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  • Don’t Save The World Promises A Truly Interactive Storyline

11th July 2012

Don’t Save The World Promises A Truly Interactive Storyline

OrbySakura River Interactive has opened a crowdfunding campaign on IndieGoGo for their next PC/Mac title “Don’t Save the World: An RPG” where players can say “no” to saving the world. With a target goal of $35 000 USD, the studio aims to be one of the first to create the next generation of interactive storylines.

  • True Choices that are Genre-Changing – In “Don’t Save the World” players will be given true genre-changing choices in where they get to choose their own goal. They can choose to be a hero or a magic shop manager or a bit of both. Why save the world when you can let someone else do it for you?
  • Sequence Breaking and Subverting the Hero’s Story Encouraged – Subverting the typical hero story and sequence breaking will be heavily encouraged. Telling the hero to go on a quest, reaching the last area in the first in-game day, stopping or slowing down the hero, and obtaining an ultimate weapon without a single battle will all be possible.
  • Moral Choices to New Heights without Morality Meters – “Don’t Save the World: An RPG” aims to take moral choices to new heights. There will be no morality meters at all.

However, Sakura River Interactive promises that some players trying to do “good” will definitely try to stop the hero by their own will. The hero’s goal? Defeat the Dark Lord. In this scenario the player has not chosen to become the hero, the hero is definitely a good person, and the Dark Lord will end the lives of many innocents if not taken care of. Players can always choose not to stop the hero by doing nothing in game. Yet some of those trying to do good are willfully going to try to stop the hero. This is why morality meters can’t work in this game.

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  • Mystery, Plot-Twists and the Game of Trust – Sakura River will be bringing the style of mysteries and plot-twists from “Fading Hearts” into “Don’t Save the World”. Once again players will be surprised and caught off-guard by the unexpected ways that they can change the story. The combination of true choices, potential lies from characters you meet, and the chance to actually prevent betrayals will give players an experience of a game of trust.
  • Start Experiencing the Next Generation of Interactive Storylines – With all of these features, “Don’t Save the World:An RPG” aims to become one of the first games in the next generation of interactive storytelling. The next generation where player’s choices have a strong, sometimes genre-changing impact on the the story.

Sakura River invites all gamers who have ever experienced a promise of interactive choices from a video game before to pledge at our IndieGoGo crowdfunding campaign. There are many great perks. One of which includes getting a digital copy of one of our previous games.

Don’t Save the World: An RPG
Systems: PC/Mac
Genre: RPG, Management-Sim, Daily-Life Sim
Tentative Retail Price: $20.00

 

This entry was posted on Wednesday, July 11th, 2012 at 7:40 am and is filed under Everyone 10+, National News, RPG - MMORPG, Simulations, Upcoming Releases. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
  1. Tami Quiring (@VillageGamer)
    12:42 am on July 11th, 2012

    Upcoming @SakuraRiver ‘Don’t Save The World’ Promises A Truly Interactive Storyline http://t.co/eXljvSoN

  2. Sakura River (@SakuraRiver)
    8:16 am on July 11th, 2012

    RT @VillageGamer: Upcoming @SakuraRiver ‘Don’t Save The World’ Promises A Truly Interactive Storyline http://t.co/eXljvSoN

  3. ????? (@yandere)
    8:42 am on July 11th, 2012

    RT @VillageGamer: Upcoming @SakuraRiver ‘Don’t Save The World’ Promises A Truly Interactive Storyline http://t.co/eXljvSoN

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