplex Entertainment today announced movies can now be digitally downloaded into your home with Download To Own (DTO) and Video on Demand (VoD) service from the Cineplex Store. New releases will be available for digital download on the same day they are released on DVD and Blu-ray. This new service complements the DVD and Blu-ray products already available for purchase at the Cineplex Store. Customers will now have the option to easily and seamlessly select whichever option best suits their movie-watching needs. Effective today, digital downloads purchased from Cineplex.com can be played on your PC or other compatible devices.

To celebrate the launch of the download service, Cineplex Entertainment is offering a buy one get one free promotion until December 31, 2010 where customers who purchase any regularly-priced DTO movie will receive a second movie of equal or lesser value free. Some restrictions apply so visit Cineplex.com for full promotional details.

DTO and VoD purchases made from the Cineplex Store can be stored either on a customer’s hard drive or in a digital locker contained within the Cineplex Player that customers will download when they make their first digital download purchase. The locker enables purchasers to store their movie safely and securely without depleting space on their device’s hard drive while still allowing unlimited future downloads of DTO titles. The Cineplex Player and digital locker technology are powered by RoxioNow™ from Sonic Solutions®.

Today’s launch is the first of a multiphase rollout, with several key features planned for a 2011 update. Cineplex.com will feature streaming High Definition content for DTO and VoD titles and, once available, the ability to store content in a cloud-based UltraViolet™ account. UltraViolet™ is a digital rights locker and account management system that will allow consumers to watch their digital entertainment across multiple platforms, such as connected TVs, PCs, game consoles, smartphones and tablet PCs, in an easy, consistent way.

Poynt Corporation has announced that their Poynt Local Search app is available for poyntWindows Phone 7 in the United Kingdom. Poynt harnesses the power of multiple applications in one intuitive package. Users can view search results, call businesses, and get driving directions, as well as view restaurant information, make dinner reservations, and view local weather forecasts. Poynt’s integrated weather screen allows users to view real-time weather conditions. The movie section provides showtimes, trailers and features movie ratings. Poynt for Windows Phone 7 also features movie ratings.

Poynt is a free application that connects Windows Phone 7 users to business, movie, retailer, restaurant, and local weather information. The App integrates with the device using click-to-call, click-to-browse, map location and email results to friend in addition to including some of the unique features of the device including the pivot feature to facilitate toggling between different features and screens.

“As the company continues to grow and build momentum, adding Windows Phone 7 to the variety of platforms Poynt is already available on in the United Kingdom extends our local search solution to even more consumers in the region,” said Andrew Osis, CEO, Poynt Corp. “Windows Phone 7 is poised to be a successful platform worldwide and we are extremely excited to be among the early developers.”

Radiant CommunicationsRadiant Communications Corp. today announced the opening of its cloud datacenter located at 151 Front Street in Toronto, expanding the company’s cloud computing infrastructure to two facilities. Radiant’s other facility is located in Vancouver. Together, the two datacenters provide one of the widest cloud computing footprints in the country.

“The availability of Radiant’s AlwaysThere Enterprise Cloud platform in Toronto gives companies greater geographic options when selecting their cloud or managed hosting partner,” said Radiant’s President and CEO, David Buffett. “Located at a central downtown address, the Toronto facility provides companies situated near the datacenter with the added advantage of geographic proximity and high end-user performance.

“The central location of our facility in downtown Toronto minimizes network latency for Toronto based customers and provides a disaster recovery location for our Vancouver based clients,” said Buffett.

When a company selects a cloud hosting provider, the services are typically delivered from a single datacenter, making the customer vulnerable to disaster based outages in that area.

Radiant has two datacenters situated in Western and Eastern Canada, which allows customers to select the datacenter nearest their offices, providing the best end user experience possible while also taking advantage of Radiant’s disaster recovery services hosted in the other datacenter.

Another competitive advantage of Radiant’s AlwaysThere cloud infrastructure is that it is based in Canada and not subject to the U.S. Patriot Act. Under the provisions of this legislation, American authorities can access and collect companies’ data without their knowledge or consent.

