Today in a panel hosted by Vancouver’s ACM SIGGRAPH chapter the secrets, successes, procedures and challenges faced by the Blizzard Entertainment cinematics team were shared with the first of two sellout audiences.
Presented by Matt Samia (Senior Director of Cinematics) and Jeff Chamberlain (Cinematics Project Lead), the programme opened with a brief photographic tour of the Blizzard Entertainment campus in Irvine, California. The audience was then walked through the entire cinematic development process from concept and storyboarding through to final render passes and the finished product. In the course of this three hour panel, we were able to look right into the creative minds behind the Starcraft, Diablo and Warcraft franchises.
It is always educational to see behind the scenes at successful studios, getting a look at how they blend lo-tech and hi-tech means to continually push the envelope in animation and CG achievements. Matt and Jeff were also very forthcoming with advice to students and young people already working in the industry in regards to software products as well as skillsets. They also mentioned that there are a few Vancouver Film School alumni employed at the Blizzard campus, and Blizzard recruiter Kenny Carvalho was at the theatre to answer questions from interested designers.
Along with the other attendees, I am grateful to the ACM SIGGRAPH Vancouver Chapter for putting on another great event – and of course to the sponsors for supporting these panels and presentations. The sponsors for tonight’s panel were: 31337 Recruiters, VANarts, Hothead Games, Stash DVD Magazine and Annex|Pro.