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  • Inon Zur Composes Powerful Dragon Age Origins Score

24th September 2009

Inon Zur Composes Powerful Dragon Age Origins Score

BioWareEdmonton – Award-winning composer Inon Zur has composed the original score for BioWare’s upcoming title Dragon Age™: Origins. Zur has been lauded for the emotional musical compositions he crafted for some of the most critically acclaimed video games including Baldur’s Gate II: Throne of Bhaal, Crysis, Fallout 3 and Prince of Persia. The dramatic score for Dragon Age: Origins will be performed live at A Night in Fantasia 2009 on September 26 at the Sydney Entertainment Centre in Australia.

The ‘Night in Fantasia 2009’ concert will feature the Eminence Symphony Orchestra, a mind-blowing Inon Zurchoir, special guest performers and a score of popular tracks from video games including Dragon Age: Origins. Vocalist Aubrey Ashburn, singer and co-writer of the Dragon Age: Origins Elvish ballad “I Am the One,” will be performing selections from the game soundtrack by Inon Zur.

With a powerful original score recorded by the acclaimed Northwest Sinfonia Orchestra, Inon Zur’s dramatic soundtrack to Dragon Age: Origins is the perfect complement to the game’s epic, cinematic qualities, full of soaring melodies and lush, emotional orchestrations. The official soundtrack for Dragon Age: Origins will be available to purchase and download online from popular music sites when the game ships on November 3, 2009, while selected tracks from the soundtrack will be included in the Dragon Age: Origins Collector’s Edition.

The soundtrack is a collaboration between composer Inon Zur, vocalist Aubrey Ashburn and BioWare Audio Director Simon Pressey. The creative team will be presenting their work during a panel at the Hollywood Music in Media Interactive Conference on November 20-22, 2009, at the Renaissance Hollywood Hotel.

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23rd September 2009

Glass House Games Releases Debut iPhone Title

Glass House GamesVancouverGlass House Games is proud to announce the release of Bugsy! a new game designed for the iPhone and iPod Touch. Bugsy is a challenging, fast-paced, fun and addicting sliding tile puzzle game designed for the iPhone and the iPod Touch. With unique Bugsygameplay, 125 levels of increasing difficulty, and 3 different types of Rogue Enemies, you are guaranteed hours of enjoyment. If you like challenging, mind-bending puzzle games, you will enjoy Bugsy – and Glass House Games is promising game updates in the near future as well, with more levels, more rogues and additional, original music.

The gameplay is simple, but very challenging and highly addicting. The objective of the game is to bloom all the flower buds at the edges of the board. You steer Bugsy towards each bud by sliding the puzzle tiles to complete the path to each bud. You complete the level when all the buds have bloomed. The game becomes more challenging and frantic as you progress.

Beware of Rogue bugs which can impede Bugsy’s progress. You can destroy the Rogues to earn bonus points. You can also earn bonus points by collecting Fruit and completing the game before the Bonus Timer runs out.

Features

-125 Levels with over 40 Level Maps
-Level Randomization to ensure high replayability
-Fight and defeat 3 Types of Rogue Enemy bugs
-Great Artwork and Original Music
-Listen to your iPod Music while playing
-2 Game Difficulty Levels
-Tutorial Levels
-Sophisticated Effects
-Game becomes more challenging as you play
-Email your High Score to your friends
-Rumble Effects

[youtube:http://www.youtube.com/watch?v=vG64r2-JRas]

System Requirements

Compatible with iPhone and iPod Touch
Requires iPhone OS 2.2.1 or later

Bugsy! is available now for only $ 0.99 usd

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22nd September 2009

Enter The Faunasphere

FaunasphereFor those who have never heard of Faunasphere, I will borrow a few words from the game’s official site. Please feel free to click on the thumbnails placed through out this article to get a better look at the environment and features, or hover over them for image descriptions.Ellie

Faunasphere is a “browser-based CMO (Casual Multiplayer Online) game, players adopt and care for cute and quirky creatures known as Fauna and collaborate to build and explore beautiful virtual worlds. From the creator and lead designer of Asheron’s Call, Faunasphere engages a broad casual gamer audience through non-violent game play, rich social networking elements, and an immersive storyline. The game is free to play, and features micro-transactions and premium membership to enhance the game play experience.”

