New SoundSeed module will generate wind and “swoosh” sounds
Montreal/San Francisco GDC – Today at the Game Developers Conference, Audiokinetic Inc., the leading audio solution provider for the video game industry, unveiled SoundSeed Air, the new module of the SoundSeed product family.
SoundSeed is a family of interactive sound generators for game audio. It uses innovative digital sound processing (DSP) technology to create varied, hence highly immersive, audio environments, while keeping runtime memory usage and recording costs at a minimum.
SoundSeed Air is the latest addition to the SoundSeed family. This new module involves two source plug-ins. The first one is called “Wind” and generates dynamic and never-repeating ambiances while the second one, “Swoosh” produces short air displacement effects such as sword slashing or dragon wings flaps.
As SoundSeed Air is a pure parametric synthesis technology it does not require wave files and it has the potential to produce hours of none-repeating ambiances using virtually no runtime memory.
“Create products like SoundSeed is really exciting,” commented Jacques Deveau, Program Manager, Audiokinetic. “We develop cutting-edge technology while contributing to push the limits of game audio. This is very rewarding, and we definitely want to remain the key innovators of the industry.”
The prototype of SoundSeed Air is available for demos at GDC. The product will be released later this year.
About SoundSeed Impact
The first SoundSeed module, SoundSeed Impact, allows to generate variations of resonant impact sounds such as footsteps, bells or sword clings, by re-synthesizing resonances extracted from original wave files. It was released in last November, and it is already being used in production by a few studios.