29th October 2010

The Friday Final Word

Congratulations to Bioware, EA Sports and Ubisoft Montreal for a triumphant run in the 28th Annual Golden Joystick Awards:

Action Game of the Year sponsored by Nuts – Assassin’s Creed II
RPG of the Year in association with GamesRadar – Mass Effect 2
Ultimate Game of the Year in association with GamesMaster – Mass Effect 2
Sports Game Of The Year in association with Mousebreaker – FIFA 10

Two Canadians have been named to the IGF Nuovo Award jury for the 2011 competition. Clint Hocking, formerly of Ubisoft Montreal now settled in at LucasArts, and independent developer Justin Smith, creator of 2010 Nuovo finalist Enviro-Bear 2000. The Nuovo Award is dedicated to honoring abstract, shortform, and unconventional game development which advances the medium and the way we think about games. Now in its third year, the Nuovo Award allows more esoteric ‘art games’ from among the almost 400 IGF entries to compete on their own terms alongside longer-form indie titles, and has been newly expanded to include eight finalists.

Media Awareness NetworkMedia Awareness Network (MNet) has released e-Parenting Tutorial: Keeping Up With Your Kids’ Online Activities, an online resource to help parents better understand and become actively involved in their children’s online lives.

Made possible through financial contributions from Inukshuk Learning Plan Fund and Bell, this engaging interactive tool helps parents increase their awareness of the ways that children and teens are using the Internet for learning, entertainment and socializing, and the issues they may be encountering along the way. Through the exploration of five key themes – homework, cyberbullying, marketing, online relationships and excessive use – parents can develop the knowledge and skills they need to help their children navigate the Internet safely, wisely and responsibly.

“Parents often feel unprepared when it comes to helping their children manage their online lives,” said Jane Tallim, Co-Executive Director of MNet. “e-Parenting Tutorial is designed to instill the confidence they need to help their kids become thoughtful cybercitizens.”

This practical resource takes a light-hearted approach while tackling serious issues, with downloadable tip be web awaresheets and links to further resources to help parents out. The key message throughout is that parents need to talk with their kids about their online explorations and work together to develop ground rules that everyone can live with.

e-Parenting Tutorial is available for free on Media Awareness Network’s Web site. It is also available on Be Web Aware, an Internet safety Web site for parents developed by MNet in partnership with Bell. The e-Parenting Tutorial development and promotion partners are the Alberta School Councils’ Association, The Alberta Library and the Canadian Home and School Federation.

webcom Toronto 2010webcom is coming to Toronto next month, bringing decision makers together for a collaborative conference focused on empowering professionals from across industries to integrate digital communications into business planning. webcom-Toronto Don Tapscottfollows in the footsteps of internationally recognized webcom-Montreal, which is approaching its ninth edition. webcom-Toronto features a keynote address delivered by Don Tapscott, international best-selling author and chairman of nGenera Insight, focused on content from his new book Macrowikinomics: Rebooting Business and the World. He will examine how the evolution of new technologies, combined with the recent crises that have swept across industries have brought the world to a turning point.

webcom-Toronto will take place on November 3rd at the Chestnut Convention Centre. The conference opens at 8:00a.m. and runs until 6:00p.m., with the public welcome to visit free of charge after 3:00p.m.

Enter the GroupThe people at Project Education Technologies ask, “Have you ever worked on a group project from hell?” They claim many of us have been there at some point and asked if there was a better way to do things. This was their motivation in launching their new site, EntertheGroup.com.

Winnipeg-based EntertheGroup.com provides students and teachers with project management tools such as the ability to create their own group pages, event calendars, task management, project outlines, polls, checklists, file sharing and more. There are also important social networking features like blogging, instant messaging, a Q & A forum and Twitter feed.

The site enable teachers to create virtual classrooms which enable them to interact with students online, share handouts, post events (like exams) to a shared calendar, conduct polls and much more.

“Students typically complain about their group projects. Their biggest problems are free riders and group members who try to take over the group. Also, getting everyone organized and on the same page is problematic,” says Sal Pellettieri, CEO of Project Education Technologies, creator of the website.

