Reminder: Early Bird Registration for Partnerships in Learning close on March 31st. Conference is being held at Dalhousie University this April 26th – 28th.
On Sale: Tickets for HackWaterloo, taking place on April 9th at the Post Rank office in Waterloo.
Panel Event:BCTIA TechForum Series presents Accelerator Programs…Do they really work? on April 19th at the Sutton Place Hotel, featuring speakers Jim Maynard, Wavefront President, Tim Jackson, Waterloo Accelerator Centre CEO, and Iain Klugman, Communitech Hub President and CEO.
Election 41: The Polaris Institute has re-launched TarNation, a popular political video game aimed at highlighting Stephen Harper and Michael Ignatieff’s unwillingness to take action on the environmentally destructive tar sands. Players spray oil at Conservative and Liberal party leaders to get them out of the tar sands.
Last evening the EA Canada Campus in Burnaby played host to the relaunch of IGDA Vancouver, with pizza supplied by Slant Six Games and beer provided by Granville Island Brewery. There was a pretty good turnout of people from the local development community, which to me says that there is interest in breathing new life into our long-dormant local chapter. IGDA Executive Director Gordon Bellamy and IGDA Community Manager Ryan Arndt were on-hand to answer questions and bring everyone up to speed on what’s been going on with the global association, and it looks like there are some very good initiatives on the horizon.
Work Life Balance, Outsourcing and Collaboration were but some of the topics pursued throughout the course of the meeting, and I hope that as our local industry revamps itself and moves forward, the discussions will continue. As one who is unable to attend events such as GDC San Francisco or the Leadership Forum, due travel and ticket costs being rather prohibitive, I look forward to more localized and affordable events as outlined in Gordon’s preamble to the meeting. What stood out the most for me was the willingness of the IGDA to work with other groups and events, including the BC Interactive Task Force, Women In Games Vancouver, ACM SIGGRAPH Vancouver, the Canadian Games Conference and Full Indie for the betterment of all aspects of the digital media industry – not just those who are artists and coders – because not all of us are talented enough to create outstanding artwork or code more than a Hello World function. I hope that the next iteration of DigiBC will also see the opportunity for collaboration, thereby adding even more strength to our local community.
For those unable to attend, Scott videotaped the information and open mic session that took place in the EA theatre, and we’ll be posting that to our YouTube channel as soon as he has a chance to process it. If you would like to find out more about our local IGDA chapter and (hopefully) get involved, please visit the IGDA Vancouver Facebook page and jump into the conversation. There are future events being planned, two of which will be hosted by Next Level Games and Radical Entertainment – I believe there was also mention of Relic Entertainment hosting an event as well.
Vancouver’s Decapod Studios has updated its Slash Effect WP7 app, which is a news reader for the Slash Dot website. The studio has also released Photo Search Free to the WP7 marketplace. With fully customizable search parametres, you will be able to search the internet from your phone to find anything from regular photos to clip art and design elements to new wallpaper backgrounds and even faces. Search results can be shared with your friends as well as saved to your phone’s Photo Library.
The final chapter of Mass Effect 2 has now landed on my Xbox 360 – and it can land on yours too, as it’s available in the XBL Marketplace today for 560 MS Points. The DLC is also available for PC (560 Bioware Points) and for the PS3 (approx. $9-10) and gives gamers the opportunity to earn three new achievements (or trophies, whichever applies to your chosen platform). In this new game add-on, Commander Shepard is sent to the edge of the galaxy to rescue an undercover operative who may have evidence of an imminent Reaper invasion that has been looming since the very beginning of the series. Returning and playing a prominent role in Mass Effect: Arrival is fan favorite Admiral Hackett, who is voiced by legendary science-fiction actor Lance Henriksen of Alien and Terminator fame.
So ends the current adventures of Commander Shepard. Now I can go back and try to earn 100% on the first two titles while awaiting news bits about Mass Effect 3, which Bioware will start releasing in the near future – perhaps in May.
Netflix Canada has begun offering three different viewing options to its Canadian subscribers, which is very timely for those who are concerned about User Based Billing and data transfer caps. Neil Hunt, Chief Product Officer for Netflix, announced on the company’s blog today that the new options are designed to enable a 2/3 reduction in transfer usage. In short, these new options are:
“Good” – The default setting with good picture quality and lowest data use per hour (about 0.3 GBytes/hour)
“Better” – Better picture quality and medium data use per hour (about 0.7 GBytes/hour)
“Best” – Best picture quality and highest date use per hour (generally about 1.0 GBytes/hour – or up to 2.3 GBytes/hour when streaming HD content)
Please visit the Netflix blog for complete details on how to manage your Netflix transfer usage.
DHX Media has signed a deal with Discovery Communication’s The Hub for the second season of its hit preschool series Animal Mechanicals. Originally commissioned by CBC in Canada, where it is one of the highest-rating preschool shows, Animal Mechanicals is produced and distributed by DHX Media. It airs around the globe on channels including the Disney Channels in the UK, Italy and Asia; Radio-Canada, Discovery Latin America, Romania’s HOP, EBS in Korea; Al-Jazeera Children Channel and Prava I Prevodi, which acquired the title for Bosnia, Croatia, Serbia and Montenegro.
Josh Scherba, SVP Distribution at DHX Media, said: “Animal Mechanicals has really engaged with young audiences on The Hub since its launch last Fall; success underscored by this commitment to the second season. We continue to build the licensing programme for the show including the launch of the Animal Mechanicals app which offers a new interactive element for children and their parents.”
DHX Media has also recently launched a new iOS app based on the show. Animal Mechanicals: Beetle Buggy Race, is priced at $1.99, and available on all iTunes stores worldwide. In licensing deals, Producciones Publiexpress have been signed up for colouring and activity books in Argentina, Paraguay and Uruguay.
D-BOX Technologies Inc. has really been on the move this week (pun intended) – the company has just announced two more Motion Seating agreements with American movie theatres. Emagine Entertainment will equip two screens at its new Royal Oak, Michigan theatre with a total of 29 D-BOX MFX Seats when the theatre opens in May. D-Box has also signed its first agreement with RC Theatres to equip two of that company’s Pennsylvania complexes. The Hanover Movies 16 will feature 18 D-Box MFX Seats and the Wilkes Barre Movies 14 will feature 22 D-Box MFX seats. These two RC locations will soon be the first in the state to feature the immersive motion technology that completely transforms the movie viewing experience with seats that move in perfect sync with the onscreen action.
Digital Leisure announced this morning that the Dragon’s Lair action figures are selling fast, and there are fewer sets available now than there were before. Don’t miss your chance, get them now – $49.99 (+ shipping and taxes if applicable) gets you the starring cast of Dragon’s Lair – Dirk, Daphne, Mordroc and Singe, along with their weaponry and select items from the story. I know this group would look mighty fine on my game collectibles shelf, if I had an expense budget that wasn’t currently screaming out in pain.
New from Behaviour Interactive, Ghostbusters: Sanctum of Slime is now available on Xbox LIVE® Arcade and Windows PC Download at Steam and Atari.com. Ghostbusters: Sanctum of Slime will be released on PlayStation®Network on March 30th. The new four player, ghost busting adventure that will take players on a brand new paranormal experience. Players will suit up with their proton packs and assume the role of a rookie hired by the Ghostbusters to save New York City from a disaster of ghoulish proportions in either single player, or cooperative (online or local).
Play progresses as gamers explore a series of haunted environments that must be cleared of any ectoplasmic threats. The gripping adventure rages on as players encounter gigantic bosses that require a concentrated effort to defeat using a medley of highly destructive weapons including the Proton Stream, Plasma Inductor, and the Fermion Shock. The rookie Ghostbusters will face the dangers of the eerie world alone or with a ghost busting team of friends both locally or online through the game’s multiplayer capability.
Those lovably squishy and doggedly determined little blue Swarmite creatures have invaded the tubes at Xbox Live Arcade, and for only 1200 MS points you can welcome them into your home where you can dismember, squash and push them over the edge in the privacy of your living room. Yes, the long-anticipated new release from Hothead Games has been released to the masses. Get it now while the little blue guys are still breathing. You PlayStation 3 owners can also pick up Swarm for $14.99. If you want to know how many Swarmites have been sacrificed for the greater good, check out the Swarm Global Death Counter – at press time it was closing in on 2.4 million. Poor little guys!