“Some Canadian businesses want assurance that their data will remain under the jurisdiction of Canadian privacy laws,” said Buffett. “They are more comfortable knowing their data is kept here, always under the control of a Canadian corporation.”

Radiant’s infrastructure reflects this focus on privacy. “Our approach is quite unique in Canada in that we bundle cloud services with high-speed business Internet and private networking security products to create a hosted ‘private cloud’ with security and user experiences comparable to any internal IT infrastructure,” said Buffett.

AlwaysThere cloud-based solutions are flexible, reliable and affordable. Radiant’s AlwaysThere products are sold on a pay-as-you-use pricing model. Virtual servers are available from $149 per month and the company’s flagship Hosted Microsoft Exchange service is available for between $4.95 and $14.95 per user, per month. Radiant’s AlwaysThere services are sold by a direct sales force to midsize businesses in Canada and through partner programs with IT service vendors across the country.

Bell today announced it has begun to double HSPA+ network speeds to a maximum of 42 Bell CanadaMegabits per second (42 Mbps), and will introduce initial commercial service in Toronto with the launch of the Novatel Wireless U547 Turbo Stick – the first 42 Mbps product available in North America – on November 23.Novatel Wireless U547 Turbo Stick

“Canada’s Best Network just got better. By implementing HSPA+ Dual Cell technology, Bell Mobility offers clients the ability to access the Internet and other data services at what we believe are the fastest mobile data speeds commercially available from any wireless carrier in North America,” said Wade Oosterman, President of Bell Mobility & Residential Services, and Bell’s Chief Brand Officer. “Bell is leading the way in Canadian wireless investment and innovation, enabling the mobile ecosystem that supports the development of new apps and data services by Canadian developers for mobile users here and abroad.”

HSPA+ Dual Cell technology combines two wireless 21 Mbps data carriers through multiplexing techniques at individual HSPA+ cell sites, increasing top-end data speeds from 21 Mbps to 42 Mbps for compatible products. Bell will continue enhancing HSPA+ network with Dual Cell technology to serve more Canadian cities and towns through 2011.

Coordinated through Bell Development Labs, this HSPA+ Dual Cell network enhancement leveraged the technical expertise of chipset, radio and core network infrastructure manufacturers and suppliers, including Huawei, Novatel Wireless and Qualcomm. Already providing speeds up to 21 Mbps to consumer and business clients, Bell Mobility’s HSPA+ network provides a robust platform on which developers continue to deliver a wide range of innovative business, entertainment and productivity applications.

Bell introduced broadband HSPA+ service in November 2009, bringing high-speed wireless service to 93% of the Canadian population in rural and remote locations, small towns and major urban centres across the country. The new network has supported the development of industry-leading data services such as Bell Mobile TV and rapid wireless growth at Bell, including a 39% increase in mobile data revenue and a 74% increase in the company’s base of smartphone users year over year.

The first product able to take advantage of 42 Mbps Dual Cell technology is the U547 Turbo Stick from Novatel Wireless, available at Bell retail locations, including The Source, in Toronto next Tuesday November 23. When paired with a laptop or netbook. Novatel Wireless’ latest Turbo Stick will allow Bell Mobility clients to experience mobile access speeds never before available for the fastest mobile Internet access, business applications, video streaming, gaming and much more.

Bell will also introduce new speed-based pricing with the launch of these Dual Cell compatible devices. A $10 add-on feature will be available on all Mobile Internet pricing plans to allow Bell clients to take advantage of speeds up to 42 Mbps. The pricing model aligns with the approach for fixed broadband services, which ensures clients benefit from the value associated with the highest access speeds available.

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18th November 2010

WiiWare Demos Game Demographics Dungeons and A Snowrumble

Nintendo CanadaNintendo will offer demo versions of select video games for its WiiWare™ downloadable game service starting November 22. Wii™ owners with a broadband Internet connection will be able to visit the Wii Shop Channel to access demo versions of WiiWare games without using up any Wii Points™. The demos will allow people to sample a wide selection of games to help them decide which ones best suit their tastes.

