Experienced game developers have confirmed the formation of a new independent studio named Renown Entertainment Inc. in Vancouver. Founded in 2009 by James Lau and Bill Li, the company will develop, publish and distribute interactive entertainment for video game systems, wireless devices and online.
President and Creative Director, James Lau, brings more than a decade of experience in the games and visual effects industries to drive the direction of the studio and game development.
“With today’s software, communication platforms and support for digital distribution, independent developers are empowered to create Triple-A games and reach a worldwide audience. This shift in the industry allows us to focus on crafting high quality games of exceptional value with efficient, multi-discipline teams on any platform including big blockbusters, which are usually reserved for large publishers and developers.”
“It’s a great time to be in game development despite the downturn over the last couple of years. It revealed a lot of issues that need to be addressed in order for developers to keep innovating and remain profitable while maintaining quality. With this in mind, we’re implementing new methods of game development for the rapidly evolving industry.”
Co-Founder and Technical Director, Bill Li feels “Engineering is only a means to an end to realize exceptional gameplay and a memorable experience. Our goal is to emotionally captivate players and keep them coming back for more.”
It is with these philosophies that Renown strives to transcend the artistic and technical aspects of game development to create truly rewarding interactive experiences.
Renown will launch their first game, Waves: Survivor, in October for the iPhone® and iPod Touch®. In this debut game, gamers will be challenged to see how many days they can survive in a rowboat while lost at sea. Obstacles will include riding huge waves and fending off dangerous creatures like the electric jelly fish and hungry sharks. Your character will also require some strong swimming skills as gamers build up their collection of deep-sea treasures and celebrate achievements by rockin’ out on their paddle guitar.
Waves: Survivor will also featuring leaderboards (via Facebook and Twitter), interactive water physics, continuous survival gameplay, touch and accelerometer controls, collectible items and more. Renown Entertainment’s second game (currently referred to as iOS Game D) is scheduled for released this winter. It would appear from the studio’s game listing that they are also working on a Triple A title for console and PC gamers.
Congratulations to development studio Digital Extremes who has been named as a winner of The Ontario Business Achievement Awards Royal Bank Award for Small Business. Digital Extremes is one of a dozen Ontario companies who have been named provincial winners of The Ontario Business Achievement Awards (OBAA) and the Ontario Global Traders Awards (OGTA) by the Ontario Chamber of Commerce.
“These outstanding award winners exemplify business excellence through innovation, export diversity, entrepreneurial spirit and an understanding that the best investment is in their people,” says Len Crispino, President & CEO of the Ontario Chamber of Commerce. “This is the award winners’ opportunity to step into the spotlight to celebrate success, not only for themselves but, for Ontario.”
Square Enix revealed today that a new premium-quality action figure based on the central character from the Eidos Montreal game Deus Ex: Human Revolution™, Adam Jensen will be the latest addition to the Play Arts® -KAI- series, and will feature newly-augmented Adam Jensen and even more.
“The Square Enix Merchandise Division is dedicated to creating collectible action figures that combine high production value and excellent articulation,” said Kanji Tashiro, Merchandise Director of Square Enix, Inc. “The DEUS EX series has captivated fans across the globe since the first game was released, and we are thrilled and pleased to be making action figures for its latest entry. The game’s truly unique style and visually striking technology provides us with a perfect opportunity to do what we do best: craft a high-quality product that brings to life a vibrant universe.”
Ludia and FremantleMedia Enterprises have launched The Price Is Right HD for iPad® on the App Store. Now iPad users can “COME ON DOWN!” to an unparalleled The Price Is Right experience, enhanced with stunning new HD graphics and incorporating Multi-Touch game play. Incorporating all the familiar elements of the beloved TV game show, The Price Is Right HD for iPad puts players in Contestant’s Row to bid on items in order to earn a shot at playing popular pricing games, try their luck at spinning The Big Wheel, and experience the winner-takes-all tension of the Showcase.
“The Price Is Right is one of Ludia’s most successful titles across platforms, and we are thrilled to now bring it to iPad owners in HD,” said Alex Thabet, Founder and CEO of Ludia Inc. “Game show fans can now enjoy immersive and engaging The Price Is Right fun anywhere, thanks to the iPad’s advanced capabilities.”
The Price Is Right HD features:
* Eye-popping HD graphics designed and optimized for the iPad.
* Two game modes: single player and multiplayer.
* Favorite pricing games to play including Plinko, Cliff Hangers, Punch-a-Bunch & many more.
* Authentic stages, Big Wheel, and other game elements combine with familiar music and Rich Fields as announcer to create a true-to-show experience.
* Customizable 3D player avatars: choose hairstyles, clothing, accessories and more.
* Unlock bonus items as a reward for progress in the game.
Astral Media Inc. has launched a campaign that celebrates its contributions to Canadian culture. The two TV messages were conceived by Bos and depict what the film, television and music industries would look like without such crucial financing. Both situations use humor to offset an otherwise very serious issue.
The campaign premiered last week at the opening night of the Toronto International Film Festival, which Astral is a proud sponsor. One of the two trailers was showcased during the Opening Night Gala Presentation of Score: A Hockey Musical, one of 19 Astral supported Canadian Films selected for the 2010 Festival. Other movies include gala presentations of Barney’s Version, A Beginners Guide to Endings, and the Bang Bang Club; and a special presentation of Trigger. Both messages are now airing on Astral’s pay-television and specialty services.
For over 25 years now, Astral has played a leading role in providing private funding for Canadian culture. This dedication to the vitality of our communities and to the arts industry has allowed for ambitious television and film projects to see the light of day, and for now popular musical notes to take flight. Every year, through its pay and specialty TV channels, radio stations and The Harold Greenberg Fund, Astral invests over $170 million in Canadian culture.
