Vancouver – ACM SIGGRAPH Vancouver Chapter is proud to present Bringing Dragon Age To Life: Digital actors in an epic RPG on Wednesday November 18 at the VanCity Theatre – and now that we have our tickets, I’ll let you all know that tickets are now on sale.
BioWare’s Lead Animator Clove Roy and Lead Character Artist Shane Hawco discuss the challenges faced in creating digital actors for BioWare’s newest award-winning role-playing epic Dragon Age: Origins. This presentation will provide an in-depth look in how to tell a huge complex story through an interactive narrative complete with hundreds of emotionally engaging digital actors.
Clove Roy, Lead Animator at Bioware is a graduate of Sheridan College, and over the past 9 years in his career as a professional animator, he has contributed to several acclaimed titles including Eternal Darkness, Metal Gear Solid: The Twin Snakes, Too Human and recently Bioware’s newest award winning role playing epic Dragon Age: Origins. Clove enjoys the challenges of combining his own personal self-expression, love for animation and film into the digital commercial art known as Video Games.
Shane Hawco, Lead Character Artist at Bioware is a graduate of the Alberta College of Art and Design. Shane has been working as a professional artist over the past 15 years. The last 7 years of his career have been working with role playing giant, Bioware; working on the award winning titles Jade Empire, Mass Effect, and the newest role playing epic Dragon Age: Origins. Shane loves to question the line between uncompromising high fidelity digital art and technological limitations; with aim of delivering a peak game play experience.
Dragon Age: Origins will launch on November 3 2009 (which, by the way, is only seven more sleeps!).