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Game Prototype Challenge Sets New Record

Game Prototype Challenge [1]At only Challenge #5, the Game Prototype Challenge [1] has grown even more than its creator could have imagined. When the Challenge first launched last November, six developers submitted titles. In this fifth challenge, eighteen prototypes were submitted. Game Prototype Challenge is not a competition, there are no prizes and these games are not meant to be fully polished ready-for-launch products. They are prototypes meant to convey an idea, giving it life through a playable platform. Developers simply take the challenge’s theme and run with it, honing their skills while letting their imaginations roam the wide open fields of their creativity. There are no production limits beyond time – each prototype must be completed within one week.  Themes have been varied, starting with Dreams and Collectibles [2] and venturing to areas such as Immortality [3], Loneliness [4], Burdens [5], and in this latest round, visiting the idea of Companions and Rising [6].

Here then, without further ado, are the latest Game Challenge Prototype creations, one of which I think has the longest game title ever:

Los Dos Escaladores [7] by Jason P. Kaplan [8]
Mech Survivor [9] by InEvoWare Studios [10]
Sea Lift [11] by Kai Skye [12]
The Seed [13] by Alexander Barabash [14]
Stratosfear [15] by Quick Fingers [16]
Climbers [17] by Sergey Tikhonov [18]
Boreas & Notus [19] by Alexis Andre [20]
A Bit Of Life [21] by Ben Simms [22]
Bread Duck [23] by Kyle Rodgers [24]
Cloud Cat [25] by Jesper Oskarsson [26]
Fun Time Jump Game: The Game [27] by Cale Bradbury [28]
Guzzy [29] by MisfitBYTE [30]
Bread Rising [31] by Michael Gi [32]
Obsolescence [33] by Charles Amis [34] & Ian Gil [35]
Terror of the Lost Girlfriend [36] by Stan MacDonald [37]
Shoot For The Stars Super Conjoined Twins May All Your Dreams Come True [38] by Jon Remedios [39] & Rachel Kahn [40]
100th [41] by Alexander Martin [42]
Close Support [43] by Dylan Van Cleave [44]

Game Prototype Challenge is open to everyone – you do not need to be a full-time game developer, you don’t even need to be employed as a game developer. If you love mapping out ideas and making games, that’s all you need – you don’t even have to go it alone. Pair up with a friend, collaborate on possibilities and get prototyping. If you need help getting started, call on Game Prototype Challenge founder Jason Kaplan – he’ll be happy to point you in the right direction. The next Challenge is expected to take place in June.