Also available now on Steam is Assassin’s Creed: Brotherhood for PC. The regular digital version is priced at $49.99USD while the Digital Deluxe version is priced at $59.99USD. The Digital Deluxe version includes all of the basics plus:
* Map of Rome
* 1 Ezio Skin – Helmschmied Drachen Armour
* 2 Exclusive Single-Player Maps: The Trajan Market & The Aqueduct
* 2 Multiplayer Characters, The Officer and The Harlequin
* The Original Codex Written by Altaïr: The history of the Assassins and art of Assassin’s Creed Brotherhood
* Multiplayer Characters Collectible Trading Cards
* Assassin’s Creed Lineage – The Complete Movie
* Making-Of Assassin’s Creed Brotherhood – Behind the Brotherhood
* Game Soundtrack: 22 songs from the original game soundtrack by Jesper Kyd
Digital Premium Edition content is only available via download, and both Steam versions also include the Animus Project 1.0, 2.0 and the Da Vinci Disappearance DLC add-ons.
Incubator Games has launched its newest kids’ title. This follow-up to Kelvin’s Space Ranch is called The CO2 Connection, which was built for Science Alberta as an educational game whose main premise is to teach kids about the extraction, compression, transportation and storage of CO2 while decreasing Alberta’s carbon footprint. You can read the development post-mortem on the Incubator Games site and learn about the background and challenges for this game. The CO2 Connection is also available as a free download in the iTunes App Store and is compatible with the iPhone, iPod Touch and iPad.
IBM and Nova Scotia’s MediaSpark Inc. have won a national tender to provide 900 Ontario schools with educational games and simulation software designed to sharpen their business and financial skills as they prepare to meet the growing demands of the 21st Century. MediaSpark worked with IBM Canada to win the tender issued by the Ministry of Education through the Ontario Software Acquisition Program Advisory Committee.
Four of MediaSpark’s GoVenture educational games and simulation software solutions will provide students from grades seven to 12 with highly realistic simulations emphasizing Entrepreneurship, Accounting, Financial Literacy, and Personal Finance skills.
“Games and simulations are revolutionizing education,” says Mathew Georghiou, CEO of MediaSpark Inc. “We are encouraged to see Ontario take a leadership role in adopting new methods of learning. Not only will these simulations help Ontario students, but we believe they have the potential to play an important role in enhancing the grassroots entrepreneurial culture in Ontario, resulting in future prosperity.”
Learners gain experience by being immersed in simulated worlds created with advanced experiential learning and gaming techniques. For example, in the Entrepreneurship module, students learn how to run a clothing or sporting goods store by testing their abilities with scenarios that map to real challenges faced by new entrepreneurs. They conduct business, get advice, attend training seminars or sell their companies. In the Personal Finance module, students live up to 50 years of their financial futures, virtually, making decisions about money and credit.
“Today’s students are demanding more digital applications and support for alternative learning methods,” said Ralph Chapman, Vice-President, Public Sector, IBM Canada. ”Our ability to deliver this type of advanced learning to Ontario schools provides students with the modern tools they need to better prepare themselves for the new demands of the work world.”
Historically, simulation gaming has been used extensively in the military, by athletes and by scientists to discover effective new strategies and techniques and develop the skills needed to implement them. Businesses have realized the value of this technique and are deploying their own games to create life-like simulations of real markets, customers and business situations that they deal with every day. Gaming technology is also increasingly being used in higher education institutions to complement and extend traditional teaching methods. Currently, more than 1,000 colleges and universities use IBM games in their curricula.
Two Alberta students and one from Ontario who participated last fall in a contest organized by the Financial Consumer Agency of Canada (FCAC) that encouraged enrolment in The City, have won laptop computers. The City is an online interactive resource that teaches basic financial skills. Students learn from eight “life stage characters” who face various financial circumstances that young people can relate to. The City is a free, Web-based learning program developed by the Financial Consumer Agency of Canada (FCAC) and the British Columbia Securities Commission (BCSC). In order to qualify to win the laptops, the students had to complete four modules and score 100% on a follow-up quiz. The three winners were then chosen randomly from a draw of all qualified entrants. A school in Toronto has a SMART Board™ thanks to the efforts of teacher Clarence Sze-chun Yeung, a math teacher at SATEC@W.A. Porter Collegiate Institute who enrolled his class in The City.
Another contest is now underway for students and teachers who enrol in The City in the second term. To be eligible, students and teachers in any Canadian province or territory must register and participate in The City before March 31, 2011. The contest rules are available on FCAC’s website
Members of the game development industry have launched a site and Facebook group to help raise much needed aid funds for Japan. The group, called Play For Japan, is looking for gamerobilia (new word, like it?) that can be auctioned off. Please check out the site and the Facebook group and help out if you’re able. You can also find Play For Japan on Twitter.
Upcoming Event:3Vis and Chaos Group will be holding three product seminars across Canada to give interested digital creators a preview of V-Ray 2.0 for Maya. The presentations will be held in Vancouver on March 29th, Montreal on March 31st and Toronto on April 5th. Pre-register now on the event’s Facebook page.
Announced:Trapdoor and Polytron have officially announced their co-publishing deal for Polytron’s upcoming XBLA game FEZ. Late last year Trapdoor announced a publishing deal with EA Partners for stealth action game Warp™, the company’s first console title. Warp premiered alongside FEZ at PAX East this past weekend in Boston.
Confirmed: The Canadian Games Conference has announced the first three speaker sessions for the upcoming May conference. Cyrus Greenall from Ubisoft Vancouver will present “Online Everywhere: Effectively Leverage the Competencies of Online & Develop Features that Appeal to a Wide Audience.” Matt Tanner from Snowed In Studios will present “Growing Your Game Studio Using Social Media Marketing” and Export Development Canada, RBC & Big Sandwich Games will present a panel titled “New Business Models-How to Self Fund Development.”
Now Live: SeniorsCircle.ca is Canada’s most comprehensive website exclusively servicing the needs of seniors and their families. The site focuses on five primary topics: Health & Well Being, Services for Seniors, Housing Options, Lifestyle for Seniors, and Community & Contests. Each primary topic features a customized and comprehensive online directory of contacts (service providers, associations and government contacts), informative news articles, and related links for further information.
SeniorsCircle.ca communicates and engages with seniors and families through a monthly eNewsletter, business promotions, humour and fun topics and contests. Specialized features such as “Ask the Expert” and an interactive forum (community discussions) engage the users while also increasing the quality of information available. Our vast audience includes anyone 20 to 80+ years old who is seeking information and resources related to seniors. The site is user-friendly and its convenient platform enables any user anywhere to access essential information and resources in one spot that is easy to navigate.
Tourism Vancouver is holding two three-day seminars designed to teach interested parties how to submit conference and event host bids. The seminars are designed educate you on what Vancouver has to offer as a meeting destination, what Tourism Vancouver’s complimentary Be a Host program can do for you, as well as the opportunity to experience our city from a delegate’s point of view. Professional guest speakers will be on hand to give you the most up to date and relevant information that covers bid strategies, international lobbying, raising sponsorship, financial budgets, and many other subjects. please contact Kathy Nicolay at 604-631-2886 for more information.
Two downtown Future Shop stores, one each in Toronto and Vancouver, will be celebrating the release of the Nintendo 3DS with midnight openings later this month. Nintendo Canada is hosting interactive launch parties in Toronto (at Yonge-Dundas Square) and Vancouver (TD Square Granville & Georgia) where customers will be led to downtown Future Shop stores before midnight to be among the first Canadians to own and experience the Nintendo 3DS. The Nintendo parties start at 6pm local time.
Customers in line at the two stores will have the chance to win $400.00 gift cards, which will more than cover the purchase price of a N-3DS, a game or two and some accessories. The Midnight Launch Event will take place on Saturday March 26th at 11:59pm at these two Future Shop locations:
In Toronto: 325 Yonge Street
In Vancouver: 798 Granville Street
If you missed our hands-on preview of the Nintendo 3DS, this new mobile gaming device is one of this year’s most exciting gaming technologies. The Nintendo 3DS comes in two colours and offers two screens – one of which requires no glasses to view in 3D, a telescopic stylus pen, motion and gyro sensors to detect motion, and much more. The Nintendo 3DS retails for $249.99, and can be pre-ordered now at Future Shop. Pre-orders also receive a free basic Starter Accessory kit as well. Some of the titles that will be available for the 3DS launch are from Ubisoft and Gameloft, including Asphalt 3D and Combat of Giants 3D. Assassin’s Creed Lost Legacy is scheduled for release on December 31st. A 3D edition of Splinter Cell has also been announced, but no release date has been given.