The initial lineup of demos available includes BIT.TRIP FATE, And Yet It Moves, ThruSpace™ and Jett Rocket. Additional demos will be added on Mondays and each will remain available on the Wii Shop Channel for a limited time. WiiWare game demos are just the latest addition to the wide variety of information and entertainment options available to Wii owners. Wii owners can access various channels on the Wii Menu, including the Nintendo® Channel, which offers information about and videos of current and upcoming games for Nintendo systems. Likewise, Wii owners who are also Netflix members with a qualifying plan can instantly watch movies and TV shows streamed directly to their TVs once they have downloaded Netflix from the Wii Shop Channel.

LudiaLudia Games and Seattle’s WildTangent have signed an exclusive deal that will result in the deployment of WildTangent’s BrandBoost™ advertising platform across Ludia’s current and future social games, starting with FremantleMedia’s The Price Is Right game. BrandBoost will enable advertisers to dynamically sponsor access to premium content within Ludia’s social games, building equity with players through an improved game experience.

“BrandBoost is quickly becoming the ubiquitous in-game ad solution for social games, delivering scalable, targeted, engagement-based advertising that players seek out in social gaming environments,” said Bill Clifford, vice president of global ad sales at WildTangent. “We believe that the next wave of social games will be driven by truly social experiences built around recognizable entertainment brands, and that is what Ludia is delivering. Brands are starving for opportunities to align with premium content in social gaming, and Ludia’s games certainly fill that need.”
Ludia WildTangent Brandboost
After more than 38 years on the air, The Price Is Right from FremantleMedia remains the longest-running game show in television history and one of the most popular game show franchises in the world. Incorporating all of the familiar elements of the beloved television show, the game is one of Ludia’s most successful titles across platforms. The Price Is Right is unique on Facebook as one of the few synchronous multiplayer games, enabling a truly social game experience with engaging live competition elements that fuel long play sessions and repeat visits. Launched in September 2010, The Price Is Right game reached more than 2.5 million players within its first month of availability.

With BrandBoost now deployed by a number of the largest social game developers with many of the most popular games, WildTangent is fast approaching the ability to deliver engagement ads to an addressable audience of more than 100 million monthly players on Facebook. BrandBoost enables brands to dynamically sponsor access to additional playing time or virtual goods that players would otherwise have to pay for. The platform also enables dynamic integration of branded virtual goods into social games. BrandBoost supports 3rd party ad serving and reporting as well as creative formats ranging from long-form video to social engagement activities. Because BrandBoost is a dynamically served advertising platform, utilizing DFP, leading advertisers can deliver brand campaigns and custom items inside of social games experiences while industry standard reporting and metrics.

Rusty Axe GamesRusty Axe Games has announced the alpha playable release of its new free to play browser game, Dungeon Brawl – Proving Grounds. The beta version of Dungeon Brawl is expected to be released in early December. Dungeon Brawl is being developed using Dungeon Demon and accompanying art packs. Dungeon Demon is Rusty Axe Games’ RPG map editing software that can be used for pencil and paper as well as computer game map making.

babybotBabybot, a Canadian online baby store for modern parents, is ready to rumble. In a battle between the coolest characters, the world watches as robots and monsters fight it out in the snow. This winter, it’s Babybot versus Monster Factory in a unique NEW version of SnowRumble – the addicting snowball fighting app for iPhone or iPod touch! Players get to pick their posse from a selection of Babybot or Monster Factory characters. Each with their unique strengths, the characters will use the elements in each landscape to their advantage to beat down the opponent and take over their turf!

Always innovative and light-years ahead, Babybot is the first in the baby space to throw down such a challenge. “But”, counters Adam Dunn, lead Monster maker at Monster Factory, “our monsters have a few tricks up their arms. For months they’ve been honing their catapulting and dive roll skills. They’re pretty stoked to lay down a bit of monster madness.”
Monster Factory
Renee Bender, lead Coach for Team Babybot, isn’t worried. “We’ve got major game. You don’t rock the baby space without having highly tuned senses. Our bots have already computed thousands of throw strategies…they’re ready to crush.”