Mire KnollOfficially launched by Big Fish Games on August 12 of this year, Faunasphere has several game play features:

* Fauna lay eggs as they level up. Eggs can be hatched to create new Fauna or traded between players.

* 12 Fauna breeds to adopt and care for, with an endless array of visual variations to explore. Players can try to breed Fauna for specific traits, or can purchase special items to transform them.Zapping Pollution

* Players can customize their own corner of the world by designing a Faunasphere to shelter their Fauna. Items to decorate and improve a player’s Faunasphere can be collected via game play, traded between players, or purchased.

* Players advance through the world via unique, non-violent game play. Fauna clean up pollution and complete tasks to earn game currency and level up.

Happy Food For a Happy Fauna* The game can be played as a no-commitment diversion, but offers deeper involvement for committed players.

Features not listed above but which I feel are important to include:

Faunasphere is very easy to play. While reading is required, the game play is simple to pick up, the characters are cute – and sometimes very unique depending on how their caretakers have customized them, and the game’s community is incredibly friendly. That is one aspect of the game that really Home Sphere Buildingstruck me. I know from reading through the game’s community forums that there have been problem users, just like in any online game. That said, the players who inhabit Faunasphere are friendly and even considerate. They even give you items if they think they somehow “stepped on” something you were doing or planning to do. They readily offer assistance should anyone require help with a task or cleaning up some of the higher-level pollution monsters.

Rock GardenFor my adventures into the Faunasphere, I chose to look after one of the Hoofers, which are horse-like characters. Players can choose from a Hoofer, Sniffer or Scooter, each with its own set of attributes, likes and dislikes. Each character likes different food, comfort, beauty and amusement items. These likes and dislikes are important to bear in mind when building a faunasphere, and particularly when you create a Den for your Fauna to rejuvenate in. Your Fauna likes to be in a place which makes it happy, so it’s important to use the “Happy” items which your Fauna prefers.

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21st September 2009

A New Level of Chaos Comes to Dawn of War 2

Relic EntertainmentVancouver – THQ and Relic Entertainment have released details about Warhammer® 40,000™: Dawn of War® II – Chaos Rising™, the next standalone chapter in the critically acclaimed Real-Time Strategy series, is scheduled for release on Games For Windows-LIVE in spring 2010.

Warhammer 40,000: Dawn of War II – Chaos Rising features a new playable army, the traitorous Chaos Space Marines, and continues the epic journey of the Blood Ravens as they battle this new, more personal enemy. Chaos Rising offers new single-player and co-op campaigns, a level cap increase from 20 to 30, Chaos Risingmore powerful war-gear and a suite of innovative multiplayer options.

“Dawn of War II took intimate brutality to another level and introduced RPG-RTS hybrid gameplay,” said Jonathan Dowdeswell, general manager, Relic Entertainment. “The epic struggle between Space Marines and the forces of Chaos lets us take those two game-play elements and create an even more intense experience – this time, the battle is personal.”

Set in the grim, war-ravaged world of Games Workshop’s vast Warhammer 40,000 science fiction universe, Warhammer 40,000: Dawn of War II – Chaos Rising transports players into the midst of an intergalactic war between ancient enemies. Warhammer 40,000: Dawn of War II – Chaos Rising introduces the Chaos Space Marines as a new playable army, continuing the single player campaign from the original Dawn of War II.

