Motives in Movement, the dramatic-content consultancy and providers of the next generation of convergent solutions for animation software developers, has completed its first Proof of Concept with cutting edge French animation company, Dynamixyz. The POC coincides with Motives in Movement founder and Heavy Rain actor Pascal Langlois relocating to Toronto, and he will be attending SIGGRAPH 2011in Vancouver. Dynamixyz will be in Booth 351.
While Motives in Movement still operates from a London base, the recent Dynamixyz POC and relocation of the company founder to Canada demonstrates that it is in countries like Canada and France that leading edge game tech and boundary pushing projects receive significant support. This support is still lacking in the UK games industry and while it is undoubtedly deserved, it is not a reality.
Pascal Langlois explains “The fact is, in France and in Canada, there is a climate of government-level faith in this young industry. It’s founded on a belief that it’s worth investing in, to guarantee being at the heart of its future.”
The Motives in Movement and Dynamixyz relationship started at Gamescom 2010, where the two companies discovered they shared a common and unique approach to animation source material. Instead of using fundamental expressions as a starting point, both companies believe that libraries and animation tools work better with fluid, live performances resulting in the final animation being considerably more believable and engaging than existing systems. The overall process is also radically faster and more efficient.
This collaborative and new wave thinking not only proves that Motives in Movement and Dynamixyz make a good team but also opens up exciting new prospects for both companies.
Dynamixyz is a french company working in the field of high quality 3D facial analysis/synthesis. Distinguished by the French Ministry of Research, Dynamixyz has developed a unique statistical modelling technology making possible to “clone” the expressions and dynamics of a subject. This model can then be used to produce high quality facial animations at low costs. Dynamixyz also develop marker-less performance capture for the entertainment industry.
Dynamixyz and MiM, besides sharing the same point of view on enhancing facial animation, have a really complimentary approach, one providing technology and one providing the necessary high quality content and expertise.
Motives in Movement (MIM) has expertise in both high level traditional media and AAA game development. We provide ‘convergent consultancy’ on performance based library creation, Direction and Acting, for all levels of Capture. Motive’s unique ability to draw on skill sets from both industries, offers developers and animation software providers the next generation of convergent solutions. Motives in Movement now operates from both London and Toronto and is actively engaged in business development in both locations.