The game is being offered as a free download (limited release). The more butt kicking you do, the more you save! Be the first 300 to unlock and win up to 20% – the promo codes are good for anything on babybot.com

Get the highest score and you’ll be playing real SnowRumble! Monster Factory is giving away sets of three snowballs (made exclusively for this game) to daily high scorers. Plus, if you’re lucky and receive a golden snowball in your three-pack, you’ll be the winner of a grand prize, and those who ‘rate’ the game also have a chance to win a special giveaway from Babybot. For those who get attached to the game characters, not to worry, these little bots and monsters can be purchased – including an exclusive Monster Factory plush doll created only for this game.

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18th November 2010

Swarm in 2011 Preview AC Brotherhood Soundtrack and A Christmas Carol

Hothead GamesHothead Games and UTV Ignition Entertainment Ltd. have confirmed that Swarm is coming to both PlayStationNetwork and Xbox LIVE Arcade in early 2011. The as-yet unrated Swarm lets players take control of 50 utterly fearless Swarmites and drive them through an intense, entertaining and often suicidal battle of survival. Run, bash, huddle, boost, stack, jump, push and throw your way through gauntlets of death and destruction in an attempt to collect valuable DNA and ensure that at least one Swarmite survives.

“Swarm is perfect for PlayStation Network and Xbox LIVE Arcade because of its unique art direction and gameplay,” said Nigel Fox, Head of Publishing for UTV Ignition. “We’re thrilled to be partnered with Hothead because we share their passion for bringing unique experiences to gamers through these innovative digital platforms.”swarm

“We’ve been working hard on Swarm for a while now and think it’s our most addictive game yet,” said Joel DeYoung, Director of Game Technology for Hothead Games. “The Swarmites are both lovable and deliciously expendable at the same time-the game’s creation is proof positive of the dangers of excessive exposure to Saturday morning cartoons we were warned about so many years ago. Swarm is exactly the genocidal romp your parents hoped you’d grow up and marry someday.”

Swarm is the first game to feature mass character control, where you move all 50 Swarmites at once. Steer your swarm through the game and they naturally flock and flow around obstacles. Creatively combine swarm moves to work your way through a relentlessly dangerous and hilariously brutal environment. Compete against your friends to get the high score by deftly moving through the world and cleverly solving puzzles the game throws your way.

UbisoftUK retail store ShopTo.net recently an Assassin’s Creed Brotherhood Q&A competition asking customers to send in their questions about Brotherhood, Ubisoft and making video games for Julien Laferrière, the Production Manager on Assassin’s Creed Brotherhood. Julien and his team chose the best questions and have produced this exclusive Assassins Creed developer video for ShopTo.

[youtube:http://www.youtube.com/watch?v=3f0BwN7vZYk]

The submitters of these questions will each be receiving an Assassin’s Creed Brotherhood Poster, and the best question (as picked by Julien) will be given an exclusive Assassin’s Creed Brotherhood hoodie not available anywhere else.

Ubisoft Montreal has also released the Assassin’s Creed: Brotherhood soundtrack for digital download, making it available via iTunes, Amazon, eMusic, 7Digital and Qobuz. Visit the Ubisoft Music site for song previews.

padworxThe beloved Christmas story that defines the true spirit of the season is coming to Apple®iPad™ and iPhone™ as a new, delightfully interactive experience! PadWorx Digital Media, Inc., an independent developer of a new category of interactive eBooks for tablet PCs, announced today it will release A Christmas Carol on the App Store® in time for the holidays!

“This is unlike any version of A Christmas Carol ever seen before,” said Jeffery Alan Schechter, CEO and producer at PadWorx Digital Media, Inc. “Charles Dickens’ remarkable book reminds all of us not just about the importance of gratitude and charity, but about the power of personal transformation. Running with this idea and borrowing from the ‘steampunk’ art style more closely associated with Jules Verne, we’ve designed our A Christmas Carol to feel as if the iPad or iPhone you’re reading it on has been itself transformed into a steam-powered machine.”