“We are fortunate to live in a dynamic, inclusive and creative culture. This unique point of view needs to be nourished and celebrated. We take much pride in the fact that Astral’s investments help great projects come to life, contribute to a creative product of quality, and support the talented artists and artisans behind these projects,” said Derev Antikacioglu, Corporate Marketing Director at Astral.
Astral continues to be the country’s largest private investor in Canadian feature film, funding the development and production of homegrown film and television projects. In the world of music, Astral has worked closely with partners to develop and launch over 20 projects to support Canadian singers, songwriters and performers.
My 360 is going to be very busy downloading new DLC from Bioware next month. Earlier this week the studio announced The Lair of the Shadowbroker for Mass Effect 2, which is due out on September 7th. Also coming out on the same day is Witch Hunt for Dragon Age Origins. It appears that this DLC chapter will cost the same as Leliana’s Song, 560 MS Points or $7.00.
The dreaded Archdemon has been slain and the advance of the darkspawn halted by a lone, heroic Grey Warden. The kingdom rejoices, but at least one question remains: what happened to Morrigan? The sorceress joined the Wardens cause, but it is said her true purpose was not revealed until the eve of the last battle. She vanished into the shadows, and while rumours claimed she crossed over the mountains into Orlais, no trace of her path could be found. She was never heard from again… until now. Nearly a year has passed since the Archdemon’s death, and word has reached the Wardens that Morrigan has returned to Ferelden. She has been sighted in the southern wilderness where she was first encountered, but is it truly her? If it is, then why is she here and what secret does she carry with her? The Warden heads into the forest to find out and tie up this last loose end once and for all.
* Confront Morrigan in this dramatic conclusion to the Origins storyline * Earn powerful rewards that transfer into your Awakening and Origins campaign * Import your character from Origins or Awakening or create a new, high-level hero
Witch Hunt will also introduce Ariane, a new character who is a gifted Dalish warrior, and her clan’s best hunter. When an ancient artifact belonging to the clan’s Keeper is stolen, one with a history tied to the very roots of the elven people, Ariane is charged with the task of reclaiming it. She is determined to carry out her solemn duty, and when her task turns out to intersect with the Warden’s quest to find Morrigan she realizes that there may be far more to the artifact’s disappearance than simple theft. There are two more character links, but as of right now they are both “sealed” – perhaps more will be revealed in the coming days?
Unity Technologieshas announced that Jesse Schell, CEO of Schell Games, will keynote at Unite 2010. Unite 2010 is Unity Technologies’ fourth annual developer conference for artists, programmers, designers, researchers, publishers and enthusiasts taking place November 10-12 at the historic Marché Bonsecours in Old Montreal, Canada following the Montreal International Game Summit.
Jesse is a lauded author and lecturer on the subject of games design and his Schell Games studio is using Unity to develop ‘The Mummy Online’ in collaboration with Universal and Bigpoint. This Massively Multiplayer Online Game (MMOG) is set to launch in Winter 2010.
“I’ve been dreaming for years about a ubiquitous 3D solution for web browsers, and Unity is that solution,” said Jesse Schell, CEO of Schell Games. “It’s changing the face of online game development, and we’re just at the beginning of what is possible.” Read the rest of this entry »
Toronto and Vancouver Halo fans, get ready to track The Covenant on August 21, 2010 and then Defend Reach in two separate missions on August 28th in Vancouver or September 4th in Toronto.
Locate the Covenant Advance Invasion Forces in either city to prove you’re ready to fight alongside Noble Team, win instant prizing, and be entered to win an exclusive Halo Reach Xbox bundle pack.
Join the fight and help UNSC track down Covenant by following UNSC_INTEL on Twitter. You’ll receive up-to-the-minute updates from UNSC pertaining to the whereabouts of the Covenant. Twitter followers of UNSC_INTEL will also be entered for the chance to win a Legendary Edition copy of Halo Reach.
In Defend Reach, Covenant have located and attacked UNSC control points. UNSC has planned a strategic assault and needs recruits. Do you have what it takes? Come down to the control point in your city for an event you’ll never forget. Battle Covenant troupes live using state-of-the-art weapons technology and be one of the first Canadians to get a sneak peak of Halo Reach. The event is free to anyone prepared to kick some serious Covenant butt. And for any die-hards out there who have pre-ordered the game, bring proof of purchase for an exclusive VIP experience at the event.
With Microsoft’s announcement of Xbox Live for Windows Phone 7, IUGO is proud to be a launch partner with the upcoming platform. IUGO’s hit physics puzzler Implode XL and rabidly fun 3D tower defense game Zombie Attack! Second Wave are part of the prestigious line up of WP7’s launch titles.
“Early on Microsoft approached us to be a part of the WP7 launch,” explains Sarah Thomson, IUGO’s VP of Business Development. “ From what we had read and seen of the platform along with MS’s aggressive support for developers to bring over their content, we were excited to be a part of it. We believe WP7 is going to be a serious competitor in the smartphone space. The OS has been amazing to work with and implementing Xbox Live features is a brilliant move.”
IUGO now has games on iPhone, BlackBerry and WP7. Android is the next platform users will see IUGO content on. IUGO aims to build content on these specific smartphone platforms. Plans to explore social gaming and cross-platform gaming are also underway for the powerhouse indie studio.
THQ Inc.and Relic Entertainment have announced that there will be a second stand-alone expansion for the genre redefining real time strategy PC game, Warhammer® 40,000®: Dawn of War® II released in the first quarter of 2011.
