25th October 2010

Homefront Gets The Novel Treatment

HomefrontTHQ Inc. and the Random House Publishing Group today announced that a novel set in the Homefront universe and co-written by John Milius (Red Dawn and Oscar Award-winning Apocalypse Now) and New York Times bestselling author Raymond Benson (author of two Metal Gear Solid books and multiple James Bond novels) will be published by Random House’s Del Rey imprint, and arrive in early 2011 to coincide with the release of the first Homefront game.

“We’re delighted to confirm the first element of what will become a vast transmedia strategy for Homefront,” said Danny Bilson, Executive Vice President – Core Games, THQ. “John Milius has already Del Rey Booksworked with us extensively on the Homefront game, and we’re thrilled to have him and Raymond on board as we develop our near-future world into other types of media. Random House is a great partner to help us reach an even broader audience.”

“Homefront represents a fascinating vision of the near-future,” added John Milius. “After completing my work on the game, it became clear that there were many more stories to tell, and this book will offer a Digital Extremeschilling look at this near-future world.”

Homefront the videogame is a thrilling first person shooter set for release on the Xbox 360®, PlayStation®3 and the Digital Extremes-developed Windows PC in March 2011.

Homefront tells the story of a stricken America, fallen to savage military occupation in the year 2027. With the country’s infrastructure shattered and military in disarray, America has fallen to a savage occupation by the nuclear armed Greater Korean Republic.

Abandoned by her former allies, the United States is a bleak landscape of walled towns and abandoned suburbs. This is a police state where high school stadiums have become detention centers, and shopping malls shelter armored attack vehicles.

Join the Resistance, stand united and fight for freedom against an overwhelming military force In Homefront’s gripping, cinematic single player campaign, and experience epic, ground breaking multiplayer action all set in a terrifyingly plausible near-future world.

 

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22nd October 2010

hyperWALLET introduces hyperREMIT

hyperwalletVancouver-based global payment solution provider hyperWALLET Systems Inc. has just announced the launch of hyperREMIT, a revolutionary new and low-cost SMS international remittance service from Canada to the Philippines. hyperREMIT enables Canadians to quickly send funds to recipients in the Philippines using a variety of secure remittance options, starting from just $6.00 CAD per transfer.

Through hyperREMIT, Canadians can transfer funds via bank deposit, cash pickup and door-to-door delivery, or via Smart Money transfers and prepaid airtime top-ups (coming fall 2010). Transfers can be quickly initiated over the phone or through SMS text messaging, and funds are typically available to Philippine recipients within 1 business day. With the upcoming Smart Money transfer option, remittances can be sent to any Smart subscriber’s mobile phone and accompanying reloadable Smart Money MasterCard cash card, providing them with quick and convenient access to their funds.

“Filipino Canadians rely on text messaging to stay in touch with loved ones. Now they can use the same mechanism to remit funds back home,” states Lisa Shields, President & CEO of hyperWALLET Systems Inc. “Through hyperREMIT, we are introducing a new paperless and agentless model for the remittance industry — a model that strengthens community relationships, rewards loyalty, and dramatically lowers the cost for senders.”

Canadian senders can sign up for hyperREMIT at www.hyperremit.com. There, they can fund their hyperREMIT account via pre-authorized debit or bill payment, add or manage Philippine recipients’ account details, or review remittance transaction details at any time. Using hyperREMIT’s mobile remittance service, senders can easily conduct ongoing Philippine money transfers by telephone or SMS text messaging, enabling quick and convenient remittances from the comfort of their own home or while on the go.

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22nd October 2010

Never A Dull Friday

UbisoftUbisoft has released a video dev diary for Assassin’s Creed: The Fall, a comic book written and illustrated by Award-winning artists Cameron Stewart and Karl Kerschl and colored by Nadine Thomas, produced by Ubi Workshop and published by DC Comics. The first of the three issues will release on November 10th, 2010.

[youtube:http://www.youtube.com/watch?v=aSYwMB51LwI]

Assassin’s Creed: The Fall follows 19th century Russian assassin Nikolai Orelov as he strives to claim an artifact of immense power from the hands of the Templars, encountering historical figures such as the ruthless Tsar Alexander III. Meanwhile, in modern times, a troubled young drifter copes with unsettling visions of a possible past life – visions that have irreversible consequences for the present.

