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29th July 2014

SIGGRAPH 2014 To Demo Latest Real-Time Advancements

siggraph 2014The SIGGRAPH 2014 Real-Time Live! program will present a 90-minute show of the most cutting-edge real-time work from the past year. Real-Time Live! is part of the Computer Animation Festival and is the premier showcase for the latest trends and techniques for pushing the boundaries of interactive visuals.

“For one night only, SIGGRAPH attendees will enjoy a unique and fast-paced display of the most innovative real-time techniques for interactive systems and computer graphics,” said Nicolas Gonzalez, SIGGRAPH 2014 Real-Time Live! Chair from Deloitte Consulting. “Our international jury truly outdid itself as this year’s show is mind-boggling with fascinating advancements that we cannot wait to show off.”

The 2014 Real-Time Live! program will take place on Tuesday, 12 August at 5:30 p.m. PST in the West Building of the Vancouver Convention Centre. Each live presentation lasts less than 10 minutes and is presented by the original artists and engineers. As an added bonus, the 2014 Real-Time Live! program includes presentations from the Augmented/Virtual Reality Contest finalists, a brand-new conference event.

For more information on Real-Time Live! and the Augmented/Virtual Reality Contest, visit the SIGGRAPH 2014 website. Tickets to Real-Time Live! are available at the Full and Select Conference registration levels and start at $230 USD.

SIGGRAPH 2014 Real-Time Live! Highlights:

Destruction Sequences in Call of Duty: Ghosts – Presenters: David Johnson, Alessandro Nardini, Infinity Ward

In an effort to raise the bar for destruction sequences in a real-time game engine, non-localized particles, “instant pop,” low density, generic fracturing, and more were identified and addressed through several artistic techniques and technical advancements for Call of Duty: Ghosts.

NVIDIA FlameWorks: Real-Time Fire Simulation – Presenters: Simon Green, Nuttapong Chentanez, Aron Zoellner, Johnny Costello, Kevin Newkirk, Dane Johnston, NVIDIA Corporation

FlameWorks is the first system to bring cinema-quality volumetric fire, smoke, and explosion effects to real-time graphics. The demo simulates and renders more than 32 million voxels per frame, at around 30 frames per second.

Real-Time Animation of Cartoon Character Faces – Presenters: Emiliano Gambaretto, Charles Piña, Mixamo, Inc.

This live demo allows a viewer to stand in front of a webcam and animate a 3D character in real time. The video stream is processed by Mixamo Face Plus proprietary technology, the facial expression of the user is extracted, and the emotional facial information is transferred to the 3D character.

This entry was posted on Tuesday, July 29th, 2014 at 10:37 am and is filed under Animation, Careers, Education, Events, National News, Software. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
  1. Tami Quiring (@VillageGamer)
    3:38 am on July 29th, 2014

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  2. SPARK CG SOCIETY (@SparkCGS)
    8:20 am on August 7th, 2014

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  3. MOR (@MORdirections)
    9:43 am on August 7th, 2014

    “@SparkCGS: SIGGRAPH 2014 To Demo Latest Real-Time Advancements http://t.co/YCtSJcFzsc” #YVR

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