Jeff Lydell, Producer of Dawn of War II – Retribution commented: “We all love the Blood Ravens here at Relic Entertainment, but there are also a lot of fans of the other races and armies out there so we decided that Retribution should allow the player the freedom to experience the campaign from the perspective they select.” Read the rest of this entry »
Today is Universal Game Designer Appreciation Day. Let those responsible for your hours (or years) of exciting, frustrating and triumphant adventures in the digital world of weird realms, interesting characters and immersive stories know how much you appreciate their labours. Buy their games, play their games, and recommend them to your friends so that you have someone’s butt to kick in multi-player mode.
Interactive Ontariohas announced that Jordan Mechner, creator of the Prince of Persia franchise, will deliver the Keynote address at IN 2010. There is an impressive line-up of speakers presenting sessions at this year’s conference. IN 2010 will be divided into the following streams: Mobile, Social Media, Games, Cross Platform and Visionary. Make sure you register soon, the Early Bird tickets are only available until August 20th.
Building on the success of their inaugural event held this past May, the Canadian Video Game Awards will be returning on May 18, 2011 at the Centre For The Performing Arts in Vancouver. If you are in business and considering using Twitter as a tool, then the Twitter for Business Workshop is an event you may want to attend. Lead by social media pros Monica Hamburg and Tanya Roberts, this seminar will be held at the ING Direct Café Boardroom on August 21st and is designed to help you understand how to use Twitter to build your brand and interact with clients.
The second Vancouver BookCamp will be taking place at the SFU Downtown Campus – Harbour Centre on October 1st. This free (registration required) full day event brings together a variety of stakeholders in the publishing industry to discuss digital publishing, digital reading experiences, the book’s evolving role and how publishers can leverage themselves for success in the digital age.
Frima Studio has put Zombie Tycoon on sale on the PlayStation Store for only $2.49 until August 9, 2010. Normally $4.99, Zombie Tycoon is one of the most successful PlayStation Minis of all time and unlike any zombie game you’ve played before!
Frima’s team thought that it was about time to turn the tables on those living dead stereotypes…again and again, you find yourself having to survive some kind of undead apocalypse. Well, no more! In Zombie Tycoon, you get to control your very own horde of ravenous zombies! This unique tale of intrigue and betrayal spans over 10 challenging levels, complete with animated cutscenes, in-game dialogs, and a bunch of humorous references. Equip your slavering, putrescent swarm of undead minions with over 100 quirky items and send them shuffling after humans like wolves on cattle, laying waste to town after town as they spread their blight across the globe.
If you haven’t seen it already, here is the latest trailer for Spider-Man: Shattered Dimensions. In this trailer, hear from Spider-Man creator Stan Lee as he discusses the latest iteration of his web-weaving super hero.
Spider-Man Shattered Dimensions is scheduled for release on September 1st for the Xbox 360, PlayStation 3, Wii (developed by Quebec’s Beenox Studios) and Nintendo DS (developed by Griptonite Games). There is a variety of pre-order bonuses available, depending on where and how you place your order.
“Spider-Man: Shattered Dimensions delivers an original storyline that bridges four unique worlds,” said Rob Kostich, Head of Marketing, Activision Publishing, Inc. “Each action-packed universe will have its own detailed art design and thrilling missions, challenging gamers to use new skill sets to defeat enemies as they unlock powerful new moves and progress through the game.”
Those waiting for the resurrection of the True Crime franchise will have to wait a little longer. Activision has pushed back the anticipated release date for United Front’s upcoming open-world action title, True Crime®: Hong Kong. Instead of being released in 2010, it will now be making an appearance in 2011, stating that they are giving the dev team more time to polish the title in order to give gamers a high-quality playing experience.
Toon Boom Animationhas released its first iPad app. Available for free, Flip Boom Lite will help you learn how to animate and create cartoons on your iPad. Along with the included demo project are features such as:
* Intuitive user interface with collapsible drawing slider, full-screen drawing, adjustable line width * Brush, eraser, undo, reset view, bright colour selection, scale and translate * Previous and next drawings display, flexible frame rate and send to photo library
There are also features which are unique to the app version of Flip Boom Lite: Cool Shake to undo a previous action, Magic Grab to reset your drawing to original position and Finger Pinch to scale and translate your drawing.
Also new over at Toon Boom is StoryBoard Pro 2, and along with new features is a new licensing option – Toon Boom is now offering a rental option, letting users rent the software for a full year at a cost of $299.99 USD for either Windows or Mac operating systems. Visit the StoryBoard Pro 2 page to see what’s new in this latest version.
Vancouver’s Sillysoft Gameshas released the first screenshots of their upcoming turn-based strategy game Castle Vox, slated for PC release in September 2010. Castle Vox features simultaneously planned turns, as players vie to out-strategize each other on a variety of war maps. Multi-player modes allow both relaxed one-move-a-day games as well as fast speed wars. Board game fans will particularly look forward to Castle Vox, which mixes elements from Diplomacy and Axis & Allies and includes maps spanning many eras and mythologies, such as the American Revolution, Hades, Japan, Napoleonic Wars, Native America, Outer Space, and the Roman Empire. A map editor will let players create their own boards.
Toronto publisher Dreamcatcher Gamers, JoWooD Entertainment and the BVT Group announce that the release of the “ArcaniA – Gothic 4” Playstation 3 version is set for release in the first half of 2011. The successor of the internationally successful Gothic series will be released on current-gen consoles for the first time, additional to PC systems. Xbox 360 and PC versions will hit the stores on Oct. 12th 2010.
The focus during development of ArcaniA – Gothic 4 rested on a well-founded quality assurance. Playstation 3 gamers will experience the same, high quality product as Xbox 360 and PC customers. This has caused the adjustment of the release date but conversely sets the course for an outstanding gameplay experience on all platforms.
Telefilm Canada is pleased to announce the selected feature film projects from minority French- and English-language communities across Canada that have been selected under the Écrire au long and Feature It! initiatives, respectively.
