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	<title>Village Gamer &#187; Audio</title>
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	<link>http://www.villagegamer.net</link>
	<description>Canadian Digital Media News</description>
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		<title>Simon Ashby On Winning Audio Professional Of The Year Award</title>
		<link>http://www.villagegamer.net/2011/11/08/simon-ashby-on-winning-audio-professional-of-the-year-award/</link>
		<comments>http://www.villagegamer.net/2011/11/08/simon-ashby-on-winning-audio-professional-of-the-year-award/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 16:04:47 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[National News]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=19309</guid>
		<description><![CDATA[Simon Ashby, VP products and co-founder of Audiokinetic, has been awarded “Audio Professional of the Year” at the first Canadian game development talent awards which was held as the closing event of the Montreal International Game Summit.
&#8220;I am very honoured to receive this recognition. I congratulate the nominees but also share this honour with the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.audiokinetic.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1631" title="audiokinetic" src="http://www.villagegamer.net/wp-content/uploads/2009/01/audiokinetic.jpg" alt="audiokinetic" width="111" height="25" /></a>Simon Ashby, VP products and co-founder of <a title="audiokinetic" href="http://www.audiokinetic.com" target="_blank">Audiokinetic</a>, has been awarded “Audio Professional of the Year” at the first <a title="talent awards" href="http://www.talentawards.ca/site/" target="_blank">Canadian game development talent awards</a> which was held as the closing event of the <a title="MiGS" href="http://sijm.ca/2011/" target="_blank">Montreal International Game Summit</a>.<span id="more-19309"></span><br />
&#8220;I am very honoured to receive this recognition. I congratulate the nominees but also share this honour with the team at Audiokinetic that does an outstanding job.  And also with our users that provide us every day with their ideas and creativity. For nearly 14 years, I have been dedicated to providing solutions and raise the standards of interactive audio. Receiving this recognition today by my peers in the industry is very significant and tells us that this commitment bears fruit” said Simon Ashby.</p>
<p>“We are very proud of this recognition given to Simon that demonstrates is long devotion with our entire team and their commitment to innovative tools for the video game industry” said Martin H. Klein, President/CEO and founder of Audiokinetic.</p>
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		<title>Audiokinetic and Audio Ease Announce Partnership</title>
		<link>http://www.villagegamer.net/2011/11/01/audiokinetic-and-audio-ease-announce-partnership/</link>
		<comments>http://www.villagegamer.net/2011/11/01/audiokinetic-and-audio-ease-announce-partnership/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 15:53:36 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Business News]]></category>
		<category><![CDATA[National News]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=18977</guid>
		<description><![CDATA[Montreal&#8217;s Audiokinetic Inc. and Audio Ease B.V., a company from Utrecht in The Netherlands, have released details on a partnership where Audiokinetic will distribute award winning Altiverb Impulse Response packages for the Wwise convolution reverb plug-in. The first package will be available before the end of this year and will contain 49 impulse responses mostly [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.audiokinetic.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1631" title="audiokinetic" src="http://www.villagegamer.net/wp-content/uploads/2009/01/audiokinetic.jpg" alt="audiokinetic" width="111" height="25" /></a>Montreal&#8217;s <a title="audiokinetic" href="http://www.audiokinetic.com/" target="_blank">Audiokinetic Inc.</a> and <a title="audioease" href="http://www.audioease.com/" target="_blank">Audio Ease B.V.</a>, a company from Utrecht in The Netherlands, have released details on a partnership where Audiokinetic will distribute award winning Altiverb Impulse Response packages for the Wwise convolution reverb plug-in. The first package will be available before the end of this year and will contain 49 impulse responses mostly oriented for the reproduction of outdoor environments. Reproducing outdoor environments is probably one of the most difficult tasks for sound designers today and this package arrives at the right moment for professionals seeking quality and realism in their games.<span id="more-18977"></span>&#8220;At the design phase of our convolution reverb, we set a very challenging goal that we could have the best technology from the post-production world running in games, said Simon Ashby, VP Products at Audiokinetic. Given that our convolution reverb operates with high performance and that we proudly partner with Audio Ease, which is certainly the most respected player in this field, I think we can say that we have achieved our goal&#8221;.</p>