Parta Dialogue Inc., an organization specializing in Social Media and Social Learning for businesses and operators of Edu-Performance Canada Inc., has announced that at its Annual and Special Meeting of Shareholders held on February 15, 2011, the Shareholders passed a special resolution amending Parta’s Articles to change its name to Parta Dialogue Inc. This rebranding reflects Parta’s newly refined business offerings focused on “online engagement” and “employee engagement” through social media.
Many visionary businesses already employ PARTA’s solutions for internal and external online engagement. Among these are Renault, Orange, Astra Zeneca, Hydro-Québec, Iusacell (Mexico), the Canadian Association of Petroleum Producers, Neslté Waters, and Fondaction.
D-BOX Technologies Inc. has finalized an agreement with China’s Orange Sky Golden Harvest Entertainment Company to install 19 D-BOX MFX Seats at one of their prime Hong-Kong location. This transaction marks the first sale of D-BOX MFX Seats in Hong Kong and will generate licensing fees payable to D-BOX in accordance to the systems’ utilization. This installation will add to D-BOX’s presence in Asia as 31 motion systems are already installed at two different sites in Japan, with a further 35 agreements in place across North America and Europe.
“It’s very exciting to further expand in Asia with Orange Sky Golden Harvest Entertainment Company,” declared President and CEO of D-BOX Technologies, Claude Mc Master. “With this breakthrough into a new and promising international marketplace, we look forward experiencing the same success and growth as we have elsewhere in the world. Furthermore, Orange Sky Golden Harvest Company’s vertical integration as a movie producer and their presence in several other Asian regions such as; Mainland China, Taiwan and Singapore also represents very interesting growth opportunities for D-BOX. ”
Sierra Wireless has been chosen by next generation patient monitoring company PositiveID Corporation to provide AirPrime™ intelligent embedded modules which will power PositiveID’s iglucose™ mobile health solution for real-time diabetes management. Sierra Wireless will showcase the iglucose solution at its booth (1670) in the upcoming CTIA Wireless event in Orlando, Florida from March 22 to 24.
iglucose uses the power of Sierra Wireless’ AirPrime platform to revolutionize the way individuals with diabetes manage their condition. The size of a smart phone and has a rechargeable battery, iglucose can be used anytime and anywhere. Once connected to a data-capable glucometer, iglucose seamlessly communicates data to the iglucose database; blood glucose readings can then be shared in real-time with family members and health care professionals. iglucose completely eliminates the burden of keeping journals and empowers individuals with diabetes to be more engaged in the self-management of their condition.
Sierra Wireless will provide the AirPrime™ Wireless Embedded GSM (global system for mobile communications) module that powers the wireless communication of iglucose. Sierra Wireless AirPrime wireless modules offer a seamless integration of hardware, software and services that significantly simplifies and accelerates the end-to-end development of M2M applications. For solution providers like PositiveID, this helps to reduce development costs and deliver products to market more quickly.
Trend Micro Incorporated and Montreal-based Radialpoint, a Digital Home Services solutions provider for consumer technology brands, have formed an alliance to develop, market and sell new online and data protection services built for service providers around the world.
This alliance will drive business results for service providers in an increasing effort to meet consumer demand for a protected “digital home”. By integrating Trend Micro’s capabilities into Radialpoint’s end-to-end Digital Home Services Platform, service providers will now have a powerful tool for supporting their customers’ need to manage and protect their devices, connectivity and content.
The first offering, to be named Managed Internet Security, powered by Trend Micro™announced as part of this alliance integrates industry leading Trend Micro™ Titanium™ Maximum Security with Radialpoint’s Digital Home Services Platform. Trend Micro will leverage Radialpoint’s platform to deliver its consumer security offering to the ISP channel, offering unique value and benefits for both service providers and their customers, with Virgin Media already signed up for the new offerings.
Yesterday Yannis Mallat, CEO of Ubisoft Montreal and Toronto announced during his speech at the Board of Trade of Metropolitan Montreal that Ubisoft Montreal will be investing $200 000.00 annually over five years to support the creation of a research chair on artificial intelligence. Named NSERC-Ubisoft Industrial Chair on Learning Representations for Immersive Video Games, the initiative will support about 30 students and researchers who will work within Ubisoft production teams to bring together video game engineers and developers’ know-how with the research methods of professors and students at Université de Montréal.
The NSERC-Ubisoft Industrial Chair on Learning Representations for Immersive Video Games
Mr. Yoshua Bengio, Chairholder and Professor at the Department of Computer Science and Operational Research at Université de Montréal, will supervise research activities alongside Mr. Yves Jacquier, Executive Director of Ubisoft Montreal’s Production services studios. These two teams are already working on projects which have proven the relevance of combining academic work with practical applications.
“Today, players expect personalized experiences, adapted to their gaming style and level of experience. The combination of academic and practical knowledge will accelerate our efforts to develop high-level, interactive, dynamic, and adaptable content, Yves Jacquier says. Players will benefit from the research results as early as 2012 on games from Ubisoft’s greatest brands.”
The research, whose main goal is to further develop learning algorithms known as deep algorithms, should result in significant advancements in the fields of machine learning and artificial intelligence.
“Our teams of professors and students have been collaborating for more than two years to advance research on data treatment for the creation of learning algorithms that modify in-game experience”, Professor and Chairholder Yoshua Bengio says. “The amount of technological data to process is always increasing and becoming harder for developers to deal with. Research work will not only help the quality and adaptation of content, but also the efficiency and productivity of developers responsible for the creation of the content.”
By analyzing data on the player’s in-game behavior, it will be possible, for instance, to offer him or her a new dimension of interactivity with the help of artificial intelligence (AI). The AI will “learn” from the data and “adapt” the content of the games and the recommendations made to the player in accordance with his or her behavior.
“NSERC makes Canada a country of discoverers and innovators,” said NSERC President Dr. Suzanne Fortier. “Dr. Bengio is a world renowned leader in the field of machine learning. The second term of the Chair is focussed on applying advancements in this area to develop leading-edge technology for the video game industry. This research program will help us maintain our technological edge in the multi-billion dollar gaming industry, which holds a particularly large place in Canada’s economy, thanks in part to Ubisoft Montreal.”
The chair will focus on three activities:
* The collection of data for the creation of an improved, immersive experience customized in real-time, thanks to the generation of varied automated elements with the adaptable AI;
* The development of techniques to better equip artists and 3D animators in the creation of high-quality, immersive environments, namely the displaying of rich and flowing video content that takes into account the limitations of game consoles;
* The sharing of knowledge, experience and tools between academics and technologists, in order to stimulate creativity and innovation with the purpose of increasing the productivity of production teams.
Guy Breton, Université de Montréal Rector, says this partnership will further enhance research already conducted on campus: “By investing in the knowledge and talent development, Ubisoft and the NSERCC support our community’s unique scientific vitality and creativity.”
During his speech, Yannis Mallat said: “The creation of the chair is in line with partnerships between Ubisoft and Quebec educational institutions, for the advancement of the science behind the development of high-level interactive entertainment products. Indeed, Ubisoft hopes to help maintain Montreal’s status as a reference in video game production and R&D by actively participating in the development of a techno-creative community invested in innovative projects.”
Last week during IUGO’s GDC Smartphone Summit Session, their VP of Biz Dev, Sarah Thomson, announced IUGO’s latest social game venture; Sunshine Cruise Lines. IUGO’s first social title, Lil’ Pirates (published by Capcom Mobile), launched in November 2010 and was a breakout success earning accolades from users, critics and fellow industry colleagues alike. Lil’ Pirates went on to win Pocketgamer’s best FREEmium title of 2011.
Having proved their chops as a solid social game developer, IUGO plans to launch several social titles during the course of 2011/2012. “Lil’ Pirates was a great experience for us,” enthuses Thomson. “We saw that we could build a unique experience that users loved. It was amazing to see how “into” the game players got. On top of that, the game was monetizing really well solely from virtual items, which was a testament to our design strengths as a studio,” Sarah adds.
