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5th October 2009

Where’s Waldo? The Fantastic Journey Ships To Stores

LudiaMontrealUbisoft has announced the retail availability of a new interactive adventure video game titled “Where’s Waldo?® The Fantastic Journey.” Created by Ludia Inc., “Where’s Waldo? The Fantastic Journey” is the ultimate search-and-find adventure for the entire family, as players explore the unique and wondrous lands in search of Waldo, his friends and other hidden objects.The game is now available for the Wii™ system from Nintendo, the Nintendo DS™ system, Windows-based PC and Mac at North Where's Waldo?American retailers.

In the game, players look for Waldo and friends, in addition to hundreds of hidden items in twelve different magical worlds that unlock via a central map that becomes increasingly animated as players progress. “Where’s Waldo? The Fantastic Journey” can be played in single- or multiplayer mode, in Easy and Normal challenges to suit players of all ages and skill levels. Gameplay is enhanced through a variety of power-up features where players unleash different special effects to gain an advantage over opponents or enhance their own search capabilities.

Power-ups include:

* Wacky Paint: Splatter colorful paint onto your opponent’s screen to obscure the view.
* Thunder Clap: Cast thunder onto your opponent and make the screen shake.
* Frosty: Freeze the search window by encasing it in ice.
* Sparkly: Keep your eyes on the twinkle and glitter effects to detect items.
* And many more!

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2nd October 2009

Dragon Age Origins Updates

BioWareEdmontonBioware has announced that they will be releasing the Character Creator from Dragon Age: Origins on the 13th of October. This will give players three weeks to experiment and get their Player Character just right before launch of the game on November 3rd – 6th. While this feature will only be transferable to the PC version of the game, those of us who are console gamers can still download the Creator and preview the different character choices.Dragon Age Origins

Downloadable as a separate application, The Dragon Age: Origins Character Creator will allow gamers to create numerous different characters before launch and experiment with the different classes, races, and create multiple faces for the six Origin stories and save them to their hard drives for safe keeping until the game is released. The Character Creator will be available for download from the Dragon Age: Origins web site and will be available in English, German, French, Polish and Russian, as well as in Czech, Hungarian, Italian and Spanish with English Voice Over.

Bioware’s Community Coordinator Chris Priestley also announced that “we are extending the BioWare community with a new social community site for Dragon Age: Origins. The great news is when we launch the Dragon Age: Origins Character Creator we will also be launching an open beta of the new social community site. You will be able to log into the new Social community site with your existing BioWare forums account name and password, and update it to the new social site account. Characters created with the Dragon Age: Origins Character Creator can also be uploaded to your account from within the Character creator. Once logged in to the social site, one of the first things you will be able to do is use one of your uploaded characters as your social website avatar for your profile on the new social website forums.”

[youtube:http://www.youtube.com/watch?v=Oc_kEGtZxnQ]
Bioware also recently released a new video introducing story character Zevran, an Elven assassin who was sent by the Antivian Crows to kill the player in Dragon Age: Origins. Luckily for the player, he had a change of heart and now fights with the Grey Wardens. At least, until the Crows come along to investigate about the apparent good health of the player.

I just finished reading the first novel in the Dragon Age series, The Stolen Throne, and I was very impressed with the story. In my opinion, David Gaider’s writing is easily on a par with that of David Eddings and Robert Jordan. The Stolen Throne had me hooked by the end of the first chapter, and while IDragon Age: The Stolen Throne binge-read the whole book, I didn’t want the story to end. Thankfully the next installment in the series, The Calling, is due for release on October 13, so I don’t have long to wait. Bioware has placed the first chapter of The Calling on the Dragon Age: Origins web site, but thus far I have resisted the temptation to read it. I haven’t even peeked. Yet.

As an added bonus, I realized after getting The Stolen Throne home, that the book had been signed by the author. Out of curiosity, I went back to my local Chapter’s store to check and see if the other volume on the shelf was also signed, and it wasn’t. This is when I am grateful for being left-handed and picking the one copy of Dragon Age: The Callingthe two available that was signed. I have tried searching the web to see if there was any significance to the randomly signed copies, but couldn’t find any information. If the writing in the novel series is anything to go on, I think that Dragon Age: Origins the game is going to reward players with an amazingly deep and highly developed world full of lore, something that I know many of us who RPG really appreciate.

