Experiencing Stories Within Digital Games

As part of the 24th edition of the Entretiens Jacques Cartier, Concordia University’s Technoculture, Art and Games (TAG) research centre is bringing together Canadian and French researchers as well as industry leaders in the field of digital game studies and game design. The panels will investigate and discuss the stories and their inclusion in some of the most successful video games as they continue to emerge from a fundamental concern with the medium as a means of telling and experiencing stories. This colloquium brings together academic game researchers, industry designers and students to discuss new approaches to the analysis and creation of interactive digital narratives.
By focusing attention on specific games, Heavy Rain (Quantic Dream), Assassin’s Creed (Ubisoft), Mass Effect 2 (Bioware), The Graveyard (Tale of Tales) and Amnesia: The Dark Descent (Frictional Games), panel discussions will push beyond the simple dichotomies that have characterized past debates about narrative design such as open versus linear storylines and aesthetics versus playability. The panels will also highlight the ways that games re-frame and challenge traditional conceptions of narrative and player experience.
Please see the Games Colloquium web page for a breakdown of the complete panel schedule.