“Now, with Sunshine Cruise Lines, the team is super excited to build a game around a theme that appeals to virtually everyone: Travel,” offers Thomson. Setting sail later this Spring/early Summer of 2011, Sunshine Cruise Lines is a FREEmium game in which players manage their own cruise ship while traveling the world. “There is so much we can do with this theme,” she explains. “This is an opportunity for us to play on users’ imaginations while having the world at their fingertips. Players will find the game familiar and easy to play as we’ve kept a foundation of tried and true mechanics. But the team has been really amped to try new things in Cruise,” alludes Sarah. “With Cruise players will enjoy a more dynamic environment that encourages experimentation. Players will have a number of different options for how to make their cruise ship unique, while offering deeper social interaction. The team is focused on making every facet of the Cruise experience special and fun from the art style, the UI, the audio to how they all tie in and enhance each other. We can’t wait for people to play our game!”
Don’t get caught dead in that island wear, it’s so last season! Quebec’s Frima Studio and SFO’s Bolt Creative have announced that the Pygmies of Pocket God on Facebook have arrived dressed to impress with Episode IV: Dressed to Kill. This latest addition to the Pocket God world introduces new items, including St. Patrick’s Day accessories, as well as a new dance taking the island by lightning storm.
Since its debut in December 2010, the Facebook version of Pocket God has grown exponentially and is attracting more players every month. More than 40 million loyal, unquestioning Pygmies have met their demise over that time, with two million of those being sacrificed by volcano alone (that’s approximately the same amount of people who visit Pompeii every year – coincidence?). Another two million sacrifices can be attributed to friends on Facebook sacrificing other friends in a host of brutal and irreverent ways, including electrocution, shark attack, venus fly traps, tornados, tar pits, and more! What good is a friend if you can’t sacrifice them every once in a while?
The new updates for Dressed to Kill include:
• All New Customizations: Fans have been waiting for the chance to dress up their Pygmies and the time has come! Pygmies can now be customized in a variety of ways, including wearing t-shirts, bow ties, life jackets (no worries, they won’t actually work), an oh-so-taboo censor bar, and more!
• All New YPDA (Youth Pygmy Devotee Association) Dance: It’s fun to hang with the Y-P-D-A! Even though the Pygmies constantly meet death, it doesn’t dampen their spirits, and they’re now prepared to show the world their latest dance craze. Go ahead and join in already, we swear no one is watching!
• St. Patrick’s Day-themed Items: For the Pygmy leprechaun in all of us, players can now customize their favorite faithful followers with holiday-themed items such as clover hair ties and fashionable green suspenders to hold that grass skirt up. Players can also do a little jig with the new St. Patrick’s Day dance. All holiday-themed content is available for a limited time.
• Brand New Quests: Of course, we have added more quests for all the deities out there looking to bring their sacrifice count to an all-time high.
The National Lacrosse League, which is comprised of teams from Edmonton, Calgary and Toronto (along with some American teams) has announced that NLL 11, the NLL’s officially licensed video game by Pittsburgh’s Crosse Studio in conjunction with Guelph’s Stir Fry Games, is in development for release this spring on Xbox 360′s Indie Game Channel.
The game will feature all ten NLL teams and the league’s 230 players, a completely new game engine, franchise mode, player statistics, celebrations and much more. For the first time, NLL 11 will include fighting in the video game. NLL Lacrosse 2011 will be available on the Xbox 360′s Indie Game Channel and will be priced at $5.00 USD.
While you’re waiting for NLL11 to debut, you could check out Stir Fry’s latest game, Office Brawlers, which is available on Xbox Live Indie Games. You can try it before you buy it, the price is 240 MS Points. Playing as your Avatar, you fight your way through Story Mode with 11 crazy weapons. You can play against your friends either on or off-line. Be the greatest Office Brawler of all time and achieve the highest score by playing in Survival Mode.
What started out as a very small Meetup group for independent developers in the Vancouver area has now become Full Indie. The new group was unveiled to a packed house of over 100 developers at Tuesday night’s monthly event for what is now the largest collective for independent game creators in Vancouver.
In May 2010, game developers Jake Birkett and Alex Vostrov founded the aforementioned Meetup group in order to connect with their peers. After only nine meetings with overwhelming event attendance and community input, Jake and Alex agreed that a formal brand, mission and web presence were the next logical steps. The group’s mandate will be to continue with its very successful monthly events which include presentations and networking as well as develop the Full Indie web site as a community-sourced endeavour, with centralized resources to assist indie developers not only in Vancouver, but around the world, with the development, publishing and publicizing of their work.
In keeping with the National Film Board’s commitment to digital production, and reflecting the evolution of audiences into dynamic participants, the eastern section of the NFB Mediatheque in Toronto is currently being transformed into an interactive hub that will provide new ways to connect with the NFB. Its redesign guided by the principle of engaging and communicating with Canadians, this area of the Mediatheque will soon offer access to , where visitors can check out recent web-based projects via the NFB Interactive portal, the Online Screening Room featuring more than 1,800 streaming films, and news and information about the NFB.
This flexible new space will also be outfitted with ceiling-mounted projectors, floor-to-ceiling screens and a state-of-the-art audio system, providing a venue for innovative new content such as participatory programming and immersive multimedia installations based on NFB online productions. The space will also host exhibits and screenings; its resources will be creatively incorporated into the Mediatheque’s many workshops and camps, and it can be tailored for private event rental. A webcam-enhanced touchscreen will allow the public to further connect with the NFB and record instant feedback on their experience such as film reviews, workshop recommendations and programming suggestions. Visitors will continue to enjoy over 5,500 NFB titles on free digital viewing stations, and services and events at the Mediatheque will not be affected. This new area will open to the public in early April, 2011.
This is a good start, but doesn’t go nearly far enough; I hope that MP Tony Clement will keep the pressure up in regards to telecom pricing in all areas:
Canadians will have an opportunity to share their views at a public hearing starting on July 11th in Gatineau, Que. The CRTC will also hold an online consultation. Details of both the hearing and consultation will be announced shortly.
Although the scope of the proceeding will not be limited to reviewing usage-based billing proposals, the CRTC intends to focus on issues such as:
usage-based charges, whether aggregated between the Small Internet service providers (Small ISPs) or applied to each Small ISP
usage-based charges driven by peak traffic periods, and
an examination of network capacity and congestion.
The CRTC will not be expanding the scope, as requested by several parties, to include the billing practices for retail Internet services. There is no evidence that market forces are not working properly in this unregulated market.
Finally, the CRTC will not review, as was also requested by several parties, the overall regulatory framework for wholesale high-speed Internet access services. The overall framework was not part of the decision that is being reviewed, and it would not be appropriate to initiate such a wide-ranging review within the current proceeding.
Submit: This is the last week for Award Nomination Submissions for the BC Technology Awards. The deadline is March 11th. Enter: The PayPal X Developer Challenge for Android. Cash and publishing up for grabs, see the Challenge Rules for complete details. Enter: The Great Canadian Appathon, a 48-hour hackathon where students across the country will compete for some incredible cash prizes and publishing opportunities this March 11th – 13th. Register now. The Great Canadian Appathon is primarily an online event, but there are 6 schools across the country who will be hosting in-house events with free food, representatives from the sponsoring companies and more! There will be expert developers from XMG Studio at each of these locations to help provide insight into the mobile game development process as well as free SWAG bags for the first 100 people to show up at a hub location. The six hosted locations are: triOS College, UBC, Carleton University, Nova Scotia Community College, University of Ontario Institute of Technology, University of Waterloo, Concordia University and TELUS House Toronto. Participate:OpenMedia will be talking with the Honourable Tony Clement, the Minister of Industry, on March 8th and they would like to know if there are any questions you would them to ask regarding User Based Billing and Canada’s Digital Economy. Visit the OpenMedia site to find out how you can get involved.
TVO has launched two free apps for BlackBerry® smartphones for early learners and school aged- kids. Both games support learning objectives from the Ontario school curriculum, have been teacher and classroom tested and are designed for BlackBerry® smartphone devices with OS 5.0 and higher.
Polka Dot Shorts is a sequence matching game for kids aged 2-5 that supports the early-learning and kindergarten math curriculum. The app features TVO’s beloved children’s character Polkaroo and challenges players to find a sequence of dots and rewards them for the correct answer. Flower Frenzy is an entertaining and educational game with three levels of progressive difficulty that uses pictures of flowers to help kids ages 6-11 learn to create sequences. Both Polka Dot Shorts and Flower Frenzy teach kids pre-cursors to patterning skills which help build the foundational knowledge required for mathematics in later years.