[youtube:http://www.youtube.com/watch?v=px44Dfk-R8Q]

Readers will not only witness Ebenezer Scrooge’s heart-warming transformation through 130 pages of lovingly abridged text, but for the first time they will become part of the story through revolutionary interaction. Turn the key in Scrooge’s door and watch as the door knocker changes into the deceased Jacob Marley, or try your hand at cleaning pages of the grime of industrial-era London. Whether you’re traveling through time and space with Scrooge and the spirits of Christmases Past, Present, and Future, or powering up and manipulating an assortment of wonderful steam and gas-powered inventions, PadWorx A Christmas Carol’s steampunk-style animation, illustrations, original score and sound effects will captivate readers through the story’s unforgettable images and lessons of darkness, despair, joy and life.

The design and execution of PadWorx’s A Christmas Carol is so innovative that it has been endorsed by the Dickens family. “Reading A Christmas Carol has become a holiday tradition for many and we’re delighted to see PadWorx’s interactive version give families an entirely new way to experience the cherished story and perhaps even introduce the well-known classic to a younger generation,” said Mark Charles Dickens on behalf of the Dickens family.

A Christmas Carol is the second title in a series of new interactive eBooks developed by PadWorx Digital Media. The company released its debut title Dracula: The Official Stoker Family Edition last month, which quickly garnered national attention and praise from critics and consumers alike, becoming Apple’s iPad App of the Week the day after release.All interactive titles released by PadWorx Digital Media are built from the ground up using a proprietary game engine and create a brand new, fully-immersive reading experience through the combination of text, animation, gameplay elements, touch screen interaction, social media, sound effects and more. A Christmas Carol will be released first for the iPad, followed shortly afterwards by a version for the iPhone.

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18th November 2010

Questions and Answers About Deus Ex Human Evolution

Eidos MontrealEidos Montreal has released this question and answer information sheet about the long-awaited addition to the Deus Ex franchise, Deus Ex: Human Evolution, due out in early 2011. The studio has also released an awesome new game trailer, which you can take a look at below. By the way, if you are in the market for a new career, Eidos Montreal is hiring.

1. Is every option (choice you have to make in order to progress) obvious/presented clearly before you?
No. Absolutely not. Some choices will be presented in ways that the outcome will be more obvious but, a lot of choices will be more or less hidden in the challenges you face and in the narrative. Depending on how you react, later outcomes will vary. We didn’t want to make a game where all the choices are telegraphed because it makes the choice more often than not based on how you want to boost your character as opposed as being immersed in the fantasy of the game. It’s definitely more subtle than a lot of games.

2. Will we encounter books, news terminals, newspapers, ATMs; and will some even be influenced by your own actions?
You will encounter a lot of things to read like newspapers, eBooks, etc. Unfortunately, we had to cut the ATMs because we were running out of time.

3. How many items will Adam be able to carry, and does this exclude weapons?
Depends on the size of your inventory. If you invest in it, you’ll carry a lot and if you don’t, you’ll have to make difficult choices on what to keep with you or not. It includes everything but “story items”.

[youtube:http://www.youtube.com/watch?v=-w6Ls_GmVn4]

4. Regarding the Icarus Landing system: Is there any scientific research or advancement made that support the concept behind this aug? How can it be done?
The Icarus Landing System is a discreet augmentation surgically implanted in the user’s lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the Earth’s magnetosphere and slows the user’s descent to a manageable velocity, allowing him to fall from almost any height (within reason) to a relatively soft landing.

5. Will augmentations be permanent once installed, or can players mix-and-match augs or remove them?
There are indeed permanent.

6. How do augmentations like the claymore work when Adam wears his coat?
There are holes in his coat that allows for the claymore to work perfectly fine.

7. How are the augmentations divided amongst the four pillars that have been mentioned?
There divided in different categories like Cranium, arms, legs, torso, etc.

8. What are the augmentations that Adam starts out with?
Single Takedown, IFF, Retinal Prosthesis, basic hacking ability and the Infolink essentially.

9. How does health regeneration work? What will trigger it, how fast is it going to be, will it use energy?
When you take damage your health goes down. If you have being hit for “x” seconds, than it starts to regenerate somewhat slowly. It’s not as quick as games like Halo or CoD. You really need to stay out of the firing zone otherwise you won’t last long. When in trouble, you can use consumables (if you have any) to replenish it faster or to boost your health when it’s already full.

