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  • Activision and GameStop Launch PROTOTYPE 2 Get in the Game Promotion

10th August 2011

Activision and GameStop Launch PROTOTYPE 2 Get in the Game Promotion

Radical EntertainmentGamers now have a chance to win their ultimate fantasy with Activision Publishing, Inc.’s and GameStop’s, “Get in the Game,” pre-order promotion for Radical Entertainment’s highly anticipated PROTOTYPE® 2.

U.S. and Canadian players, 18 and older, who pre-order PROTOTYPE 2 at GameStop between now and September 1, 2011 will have the opportunity to go online and enter a random drawing to win a trip for two to Radical Entertainment in Vancouver and become a character in the upcoming open-world action thriller.  To enter the drawing, and for full rules and regulations, go to www.gamestop.com/collection/prototype-2.  The press release said that Canadians who want to enter the contest should go to www.gamestop.ca/prototype-2, however at press time, that link resulted in a 404 error. In fact, GameStop’s Canadian site didn’t mention the contest at all. prototype 2Conspiracy?

“Thanks to this great partnership with Activision and GameStop, we have an incredible opportunity to offer gamers something truly unique,” said Ken Rosman, Studio Head, Radical Entertainment.  “In addition to just seeing themselves in the game, the winners will actually be able to locate their virtual selves and shape-shift Sgt. James Heller into their likeness.  Radical wouldn’t be where it is today without our fans, and this is just another way for us to thank them for all their support.”

The sequel to Radical Entertainment’s best-selling open-world action game of 2009, PROTOTYPE 2 takes the unsurpassed carnage of the original PROTOTYPE and continues the experience of becoming the ultimate shape-shifting weapon.  As the game’s all-new infected protagonist, Sgt. James Heller, players will cut a bloody swathe through the wastelands of post-viral New York Zero (or more simply… NYZ) with unparalleled locomotion, building up a vast genetic arsenal of deadly, biological weapons and abilities as they hunt and consume their way toward the ultimate goal — to kill…Alex…Mercer!

PROTOTYPE 2 is currently in development for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and the Windows PC.  The game is currently rated “RP” (Rating Pending) by the ESRB, with an expected “M” rating.

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21st June 2011

Meridian4 Expands Publishing Deal With Headup Games

Meridian4Montreal publisher Meridian4 today announced they’ve expanded their publishing partnership with German developer Headup Games to include the new strategy role-playing game, Grotesque Tactics 2: Dungeons & Donuts. Arriving this fall with a host of new content exclusively for digital download to the PC, Grotesque Tactics 2: Dungeons & Donuts revisits protagonist Drake and his rag-tag bunch of unlikely heroes with a completely reworked optical style, new character creations and an original storyline.

“The Grotesque series’ unique ability to parody the genre while simultaneously advancing it through smart gameplay and unique features, results in a lighthearted entertainment experience that can be enjoyed by both hardcore and casual fans alike,” said Steve Milburn, Marketing Director of Meridian4.  “The enhancements and new storyline will keep players laughing, engaged and challenged from start to finish.”

The story of Grotesque Tactics 2: Dungeons & Donuts begins as the citizens of the Kingdom of Glory celebrate their victory over the Dark Church.  While in the catacombs of their former enemies, their revelry is disturbed by a sudden all-encompassing fog.  Those that remain alive after the strange attack, barricade themselves in the depths of the catacombs.  As time passes, food becomes scarce and the people of the Kingdom of Glory begin to realize that they might all meet their demise.  The ‘heroic’ Knights of Glory, shady mercenaries and the arrogant high elves band together into guilds in order to survive and escape the dank catacombs.   Unfortunately, the guilds are far too concerned with their distaste for each other, thus allowing for an awakening of dark forces in the dungeons below.