<p>&#8220;Convolution reverb approaches the real world so much better than synthetic reverb that it had no trouble taking over Hollywood film sound. I hope this set of movie post-pro Altiverb IR&#8217;s will help convolution reverb do the same in game sound, added Arjen van der Schoot, Co-owner of Audio Ease. We had been waiting for the right opportunity to start applying our IR&#8217;s in real time in games. When Audiokinetic came along, we did not hesitate. I believe we have chosen to partner with a company as devoted to impressive sounding audio as we are.&#8221;</p>
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		<title>Where Are You Today</title>
		<link>http://www.villagegamer.net/2011/08/08/where-are-you-today/</link>
		<comments>http://www.villagegamer.net/2011/08/08/where-are-you-today/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 15:56:09 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Associations]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Business News]]></category>
		<category><![CDATA[Careers]]></category>
		<category><![CDATA[CGFX]]></category>
		<category><![CDATA[Digital Products]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Government]]></category>
		<category><![CDATA[National News]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Studios]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=16295</guid>
		<description><![CDATA[For those of you visiting the site today and wondering where all of the great Canadian news is that I usually share with you, well, we&#8217;re at SIGGRAPH 2011 with limited internet access, so posting any news is going to be a challenge. That said, there are lots of awesome Canadian companies (or international companies [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.siggraph.org/s2011/?utm_source=VillageGamer&amp;utm_medium=web&amp;utm_campaign=adtrade" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-15855" title="Orby Is At SIGGRAPH" src="http://www.villagegamer.net/wp-content/uploads/2011/07/orby_siggraphflag.jpg" alt="Orby Is At SIGGRAPH" width="126" height="126" /></a>For those of you visiting the site today and wondering where all of the great Canadian news is that I usually share with you, well, we&#8217;re at <a title="siggraph 2011" href="http://www.siggraph.org/s2011/?utm_source=VillageGamer&amp;utm_medium=web&amp;utm_campaign=adtrade" target="_blank">SIGGRAPH 2011</a> with limited internet access, so posting any news is going to be a challenge. That said, there are lots of awesome Canadian companies (or international companies with a Canadian location) at SIGGRAPH this year, so I hope you stop by to visit. I&#8217;ve listed those with booths below.  We are in Booth 1018 &#8211; please stop by for a visit and an interview.<a href="http://www.villagegamer.net/wp-content/uploads/2011/08/cdncreativeicon.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-16296" title="Canadian Creative" src="http://www.villagegamer.net/wp-content/uploads/2011/08/cdncreativeicon.jpg" alt="Canadian Creative" width="100" height="90" /></a></p>
<p>In the meantime, we have soft-launched our new project. Right now you can only look at our announcement, because there just aren&#8217;t enough hours in the day for the two of us to work on the new project, work on Village Gamer, get ready for SIGGRAPH and put in appearances at our paying day jobs. So, without further ado, please visit <a title="Canadian Creative" href="http://www.canadiancreative.ca/default.php" target="_blank">Canadian Creative</a> and sign up for email notifications (we won&#8217;t be selling, renting or giving away your addresses) so that you know when the front door is unlocked and the coffee is on.</p>
<p style="text-align: center;"><span style="font-size: large;"><strong>Canadian Companies on display at SIGGRAPH 2011:</strong></span></p>
<p><a title="3d3 solutions" href="http://www.3d3solutions.com" target="_blank">3D3 Solutions</a> &#8211; Booth: 879</p>
<p><a title="autodesk" href="http://www.www.autodesk.ca" target="_blank">Autodesk, Inc.</a> &#8211; Booth: 429</p>
<p><a title="bc film commission" href="http://www.bcfilmcommission.com" target="_blank">British Columbia Film Commission</a> &#8211; Booth: 889</p>