“I built this site so that students could learn project management techniques and integrate them into the classroom. I think that many students are overwhelmed by their work and I think that the tools and advice the site offers will help a lot,” says Mr. Pellettieri.

An important feature of the site is that it’s free. Users simply have to register and they will gain access to all of the tools and the library of articles at no charge.

“I wanted students to be able to make use of this site and it’s unlikely they could pay for this service, so I made it free,” says Mr. Pellettieri.

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29th October 2010

Brotherhood Is Gold

Ubisoft® has announced Ubisoftthat Assassin’s Creed® Brotherhood for the Xbox 360®  and the PlayStation®3 has gone “gold” and will be available at retailers in North America on November 16, 2010.

The critically acclaimed single-player experience of Assassin’s Creed is back and better than ever as Ezio returns for an epic struggle against the powerful Templar Order. Offering more single-player gameplay than Assassin’s Creed II, players now play as a legendary Master Assassin, and journey into Italy’s greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy.

[youtube:http://www.youtube.com/watch?v=-iKMPruWVTc]

For the first time in the franchise’s history, Assassin’s Creed Brotherhood offers never-before-seen multiplayer, awarded “Best Multiplayer Game,” by the prestigious Game Critics organization, at e3 2010. Players will have the opportunity to experience things from the Templar’s perspective when they step into the shoes of an elite Abstergo agent, hand-picked to undergo training in order to better fight the Assassins. Players can choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match their skills against other players from all over the world in different Assassin's Creed Brotherhoodgame modes. The multiplayer suite coupled with an extensive single-player campaign makes Assassin’s Creed Brotherhood not only the best Assassin’s experience to date, but the best value as well.

“Assassin’s Creed Brotherhood is the largest and most ambitious title we have ever created,” said Sebastien Puel, executive producer at Ubisoft Montreal. “Not only will players get a fully robust and upgraded single-player game that is larger than Assassin’s Creed II, but an award winning multiplayer component as well. Brotherhood is the biggest Assassin’s experience we have ever created.”

Assassin’s Creed Brotherhood is a worldwide production effort led by the Ubisoft Montreal Studio in collaboration with Ubisoft studios in Singapore, Bucharest, Québec City and Annecy. Assassin’s Creed Brotherhood is rated “M” for Mature by the ESRB and will be available at the manufacturer’s suggested retail price of $59.99.

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29th October 2010

ESAC Releases 2010 Essential Facts and New Promo Video

esacToday is a big day for the Entertainment Software Association of Canada, with the launch of a new Canadian game industry sizzle video and the release of its annual guidebook to the entertainment software industry, ESAC 2010 Essential Facts (PDF). In this report, readers can find updated stats on the average age of the Canadian gamer, frequency of play, gender breakdown, preferred platforms and ways to play. The report also provides data on how online play, social games and mobile games are changing the gaming landscape. This annual publication also features relevant data about ESRB ratings awareness, family gaming and top selling games. Finally, Essential Facts gives an overview of the Canadian entertainment software industry with data on jobs, growth rate and annual contributions to the Canadian economy.

[youtube:http://www.youtube.com/watch?v=I3mrEkuzifo]

The 2010 Essential Facts reveals that 39% of gamers (defined as someone who has played video games in the past 4 weeks) are spending more time playing games accessible through social networking websites.

Also of note is the fact that 7% of gamers use a mobile device (such as a cell phone or smart phone) most often to play video games – almost twice as many as in 2009 (4%). Gamers are also connecting their games with others through the Internet with 76% reporting online play.

“Social games are a growing part of the Canadian gamer’s repertoire – especially for ESAC 2010 Essential Facts PDF Reportwomen and teen girls – but they are only one of the many types of games that Canadians enjoy,” says Danielle Parr, Executive Director of ESAC. “While we’re seeing a shift in how Canadians are playing games particularly towards online games, console and computer games remain the principal way to play,” she adds.

Social games are mostly free, widely available and accessible through social networking sites like Facebook and MySpace. These games – including popular ones like Farmville, Mafia Wars and Cafe World – are quick to load, take only a few minutes to play and grow virally as users invite their contacts to join in. Research found that 35% of adult women and 37% of teen girls play social games. 26% of girls (6-12yo) play social games, with 38% report spending more time playing these types of games.