 

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14th June 2011

Game Production Studios Reveals Dragons vs Spaceships

game production studiosDragons vs Spaceships is a new project from Game Production Studios for Microsoft’s Dream Build Play competition. According to the game’s web page, Dragons vs Spaceships uses the XNA platform, with all engines developed by Game Production Studios excluding the Easy Storage engine for data management, developed at CodePlex and used under their license.

Dragons Vs Spaceships seeks to capture the essence of the genre, while putting a new spin on old conventions. Travel across many worlds destroying the enemy, using three weapon types that combine for a total of six special weapons. Fun and challenging, players will quickly master the controls, but will have a more difficult time downing the legion of Spaceships that stand in their way on the path to victory. There’s no telling who will lose the war, but Game Production Studios says the winner will be the player.

[youtube:https://www.youtube.com/watch?v=nf7zp5e4EkQ]

The game’s premise, again from the official web page, is as follows:

It had been known for centuries, the natural order of the universe: that all beings were to pay homage to the absolute rulers of the entire cosmos, The Dragons. Their power unmatched by a thousand burning stars, their lore containing the entirety of time and before, The Dragons fulfilled lifespans so long that entire galaxies formed from burning embers and were consumed by novas, without their even aging. These were the grand creatures of all being, perfectly sculpted and insurmountable in conflict. The sheer radiance and wonder of The Dragons inspired untold amounts of jealousy. In time though, vain species would arise without the proper knowledge and respect for the might of The Dragons, and attempts were made over and over by foolish civilizations to usurp The Dragons’ power, but like waves crashing upon the rocky cliffs of mountains, attempts were pitifully inept.

Through the millennia, hatred for the dragons grew. Jealousy bubbled to a raging torrent, and entire existences were demolished in hopes of scavenging power. Elder gods were consumed, blackest rituals were performed and unfathomable experiments were undergone in a quest to break the strength of The Dragons. Finally, the impossible has been realized: an unknown civilization has appeared, undetectable and unmerciful. No attempt at communication is possible. “Creatures” is not the proper word for them; they are nothing but hatred mechanized, raging monoliths with no other purpose than to bring about the absolute ruin of The Dragons. Their initial attacks were successful, and many Dragons that were present at the birth of reality perished. Four of the most powerful Dragons still remain, and under your direction they must obliterate the enemy, not just from their home world of Dragonia, but from all existence.

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10th June 2011

Shannon Tweed Gets Her Game On With Gogii

gogiiGogii Games is proud to announce that an agreement of collaboration has been signed with actress and reality star, Shannon Tweed in the development of a mobile game titled Shannon Tweed: Attack of the Groupies, which is scheduled for an August 2011 release.

Appearing in over sixty films, Tweed has also had roles or made appearances in a long list of television shows including The United States of Tara, SpongeBob SquarePants, Married with Children, and Frasier. Most recently, Shannon TweedTweed has been a regular fixture in the home of millions, sharing the screen with members of her family in A&E’s hit reality television series Gene Simmons: Family Jewels.

George Donovan, CEO and founder of Gogii Games, decided to approach Tweed with the idea for a potential partnership only two minutes after their initial introduction. “Meeting Shannon was completely random, and she was so interesting to speak to, her personality is so vibrant. I knew her life story tied into the type of game we were already building, so I asked her if she’d ever considered being in a video game.”

Tweed was intrigued, and agreed to the idea almost immediately. The legal negotiations have just been completed, and the integration of Shannon, her daughter Sophie Tweed Simmons and her sister Tracy Tweed as focal characters in Shannon Tweed: Attack of the Groupies has begun.

A creative force, Shannon Tweed has invested herself in the process of designing the game, brainstorming potential story ideas and determining just what mechanic suits her best. Tweed says, “It’s really exciting, seeing how a game is developed. I’m new to video games, and George has very kindly given a crash course on the game and industry.”

The most interesting part for Tweed has been watching her family come to life as virtual characters. “It’s incredible, to see the sketches come in, and to be involved in determining the style and the attitude of the characters. Gogii has been very collaborative on that, which is one of the things I’ve really enjoyed about working with them.”