TVO is also a proud member of the BlackBerry® Alliance Program which gives TVO access to a wide array of benefits to help support, market and distribute their applications for BlackBerry smartphones. Both games were developed with the expert advice of TVO’s in-house educator, and BlackBerry Alliance Program partner Sweet Caesar.
Speaking of interactive entertainment for kids, Loud Crow Interactive has just released its latest eBook to the iTunes App Store. Sandra Boynton’s The Going To Bed Book is available now for the iPhone and iPod Touch ($1.99 USD) and the iPad ($2.99 USD).
The Going to Bed Book app has all the magic and appeal of a traditional pop-up book, offering lively interactivity and thoroughly mesmerizing discovery. Imagine! An ark that rocks. Characters that respond to touch with sound and movement. Tap water that turns on and off, and steam that fogs the screen. Can you write your name in the steam? Of course! There are teeth to brush, and a group exercise session with ten pajama-clad animals (big and small) each with its own unique exercise. Help the little piggy turn off the lights, then rock to sleep to the music box sound of twinkling stars. There’s something wonderful to discover on every page.
The Going To Bed Book allows young readers to touch, pull, and turn animals and objects to make them move, or they can tilt the device to watch things slide and cascade. The ebook is narrated by Billy J. Kramer and features the same original text and illustrations as that found in the actual board book. Enable the “Big Guy Reads It” option with word highlighting to help improve reading skills, or use “I want to read it myself” and hear individual words pronounced with the tap of a finger.
Vancouver developer Kerberos Studios has unravelled more mysteries of the universe in a new video interview with Martin Cirulis, the lead designer of Sword of the Stars II: The Lords of Winter, sequel to Kerberos’ hit 4X science fiction strategy game.
Cirulis gives an introduction to the dangerous Lords of Winter and underlines how the Sword of the Stars II universe has evolved since the first game. Learn how Kerberos uses mechanics to enhance narrative and get an introduction to what the new Mars 2 engine brings to the table. Cirulis also talks about the different ways to kill your enemies and how diplomacy has evolved to take into account the needs of an established empire.
A Bigger, better, stronger, faster Sword of the Stars II will be coming to your corner of the galaxy this autumn.
Another Canadian-made game in the Paradox Interactive stable is Supreme Ruler: Cold War, and BattleGoat Studios has released a new developer interview for this upcoming historical grand strategy title. In this latest video, BattleGoat Studios Lead Designer David Thompson gives players a bit of insight to what they can look forward to in the latest addition to the Supreme Ruler series.
Supreme Ruler: Cold War is the next installment in the Supreme Ruler series and gives players control over a 1950’s United States or Soviet Union as they try to lead their country to glory. Players make economic, diplomatic, domestic, and military decisions to grow and modernize their nation to ensure its place atop the rest of the world.
“At Scotiabank, we recognize that small businesses play a vital role in building strong communities. Much more than just a place to purchase food or to get a car serviced, they contribute in ways which make our communities better places to live, for each one of us,” said Islay McGlynn, Managing Director and Head, Scotiabank Small Business. “With the Small Business Big Impact Challenge, we want to recognize and reward small business owners who have made an impact on their community by going above and beyond to meet not only the needs of their customers and employees, but the community at large.”
“Small businesses are small in name only,” commented Aron Gampel, Deputy Chief Economist, Scotiabank. “Small businesses are the backbone of the Canadian economy, providing big support to the nation’s G7-leading performance. Small businesses are not only big generators of jobs in goods and services throughout the country, but they are also big contributors to the investments and exports that are important drivers of growth.”
To qualify for the Small Business Big Impact Challenge, entrants must demonstrate how their business has made a difference in the community where they live and work in one of the following three categories:
Providing Employment: Implementing employment practices that reflect and support community needs as well as employment opportunities.
Offering Products or Services: Creating new industries or ways of doing business, or offering unique products or services that benefit their community.
Demonstrating Leadership: Taking a leadership role in initiatives for their community that ultimately makes it a better place to live and work.
“Beyond their indispensable role as job creators and innovators all across Canada, small businesses start as the heart and soul of their neighbourhoods and have a hugely positive impact on community prosperity and identity,” enthused CFIB president, Catherine Swift. “In conjunction with CFIB’s 40th anniversary and during 2011, the federally designated Year of the Entrepreneur, we are delighted to be partnering with Scotiabank in support of those small business owners who stand out amongst an already outstanding group of peers.”
The challenge ends on April 30, 2011. All Canadians are encouraged to visit the website as everyone can vote for their favourite small business. The top 15 entries, five in each category, will be presented and evaluated by the Expert Small Business Judging Panel, which will then select the three finalists to be awarded $10,000 each.
The Expert Small Business Judging Panel consists of:
Islay McGlynn, Director and Head Small Business, Scotiabank;
Kaz Flinn, Vice-President Corporate Social Responsibility, Scotiabank;
Catherine Swift, CEO, CFIB;
Tom Sloan, Vice President Small Business and Commercial Markets, Export Development Canada; and
Greig Clark, PROFIT Magazine columnist, and founder of College Pro Painters.
“The creation and distribution of child pornography is an unspeakable crime which will not be tolerated in Canada,” said Minister Nicholson. “Our legislation will assist police in tracking down Internet sexual predators, and rescuing children from sexual exploitation.”
In September 2008, the Federal/Provincial/Territorial ministers responsible for Justice agreed that Canada’s response to child pornography could be enhanced by federal legislation establishing mandatory reporting of online child pornography by providers of Internet services.
Bill C-22 applies to suppliers of Internet services to the public, including those who provide electronic mail services, Internet content hosting services, and social networking sites. It requires them to:
Report, to a designated agency, tips they receive regarding Web sites where child pornography may be available to the public; and
Notify police and safeguard evidence if they believe that a child pornography offence has been committed using an Internet service that they provide.
Failure to comply with the duties under the legislation will constitute an offence punishable by graduated fines. For individuals (sole proprietorships), the maximum penalty is a fine of $1,000 for a first offence; $5,000 for a second offence; and for third and subsequent offences $10,000 or six months imprisonment, or both. For corporations and other entities, the maximum fines are $10,000 for a first offence; $50,000 for a second offence; and $100,000 for third and subsequent offences.
“We all have a role to play in the protection of children from sexual predators,” said Minister Nicholson. “This legislation will improve the collaboration between internet service providers and police to better protect children from online sexual exploitation.”
The Canadian Council of Learning (CCL) has launched a new online tool that allows users to measure the state of two crucial components of financial literacy—numeracy and document literacy—in more than 52,000 neighbourhoods and communities across the country.
The two new interactive maps produced by CCL, in partnership with DataAngel Policy Research Inc., provide literacy profiles for neighbourhoods across Canada, highlighting at-risk communities where residents lack the basic literacy skills needed in today’s knowledge-based society. The maps were produced using estimates generated by DataAngel Policy Research Inc. using data from the 2003 International Adult Literacy and Life Skills Survey (IALSS) conducted by Statistics Canada and the Organisation for Economic Co-operation and Development (OECD), and the 2006 Canadian Census. These new literacy domains add to earlier maps CCL released on health literacy and prose literacy.
The results show that 55 percent of adult Canadians (aged 16 and over) had low levels of numeracy and 49 percent had low levels of document literacy. (This is based on the number of people who scored below Level 3 on the International Adult Literacy and Skills Survey (IALSS), a survey conducted by Statistics Canada and the Organisation for Economic Co-operation and Development.)
Numeracy and document literacy are essential parts of what many consider “basic literacy” and provide a key foundation in developing a more sophisticated set of financial literacy skills.
“Canadians are increasingly faced with a complex array of financial decisions in their everyday lives—from choosing a mortgage and retirement planning to managing consumer debt and funding post-secondary education,” says Dr. Paul Cappon, President and CEO of CCL. “Yet, many Canadians do not have the financial literacy skills needed to make informed decisions related to money and investment.”
Numeracy is the ability to use basic math skills in everyday life. It includes such skills as calculating a tip at a restaurant, balancing a bank account or determining the amount of interest on a loan from an advertisement. Document literacy is the ability to find and use information in forms, charts, graphs and other tables. Financial literacy involves the use of multiple literacies—prose, document, numeracy—often simultaneously.
The Organisation for Economic Co-operation and Development (OECD) defines five levels of literacy with level 1 being the lowest and level 5 being the highest. Level 3 is internationally accepted as the level of literacy considered necessary for meeting the demands of everyday life and work in an information-based society.