Eidos MontrealEidos Montreal’s Deus Ex: Human Revolution is going to get a special preview tomorrow (today in AU) at The Mana Bar, a video game bar down in Brisbane, Australia. A team from Square Enix will be presenting a game demonstration, which will be followed by an exclusive video from the developers. Prizes and competitions giving away unique Deus Ex merchandise to the bar’s clientele during the day.

Loud Crow InteractiveVancouver’s Loud Crow Interactive Inc., a digital book publisher founded by a group of interactive entertainment veterans, announced today the redefining of e-books with its first release, PopOut!™ The Tale of Peter Rabbit, now available for the iPad, iPhone, and iPod Touch in all non-European territories.Pop Out Tales

With decades of combined experience in interactive digital media, the team at Loud Crow has applied its creative talents and technical expertise to revolutionize the reading experience. “For us, it’s all about making the reading experience fresher and better than ever,” says Calvin Wang, Founder and CEO. “We blend traditional content with rich, interactive elements such as audio, animation, and even touch and tilt gestures. Using the original illustrations and text, we’re able to achieve an authentic, yet modern experience that our readers will find unique and inspiring.”

The publisher’s first title in the PopOut!™ series of interactive children’s books brings the age-old Beatrix Potter classic to life with signature PopOut!™ spin-wheels, pull-tabs, spring-mounted elements, and objects that literally pop out of the page. Complete with a beautiful classical piano soundtrack, fun and immersive sound effects, and a charming vocal performance, this is an experience you and your family won’t want to miss.

Majestic MediaItWowed.Me, a new smartphone technology platform developed by Majestic Media Ltd., allows businesses and brands to drive audiences to Facebook fan pages and convert them into fans.

“Like” something in real life? By placing a Quick Response (QR) code on real world objects, smartphone users can now scan these codes with their iPhone, Android, BlackBerry or any smartphone device and instantly “Like” the real world product or business on Facebook, thus sharing it with their friends on the social media site. Read the rest of this entry »

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22nd October 2010

New Investment Fund To Help Social Media App Developers

KPCB sFundThe sFund, a new $250 million initiative administered by California-based firm Kleiner Perkins Caufield & Byers to invest in entrepreneurs inventing social applications and services has opened for business. Amazon.com, Facebook, and Zynga, the leading companies defining today’s social and online environment; entertainment and media leaders Comcast and Liberty Media, and Allen & Company LLC, have committed to invest in the sFund and serve as strategic partners. The sFund will provide financing, counsel, and relationship capital for a new generation of entrepreneurs to deliver on the promise of the social web. According the sFund’s FAQ, the fund will invest in projects based outside of the United States.

“We’re at the beginning of a new era for social Internet innovators who are re-imagining and re-inventing a Web of people and places, looking beyond documents and websites,” said KPCB partner John Doerr. “There’s never been a better time than now to start a new social venture.”

The sFund will be led by KPCB partner Bing Gordon, former chief creative officer and longtime executive KPCB partner John Doerr, Amazon.com founder and CEO Jeff Bezos, Facebook CEO Mark Zuckerberg, Zynga CEO Mark Pincus, and KPCB partner Bing Gordon (l-r) announcing the sFund in Palo Alto. Photo: Business Wireat Electronic Arts and board director of Amazon.com and Zynga. Gordon said, “Social is just getting started and the opportunities are vast. As in the early days of the Internet, the race is on. Today every business, organization, and entrepreneur should have a social strategy.”

“Social apps are viral, and when they hit, it often happens suddenly, and then they grow explosively. That’s one of the reasons the scalable, elastic, no capex, variable cost nature of Amazon Web Services is ideal for social apps,” said Jeff Bezos, Founder and CEO of Amazon.com. “The top three companies that develop for Facebook all use AWS.”