The only area I am confused about in this pre-release period is the Pre-Order and Collector’s Edition bonuses. For those keeping track of what I have on pre-order, yes, I have Dragon Age: Origins Collector’s Edition for the 360 on pre-order. The Bioware forums do impart information about the bonuses, but they speak of pre-order codes, and I didn’t receive any type of pre-order bonus information from our EB Games outlet. Hopefully I can get some type of confirmation from Bioware about the different bonuses and how to obtain them – otherwise I will have to try to glean the information from the 110 pages of Collector’s Edition discussion on the Dragon Age forum.

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2nd October 2009

Alien Concepts’ Debut Title Night of the Scarecrows Set for Pre-Halloween Release

Alien ConceptsToronto-based developer Alien Concepts is excited to announce the launch of its first casual game Night of the Scarecrows. The rookie developers recently announced the release of the web and downloadable game through distribution portals Big Fish Games, MSN Games, Real Night of the ScarecrowsArcade, GameHouse and Wild Tangent among others.

With its striking cinematic sequences and an art style inspired by the likes of Tim Burton and Edward Gorey, this addictive puzzle game stands apart from its genre counterparts in the casual games space. The dark yet quirky art and design work by artists Jamie Richards and Bruno Amezcua are complemented by the moody soundtrack by composer Patrick Blakely. The game’s development team is rounded out by producer/co-designer Kala Ramachandran and Programmer Mike Darmitz.

“We were thrilled with how well the game demo was received at Casual Connect Seattle and at GDC San Francisco this past year”, said Kala Ramachandran, Alien Concepts co-founder and President. “We’re hoping to carry this momentum to our upcoming projects currently in the works.” The studio is currently hard at work on an iPhone version of Night of the Scarecrows, which is scheduled to hit the Apps Store just before Christmas 2009, as well as on an educational adventure game slated for release in late October.

*Mini Review*

I gave Night of the Scarecrows a quick play – okay I confess, the game is still open in another tab, I’m on level 3 and have a score of 16440. So far I am impressed with the game; it is a nice twist on the match three genre, with some very cute and comical characters who do a funky scary shuffle dance across the garden. I like watching the creatures almost gasp in horror when they realize they are about to be eliminated by a rampaging goat and clearing the garden with a burning torch appeals to the pyro in me. The death cringes of the characters as they ignite only adds to the amusement. Gee, that sounds just a tad sadistic, doesn’t it? It’s okay – they may be animated, but they are inanimate objects. No harm done, they’re only burning pixels. When the mystical power that pushes forth these Hallowe’en invaders fails to play nice and won’t give you any matches, you can call on the Power of the Crow. You can store up to three Crows by matching groups of seven creepy creatures or more, and when needed you can clear similar Scarecrows from one column. You can eliminate full rows by letting the Goat out of the pen. You can collect up to three Goats at any one time. Beware though – your Goat and Crow collections reset with each new level. The music and sound effects are well done and the audio is very clear. With the level of quality in this first title, you can be assured that I will be looking forward to more game products from Alien Concepts.

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1st October 2009

Ubisoft Game Shorts

UbisoftUbisoft Montreal has released another Game Dev video walkthrough for the highly anticipated Assassin’s Creed 2. This video highlights several new game play components, such as the weapons dealer and new weapons like the smoke bomb, as well as Ezio’s ability to swim and use gondolas. I’m grateful for the new Ezio at the Arms Dealerswimming ability, because in Assassin’s Creed 1 I seemed to spend a fair amount of time falling into the water and drowning. Also new to AC2 is the hiring of thieves and other unsavoury characters to do some of the dirty work like distracting guards. According to the new video, which was created for the Tokyo Game Show, the missions are extensive and somewhat unpredictable. One of my favourite components of AC1 was game environment exploration. Players can look forward to an even more rewarding system for exploration in AC2, as Ezio hunts the city for treasure which will help him upgrade his armour and weapons. Slated for release in mid-November, this is one title that will be in hot contention in the Village Gamer household. Thankfully, I am the one with the vehicle and the ability to pick up our pre-order at the store – and the “your order is in” call goes to my cell – thereby enabling me to beat The Cavechild to the game.Battle of Giants: Dragons

In other Ubisoft news, Battle of Giants™: Dragons has hit store shelves. Battle of Giants: Dragons is the very first DS game that will allow young gamers to play with the most impressive creatures they have always dreamed of – Dragons.