<p><a title="crcic" href="http://www.crcic.ca" target="_blank">Campbell River Creative Industries Council</a> &#8211; Booth: 580</p>
<p><a title="capilano university" href="http://www.capilanou.ca" target="_blank">Capilano University</a> &#8211; Booth: 807</p>
<p><a title="mdm gnwc" href="http://www.mdm.gnwc.ca" target="_blank">Centre for Digital Media</a> &#8211; Booth: 938</p>
<p><a title="cebas" href="http://www.cebas.com" target="_blank">cebas Visual Technology Inc.</a> &#8211; Booth 250</p>
<p><a title="digital domain" href="http://www.digitaldomain.com" target="_blank">Digital Domain</a> &#8211; Booth 343</p>
<p><a title="emily carr university of art and design" href="http://www.ecuad.ca" target="_blank">Emily Carr University of Art + Design</a> &#8211; Booth: 947</p>
<p><a title="eos systems" href="http://www.photomodeler.com" target="_blank">Eos Systems Inc.</a> &#8211; Booth: 273</p>
<p><a title="idesign" href="http://www.idesignsol.com" target="_blank">iDesign Solutions</a> Booth: 609</p>
<p><a title="mpc" href="http://www.moving-picture.com" target="_blank">MPC</a> &#8211; Booth: 463</p>
<p><a title="measurand" href="http://www.measurand.com" target="_blank">Measurand Inc.</a> &#8211; Booth: 252</p>
<p><a title="BC Ministry of Tourism Trade and Investment" href="http://trade.britishcolumbia.ca" target="_blank">Ministry of Tourism, Trade and Investment</a> Booth: 890</p>
<p><a title="muun" href="http://www.muuun.com" target="_blank">Muuun Technologies Inc.</a> &#8211; Booth: 690</p>
<p><a title="ndi" href="http://www.ndidigital.com" target="_blank">NDI</a> &#8211; Booth: 969</p>
<p><a title="Nelvana Corus Entertainment" href="http://www.corusent.com/home/Nelvana/tabid/1664/Default.aspx" target="_blank">Nelvana Studio</a> &#8211; Booth: 708</p>
<p><a title="norpix" href="http://www.norpix.com" target="_blank">NorPix Inc.</a> &#8211; Booth: 1017</p>
<p><a title="po-mo" href="http://www.po-mo.com" target="_blank">PO-MO Inc.</a> &#8211; Booth: 808</p>
<p><a title="peer 1 hosting" href="http://www.peer1.com" target="_blank">Peer 1 Hosting</a> Booth: 283</p>
<p><a title="pixar" href="http://www.pixar.com" target="_blank">Pixar Animation Studios</a> Booth: 235</p>
<p><a title="point grey research" href="http://www.ptgrey.com" target="_blank">Point Grey Research Inc.</a> Booth: 255</p>
<p><a title="rainmaker" href="http://www.rainmaker.com" target="_blank">Rainmaker Entertainment</a> Booth: 971<br />
<a title="sheridan" href="http://www.sheridanc.on.ca" target="_blank"><br />
Sheridan College</a> Booth: 813</p>
<p><a title="side fx software" href="http://www.sidefx.com/" target="_blank">Side Effects Software Inc.</a> Booth: 712</p>
<p><a title="sfu siat" href="http://www.siat.sfu.ca/" target="_blank">Simon Fraser University School of Interactive Arts and Technology</a> &#8211; Booth: 151</p>
<p><a title="southpaw tech" href="http://www.southpawtech.com" target="_blank">Southpaw Technology Inc.</a> &#8211; Booth: 158</p>
<p><a title="think tank training centre" href="http://www.tttc.ca" target="_blank">Think Tank Training Centre</a> Booth: 944</p>
<p><a title="toon boom" href="http://www.toonboom.com" target="_blank">Toon Boom Animation, Inc.</a> &#8211; Booth: 710</p>
<p><a title="Ubisoft World" href="http://www.ubi.com/enca/default.aspx" target="_blank">Ubisoft World</a> &#8211; Booth 955</p>
<p><a title="VanARTS" href="http://www.vanarts.com" target="_blank">VanArts &#8211; Vancouver Institute of Media Arts Ltd.</a> Booth: 490</p>
<p><a title="Vancouver Animation School" href="http://www.vanas.ca" target="_blank">Vancouver Animation School</a> Booth: 381</p>
<p><a title="VFS" href="http://www.vfs.com" target="_blank">Vancouver Film School</a> &#8211; Booth: 739</p>
<p><a title="Animatarik" href="http://www.animatrik.com/" target="_blank">Vancouver Motion Capture: Animatrik and Alastair Macleod</a> &#8211; Booth: 968</p>
<p><a title="communitech" href="http://www.communitech.ca" target="_blank">Waterloo Region &#8211; Canada&#8217;s Technology Triangle</a> &#8211; Booth: 480</p>
<p><em><strong>Note: </strong> booth numbers are as of August 1st, hopefully they weren&#8217;t moved &#8211; let me know if I missed anyone</em></p>
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		<title>Swarm in 2011 Preview AC Brotherhood Soundtrack and A Christmas Carol</title>
		<link>http://www.villagegamer.net/2010/11/18/swarm-in-2011-preview-ac-brotherhood-soundtrack-and-a-christmas-carol/</link>
		<comments>http://www.villagegamer.net/2010/11/18/swarm-in-2011-preview-ac-brotherhood-soundtrack-and-a-christmas-carol/#comments</comments>
		<pubDate>Thu, 18 Nov 2010 19:08:52 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Action Adventure]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Dev Diaries]]></category>