Mark Zuckerberg, CEO of Facebook, said, “The Web is being rebuilt around people, and we’re at a point where any app, website, or device can be designed to be social from the ground up. We’re focused on enabling entrepreneurs to build companies that can disrupt their industries.” Read the rest of this entry »

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22nd October 2010

Microsoft to Launch New Games For Windows Marketplace in November

Microsoft CanadaMicrosoft Corp. today announced the Games for Windows Marketplace, a new online PC games store that combines the convenience of the Web with the power of Games on Demand online distribution. Launching November 15th, the Games for Windows Marketplace will offer PC gamers a robust lineup of games they love, easier navigation and purchase, and recurring specials such as Deal of the Week.

“With Games for Windows Marketplace, we set out to create a digital store built for PC gamers end-to-end,” said Kevin Unangst, senior global director, PC and Mobile Gaming, at Microsoft. “And by integrating with our existing Xbox LIVE and Windows Live services, we’ve made it easier than ever for millions of gamers to see for themselves how easy buying PC games can be.”Games For Windows

Built from the ground up for convenience and performance, the Games for Windows Marketplace will remove the barriers between gamers and the games they love by offering the following:

* Online access, anywhere. Optimized for speed, the store allows for ultra-fast downloads; this means fewer clicks to purchase and download, delivering faster turnaround for gameplay. And since the service lives on the Web, gamers can download games on a PC, anytime, and can easily redownload games they purchase if needed.
* Deals and discounts galore. Gamers can check out screaming deals on select games every time they visit the Marketplace, as well as the Deal of The Week and other recurring and seasonal offers.
* Game search functionality. Gamers can search by titles or genres to quickly find the games they want; they can even find new games from their favorite publishers with dedicated publisher pages.
* Fresh design. The clean, intuitive look and feel makes browsing for games a simple, enjoyable experience. Gamers can easily navigate between pages as they search for the perfect game.

Games for Windows Marketplace will launch with a managed portfolio of 100 top-quality titles. The launch roster includes blockbuster games such as “Fable: The Lost Chapters” (Microsoft Game Studios) and “Grand Theft Auto III” (Rockstar Games Inc.) from some of the industry’s biggest developers, such as Capcom Entertainment Inc., 2K Games, Square Enix Co. Ltd. and more. In addition to top retail games, the portfolio will bring new indie titles to the forefront and continue to grow with many of the best games in the industry including titles such as “Lego Universe” (Warner Bros. Interactive Entertainment) and “CarneyVale” (Microsoft Game Studios), which will hit the Games for Windows Marketplace and retail stores at the same time and date; recent hits such as “Dead Rising 2” and “Lost Planet 2” (both from Capcom); and perennial best-sellers such as “Max Payne” (Rockstar) and “Deus Ex: Game of the Year Edition” (Square Enix). Read the rest of this entry »

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21st October 2010

Thursday Tidbits

frima studioFrima Studio has put its popular puzzle title Big Brain Wolf on sale for $4.99 on Steam, a 50% reduction in price, until Friday, October 22 – what a howlingly good deal!

Big Brain Wolf is a downloadable 2D point-and-click adventure game for puzzle lovers. AsBig Brain Wolf an asthmatic, vegetarian wolf in training, you will face over sixty unique puzzles and six brain-training exercises, all while encountering a colorful twist on the characters from classic fairy tales of old, including a chubby Red Riding Hood, a long-nosed lawyer, three little pigs, seven dwarves and many more. This crime story takes place in a fairy tale kingdom and features a slew of hilarious characters. Big Brain Wolf is available now for PC and Mac, and can be downloaded at Bigbrainwolf.com or Steam for $9.99 and $4.99, respectively.

dhx mediaDHX Media has announced that WTTW, Chicago’s premier public television station, in partnership with DHX Media’s W!LDBRAIN Entertainment and The Michael Cohen Group, LLC, has won a competitive grant from the U.S. Department of Education to support a new five-year Ready to Learn initiative. Ready to Learn supports the development of educational programming and media for preschool and early elementary school children and their families. WTTW will team with DHX Media subsidiary W!LDBRAIN Entertainment, the award-winning production company and animation studio based in Los Angeles, to develop UMIGO (you make it go), a transmedia property created by Michael Polis, President of W!LDBRAIN Entertainment and Executive Producer of Yo Gabba Gabba!.

