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A2M Is Now Behaviour

behaviour games [1]Canada’s largest independent game development studio Artificial Mind & Movement (A2M) has walked through a hole in the fabric in time and re-launched itself with a new brand that is really its old studio name, Behaviour [1]. The change is a return to the name the company was formerly known by when they were a small upstart developer of PlayStation® games in the 90’s. Today that company has grown to 375 talented employees in Montreal and Santiago, Chile and is a licensed developer for all of the major game consoles, handheld and online platforms.
Naughty Bear [2]
While Behaviour has always been recognized as a premiere work-for-hire game studio, the company has renewed their focus on developing original IP on multiple platforms alongside its work-for-hire business with major publishers. With five specialized internal studios (gamer, portable, online, downloadable and family), Behaviour offers a development solution for any project.

“We are and will always strive to be the best and most trusted independent game development studio in the industry,” said Rémi Racine, CEO, Behaviour. “The change in name is not only a return to our previous name but also an indicator of the evolution of the company. We have developed a strong reputation as a high-quality work-for-hire studio as well as a creator of our own original content and [3]will continue to pursue both sides of the business. The new name reflects the renaissance of the company.”

“Wet 2 (multi-platform), Naughty Bear 2 (multi-platform), Doritos Crash Course (XBLA) as well as Rango (multi-platform), which was announced by EA and Paramount Digital Entertainment on November 4th [4], are all currently in development at Behaviour,” added Jamie Leece, Senior Vice President of Business Development. “We have just completed Sims 3 (Wii), and are also working on several unannounced games for the Xbox 360, PlayStation 3, Nintendo’s Wii and DS systems, Xbox Live Arcade, PlayStation Network, next generation handhelds, a Facebook game to be launched in November and a Casual MMO to be launched early next year. The studio’s platform diversification strategy has been well received by our publishing partners, allowing cross platform executions while leveraging Behaviour’s established technologies.”