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15th April 2009

Brain Fitness Gaming Site Keeps Minds Fit and Motivated

Fit BrainsVancouver – Research has shown that brain health begins to lag as early as age 25. However, the same research has shown that with regular brain fitness training, the brain can create new neural connections and pathways at any age.

In response to this research, Vancouver’s Vivity Labs has created FitBrains.com, a new online brain fitness platform that hosts fun, casual games developed by brain fitness experts, specifically designed to exercise the brain and improve the five major cognitive brain functions – memory, concentration, language, executive functions (logic and reasoning), and visual-spatial skills.

The team behind FitBrains.com – including award-winning Neuroscientist Dr. Paul Nussbaum from the University of Pittsburgh and a board of scientific advisors – has created individual brain fitness workouts for players of all ages. More than fifteen brain games can be played for free, with daily and weekly brain fitness leader boards, a Brain Fitness Blog with top brain fitness tips, and a 30-day brain fitness chart for players looking to track their brain games progress and develop a competitive edge. A premium section of the site offers additional features like in-depth brain tracking charts and the ability to play against family and friends.

“FitBrains.com is designed to provide something for everyone who’s looking to improve their brain fitness,” Dr. Nussbaum said. “Our online brain games and tools use scientific principles to maximize brain fitness impact while providing a fun way to spend time playing casual games online.”

Michael Cole, founder and CEO of FitBrains.com, said fun and motivation were key factors in the design of FitBrains.com.

“We want to tap into as many motivational drivers that get individuals of all ages to integrate brain fitness work-outs into their daily life as we can,” Cole said. “With FitBrains.com, we provide the highest quality brain fitness gaming experience on the web. The site fuses the right balance between science and entertainment, which is critical for mass adoption. ”

This entry was posted on Wednesday, April 15th, 2009 at 9:55 am and is filed under Everyone, National News, Research Studies, Serious. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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