UMIGO will also be developed in collaboration with the Michael Cohen Group, LLC, a research and evaluation firm recognized for its work with children, media and education, and responsible for formative and summative testing of the UMIGO property. UMIGO will launch as a web-based property and is intended to later transition into a television series and line of consumer products.

“UMIGO is a fun and engaging virtual world where young minds can let their imaginations run wild,” said Polis. “When we were kids, we thought of all sorts of incredible things to invent. UMIGO will test the boundaries of even the most creative imaginations while providing a solid foundation in mathematics,” he continued. “Our multi-platform strategy will make UMIGO accessible to children and families of all socio-economic levels. We look forward to collaborating with WTTW and the Michael Cohen Group on a property that contributes to giving all kids an equal opportunity for success in school,” he added.

This is WTTW’s second Ready to Learn grant. Past Ready to Learn initiative grants from the U.S. Department of Education have funded some of the country’s most beloved children’s educational programming, such as WordWorld, Between the Lions, Sesame Street and SUPER WHY!. The most watched public television station in America, WTTW has 1.5 million weekly viewers and serves a four-state region.

cloudcorCloudcor today announced that Spirent Communications, a Gold partner at UP 2010 Cloud Computing Conference, will deliver a keynote address on cloud testing best practices and methodologies that help end-users in enterprises, as well as government agencies, streamline network operations and significantly mitigate their risk of migration to cloud environments.

“We are delighted to continue our world-class relationship with Spirent as our Gold partner for the UP 2010 conference,” said Khazret Sapenov, UP 2010 chairman. “Spirent has led the way and set the benchmark for excellence in testing and validating real-world scenarios in the cloud across both virtual, physical and hybrid environments.”

While cloud computing offers tremendous possibilities, it is critical to understand the limitations of this framework across key network attributes such as performance, availability, security and scalability (PASS). Real-world testing of a cloud computing environment is a key step toward putting any concerns in these areas to rest.

“Cloudcor has been spearheading the effort to uncover opportunities and issues in the cloud space while providing world-class guidance around key cloud concerns,” said Martin Vickery, marketing communications manager at Spirent. “We are committed to enabling IT professionals to leverage the benefits of cloud computing while overcoming challenges and ensuring a successful transition to this architecture.”

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21st October 2010

Clarity Systems Acquired By IBM

clarity systemsIBM today acquired Toronto-based Clarity Systems, a privately-held company that delivers financial governance software that enables organizations to automate the process of collecting, preparing, certifying and controlling financial statements for electronic filing, in support of mandates by the SEC and other financial regulatory agencies. To significantly reduce the risks of potential error and the lengthy times required to create and file financial documents, Clarity Systems software allows finance professionals to seamlessly integrate information for more efficient planning, consolidation and financial reporting.

The acquisition of Clarity Systems extends IBM’s business analytics initiatives, and represents IBM’s commitment to address financial governance and risk management challenges faced by financial departments in virtually every industry. With today’s news, IBM now has a comprehensive portfolio of business analytics software for financial professionals to plan, forecast and analyze performance, identify and manage key business risks, and report to external stakeholders with confidence.

Finance departments in organizations are relied upon to provide accurate data more quickly, improve risk management and forecasting decisions, and meet financial business goals. To address these demands, CFOs and finance managers are increasingly relying on business analytics software to make faster decisions to anticipate performance gaps, prioritize resources, and gain insight into profit and growth.

A recent IBM study of 1,900 global CFOs and senior finance leaders revealed enterprises that have adopted standards and increased finance efficiency are performing 25 percent better by strengthening compliance programs and internal controls. The study also indicated that enforcing data standards, integrating information and applying business analytics are key capabilities that enable improved business insight and risk management.
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21st October 2010

A Message From Kik

kik interactiveKik Interactive, Inc. today unveiled the next generation of Kik Messenger, a free, cross-platform mobile instant messaging (IM) service. The new version – available worldwide starting today – makes texting conversations more real-time than ever before.

