Chicago – SIGGRAPH 2009 announces the addition of a special Production Session as part of this year’s Computer Animation Festival that will detail the behind-the-scenes production of the much anticipated Fight Night Round 4 and Gears of War 2. Fight Night Round 4, as many of you already know, was developed in Burnaby at EA Canada.
The session, “Big, Fast, and Cool: Making the Art for Fight Night Round 4 & Gears of War 2” will explore the making of the art of these games, and how these processes have exploded the boundaries for what is possible with real-time rendering graphics. This Production Session will take place as part of the special focus on videogames and Real-Time Rendering during the SIGGRAPH Computer Animation Festival program.
“So much of what makes today’s videogames so great are the responsive graphics and the stories that unfold during game play,” stated Evan Hirsch, SIGGRAPH 2009 Real-Time Rendering Chair. “This year’s sessions will offer a rare perspective into how animation and graphics can really enhance and impact game development and the user experience and investigate the future of gaming.”
SIGGRAPH 2009 expanded its programming focus this year to showcase more Games content than ever before. The Games programming will include a Keynote presentation by famed videogame designer, Will Wright, creator of Spore™ and The Sims series, innovative Game Papers, demos and galleries highlighting the best work in experimental game art direction during The Sandbox, and a dynamic new game development competition, GameJam!