		<category><![CDATA[Digital Products]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Mature]]></category>
		<category><![CDATA[National News]]></category>
		<category><![CDATA[New Releases]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Rating Pending]]></category>
		<category><![CDATA[Upcoming Releases]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=10190</guid>
		<description><![CDATA[Hothead Games and UTV Ignition Entertainment Ltd. have confirmed that Swarm is coming to both PlayStationNetwork and Xbox LIVE Arcade in early 2011. The as-yet unrated Swarm lets players take control of 50 utterly fearless Swarmites and drive them through an intense, entertaining and often suicidal battle of survival. Run, bash, huddle, boost, stack, jump, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hotheadgames.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-584" title="Hothead Games" src="http://www.villagegamer.net/wp-content/uploads/2008/10/hothead.jpg" alt="Hothead Games" width="54" height="55" /></a><a href="http://www.hotheadgames.com" target="_blank">Hothead Games</a> and UTV Ignition Entertainment Ltd. have confirmed that <a href="http://www.swarmites.com" target="_blank">Swarm</a> is coming to both PlayStationNetwork and Xbox LIVE Arcade in early 2011. The as-yet unrated Swarm lets players take control of 50 utterly fearless Swarmites and drive them through an intense, entertaining and often suicidal battle of survival. Run, bash, huddle, boost, stack, jump, push and throw your way through gauntlets of death and destruction in an attempt to collect valuable DNA and ensure that at least one Swarmite survives.</p>
<p>&#8220;Swarm is perfect for PlayStation Network and Xbox LIVE Arcade because of its unique art direction and gameplay,&#8221; said Nigel Fox, Head of Publishing for UTV Ignition.  &#8220;We&#8217;re thrilled to be partnered with Hothead because we share their passion for bringing unique experiences to gamers through these innovative digital platforms.&#8221;<a href="http://www.villagegamer.net/wp-content/uploads/2010/11/swarm.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-10191" title="swarm" src="http://www.villagegamer.net/wp-content/uploads/2010/11/swarm.jpg" alt="swarm" width="300" height="158" /></a></p>
<p>&#8220;We&#8217;ve been working hard on Swarm for a while now and think it&#8217;s our most addictive game yet,&#8221; said Joel DeYoung, Director of Game Technology for Hothead Games.  &#8220;The Swarmites are both lovable and deliciously expendable at the same time-the game&#8217;s creation is proof positive of the dangers of excessive exposure to Saturday morning cartoons we were warned about so many years ago.  Swarm is exactly the genocidal romp your parents hoped you&#8217;d grow up and marry someday.&#8221;</p>
<p>Swarm is the first game to feature mass character control, where you move all 50 Swarmites at once.  Steer your swarm through the game and they naturally flock and flow around obstacles.  Creatively combine swarm moves to work your way through a relentlessly dangerous and hilariously brutal environment.  Compete against your friends to get the high score by deftly moving through the world and cleverly solving puzzles the game throws your way.</p>
<p><a href="http://www.ubi.com/ENCA/default.aspx"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-140" title="Ubisoft" src="http://www.villagegamer.net/wp-content/uploads/2008/07/ubisoft.jpg" alt="Ubisoft" width="109" height="80" /></a>UK retail store ShopTo.net recently an <a title="Assassin's Creed Official Site" href="http://www.assassinscreed.com" target="_blank">Assassin&#8217;s Creed Brotherhood</a> Q&amp;A competition asking customers to send in their questions about Brotherhood, Ubisoft and making video games for Julien Laferrière, the Production Manager on Assassin’s Creed Brotherhood. Julien and his team chose the best questions and have produced this exclusive Assassins Creed developer video for ShopTo.</p>
<p><a href="http://www.villagegamer.net/2010/11/18/swarm-in-2011-preview-ac-brotherhood-soundtrack-and-a-christmas-carol/"><img src="http://img.youtube.com/vi/3f0BwN7vZYk/default.jpg" width="130" height="97" border=0></a></p>
<p>The submitters of these questions will each be receiving an Assassin&#8217;s Creed Brotherhood Poster, and the best question (as picked by Julien) will be given an exclusive Assassin&#8217;s Creed Brotherhood hoodie not available anywhere else.</p>