Kik Messenger, officially out of beta today, now ensures lightning fast delivery every time. It’s about four times faster than the old system, which was already pretty quick! That means every message – and Kik’s message sent, delivered and read receipts – appear in real-time. So messaging with Kik now feels more like a real conversation.

Other cross-platform mobile IM apps are more like regular, plain texting; none offer message receipts, nor Kik’s speed and reliability. Only BlackBerry Messenger (BBM) provides similar receipts, but Kik Messenger stands apart because it works on all smartphones – iPhone, Android and BlackBerry.

“Kik Messenger offers the closest thing to a real-time, face-to-face conversation. And you can connect with all your friends, no matter what smartphone they use or where they live,” said Ted Livingston, President and CEO, Kik. “With the latest improvements and global reach, we expect more and more people to get Kik-ing.”

Introduced six months ago, the beta version attracted more than 175,000 users, even with availability limited to the US and Canada and no marketing push. The new system is more scalable and reliable, ensuring Kik will remain fast as user numbers continue to grow.

If you’re a Kik user now, or if you’ve ever used BBM, you’ll know why message receipts are so popular. Receipts tell you more information about your message. ‘S’ means your message has been sent. ‘D’ means it has been delivered to your recipient. ‘R’ means your message has been read. And ‘Is typing’ means your friend is currently typing a reply.
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21st October 2010

Meridian4 Inks Publishing Deals For Scary Games

Meridian4Montreal publisher Meridian4 has signed a digital publishing agreement with Welsh developer Arberth Studios to publish its 2008 haunting adventure game Rhiannon – Curse of the Four Branches Premium Edition.

“We see this new alliance with Meridian 4 as the ideal completion of our strategy for sales of Rhiannon in North America,” comments Karen Bruton, one of the three partners at developer Arberth Studios. “Meridian knows and understands the complexities, pitfalls and potentials of the North American market. We are confident in their ability and dedication in bringing our game to new audiences who have yet to experience our chilling, Welsh, supernatural mystery.”

“We are so pleased that we can make Rhiannon available to the wide audience that digital distribution provides. Arberth have created a game that weaves a deep and immersive storyline that has you hooked from the beginning. With the Premium Edition, they have listened to their community and have offered up features that increase the value of the gameplay. We know that this game is a ‘must’ with any adventure fan.” said Andy Sher, CEO at Meridian4. Rhiannon Curse of the Four Branches Premium Edition

Rhiannon is hearing noises and seeing things she can’t explain. Living in her family’s remote farmstead miles from friends and neighbours and having ambitious, busy parents, Rhiannon is alone. Her parents believe her stories to be an overactive imagination and teenage angst. So the Sullivan’s decide to take their daughter away for a break and have asked you to look after their home. The moment you enter, you suspect that something is not right. Rhiannon’s stories are true and the farmstead is engulfed in supernatural happenings as an ancient myth spills over into reality.

Discover dark secrets in this chilling point and click adventure as you encounter an ancient evil lurking in the walls of the home that holds a terrible connection to a timeless struggle between man and magic.

Features

· Set in present day, the plot draws from ancient Welsh myths and legends
· Explore the eerie Welsh farmstead, from the imposing house, to its extensive grounds and buildings
· First-person point-and-click with approximately 20 to 30 hours of largely non-linear gameplay
· Involved multi-threaded plot
· Features classic themes such as: magic, paranormal phenomena, and technological gadgets
· Interact with a comprehensive inventory of nearly 200 items
· Engaging and unusual challenges, mostly plot and inventory driven
· A haunting musical score will send chills up your spine
· Solid chapter structure to the compelling and ultimately uplifting story

The Rhiannon – Curse of the Four Branches Premium Edition includes an in-game tutorial and hint system, interactive map and improved navigation.

ScratchesMeridian4 has also signed a digital publishing agreement for the 2007 horror/adventure game Scratches – Director’s Cut was developed by now-closed Argentinian developer Nucleosys Digital Studio.

“Scratches is one of those rare games that genuinely gets under your skin. Its storyline, dark graphics and all too effective soundtrack will have you looking over your shoulder and hearing strange noises long after you turn off the computer. Meridian4 is excited to be able to bring this quality of adventure game to a wider audience through digital distribution. We know that anyone who likes adventure games or a good scare will love Scratches.” said Andy Sher, CEO at Meridian4.