10. Will there be weapon stores for purchasing ammunition and tools?
Yes, there are some hidden merchants offering different kind of weapons and items. You need to find them though.

11. If players choose to play in a certain manner, they’re presumably going to be doing a lot of hacking throughout this game. Considering it sounds like the hacking minigame is quite complex (and presumably at least reasonably time consuming) what have you done to ensure that it doesn’t get incredibly tedious over time (Bioshock’s hacking minigame as a poor example)?
Every hacking session is different. Based on your level of hacking augmentations, the chances that the Sub-Routine will detect you will vary. And each time, you need to adapt to what happens. Also, there are some rewards (credits, virus programs, etc.) that can be accessed but always while managing the Sub-Routine system trying to catch you. So, it becomes a game of adaptation and  how much risks are you willing to take to get additional rewards.

12. Will I be able to pick all pieces of junk and different stuff just like in DX1 and use them to distract enemies or do something else with it?
You’ll be able to use different types of boxes to distract NPCs indeed. If you’re referring to things like a pencil or a glass the answer is no. We have a very detailed and rich world to discover so we had to make some tradeoffs in terms of the scope of interactive objects in order to keep a smooth framerate.

13. Why were BE cells, lockpicks and multitools removed?
We wanted to make hacking more important and deeper. And since we had so many features to develop for this game, we had to focus and lose some things like lockpicks and multitools.

14. Will the earlier Deus Ex music theme return?
Maybe…

15. Are we able to HOLSTER OUR WEAPON in Deus Ex Human Revolution?
Of course we are. Deus Ex is not a typical shooter when it’s all about gunning down enemies. Your journey brings you in civilized places where guns are not well appreciated. So, holstering it will make people more willing to speak to you. Who would chat with someone pointing a gun on our head?

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17th November 2010

Business and Education Rounds Out The Day

49 pixelsVia 49 Pixels: In 2008, Canada’s digital media industry, comprised of approximately 3,000 interactive digital media companies, generated approximately $3.8 billion dollars through the hard work of over 50,000 industry professionals.

Canada, with everything we know about our industry and where it’s been, we know very little about where it’s headed. Who are these companies? Where are they located? Are their businesses growing? What types of skill-sets are they looking to acquire over the next year? Given the disparity of available data in this area, the Pixel to Product research team decided to take it upon themselves to ask these important questions.
Justin Kozuch
This social media news release is announcing that Justin Kozuch, winner of the Mesh Prize and Lead Researcher for the Pixel to Product research study, is launching Canada’s first nation-wide digital media census, designed to answer these and a few dozen other questions about the state of our digital media ecosystem.

The survey can be completed in both in English and en Francais, and in the time it will take you to drink a Tim Horton’s Double Double, you can complete the survey and add your voice to our collective digital legacy.

We’re also incredibly excited to announce you can now receive project updates, breaking news and important development on your mobile device. This morning, in conjunction with our partners at Broadplay, we launched an opt-in SMS campaign to help us further spread the word about our research to the approximately 70% of Canadians who own a mobile device. To opt-in to our SMS broadcast system, simply text 497957 (49PXLS) to 123411.

We need your help in getting this survey out to as many digital agency owners, web startups, and freelancers in order to capture the highest quality data we can muster. We have a number of short term and long term needs; please visit the Actionable Tasks page on our wiki for more information about how you can contribute your gifts to our initiative. Tweet, post to your wall, blog about this release or visit our census page and help us get the word out!

Edmonton’s Digital School, a licensed private vocational career college built on 25 years of digital schoolasynchronous technical training experience is excited to announce a revolutionized form of e-Learning, called Global e-Training.

Global e-Training includes highly effective online Autodesk software training programs which can be done from virtually anywhere to meet each learner’s own personal requirements. Its interactive and engaging fashion lets the learner dictate the entire training process to suit their particular learning style, making it one of the most desirable and advanced Autodesk e-training solution available in the world.