<p><a title="Ubisoft Canada" href="http://www.ubi.com/ENCA/default.aspx" target="_blank">Ubisoft Montreal</a> has also released the <a title="Assassin's Creed Brotherhood Soundtrack" href="http://world.idolweb.fr/ubisoft-music/jesper-kyd/assassins-creed-brotherhood-original-game-soundtrack/3700551709113.html" target="_blank">Assassin&#8217;s Creed: Brotherhood soundtrack</a> for digital download, making it available via iTunes, Amazon, eMusic, 7Digital and Qobuz. Visit the <a title="Ubisoft Music Catalogue" href="http://world.idolweb.fr/ubisoft-music/releases.html" target="_blank">Ubisoft Music site</a> for <a title="Assassin's Creed Brotherhood Soundtrack Previews" href="http://world.idolweb.fr/ubisoft-music/jesper-kyd/assassins-creed-brotherhood-original-game-soundtrack/3700551709113.html" target="_blank">song previews</a>.</p>
<p><a href="http://www.padworxdigital.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-8972" title="padworx" src="http://www.villagegamer.net/wp-content/uploads/2010/09/padworx.jpg" alt="padworx" width="160" height="31" /></a>The beloved Christmas story that defines the true spirit of the season is coming to Apple®iPad™ and iPhone™ as a new, delightfully interactive experience! <a title="Padworx Digital" href="http://www.padworxdigital.com" target="_blank">PadWorx Digital Media, Inc.</a>, an independent developer of a new category of interactive eBooks for tablet PCs, announced today it will release <a title="Padworx A Christmas Carol" href="http://www.ipadchristmascarol.com" target="_blank">A Christmas Carol</a> on the App Store® in time for the holidays!</p>
<p>“This is unlike any version of A Christmas Carol ever seen before,” said Jeffery Alan Schechter, CEO and producer at PadWorx Digital Media, Inc.  “Charles Dickens’ remarkable book reminds all of us not just about the importance of gratitude and charity, but about the power of personal transformation. Running with this idea and borrowing from the ‘steampunk’ art style more closely associated with Jules Verne, we’ve designed our A Christmas Carol to feel as if the iPad or iPhone you’re reading it on has been itself transformed into a steam-powered machine.”</p>
<p><a href="http://www.villagegamer.net/2010/11/18/swarm-in-2011-preview-ac-brotherhood-soundtrack-and-a-christmas-carol/"><img src="http://img.youtube.com/vi/px44Dfk-R8Q/default.jpg" width="130" height="97" border=0></a></p>
<p>Readers will not only witness Ebenezer Scrooge’s heart-warming transformation through 130 pages of lovingly abridged text, but for the first time they will become part of the story through revolutionary interaction.  Turn the key in Scrooge’s door and watch as the door knocker changes into the deceased Jacob Marley, or try your hand at cleaning pages of the grime of industrial-era London.  Whether you’re traveling through time and space with Scrooge and the spirits of Christmases Past, Present, and Future, or powering up and manipulating an assortment of wonderful steam and gas-powered inventions, PadWorx A Christmas Carol’s steampunk-style animation, illustrations, original score and sound effects will captivate readers through the story’s unforgettable images and lessons of darkness, despair, joy and life.</p>
<p>The design and execution of PadWorx’s A Christmas Carol is so innovative that it has been endorsed by the Dickens family.   “Reading A Christmas Carol has become a holiday tradition for many and we’re delighted to see PadWorx’s interactive version give families an entirely new way to experience the cherished story and perhaps even introduce the well-known classic to a younger generation,” said Mark Charles Dickens on behalf of the Dickens family.</p>
<p>A Christmas Carol is the second title in a series of new interactive eBooks developed by PadWorx Digital Media.  The company released its debut title Dracula: The Official Stoker Family Edition last month, which quickly garnered national attention and praise from critics and consumers alike, becoming Apple’s iPad App of the Week the day after release.All interactive titles released by PadWorx Digital Media are built from the ground up using a proprietary game engine and create a brand new, fully-immersive reading experience through the combination of text, animation, gameplay elements, touch screen interaction, social media, sound effects and more.   A Christmas Carol will be released first for the iPad, followed shortly afterwards by a version for the iPhone.</p>
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		<title>Soundtrack for Brotherhood Scored by Jesper Kyd</title>
		<link>http://www.villagegamer.net/2010/10/28/soundtrack-for-brotherhood-scored-by-jesper-kyd/</link>
		<comments>http://www.villagegamer.net/2010/10/28/soundtrack-for-brotherhood-scored-by-jesper-kyd/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 16:15:43 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Action Adventure]]></category>
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		<guid isPermaLink="false">http://www.villagegamer.net/?p=9872</guid>
