26th April 2011

Game Prototype Challenge Sets New Record

Game Prototype ChallengeAt only Challenge #5, the Game Prototype Challenge has grown even more than its creator could have imagined. When the Challenge first launched last November, six developers submitted titles. In this fifth challenge, eighteen prototypes were submitted. Game Prototype Challenge is not a competition, there are no prizes and these games are not meant to be fully polished ready-for-launch products. They are prototypes meant to convey an idea, giving it life through a playable platform. Developers simply take the challenge’s theme and run with it, honing their skills while letting their imaginations roam the wide open fields of their creativity. There are no production limits beyond time – each prototype must be completed within one week.  Themes have been varied, starting with Dreams and Collectibles and venturing to areas such as Immortality, Loneliness, Burdens, and in this latest round, visiting the idea of Companions and Rising.

Here then, without further ado, are the latest Game Challenge Prototype creations, one of which I think has the longest game title ever:

Los Dos Escaladores by Jason P. Kaplan
Mech Survivor by InEvoWare Studios
Sea Lift by Kai Skye
The Seed by Alexander Barabash
Stratosfear by Quick Fingers
Climbers by Sergey Tikhonov
Boreas & Notus by Alexis Andre
A Bit Of Life by Ben Simms
Bread Duck by Kyle Rodgers
Cloud Cat by Jesper Oskarsson
Fun Time Jump Game: The Game by Cale Bradbury
Guzzy by MisfitBYTE
Bread Rising by Michael Gi
Obsolescence by Charles Amis & Ian Gil
Terror of the Lost Girlfriend by Stan MacDonald
Shoot For The Stars Super Conjoined Twins May All Your Dreams Come True by Jon Remedios & Rachel Kahn
100th by Alexander Martin
Close Support by Dylan Van Cleave

Game Prototype Challenge is open to everyone – you do not need to be a full-time game developer, you don’t even need to be employed as a game developer. If you love mapping out ideas and making games, that’s all you need – you don’t even have to go it alone. Pair up with a friend, collaborate on possibilities and get prototyping. If you need help getting started, call on Game Prototype Challenge founder Jason Kaplan – he’ll be happy to point you in the right direction. The next Challenge is expected to take place in June.

This entry was posted on Tuesday, April 26th, 2011 at 5:01 pm and is filed under Events, Game Dev, National News. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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