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  • Far Cry 2 Surpasses One Million Units in Three Weeks

11th November 2008

Far Cry 2 Surpasses One Million Units in Three Weeks

Montreal – Today Ubisoft announced that Far Cry® 2, its open world first person shooter on Xbox 360™, PLAYSTATION®3 and PC, has already reached one million units sell-through worldwide in less than 3 weeks of availability at retail.

“The holiday quarter is off to a solid start with the successful launch of Far Cry 2,” said Yves Guillemot, chief executive officer at Ubisoft. “The game is well on track to achieve our expectations for the year.”

Developed at Ubisoft Montreal, the unique game play of Far Cry 2 has impressed players around the globe, offering a true open world environment that allows gamers to create their very own individual game experience. Built upon the acclaimed Dunia engine, they are offered a lush visual landscape, where they can live a realistic 24-hour day to night cycle in the beautiful African savannah.

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11th November 2008

Eidos Montreal Open House Approaching

Eidos Montreal will open its studio doors for a public open house this Saturday, November 15th. Studio staff will be proudly showing off the home of DEUS EX 3 and their latest Phase II expansion. Along with the open house, there will be plenty of give-aways and a chance to talk with the development staff. The Eidos Montreal studio is located on the 6th Floor at 400 de Maisonneuve West in Montreal, Quebec.

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11th November 2008

FaceBreaker K.O. Party Steps Into Retail Ring Today

Arcade Boxing Title Emphasizes Social Play

VancouverElectronic Arts Inc. announced today that FaceBreaker™ K.O. Party, developed at EA Canada in Vancouver, has shipped to retailers worldwide on the Wii™. An all-new intellectual property under the EA SPORTS Freestyle™ brand, FaceBreaker K.O. Party brings back the experience of old-school arcade boxing with the new-school controls of the Wii.

FaceBreaker K.O. Party drops you into a world filled with eye-popping stylized graphics and ego wielding characters that will have you raring to get your pummel on. With pick-up-and-punch controls, gamers of all skill levels can jump right into the action. From jabs to charged punches, every motion has been built to be both intuitive and responsive. Throw a flurry of punches with the Wii Remote™, or Nunchuk™, and watch as your character does the same.

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