		<description><![CDATA[BAFTA award-winning composer Jesper Kyd has composed an original music soundtrack for Ubisoft®&#8217;s Assassin&#8217;s Creed Brotherhood, the next iteration of the critically acclaimed, multi-million selling video game franchise. Assassin&#8217;s Creed Brotherhood is inspired by historical events during the occupation of Rome by The Borgias in 1503. Kyd&#8217;s new music score for Brotherhood draws influence and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.villagegamer.net/wp-content/uploads/2010/10/ACBrotherhood.jpg"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="size-full wp-image-9873 alignleft" title="Assassin's Creed Brotherhood" src="http://www.villagegamer.net/wp-content/uploads/2010/10/ACBrotherhood.jpg" alt="Assassin's Creed Brotherhood" width="201" height="250" /></a>BAFTA award-winning composer Jesper Kyd has composed an original music soundtrack for Ubisoft®&#8217;s <a href="http://www.assassinscreed.com" target="_blank">Assassin&#8217;s Creed Brotherhood</a>, the next iteration of the critically acclaimed, multi-million selling video game franchise. Assassin&#8217;s Creed Brotherhood is inspired by historical events during the occupation of Rome by The Borgias in 1503. Kyd&#8217;s new music score for Brotherhood draws influence and authentic instrumentation from this Renaissance period, immersing players in Ezio&#8217;s adventures to liberate Rome from a corrupt and tyrant regime. The Assassin&#8217;s Creed Brotherhood Original Soundtrack will be available for digital download from iTunes on November 16, 2010, to coincide with the North American release of the game on Microsoft Xbox 360® and the Sony PlayStation®3.</p>
<p> &#8220;Researching the history of the Borgia Family it became clear early on that Assassin&#8217;s Creed Brotherhood would require a very dark score in order to match the Borgias&#8217; aspirations to become the rulers of Italy. The music reflects the compelling story of Ezio as a Master Assassin going up against the Borgias,&#8221; said Kyd.</p>
<p>Kyd&#8217;s globally acclaimed score for Assassin&#8217;s Creed® 2 continues to receive top honors for Best Original Music including the Gold Spirit Awards, Hollywood Music In Media Awards, GameSpot Readers&#8217; Choice, GameSpy Editors&#8217; Choice, Game Audio Network Guild Awards as well as recognition from the British Academy of Film and Television Arts, Academy of Interactive Arts and Sciences, International Film Music Critics Association, Golden Joystick Awards and Spike TV VGAs.<a href="http://www.villagegamer.net/wp-content/uploads/2010/10/JesperKyd.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-9874" title="Jesper Kyd Photo by Wes Bender" src="http://www.villagegamer.net/wp-content/uploads/2010/10/JesperKyd.jpg" alt="Jesper Kyd Photo by Wes Bender" width="275" height="179" /></a></p>
<p>In Assassin&#8217;s Creed Brotherhood the critically acclaimed single player experience of Assassin&#8217;s Creed is back and better than ever as Ezio returns in an enduring struggle against the powerful Templar Order. Now a legendary Master Assassin, he must journey to Rome, center of power, greed and corruption to strike at the heart of the enemy. Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood that will rally to his side. Only by working together can the Assassins defeat their mortal enemies. Assassin&#8217;s Creed Brotherhood is also the first time the franchise has featured a multiplayer gameplay experience, which has already received numerous industry awards.</p>
<p>Assassin&#8217;s Creed Brotherhood is a worldwide production effort led by the <a title="Ubisoft Canada" href="http://www.ubi.com/ENCA/default.aspx" target="_blank">Ubisoft</a> Montreal development studio in collaboration with Ubisoft studios in Singapore, Bucharest, Québec City and Annecy.</p>
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		<title>Dolby Labs Launches Turnkey Voice Chat For Game Devs</title>
		<link>http://www.villagegamer.net/2010/10/19/dolby-labs-launches-turnkey-voice-chat-for-game-devs/</link>
		<comments>http://www.villagegamer.net/2010/10/19/dolby-labs-launches-turnkey-voice-chat-for-game-devs/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 13:00:14 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
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		<guid isPermaLink="false">http://www.villagegamer.net/?p=9659</guid>
		<description><![CDATA[Dolby Laboratories, Inc., has introduced a turnkey solution that saves time for game developers who are adding high-quality voice chat to their online games. Called the Dolby® Axon Network, it is making its debut in Electronic Arts’ Need for Speed™ World, the massively multiplayer online action racing game.
