15th January 2014

DigiBC Town Hall Part Three

DigiBCDigiBC will be hosting another town hall meeting at the BC Showcase in Robson Square on the evening of Thursday, February 6th. Introduced in 2010, the IDMTC legislation is set to phase out in 2015 pending a review by the BC government in 2014. Your DigiBC Committee on Public Policy is actively discussing and working to ensure the program not only continues, but is expanded to meet the current and long-term needs of our evolving industry. Read the rest of this entry »

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12th December 2013

Introducing The Mobile Pavilion At SIGGRAPH 2014 Vancouver

Vancouver SIGGRAPH ChapterThe SIGGRAPH 2014 Mobile Pavilion in Vancouver is the place where the mobile, embedded, and low-power industries come together: the leading IP companies, top app developers, device manufacturers, and mobile operating-system developers. With the unparalleled capabilities of modern mobile devices, this market is enjoying unprecedented growth and generating access to untapped revenues for organizations that are committed to this technology. Read the rest of this entry »

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21st November 2013

Studio Mokko Receives Financial Support from Government of Canada

studio mokkoThe Honourable Denis Lebel, Minister of Infrastructure, Communities and Intergovernmental Affairs and Minister of the Economic Development Agency of Canada for the Regions of Quebec, has announced that Studio Mokko Inc. has been granted financial assistance for the implementation of a structured marketing strategy, which will include the opening of a sales office, in China. Read the rest of this entry »

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30th October 2013

BMC Labs Now Open For David Cronenberg: Evolution

CFCThe first interactive story experience to generate a physical object, Body/Mind/Change, a TIFF and Canadian Film Centre’s Media Lab (CFC Media Lab) co-production starring David Cronenberg, is now open for adventurers who want to explore the plausible science fiction found in Cronenberg’s films as fact.  Follow the master’s lead on the Body/Mind/Change site to create a next generation bio-tech recommendation engine, called Personal-On-Demand (POD). Body/Mind/Change provides an opportunity for participants to explore the dark landscape where David Cronenberg’s stories live and experience first-hand the emotional steps involved in merging with technology to transform and evolve oneself. Read the rest of this entry »

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24th October 2013

CWC Presents Digital Story Telling With Video Featuring Gloo Studios

cwcStory-telling is an ancient art form. Great story-tellers have the ability to connect us to real experiences and have a profound effect on our hearts and minds.  This is especially important in today’s busy world, where consumers connect to stories, not product information. Join Canadian Women In Communication on Tuesday, November 19th for an engaging presentation from the masters of digital story telling featuring Gloo StudiosCecilia Lu, VP Business Development.  Read the rest of this entry »

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18th October 2013

Deconstructing Elysium: Image Engine Takes Visual Effects Into The Future

spark cgJoin the Vancouver ACM SIGGRAPH chapter as Spark CG proudly presents an evening session on “Elysium” by the Image Engine team. The presentation, which takes place on Wednesday, October 23rd at the Vancouver International Film Centre, will be followed by a technical preview by Side Effects Software. Beginning at 7:00pm, the presentation will focus on a key droid sequence and highlight how multiple departments came together to create one of the film’s most dynamic scenes. Read the rest of this entry »

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26th August 2013

SIGGRAPH 2014 Early Bird Rate For Exhibit Space Ends September 3rd

Vancouver SIGGRAPH ChapterSIGGRAPH 2014 will take place next 12-14 August in Vancouver, and if you book your space now, you’ll pay only $37.00 USD per square foot with a 10% deposit due on booking. The price goes up on September 4th to $38.00 per square foot, and a 50% deposit will be required to secure your space if you apply after September 12th. Exhibit applications submitted after February 15, 2014 will require payment in full. SIGGRAPH 2014 in Vancouver is an incredible marketing opportunity for Canadian companies – this is your chance to show off Canadian talent and innovation to a global audience – on our own turf. Personally I hope to see a much higher percentage of Canadian companies exhibiting at SIGGRAPH 2014 than in 2011. Read the rest of this entry »

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2nd August 2013

Vancouver Animation School Is Now Fully Accredited

vancouver animation schoolVancouver Animation School, a Canadian educational institution offering entry level and advanced programs for the animation, visual effects and video game industries, announced yesterday that the school has received its official accreditation from the accrediting body of British Columbia. Read the rest of this entry »

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23rd July 2013

BC Steals The Show At SIGGRAPH 2013

Province of BCBritish Columbia representatives are in the spotlight as tens of thousands of participants converge on Anaheim for SIGGRAPH 2013, the place to be if you work with computer graphics and interactive technologies. B.C. is preparing to host SIGGRAPH 2014, the 40th anniversary edition of the influential event next year in Vancouver, which became the first location to host SIGGRAPH North America outside of the United States in 2011. That event welcomed 15,872 artists, research scientists, game developers, filmmakers and researchers from 74 countries. SIGGRAPH 2011 broke the city’s previous conference attendance records and, according to the Vancouver Convention Centre, generated an estimated $38.5 million in direct spending for the local economy. Read the rest of this entry »

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12th July 2013

Side Effects Announces The Houdini Engine

side effects software3D animation and visual effects software developer Side Effects Software has announced the Houdini Engine, which allows for deep integration of Houdini technology into a wide variety of Digital Content Creation tools. Now both film and game studios can load Houdini Digital Assets into their goto applications and build a more integrated procedural pipeline that does not rely on baked-out data. Read the rest of this entry »

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