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18th September 2009

IUGO Confirms New Titles and Takes On Tokyo

IUGOVancouver – This time last year the iPhone was barely a blip on the screen in the cell-phone-center-of-the-universe metropolis of Tokyo. This year has marked the coming of the iPhone to Japan, prompting IUGO Mobile Entertainment to revisit the Tokyo Game Show this September 24 – 27th as part of the Canadian Pavilion.

“We were taken aback by all of the articles popping up about how the iPhone 3GS was a top seller in Japan Toy Bot Missionsin the past couple of months,” remarks Sarah Thomson, Director of Business Development for IUGO. “That is a big difference from last year. Also, we are embarking on new mobile platforms with our original IP such as the PSP Go and the BlackBerry. These could give us more traction in Asian regions.”

Thomson notes IUGO’s hit iPhone titles such as Star Hogs and a sequel to their best-selling Zombie Attack! will be debuting onto these new platforms. “We also have other titles coming out at the end of 2009, beginning of 2010 that will be multi-platform games. Since we have been able to prove success with our own brands on the iPhone, we are now expanding out onto other platforms to truly reach the masses.”

Toy Bot MissionsTwo games which will be making the trek to Tokyo are the recently announced Cliffed and today’s announced title, Toy Bot Missions. We anticipate that both of these titles will meet the high quality of game play, graphics and style that we have come to expect from IUGO, and we are looking forward to their release.

In Toy Bot Missions, gamers will enter the wondrous Toy Bot universe bursting with all of our favorite Toy Bot characters! Jam packed with mini puzzles and challenges, players will duck and jump their way through lasers, spinning platforms, projectiles and more.

Toy Bot Missions, which promises hours of game play, features:Cliffed

• 100 mini games in total
• 12 characters to unlock and play with in total (Toy Bot shown in screenshots, many more to pick from!)
• Great for short bursts of play as well as long gaming sessions
• Local and global leaderboards
• IUGO’s new VIP program: Tell your friends, access more characters sooner!
• Your favorite 2D Toy Bot friends and new buddies in the Toy Bot universe!

IUGO recently announced that another new title is slated for release this fall. Cliffed will allow gamers to challenge their friends to a race to the bottom – of the cliff, we presume – on both the iPhone and Blackberry. IUGO has released a few screenshots from this new 2D side-scrolling title, which offers the following features:

Cliffed• 10 unique and playful characters to choose from
• Pick up and play! Great for all ages
• Endless game play
• Online multiplayer! Race up to 8 players in real time over 3G and wireless networks
• Local and global leaderboards
• IUGO’s new VIP program: Tell your friends, earn points and unlock an exclusive mystery character sooner
• Stylized, clean graphics

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18th September 2009

Digital Extremes Part of the BioShock 2 Development Team

Digital Extremes2K Games has announced that BioShock® 2, the highly anticipated sequel to the 2007 Game of the Year, will be available worldwide beginning February 9, 2010 and is now available for pre-order at participating retailers.

Currently in collaborative development at 2K Marin, 2K Australia, Digital Extremes and 2KBioShock 2 China for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, and Games for Windows® LIVE, BioShock 2 will deliver two unique, yet intertwined experiences that form the perfect blend of explosive first-person shooter combat, compelling storytelling and intense multiplayer action.

Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.

BioShock 2 is not yet rated by the ESRB.

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17th September 2009

Madballs In Babo Invasion Now Available on Steam

playbrainsOttawaPlaybrains, an independent game development studio specializing in the digital download arena, are proud to announce that the PC version of Madballs in…Babo:Invasion (MiBI) has released today via the Steam digital download service for $9.99.Madballs In Babo Invasion

The spiritual successor to the massively popular freeware top-down Shooter BaboViolent2, Madballs in Babo:Invasion is an arena based 3D shooter offering players a satisfying and immersive experience in both single-player and multiplayer, including ‘Invasion Mode’ where players are able to design their own combat maps almost instantaneously by placing a combination of map tiles to create a never-before-seen map before gameplay starts. Truly, no two games are ever the same.Madballs In Babo Invasion

Featuring the recently re-released Madballs™ characters, Oculus Orbus™ and Horn Head™, from the popular 1980’s toys best remembered for their outrageously bad looks and graphically colourful names, Madballs in…Babo: Invasion is a gameplay rich, feature laden ‘casually hardcore’ action shooter which is also that rarest of gaming commodities; a genuinely unique title.