“Game developers are under tremendous time constraints to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dolby.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-9660" title="Dolby" src="http://www.villagegamer.net/wp-content/uploads/2010/10/Dolby.jpg" alt="Dolby" width="126" height="26" /></a><a title="Dolby Laboritories" href="http://www.dolby.com" target="_blank">Dolby Laboratories, Inc.,</a> has introduced a turnkey solution that saves time for game developers who are adding high-quality voice chat to their online games. Called the <a title="Dolby Axon Network" href="http://www.dolby.com/professional/technology/games/dolby-axon.html" target="_blank">Dolby® Axon Network</a>, it is making its debut in <a title="EA" href="http://www.ea.com" target="_blank">Electronic Arts</a>’ <a title="Need For Speed World" href="http://world.needforspeed.com/intro" target="_blank">Need for Speed™ World</a>, the massively multiplayer online action racing game.</p>
<p>“Game developers are under tremendous time constraints to deliver their product. With the Dolby Axon Network, Dolby helps developers channel their resources and attention to deliver the best-possible gameplay,” said Matt Tullis, Marketing Director, Games, Dolby Laboratories. “With this new offering, Dolby has been able to dramatically reduce the time required to implement voice chat.”</p>
<p>With the Dolby Axon Network, Dolby provides engineering support, flexible APIs, detailed documentation, and sample code—all with the aim of easy implementation. The Dolby solution eliminates the cost of building, maintaining, and monitoring servers and includes round-the-clock multilayer support with guaranteed uptime.</p>
<p>In addition to Need for Speed World, Dolby Axon technology has been adopted by several online games, including Dragon Nest® (Nexon Corp.), ZT Online (Giant Interactive), Mission Against Terror (Kingsoft, published by <a title="Wicked Interactive" href="http://www.wickedinteractiveltd.com/" target="_blank">Wicked Interactive</a>), and Jumpgate Evolution® (NetDevil). By integrating Dolby Axon into online game titles, game developers can provide gamers with ease of use and a new level of immersion in online gaming, including:</p>
<p style="padding-left: 30px;">* Improved audio chain processing (noise suppression and echo suppression) for clear voice communication<br /> * Surround sound voice chat over stereo headsets, stereo speakers, and 5.1 playback systems delivering premium in-game voice communication with teammates<br /> * Compatibility with any stereo headset, enabling gamers to experience high-quality voice without specialized equipment</p>
<p>Canadian developers who would like more information can contact Dolby Laboratories at the company&#8217;s Vancouver office in Building 3 at 2985 Virtual Way, telephone 604.216.0020.</p>
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		<title>Voices.com Releases Educational and Interactive Webinars</title>
		<link>http://www.villagegamer.net/2010/10/10/voices-com-releases-educational-and-interactive-webinars/</link>
		<comments>http://www.villagegamer.net/2010/10/10/voices-com-releases-educational-and-interactive-webinars/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 16:03:44 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
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		<guid isPermaLink="false">http://www.villagegamer.net/?p=9490</guid>
		<description><![CDATA[Voices.com has released its newest educational offering, Voices.com Webinars. Webinars produced by Voices.com feature top voice over consultants and industry professionals with how-to sessions in one convenient place.
Stephanie Ciccarelli, co-founder/CMO, hosts the interactive webinars and Scott Lumley, Job Postings Manager, moderates the much anticipated virtual events. The company’s webinar series offers free on-going training for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.Voices.com"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1271" title="Voices" src="http://www.villagegamer.net/wp-content/uploads/2008/12/voices.jpg" alt="voices" width="171" height="52" /></a><a title="Vocies.com" href="http://www.Voices.com">Voices.com</a> has released its newest educational offering, <a title="Voices.com Webinars" href="http://webinars.voices.com/" target="_blank">Voices.com Webinars</a>. Webinars produced by Voices.com feature top voice over consultants and industry professionals with how-to sessions in one convenient place.</p>
<p>Stephanie Ciccarelli, co-founder/CMO, hosts the interactive webinars and Scott Lumley, Job Postings Manager, moderates the much anticipated virtual events. The company’s webinar series offers free on-going training for those new to voice overs or those looking to learn more about the industry and about Voices.com. The hour long webinars are designed to educate, entertain and engage the listener, allowing them to participate live during the event and ask questions of the experts on the line.</p>
<p>‘I’ve found our webinars to be incredibly useful and informative for our subscribers and even our staff. It seems like every time we get someone to join us and share their knowledge, I learn something new,” Scott Lumley says. “We’ve had people join our webinars and freely share so much information that it becomes a problem trying to remember it all. That’s why we provide audio recordings of the webinar material.’’</p>
<p>Broken into two parts, participants receive a half hour filled with pearls of wisdom from industry professionals followed by a half hour question and answer period. Registered users of Voices.com and their fans on Facebook are informed of these opportunities in advance and can call in to participate on the live webinar. Audio recordings of the webinar are then emailed to those who registered to enjoy again at their convenience.</p>
<p>An archive of all free webinars has been made available and is frequently updated for anyone who can not make it to the live events. Mobile users can subscribe to Voices.com’s <a title="Subscribe to webinars via iTunes" href="http://itunes.apple.com/podcast/webinars/id396420629" target="_blank">webinars via iTunes</a>.</p>
