Garage Inc., TransGaming Studio’s latest title, which launched to critical acclaim last week, is now available for the PC. The strategic time management game can be purchased at GamersGate for $9.99 USD. Now PC gamers can experience the challenge of operating an auto repair shop as Italian immigrant Angelo while dealing with finances, prohibition and the mob in 1920’s era Chicago. Earn money and live the American dream while keeping your customers happy, hiring new automotive specialists and dealing with special jobs for the local Mafioso.
Bioware has released information on another region in the Dragon Age 2 world. Sundermount is the highest mountain the range surrounding Kirkwall, and folklore gives the mountain a fearsome reputation. Legend says that Sundermount was the site of a vicious battle where both sides unleashed horrors into the waking world, and unholy creatures prowl the heights to this very day, unaware that the war for which they were summoned is long since over.
bnotions is inviting people to sign up for the beta of their upcoming location-based squad espionage game Urban Ops. According to the game’s blog, bnotions is hoping for a Toronto launch around February 15th, when they hope to add some fun for the users of FourSquare and other location-based services. The premise behind Urb-Ops is to turn your city into a game board complete with teams, upgrades, competitions and prizes. The company also states that they have some cool long term plans built around: real-time, augmented reality, minigames, sponsorships, playing cards, social media integration.
Developers are invited to enter the Content 360 Digital Creativity Festival Competitive Showcase to pitch your newest concepts in audience engagement to the global TV & media industry at MIPTV 2011 in Cannes, France this April 4th – 7th. The competition features four categories and offers your company the unique opportunity to win international recognition, meet new business partners and secure development contracts from prestigious media groups. Entries will be accepted until February 14th 2011
Interactive & Cross-Media Digital Entertainment Formats: FremantleMedia and RTL Group are looking for ideas that are strongly anchored in the digital space and fully adapted to the all-digital, all-connected world of today. Ideas should go beyond a TV experience with an online extension, focusing on multi-platform implementation and transmedia consumption. Submissions can include online apps, mobile apps, social media and gaming concepts.The winner of this category will be awarded €10,000 (approximately $13 000.00 CAD) in funding to further development and jointly exploit the winning idea.
Smart Phone App For Youth Engagement: The National Film Board of Canada (NFB) is looking for apps to be developed as a companions or standalone products in relation to the NFB documentaries “Sexy Inc.” and “Staying Real,” which explore sexual stereotypes and hypersexualisation of preteens and teens in media. The winning app should demonstrate that smart phones and rich media tablets can be effective educational tools while being entertaining and engaging through the use of the latest digital technologies. The winner of this category will also receive a €12,000 (approximately $15 000.00 CAD) development contract.
Online & Social Game: Showcase your original social and online gaming ideas with innovative game design and similarly creative business models. Submissions should employ interactive features, social media elements and in-game revenue sources that engage the player community, such as play-along or pay-along content. Ideas can be based on a TV programme, film, toy character, or an original concept with a strong focus on a social, online or mobile experience.
Rich Media Tablet & Social TV Apps: Showcase the latest rich-media applications for smartphones or tablets that create deeper interaction with TV content through dual-screen viewing. These TV Apps can be downloadable on rich media tablets and smart phones or can be accessed online through web browsers. Concepts can be innovative new TV/Web interfaces, ideas and apps that create communities around TV programmes.
Loud Crow Interactive has announced that the studio has partnered with bestselling children’s author and illustrator Sandra Boynton to develop and publish digital interactive versions of Boynton’s popular children’s books. Boynton has written over fifty books including four that reached the New York Times best sellers list, and has sold over 30 million copies worldwide.
The partnership will see Loud Crow develop and publish interactive digital books under a new imprint, Boynton Moo Media. The digital books will be based on Boynton’s titles, which include the popular Moo Baa La La La, The Going To Bed Book, and Barnyard Dance. The book apps will be produced for a variety of devices such as the iPod, iPhone, and iPad. Boynton is also a Grammy-nominated songwriter and record producer, with three gold record albums, and future plans also include musical apps that will feature Boynton’s well-known recordings.
Boynton Moo Media joins the PopOut! line of digital books including PopOut! The Tale of Peter Rabbit which has earned industry awards for design and innovation. “As soon as I saw Loud Crow’s exquisite PopOut! The Tale of Peter Rabbit, I knew I’d at last found the perfect collaborator for bringing my books into the digital realm, says Sandra Boynton. “It’s so exhilarating to work with Loud Crow’s elite team of wildly original developers. Plus they all have very cool Canadian accents.”
“Loud Crow has been seeking partnerships that would build upon the early success of our PopOut! brand of books. We’re extremely thrilled to have the opportunity to work with Sandy and her team to bring her line of popular children’s books to the digital medium. The Boynton Moo Media imprint allows Loud Crow to further diversify its catalog with quality interactive content that will provide a unique and rich reading experience to Sandy’s already wonderful books,” says Calvin Wang, Founder and President.
