Montreal – Today marks the launch for Ubisoft’s live action and CGI Assassin’s Creed 2 movies which tell the back-story to Ezio’s Florentine Italy. Lineage Part One went public earlier today on YouTube, and you can also watch the short Lineage: Intro Movie below.
Starring Romano Orzari as Giovanni Auditore, Ezio’s Assassin father, and Devon Bostick as Ezio, the story begins with events surrounding the brutal murder of the Duke of Milan, which is part of a conspiracy against one of Lorenzo de Medicis allies, whom he works for.
Failing to save the Duke’s life, Giovanni is dispatched to investigate the crime. His mission is to determine who is responsible and why. The answers he uncovers implicate Italy’s most powerful families reaching all the way back to the Vatican itself. As Giovanni draws closer to the truth, he becomes hunted himself. He must expose the conspirators before he joins their ever growing list of victims.
Developed by Ubisoft’s Hybride Technologies, the visual effects studio behind 300 and Sin City, Assassin’s Creed: Lineage combines live action and computer generated imagery (CGI) to explore the events that happen just before the Assassin’s Creed II game starts. We are able to see and learn more about the ancient creed which governs Giovanni’s life and guides his blade as he fights for family, justice and honour.
The film series will whet the appetite of game players and fans of this type of cinematography in advance of the in-store release of the video game on November 17, 2009. Assassin’s Creed: Lineage will also introduce some of the characters that players will meet in the game: both foes and friends of the family, like Lorenzo de Medici, the Italian statesman and de facto ruler of the Florentine Republic during the Italian Renaissance period.
I’ve have watched the first two videos – the intro and Lineage Part One, and all I can say is “Wow!” – the attention to detail, historic accuracy, the costuming and props – all are absolutely incredible. Writers Yves Simoneau and William Reymond have created an atmosphere of dangerous beauty, one which leaves the viewer wanting more and the gamer hungry to get into the game. The cinematography, lighting and atmosphere in these movies serves to set a very high plateau for the game environment’s designers, but judging from what I’ve seen thus far of the game play, I think the team rose to the challenge and have produced a title which will leave gamers in awe.