Donovan adds, “Shannon and her family have been fantastic. Her life story is so interesting and it’s a great partnership. We’re hoping to leverage her humor into the game, and create something that is as fun and interactive as she is, as well as allowing our customers to learn even more about her lifestyle and family.”

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6th June 2011

Activision Canadian Line-up For E3

Radical EntertainmentPROTOTYPE 2 from Radical Entertainment for the Xbox 360, PlayStation 3 and Windows PC takes the unsurpassed carnage of the original PROTOTYPE and continues the experience of becoming the ultimate shape-shifting weapon. As the game’s all-new infected protagonist Sgt. James Heller, players will cut a bloody swath through the wastelands of post-viral New York Zero (NYZ) as they build up a genetic arsenal of deadly biological weapons and abilities, and hunt and consume their way toward the ultimate goal…to kill Alex Mercer.  PROTOTYPE 2 is not yet rated by the ESRB, but will most likely receive an M rating.

Beenox StudiosSpider-Man™: Edge of Time – Playing the roles of Amazing Spider-Man and Spider-Man 2099, Spider-Man: Edge of Time propels gamers on a high-octane, adrenaline-fueled adventure in which the two versions of the heroic web-slinger must urgently work together across time to save each other and prevent a disaster that ultimately leads to the death of Amazing Spider-Man. Against the backdrop of a rich, tightly crafted narrative by acclaimed Marvel veteran Peter David, the game features two individual timelines evolving in parallel and narrative-driven “cause-and-effect” moments, uniquely utilizing “picture-in-picture” moments where the actions of one Spider-Man have immediate effects on the other Spider-Man and his Other Ocean Interactivesurroundings. The Xbox 360, PlayStation 3, Wii and Nintendo 3DS versions are in development at Beenox Studios, while Other Ocean is developing the Nintendo DS version. Spider-Man: Edge of Time has not yet been rated by the ESRB.

silicon knightsX-Men™ Destiny will let players control the fate of one of three brand-new mutant characters forced to choose between saving humanity or ensuring its destruction.   The game allows players to customize the path, powers and development of their character and to decide their role in the mutant cause alongside, or against, some of Marvel’s greatest X-Men franchise characters.  Gamers will evolve their mutant skills through a unique upgrade system that allows them to choose how they will mix and match the powers from their favorite X-Men and Brotherhood characters, then engage in fast and furious combat against a variety of opponents bent on defending their beliefs.  X-Men Destiny is being developed by Silicon Knights for Xbox 360™, PlayStation®3  and Wii, while Other Ocean is developing the Nintendo DS™ version. This title has not yet been rated by the ESRB.

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3rd June 2011

Digital Extremes Beamed Aboard Star Trek Project

digital extremesParamount Digital Entertainment confirmed today that Star Trek is under development at Digital Extremes and will be coming to the Xbox 360®, PlayStation®3 and Windows PC in summer 2012.  With an original story and unprecedented co-op experience, the game casts players as Kirk and Spock for the first time ever.

“Star Trek challenges the boundaries of co-op gameplay with a galactic adventure that gamers and fans have never experienced,” said Tom Lesinski, President of Paramount Digital Entertainment. “Working closely with the Star Trek filmmaking team throughout development, the game is sure to deliver AAA production values, a wide variety of star trekgameplay and all the action you would expect from the hit franchise. This will be the definitive Star Trek gaming experience.”

The game, which continues the adventure that director and producer J.J. Abrams envisioned with Star Trek (2009), boasts a stand alone story filled with action-packed combat as Kirk and Spock must work together to stop a legendary enemy race bent on conquering the galaxy.