Global e-Training (GeT) is an enhanced form of e-learning which prepares and engages users of Autodesk’s design software programs in a revolutionary and interactive manner. It allows the user to effectively acquire all practical knowledge and skills required to carry out specific tasks on Autodesk software. A user is fully trained on the programs so they can hit the ground running. Unlike e-learning, which includes knowledge based resource tools, e-training by GeT on the Autodesk programs enhances skills acquisition and retention in a way which is real and useful to the user. It gives users an opportunity to immediately apply the software skills at the same time they are learning it. This is something no other competitor can offer, and may be especially beneficial to those who desire flexibility in their learning environment.

Global e-Training (GeT) is comprised of two main elements:

GeT Interactive is a self-paced online Autodesk software training program which lets students study on their own schedule, using visual, auditory and hands-on learning methods. Milestone tracking along with competency based progress ensures that students stay focused to complete their program. GeT Interactive courses include: AutoCAD 2D & 3D, Revit Architecture, Inventor and Civil 3D with more titles scheduled for release.

GeT Live Network is a collaborative learning platform which brings students and instructors together through the use of the Internet. It is a virtual classroom interface which enables students and instructors to interact with one another in real time. Instructors are brought into contact with students from around the globe, increasing class sizes and reducing overhead costs. It also allows quality training providers to host and market live courses on the network, making it a truly revolutionary training tool.

All of the GeT programs are designed to be fun and interactive, combining the best e-learning practices into a highly effective e-Training system. Global e-Training represents the future of online learning on Autodesk software.

D-BoxTwo more Canadian tech devs are celebrating expansions this week as well. D-Box Technologies has penned deals with two more American theatre companies who will be installing the D-Box MFX seats.

Muvico Entertainment’s Pompano 18 in Pompano, Florida will introduce D-BOX to its patrons on November 19th with the long-awaited release of Harry Potter and the Deathly Hallows: Part 1. The theatre is the first location in Florida to offer the immersive moviegoing experience. Meanwhile over in Texas, Premiere Cinemas will be adding its second outlet offering D-Box seats when the El Paso Premiere Cinema 18 offers 22 D-BOX MFX Seats for the Deathly Gallows opening.

YANGAROOYangaroo has signed a multi-year agreement with BET Networks, a subsidiary of Viacom International Inc. to deliver artist and music-related audiovisual content to BET properties – including the primary BET channel, BET Digital Networks, BET.com, BET International, BET Gospel and BET Hip Hop – using YANGAROO’s patented Digital Media Distribution System (DMDS), as well as integrate DMDS with BET Network’s internal workflow. BET Networks will actively promote and recommend to the entertainment industry to utilize DMDS to send content digitally to BET Networks.

Yangaroo’s technology team worked closely with BET Networks’ engineers to refine the DMDS process for digitally distributing SD and HD television broadcast-quality video to integrate with and enhance BET Networks’ workflows. DMDS also transcodes the television broadcast file for online availability for streaming and provision of a frame-accurate preview quality version of the file with the time-code burned in, which improves reviewing and editing processes. The television broadcast-quality video file can be easily integrated into Online Editing Suites, On-Air Playback Servers and stored in a Digital Archive Server.

maximizerStrengthening its presence in the Ontario market, Vancouver’s Maximizer Software, a provider of simple, accessible CRM and mobile CRM solutions, has announced the appointment of software and sales veteran Alastair McKeating as Key Account Manager for the Ontario region. With more than a decade of experience in software solution sales, McKeating will focus on helping customers and prospects increase the value of their investment in Maximizer CRM.

“This is a critical appointment for Maximizer in our strategy to bring an expanded focus to Ontario. Alastair was the ideal candidate based on his in-depth knowledge of triangulating software technology with business process and user adoption to drive value and change management at large-scale organizations,” said Vivek Thomas, president, Maximizer Software. “Ontario is a growing market and revenue opportunity for Maximizer, and having a dedicated local representative is our first step in offering higher value to current and new clients with more sophisticated and broader CRM integration deployments.”

McKeating has an extensive software industry background, previously holding software sales positions with prestigious organizations including SAP, Business Objects and Computer Associates. He began his career in IT working as a data systems and applications architect for organizations such as Canadian Tire, the Ontario government and Manulife Financial.

