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20th March 2009

EVE Online to be developed with Audiokinetic’s Wwise

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audiokineticMontrealAudiokinetic Inc., the leading audio solution provider for the video game industry, announced today that its audio pipeline solution, Wwise®, will be used in the development of EVE Online, the critically-acclaimed massively multiplayer online game (MMOG) developed by the award-winning virtual world developer CCP.

EVE Online is a science fiction-based MMOG in which over a quarter of a million players inhabit a vast, persistent world as starship pilots in pursuit of fame, wealth and glory. First launched in 2003, the latest free expansion, EVE Online: Apocrypha, was released on March 10, 2009. Noted for its fervent use of cutting edge technology, CCP’s server architecture makes large-scale fleet battles a reality, with upwards of one thousand participants engaged in epic conflicts for control of resources and strategic regions of space.

Sound plays an important role in the immersion factor for these intergalactic gladiators. There were numerous advantages to having Wwise tools available to the CCP Audio team during the development phase for Apocrypha as described by Audio Director Baldur Baldursson.

“Ease of use was one of the key factors in our decision to choose Audiokinetic over other middleware solutions we tested,” said Baldursson. “Audiokinetic seems very serious in creating powerful tools that actually work for sound designers and musicians. We were able to focus on designing the sounds themselves instead of having to worry about technology issues – and integrating the actual sounds was fun.”
Integrating a new solution in an existing development pipeline may seem challenging. But the integration of Wwise and its learning have proved very rapid and straightforward, and Audiokinetic provided red-carpet support anytime CPP needed help or advice.

“Integration was relatively seamless and we were up-and-running rapidly, which was an absolute necessity given our ambitious production schedule and demand for excellence,” said Baldursson. “Wwise is very comprehensive, but still intuitive and easy to learn. We’re looking forward to digging in deeper to make use of Wwise’s interactive music tools and plug-in technology.”

Audiokinetic carries on with its fast progression on the audio middleware market, convincing a growing number of studios in Europe and over the world. “We’ve never been shy about the fact that we want to become the leader of the industry,” commented André Nadeau, President and CEO, Audiokinetic. “We’re thrilled to see that more and more developers like CCP understand that Wwise has a lot more to offer than the competition.”

This entry was posted on Friday, March 20th, 2009 at 9:24 pm and is filed under Audio, Game Dev. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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