“We’re absolutely thrilled to get this game out to market and show the world that location doesn’t just have to be about coupons and deals but can simply be fun. Bounty Island is going to prove that location can be used to personalize a game, and we all know that the more personal the game the more engaging it is,” said Compass Engine CEO Mack Flavelle.
Available as a free-to-play download in the iTunes App store for iPhone, iPad and iPod Touch, Bounty Island uses the player’s location in the real world to generate tropical islands for them to discover and explore. As the location space continues to heat up, Bounty Island stands apart from other offerings by putting the GAME in location based games. The check-in mechanic has always been a great starting point for location services but has never been incorporated into a truly fun game. With Bounty Island, players check-in at a venue and are given a tropical map unique to that location where they can explore, dig for exotic treasures and try to discover the secret of mysterious Bounty Island.
Current in-app purchases include additional gems, which is the in-game currency and needed for buying supplies. Players can buy gems in lots of 10, 22, 30, 100 or a treasure chest full at 380. Purchase price for the extra gems starts at 99 cents USD for 10 gems, and goes up to $23.99 USD for 380 gems.
I have downloaded Bounty Island to my iPod Touch, but haven’t yet played it as, according to developer Compass Engine, some devices are having issues with the game. A few of the older phones and iPods are experiencing a bug which prevents Bounty Island from opening. Compass Engine has worked on a fix for this, and the update will be submitted to Apple tomorrow. In the meantime, other people with newer devices do not seem to be having any issues at all and are happily enjoying the game.