 

Star Trek features an original story by BAFTA award winner and God of War writer, Marianne Krawczyk, in collaboration with the writer/producers of the new Star Trek films, Bob Orci and Alex Kurtzman. Digital Extremes is also working closely with Bad Robot, K/O Paper Products and Damon Lindelof and the game will be published by Paramount Digital Entertainment through a license with CBS Consumer Products.

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25th May 2011

Hothead Games Takes a Wander Around The Galaxy

Hothead GamesIn celebration of Towel Day (no, this is not related to the Canucks’ victory over the Sharks last night), Megadodo Publications has announced that they are working with Vancouver’s Hothead Games to bring The Hitchhiker’s Guide to the Galaxy, the standard repository for all knowledge and wisdom, to the farthest uncharted backwaters of the unfashionable end of the Western Spiral arm of the Galaxy. This new edition of The New Hitchhikers Guide To The GalaxyGuide will be available not only on your planet but also on all nearby systems including Alpha Centauri.

“We’re super excited to be involved with such a legendary creation as The Hitchhiker’s Guide to the Galaxy. The quirky and hilarious universe that Douglas Adams created became an instant classic for so many. All the hoopiest froods here at Hothead jumped on the chance to work on the project,” commented excitable Hothead human, Joel DeYoung.

Zarniwoop Vann HarlaHarlH, president of Megadodo, was unavailable for comment as he is far too cool to add quotes to press releases, but for up-to-the-Earth-minute communications on this exciting new addition to the Guide, Megadodo would like you to use your fleshy digits to prod your plastic board of keys and visit the New Guide’s official site.

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11th May 2011

Rock Hippo Announces Brawl Busters

rock hippo productionsRock Hippo Productions Ltd. has announced its upcoming online multiplayer action game, Brawl Busters.
Co-published with Weezor and developed by Korean studio SkeinGlobe, Brawl Busters (formerly known as Project Plan B), is a fast-paced, free-to-play third-person action game that promises competitive fun at its funkiest.  Players can take a sneak peek at the game and register for a spot in the exclusive upcoming closed beta on the game’s web site.

Brawl Busters is a dynamic new action brawler that features competitive and co-operative battle modes all in a unique third person view.  With its simple and intuitive controls, this easy to pick up and play game makes team strategy a must as player’s battle against each other or team up against computer controlled enemies.

[youtube:http://www.youtube.com/watch?v=Zy3bCFZW3VA]

“Brawl Busters is packed with non-stop action and features an offbeat style that is like no other game on the market today,” said Howard He, President and CEO of Rock Hippo Productions.  “The game is truly unique in both its distinct look and its innovative gameplay, and it has been building an excited and loyal group of followers who can’t wait to get their hands on the game. We couldn’t be more thrilled to work with both Weezor and SkeinGlobe as we head towards the game’s launch.”

Players will find five unique character classes including the Slugger, the Firefighter, the Rocker, the Boxer and finally, the Blitzer.  With its signature funky visual style, the game will offer seven exciting maps and will also feature a huge variety of customization options including body type, gender, weapons, costumes and accessories along with the ability to upgrade weapons and costumes with new abilities. Brawl Busters will feature an intense Training Mode, Challenge Missions, leader boards and persistent stat tracking.

“Brawl Busters was developed for a Western audience from its very inception and with Rock Hippo’s well established publishing background in North America and Europe, we expect yet another great success story,” said Seul Ki Lee, CEO of SkeinGlobe. “SkeinGlobe’s mission is to deliver the absolute best online gaming experience to players across the globe. We’d like to thank all the patient fans of project ‘Plan B’ as we take the game to its next phase with the upcoming release of Brawl Busters.  We will work very closely with Rock Hippo to let players experience our vision for this game as soon as possible.”