Targeting eligible Francophone and Anglophone writers and producers, these initiatives are part of Telefilm’s Official Languages Activities (OLA) Program to develop market-driven feature film projects and to expand the available pools of these creators:
– Écrire au long targets eligible Francophone creators from Quebec communities outside Montreal and from Francophone communities outside the province of Quebec; – Feature It! targets eligible Anglophone creators working in Quebec.
Participating writers and producers receive development funding in the form of an advance for a later phase of their projects and take part in four-day workshops to review the fundamentals of film development and scriptwriting with industry experts. In addition, participants will subsequently receive personalized, professional support from scriptwriting advisors or producer-mentors.
Toronto-based Francophone writer Maxime Desmons sees his acceptance into the 2010-2011 Écrire au long program as an opportunity to improve both his project and his scriptwriting skills.
“To participate in Écrire au long and receive financial support from Telefilm for such an early stage of a project increases my credibility as a scriptwriter,” he said. “Working with a mentor who will challenge me and critique my work professionally will make me work even harder on my project and strengthen me as a writer.”
Montreal-based Anglophone writer-producer Debra Kouri raved about her 2009-2010 Feature It! experience and how it helped her project Oh, Christmas Trees.
“In my 12-plus years in the film and television industry, the Feature It! training was the best I have ever received. We had extremely experienced lecturers and industry professionals share their experiences with us. The lessons we learned have already proven invaluable and I’m sincerely looking forward to writing my next draft. I wish this type of training was mandatory for all Canadian writers and producers!”
“At their cores, the Écrire au long and Feature It! initiatives give minority Francophone and Anglophone writers and producers such as Maxime and Debra the hands-on mentoring that is so essential to the fine tuning of their work as fiction feature film creators,” said Sheila de La Varende, Telefilm Canada’s Director of National and International Business Development. “Through this program and others, we are making progress on our goal to enhance industry skills, increase the number of feature-film scripts, and improve creators’ access to our main funding programs for the eventual production of their projects,” she added.
Telefilm collaborated with the following organizations to deliver each initiative’s training components:
– The Creative Women Workshops Association is delivering Feature It! training components and held a four-day workshop session that ran from June 19 to June 22, 2010, in Montreal. – The Institut national de l’image et du son is delivering the Écrire au long training components and will hold a four-day workshop session that will be held in Montreal from August 30 to September 2, 2010.
Since the launch of the OLA program in 2006, Telefilm Canada has been seeking to expand the talent pool of Anglophone and Francophone creators working in minority official language communities across the country. A total of 36 English-language projects and 48 French-language projects have been supported following calls for entries issued to both of these communities. The Écrire au long and Feature It! initiatives conducted under Telefilm’s OLA Program have received financial support from Heritage Canada through the Interdepartmental Partnership with Official-Language Communities.
This is the fifth and final year for the Écrire au long program, and the fourth and final year for the Feature It! program. Telefilm will review results of both initiatives this fall to determine how best to support the professional development of minority-language Francophone and Anglophone creators moving forward.
SFO-based social web and mobile entertainment company Booyah has officially launched international support for its popular location based app MyTown. Now available exclusively for the iPhone, iPod touch and iPad across Canada, the United Kingdom and Australia, MyTown is the first to support global check-ins utilizing the recently launched Places Web Service via the Google Maps API.
“Booyah is the premier mobile and social gaming company on top of the exploding location graph,” said Keith Lee, CEO, Booyah. “Our launches in the UK, Australia and Canada are just the beginning of bringing real world gaming to players across the globe.”
MyTown’s location data is provided by the Places Web Service, a feature of the Google Maps API which returns the 20 most popular places near a given location. Blending location-based services and social gaming features, Booyah’s MyTown is the first and largest consumer channel to utilize the Places Web Service.
Currently more than 2.8 million users in the United States are actively buying properties, collecting rent and checking-in to real places in MyTown. Last week, Booyah introduced the product check-in, allowing players to scan barcodes of real-world products to unlock points and earn exclusive virtual items, creating real-life scavenger hunts, brand discovery and engagement.
Calgary’s Rare Method Interactive Corp. has appointed Mr. Joshua Ius to the position of Chief Financial Officer, effective immediately. Mr. Ius obtained his Chartered Accountant designation articling with PricewaterhouseCoopers. He also holds a Master’s in Professional Accounting and a Bachelors of Commerce in Entrepreneurial Management. His background includes both Industry and Public Practice experience.
Rogers Media Inc. and BV! Media Inc. have entered into a definitive agreement pursuant to which Rogers Media will acquire all of the issued and outstanding Common Shares of BV! Media for $0.40 in cash per share. The all-cash consideration of $0.40 per Share values BV! Media at approximately $25 million and represents a premium of approximately 100% to the volume-weighted average trading price of the BV! Media shares for the past 20 trading days on the TSX Venture Exchange.
“We are thrilled to have the BV! Media team join the Rogers family,” said Claude Galipeau, SVP & GM, Digital Media, Rogers Media. “BV! Media has an extensive line of ad solutions that we will incorporate into our existing digital media sales offerings. In addition, the BRANCHEZ-VOUS! network of sites in Quebec will give us greater reach in the Francophone market. Upon closing, Rogers Digital Media will have an impressive set of content offerings and digital sales solutions, including premium brands, exclusive sales inventory on partner sites, channels targeting key demographics, and performance media.”
“We are very pleased with this transaction for many reasons: it reflects BV! Media’s true value and exemplifies our commitment to maximize value for all our shareholders,” commented Gino Coutu, President, Ad network and co-CEO of BV! Media. “Furthermore, it is occurring with a strategic partner that has already demonstrated its respect for our organization and our people, and it ensures total continuity with our trusted partners and clients. This transaction is fully supported by the senior management team.”