The research was collected through a comprehensive Internet survey using NPD Group’s Online Consumer Panel. Data was obtained from over 3,500 Canadians across the country identified as having played a video game at least once in the past 4 weeks. The margin of error associated with the total sample is +/- 1.6%, 19 times out of 20.

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29th October 2010

Mobilicity Launches Mobile Phone Bill Horror Stories Contest

mobilicityGetting gouged by wireless companies has become something of a feared tradition, based on the flood of mobile phone bill horror stories coming to light in new wireless carrier Mobilicity’s FMyBill contest.

Thousands of online voters have been flocking to Facebook.com/Mobilicity to rate the stories, which paint a less-than-flattering picture of the extra fees and unexpected charges found all too often on Canadian mobile phone bills.

Every FMyBill story puts a human face on consumers’ ever-growing dissatisfaction with wireless bills. According to Canada’s Commissioner for Complaints for Telecommunications Services, Canadian grievances with wireless companies grew by over 15 per cent in the last year. Of the almost 4,000 complaints it received, 44 per cent involved billing errors.

South of the border, the Federal Communications Commission recently proposed rules requiring carriers to alert customers before they reach monthly usage limits and incur extra roaming charges. The agency has said it has received many complaints about mobile phone bills, including one that totaled over $68,000.

The FMyBill stories range from the sublime to the subversive and the comical to the combative:

Alicia G. writes: “My husband and I went to the US in July for vacation. I nagged him everyday to be sure to purchase the ‘roaming package’. He purchased the package for an extra $75 and my mind was put at ease…temporarily! The following month we received a bill for $1300! Now I suffer from Post traumatic stress, and have an attack every time the Rogers bill arrives.”

Faiqa K. writes: “I went over my allowable text limit and ended up being charged what I would say was about two week’s worth of groceries. I was soooo not happy about that and had to live off Mac and Cheese for a while. FMB!”

Oscar S. writes: “Okay, so I’m a victim of not seeing that small tiny piece of text that you can only see with microscopes that usually happens in cartoons, in the summer, I was using MSN all the time, during my summer job, and I sent over 2000 IMs, and Fido didn’t put this on my bill for 2 months, and in the third month, my bill was over $300! FMB big time.” Read the rest of this entry »

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29th October 2010

GameString Adrenalin Fires Up World of Warcraft for the Google TV

afterCADVancouver’s Aftercad is pleased to announce that the very first game of Blizzard’s World of Warcraft has been played on the new Google TV, using the GameString Adrenalin service.

“Using GameString Adrenalin, you can now play high quality game titles using the new Google TV.” said Chris Boothroyd, CEO of Aftercad. “The Google TV is pretty cool and we thought it could also serve as a great game console for people who would want to play games they already have on the big screen right along side all of the other great content available on the Google TV. Now you can have it all!”

Aftercad has recently expanded its 3D web publishing efforts to include GameString for game developers and Renderjam v2 for CAD and GIS 3D broadcasting and remote access. As cloud computing continues its assimilation of other verticals, developers are looking to cash in on the new cloud gaming methods being touted by the current crop of cloud gaming services. The technology used by Aftercad GameString is different than other cloud gaming efforts and delivers the ability to leverage the full power of Flash or HTML5 on the client’s computer or mobile device. This improves game performance and offers Game Publishers more options when designing and deploying games for the web.

“World of Warcraft is a popular game here with the staff at Aftercad so we felt it was appropriate that it should be the first 3D game played on the Google TV.” said Boothroyd. “It works really well and you can watch the YouTube Video here.”

[youtube:http://www.youtube.com/watch?v=XxRvAyeyJZA]

“Our GameString technology represents the next generation in cloud gaming as it doesn’t rely on downloads, plugins, java or obscure codecs to work. The proof is in the fact it works with the Google TV right out of the box while other cloud gaming services will have to write an app to run it on. For Game Publishers looking to leverage the cloud to spice up the production values for Flash based social games, it is clear our approach is the way of the future and the way to go.”

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