Vancouver – The Game Developers Conference Canada® is the premier forum for Canadian developers to share best practices for creating games with long production cycles, large development teams, and multi-platform releases. Unique to GDC Canada, is its focus on production cycle improvements every game professional can make to build innovative and quality games. Collaborate with industry veterans from EA, Propaganda Games, Next Level Games, Radical Entertainment, Relic Entertainment and more.
Concept/Preproduction Track Featured Sessions
- Realism in Animation. Misnomer or Oxymoron? – Speaker: Owen Hurley (Relic Entertainment)
- The IP Toolkit: Making Ideas Real – Speaker: Eric Holmes (Radical Entertainment)
Production Track Featured Sessions
- Building Strong Teams Around Gameplay – Speakers: Justin Dowdeswell & Ken Yeeloy (Next Level Games Inc.)
- Shooting in San Vanelona: the Visuals of EA’s Skate – Speaker: Richard Burgess-Dawson (Electronic Arts)
Finalling Track Featured Sessions
- The Science and Art of Quality Assurance in the Video Game Industry – Speaker: Mario Vasquez (Electronic Arts Canada)
- Game Audio Finalling Panel – Speakers: Rob Bridgett (Radical Entertainment), Leonard Paul (Lotus Audio), Gordon Durity (Electronic Arts), Jason Ross(Relic Entertainment)
Post Launch/Analysis Track Featured Sessions
- Filtering The Firehose — Navigating Massive Game Content – Speaker: Ben Gardella (Maxis/Electronic Arts)
- Generic “One Size Fits All” Networking – Speaker: Ken Noland (Amaze Entertainment)
Learn more about GDC Canada conference tracks.
Registration Pass Options
GDC Canada Pass Options:
- All Access Pass
- Main Conference Pass
- Future Play Pass
- Future Play Student Pass (on-site only)
- Game Career Seminar Pass
*Did you attend VIGS in 2007 or 2008? Paid conference delegates to VIGS are entitled to special alumni savings of up to 25% on conference passes. Learn more about your registration options here.
Future Play 2009 @ Game Developers Conference® Canada is a unique forum for academic and industry researchers to present their novel game-related research to an audience that includes academics, game developers, investors, government representatives and students involved in the digital media and game industry.