The first Boynton Moo Media title that will be produced is The Going To Bed Book which Publishers Weekly names as being one of the best selling children’s books of all time. The digital book will feature innovative interactive elements including touch and gesture-based animations, audio, and narration. Like all of Loud Crow’s books, The Going To Bed Book app will offer the educational read-to-me mode and word-repeat-by-touch functionality and will be narrated by British invasion singer, Billy J. Kramer. The Going to Bed Book app is currently scheduled for release in February of 2011.
The Canadian Innovation Exchange (CIX) has announced that Chris Arsenault – Managing Partner at iNovia Capital Inc. – will become the third Co-Chair of Canada’s principal innovation conference. A veteran early-stage investor and technology entrepreneur, Mr. Arsenault will join standing Co-Chairs Rick Nathan and Robert Montgomery in overseeing the organization and execution of CIX.
“We are thrilled to welcome Chris Arsenault to our leadership team,” said Rick Nathan, Managing Director of Kensington Capital Partners Limited. “As an experienced technology investor and proven entrepreneurial success, as well as major figure in the Quebec innovation community, Chris brings an invaluable perspective and a wealth of expertise to CIX.”
“An active Advisory Board member for several years, Chris has already made a profound contribution to the success of CIX,” continued Robert Montgomery, CEO of Achilles Media Ltd. and First Maximilian Associates. “We’re looking forward to seeing Chris take an even more integral role in directing the conference. With his help, I am confident CIX will deliver an even greater value to the innovation community in the years to come.”
Chris Arsenault is Managing Partner at iNovia Capital and has been an early stage investor and entrepreneur for seventeen years. In addition to CIX, Mr. Arsenault currently serves on the Boards of Directors of Airborne Technology Ventures, DFT Microsystems, Fixmo, Plastic Knowledge, Reflex Photonics, and Woozworld. Mr. Arsenault is an active board member of the Canadian Venture Capital Association and of the Silicon Valley-based C100 Organization (the Top Canadians in the Valley).
The FIFA President had the pleasure of welcoming a special guest to the Home of FIFA this week when Nenad Stojkovic, FIFA Interactive World Cup Champion 2010, joined Joseph S. Blatter to celebrate the tournament’s entry into the latest version of the Guinness Book of Records.
The FIFA Interactive World Cup is now officially the largest gaming tournament in the world, with 775,000 competitors taking part in the 2010 edition of the event. This event climaxed in Barcelona in May 2010 when Nenad was crowned champion after defeating all challengers at the Grand Final.
“The FIFA Interactive World Cup is of great importance to FIFA’s portfolio of events” said Mr Blatter, “the tournament gives us the opportunity to engage with a wider target audience through a platform which is of high relevance to the next generations of football fans”.
These words were echoed by the Chief Editor of the Guinness World Records, Gaz Deaves, who congratulated FIFA and its Partners EA SPORTS™ and Sony Playstation, saying “The strength of the FIFA Interactive World Cup is a hugely impressive achievement and its 775,000 participants are a testament not only to the popularity of sports videogames but also to the incredible effort it takes to organise the biggest gaming tournament in the world. We are pleased to award this record to FIFA and look forward to seeing it broken in 2011.”
This year’s edition of the FIFA Interactive World Cup now promises to be larger than ever, breaking its own record for the number of competitors. The tournament has a new format this year, with six online seasons making the event more accessible than ever. FIFA Interactive World Cup Champion Nenad has also committed himself to helping to improve the skills of fellow players all over the world. Every Friday a selection of Nenad’s favourite tips and tricks will be hosted on the FIFA Interactive World Cup section of the FIFA web site.
Pennsylvania-headquartered iPipeline®, a leader in on-demand software that supports marketing, selling, and processing solutions for the nation’s top insurance companies, has acquired the assets of Vancouver-based GaleForce® Solutions. GaleForce is a market leader in providing advanced CRM with client management, productivity, compliance and security tools, and industry-specific integrations to broker-dealers, banks, wealth management advisors, insurance agents, and other financial services professionals. The strategic acquisition establishes iPipeline’s immediate Canadian presence and brings additional key employees with CRM and related experience in financial services. iPipeline currently does business with a significant number of Canadian customers.
“The acquisition of GaleForce supports our strategy to establish a presence in Canada and penetrate the wealth management, banking and broker-dealer markets, while expanding our capabilities in the insurance industry. With diversified customers in Africa, Asia, Canada, Central America, Europe, Oceania, South America, and the US, we have taken the first step in creating a global footprint in the financial services industry,” said Tim Wallace, CEO, iPipeline. “GaleForce provides their target markets with comprehensive CRM solutions designed to enhance advisor and agent productivity, ensure regulatory compliance, and safeguard transactions, delivering a 360-degree view of all business activities with customers. GaleForce’s SaaS-based model and solutions portfolio mesh perfectly with iPipeline’s vision to transform ideas into solutions that revolutionize the financial services industry. The integration of their products with iPipeline’s Velocity platform will enable straight-through processing for Canadian as well as global financial services clients. We are thrilled to have the GaleForce team join the iPipeline family and are excited about expanding our solutions portfolio.”