“After fifteen years as a successful standalone business we are eager to become part of one of Canada’s largest media companies and to have our team and assets contribute to Rogers’ expansion in both digital media and the Quebec market” commented Patrick Pierra, founder and co-CEO of BV! Media.
Ontario educational game company Spongelab Interactive is set to launch their new History of Biology game on September 7th, just in time for the upcoming school year. History of Biology gets high school students to unlock the secrets behind biology. Students Grades 8 – 12 act as detectives to decipher the truth behind some of the greatest monoliths in science. History of Biology, presented by Spongelab Interactive is an online science-themed scavenger hunt where students learn about the key figures and discoveries throughout history which have influenced the field of science. The game will lead players to discover the impact of these people and events on today’s society, ethics, politics and culture.
This new game is just one of the interactive simulations available for play in the Spongelab Biology educational game portfolio. Last February, Spongelab Interactive took home first prize in the National Science Foundation’s 2009 Visualization Challenge in the Interactive Media Category for their award winning Genomics Digital Lab (GDL) which allows students to explore the story of energy and ‘play the biology’. Currently used in over 65 countries, GDL has been transforming the way students and teachers interact with biology in the classroom, at home and from any internet connected computer they have access to.
Products like Spongelab Interactive’s GDL and the soon to be released History of Biology are helping teachers connect to their students in a fresh new way. “It can be a challenge for students to visualize the parts of the cell and the processes that occur within them; Genomics Digital Lab not only gives students a great visual tool but allows them to explore the biology. Good resources in French are particularly difficult to find, and GDL offers their product in both English and French,” says Sabrina Amato, Grade 11&12 Biology Teacher, French Public School Board (CSDCSO).
“Our students have changed and so must our education system. It is our duty to prepare our graduates for a technology and innovation based work force. The ability to interact with technology has the potential to play an enormous role in student development and their future success,” says Dr. Jeremy Friedberg, co-founder of Spongelab Interactive.
With enrollment in Science and Math declining it’s critically important that we get students engaged, but is Canada ready? In Texas, the legislature adopted a bill in 2009 that provides funds and supports technology for e-textbooks. States like Indiana and Michigan have purchased software for schools that, much like History of Biology and all Spongelab Biology products, have included metrics and assessment tools to give teachers an accurate understanding of how their students are learning. and progressing through the content, while facilitating grading. In June 2009, Governor Arnold Schwarzenegger announced his support in adopting e-textbooks and e-learning. It’s imperative that Canadian Ministries and School Boards also take steps to ensure that our students have access to technology and are supporting Canadian businesses committed to innovative learning and educational assets.
College alliance proves winning combination for game development When Spongelab set out to create the History of Biology in a way that teachers, students and gaming enthusiasts would connect with, we knew that the game had to deal with this subject matter in a very unique way and would require a specific game engine.
The result gained through a solid partnership with Centennial College’s Paula Demacio, biotechnology professor and students from Centennial’s Game Art and Design program; is an interactive on-line scavenger hunt. Alex Maslov, Centennial student and now employee with Spongelab’s parent company, was challenged to build an engine that randomizes types of missions posed to players and how the answers are received to ensure different experiences for each player.
The project has been partially funded by the Colleges Ontario Network for Industry Innovation. The partnership between Spongelab Interactive, Centennial College and its Applied Research and Innovation Centre has proven to be a strong one. The Applied Research and Innovation Centre connects students to businesses like Spongelab Interactive. The results are noteworthy as seven Centennials students contributed to the development of the History of Biology game.
Taking place September 8 – 12, 2010, SPARK Animation ’10 will be filled with informative and inspiring learning sessions, panels and presentations. Previous events have attracted a coveted line-up of some of the most talented animators and innovators in the industry from such acclaimed studios as Blue Sky, LAIKA, Disney Animation, DreamWorks Animation, Pixar Animation and Sony Pictures Imageworks.
This strong presentation series will be complemented by screenings chosen to exemplify innovation and excellence in the field held in the evenings at the Vancouver International Film Centre,1181 Seymour Street (& Davie).
Early Bird special pricing for this 5-day conference is available until August 15: Members $175 and non-members $225 (HST included). Regular pass admission is $275 for non-members and $225 for members (HST included). A-la-carte tickets for the individual presentations will go on sale on August 30. Read the rest of this entry »
Vancouver game dev industry veterans Brenda Bailey Gershkovitch and Kirsten Forbes have officially announced the formation of Silicon Sisters Interactive, a new Canadian video game company based in Vancouver that will create games for a predominantly female audience.
According to the Entertainment Software Association, female gamers are one of the industry’s fastest growing demographics, with women currently accounting for 40% of the overall gaming audience. Silicon Sisters plans to capture and grow this rapidly expanding market by tailoring games to these players’ daily lives and personal interests. Their target customers — women of all ages, from tweens and teens to hard-working women worldwide — comprise an audience that the company’s all-female design staff inherently understands.
“We’re not interested in ‘pinkifying’ games, which is how girl games are typically designed,” says Brenda Bailey Gershkovitch, Silicon Sisters’ CEO. “It’s no coincidence that the games I and many other female gamers are most drawn to have had women involved in their development. Girls and women game differently than boys and men. Silicon Sisters has studied these differences so we can make games that truly appeal to and resonate with the female audience.”
It’s an objective perfectly suited to the founders’ backgrounds. During their combined 18 years in the industry, both have been vocal champions of female representation among video game developers and audiences. The former COO of Deep Fried Entertainment, Bailey Gershkovitch chairs the Vancouver chapter of Women in Games International (WIGeh) and sits on GDC Canada’s Advisory Board. Forbes, previously an Executive Producer at Radical Entertainment, has delivered eleven top-selling games and is a veteran industry advocate for girl gaming preferences.
