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The Art of Game Worlds

[1]
The Art of Game Worlds [2]
Dave Morris and Leo Hartas
September 22 2004

While this book has been out for a number of years, its content is very relevant to today’s game design. Authors Dave Morris and Leo Hartas have produced a volume of beautiful game environment artwork accompanied by in-depth interviews revealing the inspiration behind them. From the world as it was to the world as it may become, the artists behind the digital worlds we inhabit share their thoughts on the advances which have been made in game development. The importance of creating fantastical scenes while retaining some level of realistic relationship with the player is but one aspect of game art design covered in The Art of Game Worlds. Also discussed is using art, setting and lighting to elicit emotional responses from the gamer during play, as well as how the artists strive to add that “wow factor” with every new product.

I would highly recommend this book to anyone who wants to learn more about the development processes for environment design. The amount of knowledge shared by industry greats such as Chris Bateman, Ernest W. Adams, Mike Jeffries, Yusuke Naora, Cathy Campos and many more, makes the price of this book well worth the expense.