Dark Legends surround the old abandoned Blackwood house, secluded far away in the northern wastelands.

For writer Michael Arthate, this cold, solitary atmosphere is fodder for his restless imagination. But Michael soon becomes distracted by the mysteries offered up, as he follows a trail exploring and delving into the secrets of the past. As he is drawn deeper into the story, his sleep is shattered by mysterious noises, and he is plagued by nightmares that cross into reality.

Whose shadows lurk in the dark corners? Is that lonely house inhabited by restless spirits of the past or something more sinister? What is that sound that chills to the very bone…scratching?

Join Michael in a suspenseful adventure, as you explore beautiful and chilling environments. Prowl dark corners and solve puzzles leading to the solution of a tale begun with obsession, and ending with madness and murder.

Features

· Eerie and immersive story
· Haunting soundtrack
· Full 360 degree panoramic viewing
· Puzzles and challenges throughout
· Numerous hours of gameplay
· Explore a Victorian mansion, sinister chapel, forbidding crypt, musty rooms, greenhouse…

Director’s Cut includes:

· An alternate ending that might be more shocking than the original
· A new chapter: “The Last Visit” will have you back at the house 10 years after the events of the original game
· Michael’s diary with more clues and thoughts from the main character
· Upgraded graphics and an eerier soundtrack

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21st October 2010

EA SPORTS NBA JAM to Feature Online Play on Xbox 360 and PlayStation 3

EA SportsEA SPORTSNBA JAM will be available in stores worldwide November 17 for the PlayStation®3 and Xbox 360® and, for the first time ever for the arcade classic, in high definition and featuring online play. Described by Gamesradar.com as “virtually perfect”— NBA JAM will take advantage of the online communities playing on the Xbox 360 and PlayStation 3 to bring all the action into your own virtual arcade.

Featuring gameplay that is true to the original, NBA JAM will have players spinning with ankle breaking moves to the basket and on the way to high-flying, backboard-smashing dunks. With two distinct game modes—Classic Campaign and Remix Tour—plus online modes, EA SPORTS NBA JAM offers something for everyone.

At launch, gamers will be able to take on all rivals playing Classic 2-on-2 online^ for the first time ever, measuring their success on Friends and Global Leaderboards. In December 2010, the online features for NBA JAM will expand significantly with several major online features being delivered through a free title update for connecteNBA Jamd gamers. In December, connected fans will be able to team-up locally and online to compete in Remix Games, including classic arcade hoop games like Backboard Smash, Domination Free-for-All, Elimination, and 21. Fans will also be able to make it a Jam Party online by inviting up to 3 friends to play. Plus, gamers will be able to take on the world in Online Progression, levelling up through a series of challengers and secret online JAM Challenges to unlock online exclusive rewards and hidden content in the ultimate quest for global bragging rights.

“We have listened to our NBA JAM fans and appreciate their desire to play this game online, so we are going to deliver the online feature set they expect and deserve,” said Trey Smith, Creative Director of NBA JAM. “Fans will be able to play Classic JAM online right out of the box, and can expect to enjoy features like Team-up, Remix Online, Jam Party, Online Progression, and even more secret players and teams, in December.”

In Classic Campaign, players can take a trip down memory lane, individually or with a friend, as they play all 30 teams in the NBA in a worst to first ladder tournament. In Remix Tour, players will be faced with a new twist on the traditional NBA JAM experience. From boss battles against some of the NBA’s greatest legends, to half-court game modes with distinct challenges and winning conditions, players will be taken through an NBA JAM experience completely unique to the basketball videogame genre while demonstrating classic arcade hoops at its best.

According to Metacritic.com, EA SPORTS NBA JAM for Wii™ is currently the 8th highest rated sports game ever on the Wii platform as of Oct. 19th, and is available in stores now. EA SPORTS NBA JAM is rated “E” for Everyone by the ESRB and has an MSRP on the Xbox 360 and the PlayStation3 of $49.99 USD.

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