“The video game industry is experiencing a rebirth of sorts,” says Kirsten Forbes, Silicon Sisters’ COO. “PC online gaming is up, social networking has become pervasive, and mobile platforms are ubiquitous. Women are adopting games on these platforms in droves. It’s time to get serious about delivering quality games into this burgeoning market.”
Silicon Sisters’ predominantly female team, which includes noted designer Brenda Brathwaite as a consultant, is working on two projects for PC and mobile platforms. This summer, company representatives will attend Casual Connect, GDC Europe, and GamesCom to pursue publishing opportunities for their own properties, as well as potential work-for-hire projects that correspond to Silicon Sisters’ corporate vision.
TransGaming, Inc. is crossing the Atlantic and entering the European market after securing its first in a number of active agreements to deploy GameTreeTV in the European market before the end of 2010. The first deployment will be with a European Managed Service Operator (MSO) who will begin releasing the new generation of set-top boxes to their subscriber base of multi-millions of households. Financial terms were not disclosed due to confidentiality reasons. TransGaming will be working closely with this MSO over the next few months to prepare for the commercial launch of GameTreeTV, which is currently slated for late 2010.
“This agreement is a major milestone and demonstration of TransGaming’s leading role in revolutionizing the delivery of high-end interactive content in the digital home,” said Vikas Gupta, President and CEO of TransGaming. “We are excited that European consumers will be the first to enjoy the ability to play great games directly through their set-top box and conveniently will be able to transact their games through a variety of consumer friendly business models.”
The GameTreeTV Gaming Platform is an on-demand video games service that gives consumers access to high quality games directly from the comfort of their living rooms through any Intel CE Media Processor based device. Consumers will be able to access a broad assortment of well-known, popular arcade, puzzle, family and adventure style games from the growing library at GameTreeTV. TransGaming first unveiled its GameTreeTV platform at the Intel Developer Forum in September last year while announcing a strategic collaboration agreement with Intel Corporation and an investment by Intel Capital.
Developers are invited to sign up for TransGaming’s Content Developer Program in order to gain access to their SDK game emulation tools, documentation, and hardware requirements to bring your games direct to consumers through the GameTreeTV Games Platform.
Big Blue Bubble Inc. announced today that Home Sweet Home Online, the next evolution in the Home Sweet Home series is released on Facebook.
Do you think you have what it takes to be a home decorator? Now you can with Home Sweet Home Online! Build your dream home and show it off to your friends and the rest of the Home Sweet Home users.
Home Sweet Home Online gives the player complete freedom when it comes to designing rooms, kitchens and bathrooms. They can paint objects different colors and they are not restricted to a grid when placing items. This freedom combined with thousands of furniture pieces allows the player to create a virtually infinite amount of different rooms!
Travel to your friend’s homes to see what ideas they come up with. You can even travel to their friend’s homes and check out what they’ve done. Meet new and interesting people and become an active part of the Home Sweet Home community!
The player can also play mini games to earn coins, unlock new furniture by gaining experience, and visit virtually everyone else’s home to rate their rooms get decoration ideas. With weekly updates of new content and features, players will continually try to outdo each other and win the Room of the Week prizes. Read the rest of this entry »
Happy Social Media Day, Canada – a good warm-up for tomorrow’s National birthday celebrations. Speaking of Canada Day, don’t forget that if you’re in Vancouver, there will be an abundance of activities happening at Canada Place on July 1st. If you haven’t tried Ubisoft Vancouver’s latest soccer title, Pure Football, stop by the the BC Soccer event area at Canada Place and give it a go. In celebration of Canada Day and the World Cup, we will be giving away a copy of Pure Football tomorrow, courtesy of Ubisoft Vancouver. Check back tomorrow for the details on this giveaway.
Advance tickets for our local SIGGRAPH chapter’s Spark Animation conference go on sale tomorrow. There isn’t very much information available yet, but word at last night’s Making of ModNation Racers event was that there will be Early Bird prices available, so check the site tomorrow for more details.
Starting today, the National Film Board of Canada (NFB) has its own iPad app, available free of charge at the iTunes Store or at the NFB’s download page. One of the first Canadian film apps for the iPad, the NFB app allows users to enjoy over 1,000 NFB documentaries, animated shorts and trailers, streamed over Wi-Fi and 3G wireless networks. It includes a selection of films in 3-D and stunning high definition. Users will also be able to download and store a film for up to 48 hours, for off-line viewing.
The app has the same features as the NFB’s iPhone app but has been optimized to take advantage of the inherent qualities of the iPad:
• Watch over 1,000 free movies • Access a kids’ channel with fun and educational content for children • Store films for up to 48 hours for off-line viewing • Browse films by channel/category • Search for films by title • Bookmark your favourite films • Browse related content while viewing a film thanks to split-screen technology
The NFB’s iPad application builds on the success of its popular iPhone app, launched last fall. The NFB’s iPhone app was selected as one of the best apps of 2009 by iTunes Canada and named Best Use of Content in 2009 by TheAppleBlog. Since its launch in October 2009, the NFB’s iPhone app has been downloaded more than 235,000 times, with 821,000 film views, as of June 1, 2010.
CTV announced today that the Gemini Award-winning series FlashPoint will present a special Season 3 sneak peek episode on Friday, July 16 at 10 p.m. on CTV. A quick-hit teaser of a third season locked and loaded with hard-hitting storylines, painful decisions, and Team One’s toughest adversaries yet, the mid-summer primer is a can’t miss target for FlashPoint fans. Earlier this month CTV announced the pick-up of a fourth season which will begin production in Toronto for the 2010/2011 season. Following its television broadcast, the Season 3 sneak peek will be available on demand on the CTV Video Player at CTV.ca.