Some of the outstanding review scores and quotes lavished upon the recent Xbox LIVE Arcade release:

“…an impressive title for the XBLA system.” Team Xbox.com – 8/10
“Surprisingly slick with excellent online play.” UK Official Xbox Magazine – 8/10
“…Madballs in…Babo: Invasion is both a pleasing nostalgia trip and a surprisingly deep arcade shooter.” Computer & Videogames.com – 8/10
“…Madballs fully deserves a place among the finer titles on XBLA.” EDGE Magazine – 7/10

Key Features

• Single Player – Hours of repeatable gameplay through 10 epic levelsMadballs
• 2-4 Player Online Co-op – challenge individual campaign levels with your friends or play the whole campaign in ‘Enduro’ mode
• 16 Player Multiplayer – 21 maps to match all game sizes
• ‘Invasion’ Mode – the signature mode of the game, players take turns placing map tiles to create a unique multiplayer map prior to each match
• Classes – 10 character classes (each with 2 special abilities) over two warring factions, with each faction having 5 unique weapons each with two distinct firing modes
• Madballs Characters – Oculus Orbus™ and Horn Head™ from the infamous 80’s toy craze as in-game characters
• 5 Archetypes – Assault, Heavy, Runner, Flyer, Support
• Deployables – active (rocket turrets) or passive (healing towers) can be placed in Invasion mode
• Unlocks and Secrets – 50 unlocks and 50 Secrets to find during campaign gameplay
• Action – emphasis on fast-paced, visceral action that is easy to pick and play, yet offers a real strategic challenge for hardcore gamers

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15th September 2009

CSA Standards Announces New Online eLearning Game Solutions

CSA StandardsTorontoCSA Standards, a leading standards-based solutions organization, today announces the launch of a suite of interactive solutions that harness the power of eLearning gaming technology to teach emergency preparedness, safety and a variety of essential skills that could mean the difference between life and death on the job for many Canadian employees.

Canada alone experiences as many as 315,000 reported time-loss injuries and 1,055 workplace fatalities in a year . CSA’s new tools for business are designed to enhance the abilities of employers, employees, students and consumers to prepare for threats and emergencies of all sizes, by giving them the ability to experience them in realistic virtual scenarios – before they happen in real life.

“To reduce injuries, workplace training must teach best safety practices and change behaviour,” says Suzanne Kiraly, President, CSA Standards. “These new interactive modules go well beyond the simple transfer of knowledge and engage users in making decisions in the workplace that are linked to real-world standards and safety guidelines. From handling hazardous materials to assessing risks to prevent major disasters, preparing workforces with safety and emergency response skills in a virtual environment could mean the difference between life and death on the job.”

CSA Standards recently purchased the assets and intellectual property created by Ottawa-based Distil Interactive, an award-winning developer of eLearning products. This expansion of its interactive online portfolio of offerings, as well as the hiring of new development staff, will drive CSA’s transition to the next level in fully interactive online learning environments. The purchase represents a significant milestone for CSA and a commitment to utilizing technology and developing products to ensure that standards for safety, health and the environment are understood and applied.

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15th September 2009

Rubi Malone Is In The House

RubiOr she will be, as soon as I go pick up our copy from Future Shop, and then I’ll probably have to drag the Cavechild away from his game cave for tonight’s Ghoulash Bash meeting. This means that you all will have a new Cavechild review video to check out soon.

