The call for submissions to present lectures, roundtables and panel sessions at the 2012 Game Developers Conference® (GDC) is now open through Tuesday, September 6th. Organized by the UBM TechWeb Game Network, GDC 2012 is the game industry’s most comprehensive and longest running professionals-only event where game developers converge for a week of learning, networking and inspiration. GDC 2012 will take place March 5-9 at the Moscone Convention Center in San Francisco, California. Session proposals can be submitted via the official GDC website.
The GDC 2012 advisory board welcomes a slate of new members primarily aiding in the content planning for the Business, Marketing & Management, Production, and Visual Arts tracks including:
Chris Charla, Portfolio Director for XBLA, Microsoft Game Studios
Prior to joining Microsoft, Charla served as VP of business development at Foundation 9 Entertainment as well as editor-in-chief of Next Generation Magazine and launch editor of IGN.com. In his new role at Microsoft Game Studios, Charla helps to shape Microsoft’s first party digital games portfolio.
Rod Fergusson, Executive Producer, Epic Games
As executive producer for Epic Games’ blockbuster Gears of War franchise,
Fergusson led the production of Gears of War 2 (Xbox 360) and the 2006 Game of the Year, Gears of War (Xbox 360, PC), in addition to collaborating with creative talent on the Gears of War novels, comic books and film. During his 10 year tenure at Microsoft, Fergusson also produced a number of game projects including Train Simulator, Blood Wake and Counter-Strike (Xbox).
Lee Petty, Project Lead & Art Director, Double Fine Productions
Since 1996, Petty has worked in the game industry in a wide variety of art production and leadership roles. Petty has shipped numerous console and PC titles at companies such as Accolade, Infogrames, and Crystal Dynamics. Petty is currently at Double Fine Productions, where he serves as art director and project lead; his work includes 2009’s Brutal Legend and 2011’s Stacking.
Justin Thavirat , Senior Art Director, Blizzard
Thavirat is a senior art director at Blizzard Entertainment and has been working in the video game industry since 1994. He has contributed game art, concept art, cinematics art and marketing illustrations for many of Blizzard’s games in the Warcraft, StarCraft, Diablo, and World of Warcraft series. Most recently, Thavirat served as lead artist on World of Warcraft, art director on World of Warcraft: The Burning Crusade, and is currently art directing Blizzard’s unannounced massively multiplayer online game.
Ru Weerasuriya, Art and Creative Director and Co-Founder, Ready at Dawn Studios
Weerasuriya is the art and creative director and co-founder of Ready at Dawn Studios. 2006 saw the release of their first game, Daxter, to critical and commercial acclaim, earning them a nomination for the BAFTA awards. Formerly a senior artist with Blizzard Entertainment, Weerasuriya initially worked on Starcraft: Brood War and then contributed to the blockbuster Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne. Weerasuriya’s work has been published in several books and magazines, including The Art of Warcraft, The Art of World of Warcraft, Dungeons & Dragons books and Monster Manuals.
“The GDC Advisory Board has made improving the quality of presented talks its number one goal,” said Meggan Scavio, GM, Game Developers Conference Events. “With our new board members and the introduction of a new submissions system, we are able to continue to present talks that are representative of interesting and current work happening in game development each year.”