In the Season 3 sneak peek, entitled “Unconditional Love” (July 16), Team One must resolve a standoff at a seedy motel with a fugitive whose shot two police officers and taken a teenager, Paul Wilder (Devon Bostick, BEING ERICA), hostage. At first, Paul seems like a good kid in a bad situation, but as the team digs deeper it uncovers chilling secrets that reveal Paul is far from innocent. What began as a standoff ends as a desperate chase through the city’s sewer system, and it’s up to Parker (Enrico Colantoni) to stop Paul from making a mistake that will change him forever. Meanwhile, Ed (Hugh Dillon) discovers that his cop brother Roy (Colin Cunningham, Da Vinci’s Inquest) might have been responsible for one of the officers getting shot… and that his wife is, unexpectedly, expecting.
Also launching on Friday, July 16 is FlashPoint: Training Day, an interactive, online simulation game that gives FlashPoint fans the chance to become virtual members of the Strategic Response Unit (SRU). Adopting the role of a rookie recruit, website visitors enter FlashPoint: Training Day and explore SRU training with tactical and strategic training modules, including real time negotiations with a hostage taker. FlashPoint: Training Day uses actors from the show to create a realistic training environment, bringing players inside the SRU. Players undertake a recruitment test and training modules and eventually the final tests to see if they have what it takes to become an SRU officer. Read the rest of this entry »
Vancouver Film School has awarded the second annual Women in Games Scholarship to Anne Dickerson, a former 4th grade teacher from Washington, DC.
Established as a means to encourage aspiring female game designers and provide them with greater opportunities for a career in the game industry, the scholarship is valued at $49,250 and covers the full tuition to VFS’s acclaimed one-year Game Design program, named by L.A. Times as a Top 10 school “favoured by industry recruiters”.
A worthy recipient, Anne was an elementary school teacher at a challenging city school when she first began designing games in an effort to increase literacy and math skills, address behavioural issues, and encourage a love of learning amongst her students. The scholarship to VFS will allow Anne to experience one intensive year learning every facet of game design, from game theory to level design to game interface design, and help further Anne’s ambition to create educational games.
“I am beyond thrilled to receive this great honor,” says Anne. “As an elementary school teacher, I realized the significant impact games can have on student achievement, and since leaving the classroom, I have aspired to create effective educational games. I am confident that this award, along with the excellent education I will obtain through the VFS Game Design program, will bring me one step closer to achieving my goal of effecting systemic change in the field of education through games.”
“Anne was the clear winner, despite intense competition with an increased number of applications compared to last year,” says Benjamin Colling, Director of Admissions at VFS. “Anne applied to VFS’s Game Design program with the intent of expanding her storytelling ability and game design skills so that she can learn how to make groundbreaking educational games that rival titles across all genres, including popular blockbusters. We are pleased to support her, and are confident that with her talent and drive she will be successful in accomplishing this goal.”
Female VFS Game Design graduates have gone on to work successfully in the industry, from Tara Mustapha and Charmie Kim of Microsoft Game Studios to Pamela Livara of Vancouver’s Slant Six, and Melanie Genereux of Longtail Studios in PEI.
In addition to the Women in Games Scholarship, VFS also awarded three other scholarships, thanks to the contributions of a number of Game Design Expo 2010 sponsors.
Congratulations to the following scholarship winners:
Aubrey Tennant (Ontario) – $7,000 G4TechTV scholarship Jie (Jacky) He (British Columbia) – $5,000 Annex Pro scholarship Brooke Fargo (British Columbia) – $2,500 Radical Entertainment scholarship
ThoughtFarmer 3.7, a social intranet application from OpenRoad Communications has been released with many new features guaranteed to not make your IT staff pull their hair out. According to the product’s website, ThoughtFarmer 3.7 opens up new deployment options, introduces Active Directory password management, improves cut & paste from Word, and includes several other useful enhancements.
Vancouver’s dimeRocker has also released a product update today. Version 1.3 of the dimeRocker API is now available for download via their website. Also recently announced their Game Tune-up Programme, where developers can submit their best ideas, prototypes or finished games and dimeRocker will provide the support and expertise to help the project grow. Check out the programme’s information page for more details.
The World Conference on Educational Multimedia, Hypermedia & Telecommunications is an annual conference organized by the Association for the Advancement of Computing in Education (AACE). The event serves as a multi-disciplinary forum for the discussion and exchange of information on the research, development, and applications on all topics related to multimedia, hypermedia and telecommunications/distance education. The Conference will take place June 29th through July 2nd in Toronto, and there is still time to register.
If you missed TO JAM #5, held recently in Toronto, but would like to try out the fruits of labour produced by Toronto’s indie game developers, then you need to head out to the Imperial Pub at 54 Dundas Street East this Saturday and check out the super-showcase TO JAM Arcade event. Sponsored in part by Tall Tree Games, Big Blue Bubble and Notebook Empire, the To Jam Arcade is guaranteed to be lots of fun.
Modeling and simulation are becoming increasingly common in our corporate, educational and personal lives. From video games to flight simulators, we are becoming accustomed to these new and powerful tools that entertain and educate us. To better understand where the world of modeling and simulations is going, CeLEA has invited the Mr. Jacques Hamel (President, Artifact Software), to join us in a webinar on Thursday June 3 at 12:00 PM Eastern, to chat about this growing and important field, and to talk about the upcoming MODSIM WORLD Canada conference that begins on June 14 in Montreal.
The webinar is designed to provide you with an overview of the kinds of technologies that are driving this field, and how modelling and simulation are being applied in many different contexts and sectors. There is no charge for attending this event, but you must register to receive additional information on how to access the webinar site.
Toronto’s TransGaming Inc. has announced a new partnership with Netherlands company Metrological, which will see TransGaming’s GameTreeTV Games Platform globally deployed to cable operators and managed service operators, as part of Metrological’s Mediaconnect TV. Through this partnership, Metrological’s customers around the world will have the ability to offer video games to their subscribers as part of a fully integrated digital entertainment solution.