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10th May 2011

Touch Screen Controls for FIFA Soccer 12 on Nintendo 3DS

EA SportsBy now you’ve probably already heard that Electronic Arts Inc. has announced that EA Sports™ FIFA Soccer 12, currently in development at EA Sports in Burnaby, will deliver the most authentic, innovative and feature-rich 3D soccer experience on Nintendo 3DS™ when the game launches this fall. FIFA Soccer 12 on Nintendo 3DS will feature over 500 officially licensed clubs, new touch screen controls that will change the game play experience, and the first-ever 3D Street Soccer. With eight different game modes, it is the largest feature set ever developed by EA Sports for a hand-held soccer game.

Take to the pitch with superstars like Real Madrid’s Kaká and Manchester United’s Wayne Rooney, and become a true marksman using all-new optional touch screen controls. Enjoy precision shooting by picking a spot precisely from the player’s viewpoint using the lower touch screen and then finessing a shot with pinpoint Wayne Rooneyaccuracy. Utilize touch screen controls on set pieces to draw a shot that curves the ball around, or even power it over the wall for the match-winning goal that lifts your club to victory.

“We challenged our development team to develop innovative features that would maximize the FIFA experience on 3DS. They delivered intuitive new touch screen controls and a curved pitch in our Street mode that truly brings the 3D elements to life,” said Matt Prior, Producer for FIFA Soccer 12 on Nintendo 3DS. “When you combine these features and many other innovations with all the authentic players and kits for the upcoming season, we are confident that this will be the best soccer game available on Nintendo 3DS.”

Whether fans choose to take to the pitch as a real-world superstar or re-create themselves in the first-ever 3D Street Soccer mode, the environment will come alive through an innovative curved pitch and unique lower Van Persiecamera view that maximizes 3D planes, enabling gamers to experience the depth of the field and player movement with full 3D effects. Featuring players wearing the latest street gear, the stage will be set for epic 5 versus 5 matches in exotic street locales and indoor environments that are true to the spirit of street soccer. Plus, in Be A Pro, fans will be able to take their created player on a journey from the streets to ultimately compete for their favourite club and national side and become the next soccer legend.

FIFA Soccer 12 on Nintendo 3DS will feature fully authentic 11 versus 11 gameplay, head-to-head online matches using Nintendo® Wi-Fi Connection, Tournament Mode with over 50 real-world competitions, a full in-depth Career Mode that enables gamers to play or manage their way to glory, 3D Street Soccer, Be A Pro and a Training Mode. It also features eight different camera angles to choose from for the perfect view of the pitch.

FIFA Soccer 12 has not yet been rated by the ESRB, and will be available in stores world-wide this fall.

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30th March 2011

Funcom ReWrites Engine In Preparation For The Secret World

funcomFuncom and NVIDIA have announced that Funcom’s proprietary game engine Dreamworld 2.5 has been launched within Age of Conan, which  is the first game to incorporate server-side NVIDIA® PhysX®. This unique implementation into the Dreamworld engine  results in more than a doubling in the speed-of in-game physics processing vs. traditional client-side PhysX technology, delivering realistic collision effects within the online gaming environments.

Dreamworld currently powers two of the world’s most popular massively multiplayer online games,  Age of Conan and Anarchy Online, and the launch of the new engine is a major milestone towards the high requirements for The Secret Worldvisual performance in virtual adventures for The Secret World, which is currently in development at Funcom Montreal.

“We are excited to be working closely with NVIDIA to integrate PhysX technology into our Dreamworld 2.5 engine,” said Rui Casais, Chief Technology Officer at Funcom. “Server-side collision using PhysX will allow us to add a new level of realism to our online worlds, and we look forward to implementing other enhancements as well, including NVIDIA APEX clothing and destruction, to make our games even more interactive and immersive.”

“We are also proud to have launched  a fully rewritten render engine for Age of Conan, yielding major performance increase on high-end systems and enabling several new visual features for lower end machines”, said Casias. “We have been collaborating closely with NVIDIA in continuously improving the quality of the Dreamworld Render engine, resulting in fully new effects such as shader-based anti-aliasing techniques now being implemented in Age of Conan.

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