Mobilicity has marched into Vancouver and Edmonton, rallying against wireless contracts and the surprise charges and extra fees consumers have been forced to pay the country’s incumbent carriers – until now.
mobilicity
The unlimited wireless carrier, which will have over 100 points of distribution in the Greater Vancouver Area when it launches its state-of-the-art 3.5G network tomorrow, deployed its troops (literally) to spread the good news to Vancouverites.

Edmontonians will also appreciate Mobilicity’s lineup of popular name-brand handsets and smartphones. Prices start at $49.99 without a contract and include crowd-pleasers like the BlackBerry® Bold™ 9700, BlackBerry® Curve 3G and the Nexus One™ by Google™ Android™ 2.2 device.Mobilicity YVR

Today, the carrier announced the upcoming availability of the Motorola Spice™, Canada’s only sub-$200 name-brand Android™ 2.1 device, and the $99.99 LG Wink™ slider phone.

Dressed in magenta fatigues (Mobilicity’s signature colour) and singing the praises of contract-free unlimited wireless, the ‘Magenta Militia’ paraded through the city while Mobilicity executives held a press conference at the carrier’s corporate store in Richmond.

Mobilicity Chairman John Bitove said consumers have the power to bring down Vancouver’s high price of wireless by not surrendering to Telus Mobility, Rogers Wireless and Bell Mobility, commonly known as the country’s wireless oligarchy.

And to round out the news for today, here is a recall notice for iPod users:

The Electrical Safety Authority is notifying the public that Emerge Technologies has announced a voluntary recall of the following consumer product. Consumers should stop using recalled products immediately.

Name of Product: Retrak iPod retractable wall charger.
Units: 11,359 units in Ontario and 4,429 units in the rest of Canada.
Manufacturer/Importer: Emerge Technologies, Inc.
Hazard: The affected products have not been tested to determine whether they have been compliant with the Canadian Standards for product safety.
Incidents/Injuries: There have been no injuries or damage reported.
Description/Models: ETIPODCHGW is a white wall charger with retractable cable. ETIPODCHGWB is a black wall charger with retractable cable.
Sold by: Best Buy, GEM-SEN Distribution, Micro Channel Management, Staples and Tiger Direct for $24.00.
When was distributed: Between August 2008 and October 2010.
Manufactured in: China

Remedy: Customer should contact Emerge Technologies directly by calling toll free: 877-499-6072 or fax: 972-456-4220 or by email. Product to be returned to Emerge Technologies and customer will receive a full refund, including shipping costs.

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17th November 2010

Adconion Announces j-Series

adconionAdconion Media Group has announced the new j-Series, the complete suite of in-banner video advertising products from its Joost Video Network. Each of the eight j-Series products provide a powerful tool for all advertisers and brand marketers looking to capitalize their online video campaigns in effective, innovative and intuitive ways.

With online video viewership and overall ad spending on the rise, Adconion is committed to delivering world class results for advertisers and marketers by offering world class video solutions with the j-Series. In Canada alone, online advertising continued to grow throughout the recession even though it slowed from 29% in 2008 to 14% in 2009, as estimated by the Interactive Advertising Bureau of Canada. However, in their most recent October 2010 report, eMarketer expects growth to rebound and peak at 19.8% in 2012. Thus, armed with the new j-Series products, Adconion can help advertisers and marketers achieve the best ROI on their initiatives in this growing market.

The j-Series will serve video ads on Adconion’s Joost Video Network of over 2,000 premium publishers in more than 70 markets worldwide. Coupled with Adconion’s unparalleled global sales force, account management and media teams as well as Adconion’s regional video specialists, j-Series is the “must buy” video ad offering for the upcoming heavy holiday shopping season.

New j-Series Products Include:

j-Local

* Allows geo-location display directly into the video ad unit
* Map locator connects to Google Maps for easy retail locator and directions
* Drive offline traffic with online traffic

j-Commerce

* Allows multiple products to be displayed and purchased directly from within the video ad unit
* Increase time spent as viewers browse the carousel
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