The GameTreeTV Games Platform delivers a unique and compelling interactive entertainment video games experience to consumers from the comfort of their living rooms. Consumers will have access to a rich catalogue of games through an easy to navigate on-demand service model. With GameTreeTV consumers can browse, download, and play their favorite video games from leading content creators, through an on-demand business model of games purchase, rental, or subscription.
Mediaconnect TV, a next generation hybrid consumer TV entertainment platform based on Intel CE Media Processing technology and powered by the Metroconnect Operating System, provides consumers with a wide range of high-value applications and services. The GameTreeTV Games Platform will be integrated into Metrological’s master catalogue of services, thereby offering TV viewers a broad set of on-demand games.
“Metrological has developed a comprehensive and highly interactive turn-key digital home entertainment solution that advances the consumption of interactive services and applications for consumers”, commented Vikas Gupta, CEO & President of TransGaming. “Mediaconnect TV is transforming the living room experience and we are thrilled to announce Metrological as a strategic deployment partner for GameTreeTV. Video games are the primary source of leisure entertainment around the world and this partnership will make high quality video games available to million subscribers over the next few years.” Read the rest of this entry »
Happy Launch Day to everyone over at United Front Games – Congratulations on your first official “Game Now On Store Shelves” milestone, and we wish you every success with ModNation Racers as it karts its way into homes around the world – now on to True Crime!
The next Innovation Camp will be held on May 29th and 30th at Bootup Labs. Get your tickets now for a great workshop that will challenge assumptions, connect ideas, embrace failure and see problems as opportunities for creative solutions in order to take your entrepreneurial venture to the next step. Tickets for Innovation Camp are $119.00 and can be purchased online.
Tickets are also still available for the Vancouver SIGGRAPH presentation of Alice in Wonderland: Creating Underland. Taking place on May 25th at the Empire Theatre Granville, this session features two presentations, the first with animation director David Schaub (Sony Pictures Imageworks), who will give you a look behind the talent and tools that were used to create Alice In Wonderland. Mr. Schaub will focus primarily on the standard creative elements of the show, but he will also provide insight into the surprising challenges and innovative technical solutions that were used to breathe digital life into over 30 inhabitants of Underland including the Mad Hatter, the Red Queen and the Cheshire Cat.
The second Creating Underland session will be presented by freelance Visual Effects Supervisor Carey Villegas, who will focus on the process of photographing the “live-action” component of the film, as well as the many challenges that he and Senior Visual Effects Supervisor, Ken Ralston faced in post production while creating the visual and stereo 3D effects. A screening of Alice in Wonderland will follow the technical presentations. Tickets for this event are $20.00 for non-members and $15.00 for members. Please note that online ticket sales for the seminar are now closed, but you can still get tickets at the door.
Our friends over at AnnexPro have just told us about two upcoming seminars for Final Cut Pro editors. Presented by the International Colorist Academy, these two courses will be taking place in Vancouver beginning on June 7th. The first course, Apple Colour, will be held on June 7 & 8th, while the Colourist Strategies session will be held June 9th through 11th.
Interactive entertainment company Ludia and FremantleMedia Enterprises (FME) today announced the American Idol Star Experience game will be available as a free download on May 26th to coincide with the Season 9 finale of the smash hit American Idol™ TV show. The game enables fans to continue their Idol obsession as they unleash their creativity by producing jaw-dropping online performances for family, friends and the whole Facebook community to rate and compare against other players.
Idol enthusiasts simply use their existing Facebook login to create a game account to access the free Performance Creator download for PC. The Performance Creator enables players to design their own unique stage performance, including building a custom avatar from head to toe, choosing a song to sing from dozens of hits, choreographing dance moves, and directing a multitude of staging elements like camera angles and special effects. The player can then post the performance to Facebook with one click, to be rated to see how they compare to other performers in singing, styling and staging categories.
Members of the Facebook community can also enjoy the American Idol Star Experience game in a highly social context as members of the “audience” view and rate performances, choose favorites, leave comments for performers and discuss the best (and worst) of the performances- all within the Facebook environment.
“We are excited to release a unique game experience based on American Idol, one of the most important entertainment franchises in the world,” said Alex Thabet, Founder and CEO of Ludia Inc. “American Idol Star Experience reinforces our existing multiplatform game strategy, now seamlessly integrated with robust social features.”
American Idol Star Experience features:
* A free downloadable Performance Creator, available via players’ existing Facebook account.
* Personal avatars that players build head to toe, including body type, face, eyes, hair and more.
* Dozens of hit songs available in a wide variety of genres to suit all musical tastes including rock, punk, pop, hip hop, disco, R&B and country.
Players can achieve further customization of all elements of a performance via a simple “drag and drop” interface, including:
* Recorded singing- Players can select pre-recorded voice tracks, or use their own voice to sing karaoke-style.
* Personal styling- Hundreds of hair styles, wardrobe items and accessories to choose from.
* Unique staging- Stages modeled after the famous American Idol stage, with special effects, lighting, camera angles, dance moves and props that players can craft to create a one-of-a-kind performance.
* Social interaction within the Facebook community as members of Facebook can visit the game’s page to view and rate performances based on singing, styling and staging criteria. Players have also the ability to invite select Facebook friends to a private viewing of their performance.
“After more than eight top-rated seasons on television, the Emmy-award winning American Idol is one of the most successful properties on TV,” said Olivier Delfosse, Director, Interactive, FremantleMedia Enterprises, licensor for the program. “We are pleased to extend American Idol to both the existing fan base and new audiences alike with a highly immersive game experience that further deepens consumer engagement with the franchise.”