“The first step in any process of improvement is to be able to accurately measure change over time. CCL’s innovative maps help Canadian communities, and the country as a whole, determine current literacy levels,” says Cappon. “I hope that decision-makers and individuals throughout Canada will use these maps for the purpose of continuous improvement.”
Canadians should remember that they are not alone when they surf the Web, and that others may be using the Internet for malicious purposes. As part of Fraud Prevention Month, the Financial Consumer Agency of Canada (FCAC) reminds Canadians of the importance of protecting themselves from Internet and email fraud.“Fraud can take many forms. Nobody is safe from it, not even the most knowledgeable consumer,” says FCAC Commissioner Ursula Menke. One common form of fraud is called “phishing”, where a victim receives a fraudulent email that appears to come from a legitimate organization, such as a Government of Canada department or the victim’s own financial institution. The email instructs the consumer to visit a false website, download fraudulent content or provide confidential personal information.
With your personal information, such as your date of birth, passwords, Social Insurance Number, credit card or bank account information, fraudsters can use your credit card accounts or get new credit cards, and make purchases that you might be held responsible for. If your personal information falls into the wrong hands, you could even become a victim of identity theft.
How can you avoid falling victim to Internet or email fraud?
Never give out personal information over the Internet unless you trust the site you are on. Check that there is a padlock icon in the Web browser window and that the electronic address begins with “https://”.
Open a single browser window at a time when using online banking, and don’t forget to clear your computer’s memory cache when done.
Never allow your computer to remember your passwords; change passwords regularly and do not share them with anyone. You can be held responsible for unauthorized transactions on your bank account if you are found to have divulged information about your account, such as your password or personal identification number (PIN).
Make sure your computer’s antivirus protection is up to date and use the latest version of your Web browser.
Check to make sure that the Internet address provided in the emails you receive is related to the subject of the emails.
Access websites using the address bar. Never click on links provided in emails.
FCAC also publishes tip sheets to help Canadian consumers protect themselves against and prevent identity theft, credit card fraud, and fraudulent e-mails and telephone calls. In a video success story, Ken MacDonald, Crime Prevention Coordinator with the New Glasgow Police Service in Nova Scotia, offers some advice about preventing telephone fraud and identity theft. FCAC’s publications and tip sheets are available on the Agency’s website at moneytools.ca.
Together, OMDC, OCE, industry and academic partners will provide more than $635,000 in funding to Interactive Gaming Ontario 3D (iGO3D), a new collaborative effort that brings together the expertise of five universities, one college and a wide range of gaming industry partners whose mission is to drive the growth of the province’s digital media content industry. iGO3D’s primary partner is the University of Ontario Institute of Technology (UOIT), where Dr. Andrew Hogue, assistant professor, Faculty of Business and Information Technology will serve as iGO3D project leader.
“We thank the Ontario Media Development Corporation and Ontario Centres of Excellence for their investments in this important and timely initiative,” said Dr. Michael Owen, associate provost, Research at UOIT. “The collaboration between universities, colleges and industry partners will create an advantage for Ontario’s gaming industry, enhance their competitiveness and provide learning opportunities for our students who will be the next generation of game developers and entrepreneurs.”
iGO3D’s research efforts will include investigative issues related to comfort, effectiveness, audio and how the stereoscopic viewing experience impacts gameplay from both the player’s and developer’s perspectives. Other aspects of iGO3D’s mandate include development of a game test facility, further S-3D vision and auditory research with a view to establishing game design parameters and disseminating this information to Ontario’s gaming industry through focused webinars and conferences.
In addition to UOIT, additional partnering institutions include York University, the University of Waterloo, University of Western Ontario, the Ontario College of Arts and Design University (OCADU) and George Brown College. Industry partners include The S-3D Gaming Alliance (S3DGA), Electronic Arts Canada, Bedlam Games, Big Blue Bubble, Digital Extremes, Interactive Ontario and Junction VFX.
“Modern 3D video games are designed according to research done on 3D movies and gamer opinion studies are telling us this isn’t the right way to go,” said Neil Schneider, executive director, S3DGA. “Ineffective stereoscopic 3D viewing negatively impacts hardware sales, game sales and ultimately customer satisfaction. iGO3D will provide us with the ability to change all that with repeatable research and direct industry involvement.”
While iGO3D was founded as a research platform for stereoscopic 3D games on desktop displays and 3D HDTVs, efforts are in place to add a specialized division for mobile 3D gaming markets on smart phones, mobile gaming devices and tablets. Interested game developers and technology enablers are encouraged to contact the S3DGA for available iGO3D partnership and sponsorship opportunities.
S3DGA is the official voice and standards body for stereoscopic 3D gaming, and as a non-profit organization, it provides for standards discussions, consumer promotion, education, and awareness. S3GDA’s membership is comprised of organizations and individuals with an interest in developing S-3D hardware and software solutions.
Rethink Canada has released a free app on Apple’s iTunes App Store designed to help you create. Dubbed the Realizer, the tool allows you to create realistic presentation prototypes of apps that can be easily displayed on actual iPhone or iPad screens. The prototypes include working “buttons” that give a realistic simulation of the final user experience.
The app, in beta testing since November, was created by Rethink in partnership with Nascent in Toronto. “We initially designed the Realizer for ourselves as a way to better communicate our vision when presenting app concepts to clients,” says Rethink Creative Director Dré Labre. “It proved so indispensable, in fact, we felt it a shame not to share the app with the rest of the ad and design community.” Labre says the Realizer can be used for everything from quick renderings of pencil sketches to fully designed comps. Its intended market includes designers, art directors, developers, testers and clients.
“We loved helping bring this idea to life,” says Shawn Konopinsky from Nascent. “Apps are a new form of communication that can be difficult to simulate at the concept stage. We wanted to create a tool as simple and intuitive as these new platforms themselves.” Konopinsky says the Realizer will eventually be available on other mobile platforms, including Android. “There’s a real open-source spirit behind this venture,” he says. “We’re counting on our users to help us make this tool better and better.”
Today is the first day of the 2011 CorelDraw International Design Contest. With over $75 000.00 in prizes, it’s worth a try, particularly if you are a designer. If you don’t own CorelDraw X5, you can download the trial, because it will permit you to save your work so that it can be submitted and seen by thousands of people around the world. If I could draw, I would certainly be entering, because the Grand Prize is Roland VersaCAMM SP-300i printer, something we could desperately use in this office. Click here to read the full prize list in a PDF.
Contest Categories:
Advertising/Marketing: Flyers, brochures, logos and other designs related to advertising, marketing or point of purchase (POP)
Signs/Awards/Personalization: Designs to be used in sign making, engraving, awards, dye sublimation and other related industries
Vehicle Wraps: Designs to be used for car, truck, boat or other vehicle wraps
Textile/Fashion Design: Designs for fashion, embroidery and direct-to-garment printing
General Illustration & Fine Art: Artistic, creative and unique designs
CorelDRAW Marketing Campaign: Create a design to be featured in a CorelDRAW marketing campaign. Entries can be of any style, and will be judged on creativity and overall theme
Students: In addition to the Grand Prize and category winners, Corel will present a top student award in each of the categories above.
This contest runs until June 30th, 2011 and open to residents of Canada (except Quebec) over the age of majority in their respective province. Please click here to read a PDF of the complete contest rules.
The Competition Bureau will also be participating in Fraud Prevention Month, which this year focuses on the growing problem of online fraud. Fraud Prevention Month is an annual education and awareness campaign held in Canada and around the world.
One of the first activities during Fraud Prevention Month is the conference Preventing Fraud in a Digital Age, which will be held in Ottawa on March 7 and 8, 2011. This conference will unite participants from the private and public sectors, consumer groups, and law enforcement organizations committed to cracking down on this growing concern. Conference attendees will learn more about the current state of fraud in Canada and abroad, identify the most at-risk groups, share best practices on recognizing and preventing fraud, and ultimately provide recommendations that the partners in fraud prevention can implement to help protect consumers and businesses from online fraud.
The conference is being hosted by the Fraud Prevention Forum, which is co-chaired by the Competition Bureau. The Fraud Prevention Forum is a group of over 100 private sector firms, consumer and volunteer groups, government agencies and law enforcement organizations, concerned with fighting fraud aimed at consumers and businesses. During Fraud Prevention Month, Forum members will participate in a number of targeted activities across the country, designed to raise awareness among consumers and businesses about the dangers of fraud.
