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7th August 2013

Hasbro And Ubisoft Bring Iconic Gaming Brands To Consoles

ubisoft canadaHasbroHasbro and Ubisoft have announced that game studio will develop and publish current and next-generation console games based on some of Hasbro’s most popular gaming brands, including Monopoly, Scrabble (in the United States and Canada only), Trivial Pursuit, RISK, Battleship and Cranium. Read the rest of this entry »

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7th August 2013

Casual Games Association Announces Winners Of Indie Prize Showcase

Casual ConnectThe Casual Games Association (CGA) has announced the winner’s of the first North American Indie Prize Showcase at its Casual Connect Conference in San Francisco. Of more than one hundred independent development teams chosen by the Indie Prize committee to demonstrate great unpublished games, ten teams walked away with Indie Prize Awards. Read the rest of this entry »

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2nd August 2013

Vancouver Animation School Is Now Fully Accredited

vancouver animation schoolVancouver Animation School, a Canadian educational institution offering entry level and advanced programs for the animation, visual effects and video game industries, announced yesterday that the school has received its official accreditation from the accrediting body of British Columbia. Read the rest of this entry »

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25th July 2013

Visit Voices.com At SIGGRAPH 2013

voices.comLondon, Ontario-based Voices.com, the company that created the online marketplace for voice over work, is part of the Ontario delegation exhibiting at SIGGRAPH 2013, taking place in Anaheim, California this week. Voices.com’s CEO and CMO, David and Stephanie Ciccarelli, will be attending the conference and exhibition as delegates representing Ontario on a mission of business development at SIGGRAPH 2013. Read the rest of this entry »

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25th July 2013

Reloaded Interactive Announces Launch Of Dynamic In-Game Advertising Network

reloaded-advertisingReloaded Interactive, one of the World’s largest in-game ad companies, has announced the launch of a dynamic in-game advertising network that is capable of delivering real-time ads within AAA game titles for console, mobile, and PC platforms. The new network utilizes Reloaded’s ad servers and technology to display advertisements to gamers playing with an active internet connection. Reloaded plans to be the first ever in-game advertising network to support dynamic delivery into select eighth generation game consoles by the end of 2013. Read the rest of this entry »

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23rd July 2013

BC Steals The Show At SIGGRAPH 2013

Province of BCBritish Columbia representatives are in the spotlight as tens of thousands of participants converge on Anaheim for SIGGRAPH 2013, the place to be if you work with computer graphics and interactive technologies. B.C. is preparing to host SIGGRAPH 2014, the 40th anniversary edition of the influential event next year in Vancouver, which became the first location to host SIGGRAPH North America outside of the United States in 2011. That event welcomed 15,872 artists, research scientists, game developers, filmmakers and researchers from 74 countries. SIGGRAPH 2011 broke the city’s previous conference attendance records and, according to the Vancouver Convention Centre, generated an estimated $38.5 million in direct spending for the local economy. Read the rest of this entry »

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18th July 2013

17 Canadian Companies Receive Over $12M For Interactive Digital Media Projects

Canada Media FundThe Canada Media Fund (CMF) has announced that 17 interactive digital media projects received a total of $12.1M in funding as part of the first round of production support from the Experimental Stream.  The Experimental Stream encourages the creation of innovative, interactive digital media content and software applications. Read the rest of this entry »

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17th July 2013

Debitway Speaks Out About Games For Social Good

mini-orbyDebitWay’s Corporate Blog has reported about a game being developed by Concordia’s Critical Hit Summer Program that focuses on educating gamers about the making of weaponry to highlight how profiteering works and show the world that more guns don’t mean the end of world problems. The game, tentatively called Gun Factory, is a part of a four-game project by the same program and is being developed by recent graduate Mehrdad Dehdashti. The gamer portrays the role of the factory owner and is responsible for all the decisions made. Read the rest of this entry »

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17th July 2013

BlueBat Unveils BlueBox Social Gamification Engine

bluebat gamesBlueBat Games, an independent Vancouver studio that helps game developers and casino brands socialize their games on browser-based and mobile platforms, today officially announced its BlueBox Engine. BlueBox is a developer-centric social gamification engine that increases player engagement via proven social gamification strategies and mechanics. Designed from the ground up with online casinos in mind, it enables casino operators to leverage the social network effect and hook players into real life rewards. Read the rest of this entry »

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12th July 2013

Side Effects Announces The Houdini Engine

side effects software3D animation and visual effects software developer Side Effects Software has announced the Houdini Engine, which allows for deep integration of Houdini technology into a wide variety of Digital Content Creation tools. Now both film and game studios can load Houdini Digital Assets into their goto applications and build a more integrated procedural pipeline that does not rely on baked-out data. Read the rest of this entry »

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