Developed for younger gamers by Ubisoft Quebec, players can feel the adrenaline rush of creating, controlling, customizing and battling with their very own fierce creature. Combat of Giants: Dragons offers a full immersion into the fantastic and mysterious universe of magic Dragons. Feel overwhelmed by exciting combat views and realistic fighting scenes! Battle of Giants: Dragons is rated E10 by the ESRB.

Key Game Features:

* Realism of fight as a key for immersion, pushed by a real-time innovative and intuitive combat gameplay.
* Customize your creature to make it your very own: 4 elemental dragons within their natural land, 5 different attack possibilities per Dragon, up to 125 different gems find and choose from!
* Land exploration through ground seeking or aerial traveling!
* Multiplayer: organize duels or tournaments, up to 4 players, to see which dragon will be the strongest of all.

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30th September 2009

Dawn of Heroes Official Web site and Trailer are Now Online

Wicked StudiosMontrealWicked Studios and Majesco Entertainment are pleased to announce that the official game trailer of Dawn of Heroes, the upcoming Strategy RPG for Nintendo DS, is now available on the game’s brand new web site.Dawn of Heroes

Dawn of Heroes – A new breed of SRPG

Brimthule is cursed, filled with malevolent characters, and separated into baronies. Cities have fallen, beasts of all weft and warp are becoming bolder in their attacks and the once beloved six Barons have become evil.

The once great Kingdom of Brimthule is in despair following the loss of its lord and champion. King Leroy sacrificed himself to entomb the great beast Ragnakore in a body of stone. Without its leader, the kingdom has split into baronies and is beset by curses, monsters, and misfortunes, with some believing Ragnakore, though trapped, is responsible. The time has come for new heroes to stand tall against the realm’s greatest foes; the time has come for the Dawn of Heroes.

Who’s going to clean this mess up? Heroes will!! Don’t they always? But where are they? Unwilling to deal Dawn of Heroeswith an old prophecy to save the realm, a disparate band of mercenaries will learn, through a hilarious adventure, that the reward of being Heroes cannot be counted in gold, jewels, or fame.

Dawn of Heroes features classic RPG concepts, character development, epic combat, quests and puzzle solving. Dawn of Heroes differs from other RPGs with hilarious dialogue, customizable parties, a variety of dungeons and items, and multiplayer features geared towards building a community of heroes all over the world.

• Travel through breathtaking 3D graphics whilst encountering a wide variety of characters from 12 different factions.
• Fight through over 60 missions with optional and hidden objectives.
• Experience a rich storyline filled with action, fun and humour.
• Select a team from over 25 playable classes.
• Test your strategies against other players and trade items through Nintendo DS wireless Play, or Nintendo WFC.

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30th September 2009

Take Shelter in Fort Zombie This Fall

Vancouver – Game publisher Paradox Interactive has released more details on the upcoming action/RPG title from Kerberos Productions, Fort Zombie. In Fort Zombie, players will find themselves in Piety, Indiana, a small town facing a horrifying infestation of zombies with a relentless thirst for blood. Faced with no other choice but to find shelter from an impending wave of zombies migrating from a nearby metropolis, players will be challenged to choose a building to be their Fort throughout the entire campaign. By Fort Zombieeffectively focusing efforts on building up this structure, in between scouring town for supplies and searching out and training survivors, players will have a shot at surviving the massive zombie onslaught.

