Today on Global TV BC’s morning news, travel consultant Claire Newell mentioned two sites that will be of interest to those in the industry who do a lot of traveling. These two sites enable you to be certain that you are getting the seat you want on a flight, because as we all know, not all airplanes have the same seat layout. If you want to be sure you’re sitting where you want to sit, visit Seat Guru and Seat Expert.
Some cool info from our friends in the Vancouver-based Unity 3D community – Unity 3D appears to be the most popular engine for iPhone game development. There are currently 258 confirmed games in the App Store that have been made with Unity 3D. From games created by students to professional outfits Unity has been used to create a wide variety of visually stunning, innovative and engaging games – from the quirky to the more traditional – the flexibility and feature set of the engine allows developers to concentrate on content rather than technology.
Nicholas Francis, Chief Creative Officer and co-founder of Unity said, “There’s so many iPhone games made with Unity that its hard to keep track; we’ve got 258 confirmed releases, but the actual number could be much higher. This spans small titles to smash hits like Zombieville USA and Touch KO. Even if its ‘only’ 258, that still means that there has been a Unity iPhone game released every two days since we launched – a great success.”
Unity will release 1.1 for iPhone towards the end of August 2009. The Unity tools have been hailed as revolutionary for enabling high quality results in an easily accessible development environment. Unity is the fastest growing cross platform engine.
“With this financial contribution from Telefilm, along with our recently announced support from the IRAP-NRC program, Pug Pharm is building momentum and is well-positioned to execute on our current production plans towards a public beta launch,” stated Steve Bocska, CEO of Pug Pharm.
“With this investment, the Canada New Media Fund is supporting novel online games that combine the engagement of traditional video games with the technologies of social networking applications. We see opportunities to create innovative offerings that have global appeal,” continued Bocska.