Vancouver – Keynotes from Canadian videogame development luminaries Don Mattrick, Ray Muzyka, and Greg Zeschuk will kick off two days of best practices for building better games with better teams. With sessions designed to improve collaboration among designers, programmers, visual artists and writers, GDC Canada is a must attend event for the entire team.
The conference schedule has now been finalized, and with a wide variety of topics, there is something for everyone, from games as a brand to outsourcing and from audio to writing. The full schedule with more information can be viewed on the GDC Canada website.
8 Things Game Developers Can Learn from BMW
Speaker: Otto Ottosson (Threewave Software Inc.)
BMW consistently produces excellent products that meet customer expectations. For them, the conception and pre-production of quality vehicles is imperative and a large part of their success. Along the way, they have established many best practices that game developers can learn from. This presentation goes through eight key best practices that BMW employs to develop the ultimate driving machine, and how they can be translated into the conception, production, and development of the ultimate game.
Crunch Time: The Secrets of a CEO
Speaker: Douglas Tronsgard (CEO, Next Level Games Inc.)
Next Level Games CEO, Douglas Tronsgard takes you behind the CEO’s desk to look at the business factors that put profits before people and why that’s fundamentally wrong for any business. He sets the record straight on why work/life balance is not only good for employees, but is a good business practice that holds the key to a better future for Canadian video game developers.
What the $%*# Does Digital Distribution Mean to Me?
Speaker: Sean Kane (Attorney, Drakeford & Kane LLC)
This lecture addresses the current state, and the potential future, of the direct to consumer digital distribution model for video games. The session will address the economics and the business realities of digital downloads across various platforms including, PC, console, casual, episodic and mobile.