Developed by Montreal’s Artificial Mind and Movement, WET throws players into a heart-pounding, adrenaline-pumping adventure of double crosses and paybacks in which they’ll take on the role of problem fixer, Rubi Malone. Use Rubi’s dual pistols or samurai sword during any acrobatic move as you take on countless enemies in a number of exotic locations around the globe.

“We’ve worked really hard to make WET different from any other action game available”, said Patrick Fortier, Creative Director at A2M. “When players experience the game’s unique blend of gunplay, sword combat and acrobatics, they won’t want to put the controller down.”WET Opera House

On a mission to find the man that left you for dead, you’ll master the controls that will allow you to create the most incredible fight sequences – limited only by your own imagination. Once you are able to chain together a number of moves, including sliding down ladders, running on walls, jumping and flipping, you will be rewarded with auto-lock and slow motion advantages. Featuring the perfect mix of humor and violence, WET is a third-person shooter experience unlike any other.

Key Features:

Three Types of Gameplay – Seamlessly combines three types of gameplay: 360 degree slip-aiming mechanics, sword fighting and acrobatic abilities.

Acclaimed Writer Duppy Demitrius – Written by Demitrius who is best known for his work on the action-packed TV series 24.
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15th September 2009

EA Releases NHL 10 and Announces Skate 3

EA SportsUnless you’ve been living under a proverbial rock, you will know that EA Sports’ NHL 10 has been unleashed on the masses. Somehow I think that James will be late for tonight’s Ghoulash Bash meeting because he will be immersed in the game. I forgot to ask him if he was picking his game up at Future Shop downtown, where Trevor Linden was present for the official game launch.

NHL®10 delivers a new, physical brand of hockey to match the physical and emotional intensity real-world players endure in pursuit of the Stanley Cup®. New gameplay innovations include first-person fighting, all-new board play, Battle for the Cup and Be A Tough Guy NHL 10 Covermodes, and spectacular new ways to score. NHL 10 features more than 200 gameplay refinements that replicate the skill and finesse of hockey and deliver the most responsive and authentic action ever for the series.

A new first-person fighting engine enables players to trade punches with an NHL tough guy. Feel what it’s like to be on the ice in the skates of an NHL player to throw and dodge punches. Winning one-on-one battles for possession of the puck along the boards is now a test of will and skill. Utilizing an all-new board physics engine, players can use their body to shield the puck on the boards and then kick-pass it to teammates. Experience the emotion and drama of NHL playoff hockey in Battle for the Cup. Play with injuries, intimidate the opposing team, line-match to shut down superstars all in front of frenzied towel waving crowds with storylines that carry across the entire series. Plus, all-new interactive crowds bring the emotion of playoff hockey to life with towel-waving fans, glass bangers and crowds that react to the action on the ice. Players can one-time loose pucks, score from their knees, knock pucks out of the air and lift a leg to fake a shot on goal — just like real-world players. Prove you are tough enough to quiet the crowd, silence the opposition and survive a playoff run to lift the Stanley Cup in NHL 10.

EA GamesBurnabyElectronic Arts Inc. today revealed the next title in the company’s landmark skateboarding franchise: SKATE™ 3, and confirmed that it will ship in May 2010 for the PlayStation®3 computer entertainment system and Xbox 360®. SKATE 3, developed by EA Black Box, breaks new ground by taking all of the camaraderie and competitive excitement of real-life skateboarding and brings it to the hands of gamers. Whether online or offline, players can now team up to build the ultimate skate crew in the definitive skateboarding co-op experience. In SKATE 3, players take part in team-based challenges, compete against rival crews and leave their mark on the all-new skater’s paradise, Port Carverton.

“The social and community aspects of the SKATE franchise are something we’ve always embraced, but Skate 3we’ve never done anything to the scale you’re going to see in SKATE 3,” said Senior Producer, Jason DeLong. “We’re giving gamers a very unique experience by providing them with the tools they need to build their ultimate team or to create a team comprised entirely of their online friends. From there, it’s all about proving yourself – teaming up, and throwing down.”

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