In addition, the Competition Bureau’s Web site provides important education and prevention information including a new interactive quiz designed to test consumers’ and businesses’ fraud awareness. Visitors will also learn more about some of the various types of scams that they should watch out for: job opportunity scams, fake news sites, fraudulent health products, prize scams, and advertisements on social networking sites.
The Cavechild has been doing an hourly countdown all weekend, waiting somewhat impatiently for the release of Dawn of War II: Retribution from Relic Entertainment. He pre-0rdered his special copy on Steam the first day they were accepting orders and he participated in the early beta as well. I will be so happy when Retribution is officially available in just a few more hours, because he is driving me crazy.
Webcast: If you missed the Canada Media Fund webcast outlining the changes which have been made to funding guidelines, you can view the video in either French or English online. Note, registration and log-in is required to watch the video.
Event: The next MoMoVan will be held at the Granville Island Brewing Company on March7th. The topic will be Privacy and Security. Tickets are free for DigiBC members, sponsors, students and partners, $25.00 for non-members. Attendance is limited to 100, so register early.
Competition: Game developers take note, Dream Build Play 2011 is now open for registration. Once registration closes on May 17th, the game submission period will begin. Entrants will have until June 14th to submit their Xbox 360 creations built using XNA Game Studio 4.0. Winning game developers split $75,000 USD in prizes and get a shot at an Xbox LIVE® Arcade publishing contract, and their games will be featured on Xbox LIVE Marketplace.
Grey Alien Games has announced its next title. Spring Bonus will be a Spring and Easter-themed match 3 styled game scheduled to launch on April 15th to several platforms including including PC, Mac, iPad, iPhone, XBox Live Indie Games and Windows Phone 7 – possibly for Linux as well. Grey Alien’s founder Jake Birkett has released his first dev diary for the new title, you can read about the lead-up to Spring Bonus’ development on the Grey Alien blog.
Trekking around the halls of GDC with Jake is Brian Provinciano, founder of Vblank Entertainment and developer of Retro City Rampage. Brian will be participating in a panel discussion titled The Next Steps of Indie: Four Perspectives during the Indie Games Festival within the GDC umbrella. Attendees to this panel will get an inside look at the road Brian followed as he developed Retro City Rampage, from NES programming in 2002 right up to our current next-gen consoles. Retro City Rampage will be coming to Xbox Live Arcade and Nintendo WiiWare later this year. Retro City Rampage is also a finalist for the Excellence in Audio category at the Indie Games Festival Awards.
Sale:Endloop Systems has announced that their iPad app iMockups will be on sale for 30% for the duration of GDC. iMockups for iPad is a mobile wireframing and mockup app for your web, iPhone and iPad projects, combining a beautiful interface with intuitive functionality, taking full advantage of the breakthrough touchscreen device. With a comprehensive and growing list of pre-built dynamic controls (for Web, iPhone and iPad) help turn your ideas into full fledged designs at the office or on the go.
New Media Manitoba will be very active at this week’s Game Developers Conference, which is just getting underway in San Francisco. The association is leading a provincial delegation that will showcase the Manitoba digital media industry and offer start-ups and seasoned game companies the opportunity to grow their business. New Media Manitoba will be hosting a networking event at Thirsty Bear from 4-6pm on March 3rd.
One of the shiny new yet retro members of the Manitoba delegation is the Winnitron itself, making its first appearance at the GDC. The Winnitron will showcase exclusive Manitoba made games like Leap4Blue, Trash Pilot, C4ke, Sumo Topplers, and Robots Robots Everywhere, along with other high profile indie titles such as Canabalt 2-Player and Super Crate Box. Fans from all over the indie game circuit are already buzzed about playing classic indie games like Space Sushi, Indie Brawl, and N Arcade on the Winnitron for the first time ever. Winnitron Photo Credit: Chrissy Chubala
If you’ve been following news on Indie Game: The Movie, you’ll know that the Globe and Mail and major industry publications (including this site) have already been celebrating the pre-release footage Blink-Works has posted on their web site. The 2-person team behind the project, Lisanne Pajot and James Swirsky, will be chatting about their film at Manitoba Booth #1137 on Thursday, March 3.
New Media Manitoba would like to gratefully acknowledge the amazing support from Manitoba Trade & Investment, Western Economic Diversification, and Red River College for their contributions toward growing the game companies in Manitoba and this Trade Mission, as well as: Complex Games, Agence nationale et internationale du Manitoba (ANIM), Foreign Affairs and International Trade Canada (DFAIT), Industry Canada, Manitoba Innovation, Energy, and Mines (IEM), Economic Development Winnipeg, and Manitoba’s tireless game development community.
Vancouver-based IE Market Research Corporation has released its 1Q.2011 Global Mobile Entertainment Forecast, 2008 – 2015, which is available now for purchase. IEMR’s forecast provides our quantitative forecasts for Mobile Music, Mobile Gaming, Mobile Personalisation, Mobile TV, and other premium content. It covers 50+ countries and regions, and it is one of the most comprehensive forecasts of its kind in the world.
“We think that the global mobile entertainment market will see significant growth over the next five years. Globally, we are expecting mobile multimedia revenue to rise from $32 billion in 2009 to $52.8 billion in 2015. Compound Annual Growth Rate (CAGR) from 2011 to 2015 will be 9.5%,” said Nizar Assanie, Vice President (Research) at IEMR. “Among different categories of mobile multimedia, we expect that Mobile TV will see the biggest growth in revenues over the next five years. We forecast that global mobile TV revenues (which are broadcast and unicast revenues) will increase from $2.52 billion in 2009 to $6.6 billion in 2015.”
To the comprehensive data set, we are adding a PowerPoint presentation which provides our clients with an overview of key trends in the global mobile entertainment market.
The International Game Developers Association (IGDA) has secured a new, exclusive membership benefit for members – an airline travel discount. Starting immediately, all IGDA members can get a 5 percent discount on Virgin America flights booked to attend GDC, E3, IGDA Summit, Casual Connect Seattle, PAX Prime and the IGDA Leadership Forum. Naturally, Virgin America appears to fly only out of Toronto on our side of the border, but I guess one could drive to Seattle or take the shuttle bus, and then fly down to the California events from there if the overall savings were substantial.
IGDA members in good standing can access the promo codes online. Please note that discounted tickets are limited and members should reserve their flights as early as possible. Remember to add your IGDA special promo code before purchasing your ticket in order to get the discount.
Your travel on Virgin Airlines must fall within these timelines:
GDC 2011: To SFO: 2/24 – 2/28 and From SFO: 3/4 – 3/8 E3: To LAX: 6/4 – 6/8 and From LAX: 6/9 – 6/11 IGDA Summit/Casual Connect Seattle: To SEA: 7/14 – 7/18 and From SEA: 7/20 – 7/24 PAX Prime Seattle: To SEA: 8/29 – 9/1 and From SEA: 9/5 – 9/9 IGDA Leadership Forum: To LAX: 10/22 – 10/26 and From LAX: 10/30 – 11/3
For the last three years we’ve spent the final weekend in January periodically checking in on a group of people who shut themselves in a big room full of computers and ideas for 48 hours. Each of those years has seen this event grow, and 2011 was Vancouver’s largest Global Game Jam event ever, with about 120 participants. One other note of importance – 20-25% of the 2011 Jam participants were female. Awesome.
Held in the Main Hall of BCIT’s main Burnaby campus, this year’s Global Game Jam opened with presentations from Scott Jones, co-host of Electric Playground, and Kelly Zmak, the former president of Vancouver’s Radical Entertainment. Unfortunately, due to the demonic nature of traffic in the Lower Mainland, especially for those of us who live out in the Fraser Valley, we completely missed Scott’s opening comments as well as the first few minutes of Kelly’s presentation. I freely admit that I never tire of hearing a talk given by Kelly – he doesn’t pull any punches, and he will tell you exactly the way things are in this fine industry. Even while he is forcing you to face the reality of how many titles actually become blockbusters, he is still encouraging developers new and veteran, to get out there and give it their best shot anyway. You don’t have to work in a creative studio to benefit from the advice Kelly shares, either. Many of his suggestions are applicable to any discipline, and I never fail to be anything but inspired whenever I’ve been to a Kelly Zmak presentation. Many of the participants in this past Global Game Jam obviously took Kelly’s words to heart as well, because there were some very good products that emerged from this 48 hour exercise in innovation and creativity.