Of course, all of this must be achieved while fighting off hungry hordes of the gruesome undead, who will stop at nothing to make you part of their company. For the few remaining citizens of Piety, each new day brings more fear. Only the most prepared citizens of Piety will stand a chance against the zombie infestation. Choose from a variety of daily tasks and efficiently build up your characters stats and skills as you battle blood-thirsty invaders and attempt to avoid total infestation. But the most important thing of all is that you build up your Fort if anyone is to have any hope of surviving your last, big stand-off against the coming undead swarm.Fort Zombie

Features:

• Take control of a single building in town as you prepare for total zombie infestation
• Gather supplies and find survivors by day, defend your building by night
• Players can engage in specific single missions within the campaign and spend hours building up the ultimate fortress
• Unique character building and reward system – each day brings new missions, each with different potential rewards. How you utilize and level up your survivors will greatly affect your chances of avoiding an ultimate zombie demise

Be prepared for the fight of your lives in Fort Zombie, available for PC this autumn through all major digital distribution channels.

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29th September 2009

Pug Pharm’s Snoget Enters Closed Beta

Pug PharmVancouverPug Pharm Productions Inc. (Pug Pharm), a Canadian online video game developer, today announced that it has started accepting closed beta sign-ups for Snoget, a new social networking online game. The game will redefine what players expect from social networking games by giving them the ability to collect and interact with items and brands that define their interests. Beta sign-ups are limited and will be accepted on the game’s official site.

“Snoget players will experience a new form of interactive entertainment that combines the best elements of both social networking sites and online games,” stated Steve Bocska, CEO of Pug Pharm. “We believe Snoget is the world’s first true social networking online game and picks up where games on Facebook or Twitter leave off.”

[youtube:http://www.youtube.com/watch?v=g6IFVmySPI0]

For those who are interested in participating, a select number of closed beta keys will be given away through the website allowing testers to join other invited players in the game. Players who take part in the beta will provide valuable feedback to producers during development and gain access to limited edition items that will only be available in the best phase.

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28th September 2009

Canadian New Releases

Big Blue BubbleThere are three new releases out – two from established Canadian studios and one from a team of Art Insitute Vancouver students.

First up is Elven Chronicles for the iPhone from Big Blue Bubble. Available now for Elven Chroniclesdownload from iTunes for $3.99, Elven Chronicles puts the player in the shoes of a young knight, fighting to discover the secrets of his forgotten past, and a charismatic elf on quest for self redemption. With a massive 20 hours of captivating story, vast territories to explore, randomly generated dungeons, and gorgeous, hand drawn enemies and characters, Elven Chronicles will keep even the most seasoned RPG’er engaged.

Features…

• Old School Console RPG design
• Massive World Maps
• Captivating Story
• Countless Spells, Weapons, Armour and Accessories
• Random Dungeon Maps
• Stunning Characters and Scenery
• Over 20 hours of Gameplay

[youtube:http://www.youtube.com/watch?v=NhugjAy__NY]

Winner of Pop Vox’s Best Mobile Game, Elven Chronicles has garnered praised by industry professionals and critics alike. Developed for the Apple iPhone 3G/3Gs, iPod Touch is powered by Torque.

IMP Surf The MusicKoolhaus GamesKoolhaus Games has released Imp Surf The Music, which is available now on iTunes for the introductory price of $ .99. According to the game’s web site, “in IMP: Surf the Music you create the music as you surf through tune tunnels picking up genuine “bits of funk”. Collect music loops of funky guitar, drums, bass and synth to create a unique soundtrack that plays differently every time. Each level offers a unique sound experience and showcases a different original funk track and animated graphics. Build the music and environment into a funktastic frenzy! IMP: Surf the Music is like nothing you’ve ever “played” before.”

Gear SphereGearSphere, a team of 17 Art Institute of Vancouver students have released Robo Shambo, which is a multi-player LAN-based third person shooter. Developed from scratch on the XNA framework, Robo Shambo takes place in the year 2450, when robots have replaced human soldiers. Two rival robot manufacturers are battling to become the sole source of these mechanical armies and do their best to destroy each others’ factories.Robo Shambo

A free, downloadable game, Robo Shambo is a fast-paced, action oriented experience featuring three robot styles: the Sprinter, the Tank and the Soldier. Battles take place on three different maps and make use of a variety of nine weapons. Shield and ammo pickups help to keep the robots armed and battling.

I did get a look at Robo Shambo during the recent AI Grad Presentations, and I’m pleased to learn that some of the students who worked on this project have already obtained employment with such studios as EA and Cosmic Logic.

