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  • Burn The Rope Worlds Now Available For Android Devices

8th November 2011

Burn The Rope Worlds Now Available For Android Devices

Big Blue BubbleBig Blue Bubble Inc. has announced that Burn the Rope Worlds, the latest addition to the smash hit game Burn the Rope, with over 6 million downloads, is now available for free in the Android Market. Burn the Rope: Worlds follows in the footsteps of the original game with 100 brand-new levels, four different themed worlds including Jungle, Mechanical, Fantasy and Space; and an exciting brand new mini-game called Endless Burn.

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4th November 2011

Cage of Monkeys Releases Quadra

cage of monkeysVancouver’s Cage of Monkeys has announced that their first game, Quadra, is now available exclusively for the iPhone and iPod touch. Quadra is an addictive, fast paced Action-Puzzle game that anyone can pick up and play, and enjoy. Your goal is to remove blocks from a grid by forming 2×2 patterns of the same color. The more blocks you chain together the higher your score. Read the rest of this entry »

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25th October 2011

Toppling Towers Halloween Version From Harmony Arcade

harmony arcadeI am slowly catching up with all of the news that came out while we were without internet for 30+ hours thanks to some idiot copper thieves who can’t tell the difference between Telus’ copper phone wires and Shaw’s fibre optic cables. One of the new releases I was unable to tell you about is the new Halloween version of Toppling Towers, a newly-released universal iOS game developed by Vancouver’s Harmony Arcade and published by Big Fish Games. Read the rest of this entry »

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25th October 2011

TransGaming UnBundle Bundle Specials On iTunes

transgamingTransGaming Studios has announced game discounts as part of the TransGaming Not-Quite-Bundle for iOS devices. These special offers will only be available for a limited time, so take this opportunity to download them from the iTunes store before the offer vanishes. For those who already have Puzzle Quest, an update has been released today which includes iOS 5 support, retina display support for iPhone and iPad, plus the developers have added ‘Restore’ functionality for in-game purchases, performance and visual improvements as well as many bug fixes. Read the rest of this entry »

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17th October 2011

Burn the Rope Worlds HD Is heating up the iPad

Big Blue BubbleBig Blue Bubble Inc. announced today that Burn the Rope Worlds HD has come to the big screen and is now available on the iPad.  Burn the Rope Worlds HD follows in the footsteps of the original game with 100 more levels, four different and exciting worlds, and a brand new mini-game called Endless Burn. In this new game, the player can experience the fun by travelling to new and exotic places like the Jungle, Mechanical, Fantasy, and Space worlds. Read the rest of this entry »

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22nd September 2011

Scribble Byte Scramble Now Available From Evil Objective

Evil Objective StudiosCalgary-based independent game developer Evil Objective Studios is thrilled to announce the release of its debut title Scribble Byte Scramble, which is available in the iTunes App Store for 99 cents USD. Scribble Byte Scramble features a unique blend of arcade and puzzle elements that has the player scrambling to connect same-colored ‘Bytes’ before they hit the ‘Fire Wall’ at the bottom of the screen.

“We are incredibly excited with the release of Scribble Byte Scramble”, said Russ Dawson, founder and Director of Evil Objective Studios, “our goal was to create a casual, fun gaming experience on iOS devices that would be easy to pick up but hard to master, and I think we succeeded.” Read the rest of this entry »

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13th September 2011

Fire Zone Increased With Burn The Rope Worlds Release

Big Blue BubbleBig Blue Bubble Inc. has released a sequel to their smash hit iPhone game Burn the Rope, with over 6 million downloads. Burn the Rope: WORLDS, the hot new addition to the Burn the Rope franchise is finally available for an iDevice near you.

Burn the Rope: Worlds lights up your iPhone all over again with 100 brand-new levels, four different themed worlds including Jungle, Mechanical, Fantasy and Space; and an exciting brand new mini-game called Endless Burn. Read the rest of this entry »

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25th August 2011

Video Game Suspected In Holding Three People Hostage

Evil Objective StudiosThe following is a statement on recent events which occurred at the office of Evil Objective Studios.

Filthy. Freezing. Kinda smelly. These are just four of the five words used to describe the scene in an Alberta basement Monday morning where three of the studio’s designers were found. Tired, cold, and mildly infuriated with one another, the trio had been Scribble Byte Scrabbleheld hostage for months by their own iOS game.

Details are sparse but it appears the three friends – who have no professional or practical experience in much of anything – were taken hostage by their iOS game “Scribble Byte Scramble” at some point early in development.

Authorities suspect the trio was likely unaware of the dangers of game development.

Possessing little money and even less sanity, the trio aimed to develop and release their game on a timeline and budget that was initially described as ‘brilliant’ – it has since been downgraded to ‘laughable’.

The whereabouts of “Scribble Byte Scramble” – the  game responsible for this catastrophe – are unknown, but it is expected to resurface in early September. Rumours suggest the trio are currently in recovery, receiving extensive treatments from an Italian pharmaceutical specialist.

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25th August 2011

DrinkBox Announces Tales From Space: Mutant Blobs Attack For PS Vita

drinkbox studiosToronto-based developer DrinkBox Studios has announced that it is working on a new downloadable PlayStation®Vita title called Tales from Space: Mutant Blobs Attack.  A follow-up to Tales from Space: About a Blob – the studio’s first game – Mutant Blobs Attack will feature new levels, new powers and controls, and a new Blob player character.mutant blob

“The control systems available on the PlayStation®Vita have allowed us to experiment with all kinds of new gameplay possibilities.  We’re finding that touch controls in particular can be used to complement traditional thumb-stick puzzle-platforming very well”, said DrinkBox Designer Chris McQuinn.  He added: “We learned a lot developing our first game – we want to use that experience to deliver the best game we can in Mutant Blobs Attack.”

DrinkBox will be showing an early development build of the game this weekend at PAX Prime 2011 in Seattle.

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15th August 2011

Masters of Digital Media Students Launch New Company and New App

Digital Touch GamesA team of seven students in the Masters of Digital Media program at The Center for Digital Media have come together to create an all-new physics-based puzzle game for iPads and iPhones within an crash cravingambitious timeline of 4 months. These students have also created Digital Touch Games, a brand new Vancouver independent studio. Crash Craving is their debut title.

Crash Craving is designed with casual gamers and non-gamers in mind, making the game easy to play but difficult to master. The game features a lovable orange chameleon fittingly named Mango. Mango is in search for food and he comes across jars of flies in a… French Cafe? That’s a classy meal right there and Mango knows how to get it. If you enjoy wreaking havoc in a fancy cafe by swinging like Tarzan with a super long sticky tongue, you’ll love this game. There are 50 levels to play through which is sure to provide hours of fun for just a single dollar on the iTunes app store.

TDigital Touch Games - The Teamhe Masters of Digital Media program is a professional degree designed to be a practical program in which students are set up to work for real industry projects with real clients as well as some high profile companies like Electronic Arts and Microsoft. On the last semester of the 20-month program, the students are given the chance to pitch their own project ideas to the directors of the school as well as industry judges in the style of Dragons’ Den to gauge the viability and profitability of what is being proposed. Making sure that they get a shot at creating a game from concept through development and production, these students endeavoured to have a marketable, polished game within a semester’s time.

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