Before I go too much further, I would like to note that the Global Game Jam is an initiative of the International Game Developers Association, and this year took place in 169 registered locations around the world. This total does not include the informal game jams that were also held over the same weekend, such as the one taking place at New Media Manitoba called So Many Rooms, which was a unique twist on the jam concept, but more about that in a different post. For more photos of the BCIT event, please see our GGJ Gallery. There are more photos on the Global Game Jam Vancouver web site as well.
Global supporters and sponsors of Global Game Jam include Game Salad, Intel AppDeveloper Programme, Autodesk, GameSpy, gamesauce, triOS College and ACM. Once again, a huge thank you to the volunteers, the instructors and the corporations who all work together to make the Global Game Jam such an awesome weekend of inspiration.
This year’s Jam began with everyone gathering in groups based on their disciplines. Each person had a coloured “skill dot” on his or her name tag, which made it very easy for others to find artists, programmers, designers or the very elusive audio folk. Note to those of you with audio skills: come out to next year’s Game Jam, your skills are in high demand. You will be very popular. Once the skills groups were formed, attendees were put through some ice-breaking exercises, discussing their favourite games, super-powers and why their respective disciplines are the best. With the announcement of this year’s theme of Extinction, the jammers were encouraged to come up with some quick game concepts that would then be pitched to the entire room.
Needless to say, in a room full of creative people, there was a huge variety of game concepts that covered everything from dinosaurs to aliens and time travel. It never ceases to amaze me how quickly and reasonably clearly the ideas are formed and presented. After the presentations, it was time to start the team recruiting and previs work before settling in for the next several hours of coding, drawing, editing, testing and reiterating with maybe a bit of sleep mixed in.
When we returned to the Jam on Sunday afternoon, the BCIT Main Hall was still a hive of activity. At first glance you wouldn’t know that a good part of this group was heavily sleep-deprived and that for some, thought processes were by now running at something akin to dial-up mode. However, as we moved among the developers and asked for demonstrations or their thoughts on the weekend, as tired as they were, each team managed to talk about their projects with energy, enthusiasm and passion.
Without a doubt the team with the best game trailer was RawR Games, developers of, coincidentally, the game chosen as Top Pick for the Vancouver event. Dino Fling is a 2D game that asks the player to save dinosaurs from rising post-Ice Age waters by flinging them onto a rescue boat.
Naturally the game gets more challenging as the water rises, covering the beach and making the distance you need to fling each dinosaur wider and wider. The RawR Games team perhaps had a bit of hand-up as members of the squad had been to previous Jam events and also work in the game development industry, but it was still important to them to get a product completed within the 48 hour time limit, and that the game be fun to play.
Nick Waanders, co-founder of Slick Entertainment, said that one of the challenges for him personally was having each new iteration of Dino Fling better than the last, each one topping the features and fun factor of the previous. He said that it’s very important to get into the habit of taking notes throughout the development cycle, don’t count on your memory to keep all of the ideas straight. He feels that this is a very important part of development discipline that will help keep your work flow from getting all tangled up. Flash Punk creator Chevy Ray Johnston and Tatham Johnston, a Junior Gameplay Programmer at Klei Entertainment while Rachel Simpson is a Game Jam veteran, Daniel Ritchie is a UBC Computer Sciences student and Celeste Medina is a Layout Artist at Luximation (by the way, they’re hiring). One other cool footnote before moving on, Chevy’s Flash Punk engine was used by other teams at the Jam for their games.
Pod Panic was another title which was high on the list of favourite games, with the premise of this title to both learn about the Orca pods who inhabit our coastal waters and the dangers they face every day through pollution and over-fishing. Designed and built by James Karg, Douglas Richardson, Shane Morin, Jacob Kwitkoski, Spencer Daemore and Travis Hilliard, Pod Panic was developed on the XNA platform for Xbox and Windows. The premise of the game is to help your pod of Orca whales navigate several levels, each named for a coastal area and with increasing levels of difficulty. Pod Panic was inspired by the David Suzuki Foundation and the real-life plight of our whale populations and other endangered species.
Another friend of ours, indie developer Jake Birkett, was on the team which created the germ-ridden game Invasion of Giant Planet-Eating Bacteria From Outer Space, along with Alex Vostrov, Steven Pugh, Khadija Ghazi and Samppa Raski. Jake and Alex are the co-founders of Full Indie, a meetup and resource group for independent developers. The premise behind their flash-based game is to rocket about outer space jabbing the giant bacteria with your Inoculazer, thereby curing different diseases and saving the planets. Of course it’s not as easy as that sounds – each type of bug requires a certain type of cure, and every cure has a side effect. You must match the colour of the cure to the colour of the bacteria, and due to the aforementioned side effects, strategy and timing do play an important part in winning this game. Jake’s advice on game design is to not be afraid to think big and add loads of features to your list, but also don’t be afraid to wield a big axe when it comes time to pare down what parts make it into the game and which don’t. His main take-away from the Jam weekend was a reinforcing of his knowledge and the sharing of experience both as a giver and as a receiver.
Meanwhile another galactic planet-destroying game with yet another twist was being developed just a few tables away. MDP Earth Defender was built using the Unity platform and is for two players who are required to switch between Savior and Destroyer roles. The Destroyer literally tries to destroy Earth with nuclear bombs while the Savior sends up Claw Satellites which need to intercept the bombs before they blow the Earth into tiny little bits. The player with the most survivors at the end of the round wins. MDP Earth Defender was developed by Clayton Campbell, Don Lee, Eric Raue, James Xia, Jason Tseng, and Tiva Quinn.
Another game of galactic proportions (and name) was Super Hyper Mega Deluxe Earth Annihilation – it seems more than just a few people were trying to make Earth extinct, but then I guess it’s an easy target, what with being big and round and floating around in space on a pre-determined path. In this game, instead of defending Earth, the player must protect the mother ship death ray that is trying to destroy our fine planet. The Earthlings have the nerve to try and defend themselves by sending out waves of spacefighters, and it’s the player’s job to remove them from existence. This team took their development cycle practically to the wire, finishing up just one hour before the deadline. Developers Alex Mcgilvray and Ryan Sheffer said that one of the most important pieces of advice that they could pass along about participating in a game jam is to get as much coding done as possible early on in the event, because a lack of sleep means coding errors.
One of the most imaginative titles we took a look at over the weekend was Squishy Squid Sex, whereby the gamer must ensure that the squid population increases through recreation…or, re-creation – they both apply. This team, which learned the importance of early iteration, prototyping and software compatibility, showed a great deal of creativity and imagination in their product. The development team for Squishy Squid Sex was Airlia Hansen, Ben Sheftel, Nathaniel Kopjar, Jonathan Clark and Alice Tai.
Moving back to the germ theme was Containment, a top-down infestation elimination game. This browser-based game is kind of like a blind man’s bluff, because the player doesn’t know until a character is killed if it was one of the germ carriers or not, and a process of elimination must be used to search out the three germ bearers. The catch, and you know there’s always a catch, is that if you kill the entire population you lose. You win the game by saving the highest number of citizens as you possibly can. Oh, and of course there’s a timer, too. When this team was formed to come up with a product, they were all strangers, having never met each other prior to the jam weekend. Ben James is a computer programmer by day, but not in the digital media sector, and he said that he has realized how hard it is to make games (actually, we heard that a lot over the weekend), and that it’s important to focus the scope of your project early. Other team members included Jen Kim, Arnold Ip, Colin Cove and “Got Quail”.
We did not have time to visit with every game team and participant, that’s something I’d like to be able to accomplish next year, but over-all, the consensus about Global Game Jam is that the event is a lot of fun and a fantastic learning experience. The sharing of knowledge between students, professionals and hobbyists is something that is not always easily obtainable, and there is a combined sense of collaboration and competition – because while there isn’t a prize for making the best game or finishing first, there is a sense of pride and accomplishment that goes along with the lack of sleep, the software glitches and the new friendships. Much of the success of any Game Jam event, whether it’s a part of the Global weekend or otherwise, falls on the shoulders of its organizers, volunteers and supporters. The willingness of both industry mentors and teachers to help and guide those who strive to be a part of this wonderful industry is sometimes a “thank you” that may not be said loudly or often enough.
If any of you reading this got the “wow this is cool” feeling, I hope you will carry that feeling forward and participate next year, in any capacity be it participant, volunteer, sponsor or leader. In 2011 there were at least a dozen Game Jam locations across the country (72 across North America), wouldn’t it be great if next year there were twice the number of locations, participants and sponsors?