System Requirements For Robo Shambo:

* 3-D Hardware Accelerator with full OpenGL® support
* Pentium II(R) 300 Mhz
* Or AMD® 350 Mhz K6®-2 processor or Athlon® processor
* Windows 95/98/ME/NT 4.0/2000 operating system
* 64 MB RAM
* 16 MB video card
* 400 MB of uncompressed hard disk space for each game
* 100MB of free hard drive space
* A 100% Windows® 95/98/ME/NT 4.0/2000-compatible computer system (including compatible 32-bit drivers for CD-ROM drive , video card, sound card and input devices)
* 100% DirectX 3.0 or higher compatible sound card
* 100% Microsoft-compatible mouse and driver
* Quad-speed CD-ROM drive (600 K/sec. sustained transfer rate)
* XNA 3.0

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25th September 2009

New Details for Dead Rising 2 From Blue Castle Games

Blue Castle GamesVancouver via TGS – Several years have passed since the Wilamette incident, and while Frank West was able to save America from a zombie apocalypse, the cause of zombification was not completely contained. This led to continued zombie outbreaks throughout the United States.Dead Rising 2

Dead Rising 2 shifts the action from the everyday world of mid-West America to the glitz and glamour of Fortune City, America’s latest and greatest entertainment playground. People flock to Fortune City from around the globe to escape from reality and the chance to win big.

Dead Rising 2 - Seniors Discount CentreThe game sees the introduction of former national Motocross champion, Chuck Greene, as the main protagonist. Before he hit the big time with a team and sponsorship behind him Chuck was forced to repair his own bikes, leaving him incredibly resourceful; a real handyman. A single father, Chuck dotes on his daughter Katey who, since the loss of her mother, he will do anything for.

With hundreds of zombies on screen at any one time, the original Dead Rising forced gamers to turn the everyday objects they found in the Mall into improvised weapons capable of fending off attacks. Dead Rising 2 promises to increase the carnage with even more zombies intent on feasting on human flesh and countless new objects with which Chuck can make the undead dead.
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25th September 2009

New Trailer For Warlock Of Firetop Mountain

Big Blue BubbleLondon ONBig Blue Bubble has released a new game play trailer for their upcoming DS title Fighting Fantasy: Warlock Of Firetop Mountain. Due to be released this fall, Warlock of Firetop Mountain looks like it is going to be one of the best looking RPG games I’ve seen yet on the DS. I haven’t been looking forward to a DS game release in quite some time, but I am definitely looking forward to this one.

The artwork and detail in Warlock is of incredibly high quality, rarely seen outside of PC or console triple A titles. The game environment achieves just the right amount of spooky moodiness one would associate with a dank and dangerous castle keep, where enemies abound. With the ability to free roam through this side-scrolling adventure, the player can fully experience the high quality 3D world in which Firetop will immerse him – or her.

[youtube:http://www.youtube.com/watch?v=oy–qwlMiy0]

About The Game:

Fighting Fantasy: The Warlock of Firetop Mountain follows a lone adventurer on his travels through the old Dwarven keep within Firetop Mountain. Now the residence of an evil warlock and hordes of foul creatures, the keep is a mysterious and dangerous place from which no one has returned in many years. As players guide the adventurer through the many passageways and dungeons, they develop the character’s abilities and attributes to suit their play style. Enemies will fall before the player’s brute strength with sword and axe, power of the arcane arts, nimble quickness or custom combinations of skills. A wealth of weaponry, armor, potions and enchantments are equipped through an intuitive drag-and-drop inventory system while helpful (or not-so-helpful) NPCs provide guidance, quests, trade goods and skill training.

About the Story Behind the Game:

The Fighting Fantasy book series launched in 1982 with the first title, The Warlock of Firetop Mountain. Authors Ian Livingstone and Steve Jackson created a revolutionary new idea for the fantasy genre: the reader would become the hero of his or her own fantasy adventure in a story that would be part book, part game. After each paragraph a decision must be made: which way to turn, whether to fight or flee, which mysterious character to approach, and what risks to take. Each choice sent the reader to a different page to discover the consequences of their choice, with each read-through ending either in disaster, or with the discovery of the ultimate goal. To date, the series has seen more than 70 titles published and more than 14 million copies sold worldwide.

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