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		<title>Two New Trailers Reveal Adventures Of Pixellatic Proportion</title>
		<link>http://www.villagegamer.net/2010/09/28/two-new-trailers-reveal-adventures-of-pixellatic-proportion/</link>
		<comments>http://www.villagegamer.net/2010/09/28/two-new-trailers-reveal-adventures-of-pixellatic-proportion/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 18:03:47 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
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		<guid isPermaLink="false">http://www.villagegamer.net/?p=9203</guid>
		<description><![CDATA[Those of you who are fans of The Sims and Army of Two will be pleased to know that Rios and Salem will be making a crossover appearance in MySims SkyHeroes. Here&#8217;s a sneak peek at their adventure:

Relic Entertainment has released a new video for Dawn of War II: Retribution. This new video takes a [...]]]></description>
			<content:encoded><![CDATA[<p>Those of you who are fans of The Sims and <a title="Army of Two" href="http://www.armyoftwo.com/" target="_blank">Army of Two</a> will be pleased to know that Rios and Salem will be making a crossover appearance in MySims SkyHeroes. Here&#8217;s a sneak peek at their adventure:</p>
<p><a href="http://www.villagegamer.net/2010/09/28/two-new-trailers-reveal-adventures-of-pixellatic-proportion/"><img src="http://img.youtube.com/vi/lMblHqPUXpg/default.jpg" width="130" height="97" border=0></a></p>
<p><a title="Relic Entertainment" href="http://www.relic.com" target="_blank">Relic Entertainment</a> has released a new video for <a title="Dawn of War II: Retribution" href="http://www.dawnofwar2.com/us/agegate" target="_blank">Dawn of War II: Retribution</a>. This new video takes a look at the Eldar Race, which was revealed for the first time during last weekend&#8217;s Games Day UK.</p>
<p><a href="http://www.villagegamer.net/2010/09/28/two-new-trailers-reveal-adventures-of-pixellatic-proportion/"><img src="http://img.youtube.com/vi/Me4w9McKj40/default.jpg" width="130" height="97" border=0></a></p>
<p>Montreal&#8217;s <a title="Audiokinetic Inc." href="http://www.audiokinetic.com" target="_blank">Audiokinetic Inc.</a> has released the latest version of Wwise, its award-winning audio pipeline solution. Wwise 2010.2 introduces new features and enhancements.<a href="http://www.audiokinetic.com" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-1631" title="audiokinetic" src="http://www.villagegamer.net/wp-content/uploads/2009/01/audiokinetic.jpg" alt="" width="158" height="36" /></a></p>
<p>Among the new features included in Wwise 2010.2:</p>
<p>* New Wwise effects: Tremolo, Flanger, Guitar Distorsion, Meter<br /> * Side-Chaining<br /> * Convolution Reverb<br /> <span id="more-9203"></span><br /> The new Convolution Reverb is now available as an Add-on to Wwise.  This new option includes a library of high quality Impulse Responses.  This new Add-on is sold separately or as part of the Wwise PowerPack that also includes: Wwise, Wwise Motion, SoundSeed bundle, McDSP bundle.</p>
<p>“This new version offers more advanced DSP options.  This is an important step forward for game developers and the audio professional community” said Simon Ashby, VP Product Strategy at Audiokinetic.  “Our goal is to enable audio creators to give players the best experience possible.  With a growing variety of optimized Add-ons available for Wwise, it&#8217;s simple for the audio department to articulate and realize the full potential of their artistic vision. ”</p>
<p>Wwise has been licensed for over 250 titles to date.  Details on the new features in Wwise 2010.2 and pricing are available on <a title="Audiokinetic Inc." href="http://www.audiokinetic.com" target="_blank">Audiokinetic’s web site</a>.</p>
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		<title>Decapod Releases Debut Title Murphid</title>
		<link>http://www.villagegamer.net/2010/05/14/decapod-releases-debut-title-murphid/</link>
		<comments>http://www.villagegamer.net/2010/05/14/decapod-releases-debut-title-murphid/#comments</comments>
		<pubDate>Fri, 14 May 2010 18:19:18 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
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		<guid isPermaLink="false">http://www.villagegamer.net/?p=7631</guid>
		<description><![CDATA[Decapod Studios, an independent game development company in Vancouver, is pleased to announce the release of their first title. Murphid is now available for download on XBOX Live Indie Games channel. In Murphid players must use their puzzle solving skills and fast reaction to withstand attack of gorgeous marble hordes and bring those beasts under [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://decapodstudios.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-7634" title="Decapod" src="http://www.villagegamer.net/wp-content/uploads/2010/05/DecaPod.jpg" alt="Decapod" width="73" height="73" /></a><a title="Decapod Studios" href="http://decapodstudios.com/" target="_blank">Decapod Studios</a>, an independent game development company in Vancouver, is pleased to announce the release of their first title. <a title="Murphid" href="http://decapodstudios.com/murphid/" target="_blank">Murphid</a> is now available for download on XBOX Live Indie Games channel. In Murphid players must use their puzzle solving skills and fast reaction to withstand attack of gorgeous marble hordes and bring those beasts under control. <a href="http://www.villagegamer.net/wp-content/uploads/2010/05/Murphid1.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="size-full wp-image-7636 alignright" title="Murphid" src="http://www.villagegamer.net/wp-content/uploads/2010/05/Murphid1.jpg" alt="Murphid" width="300" height="169" /></a>Deep, yet simple core game mechanics coupled with astonishing graphics, immersive sound effects and adaptive gameplay result in intense climatic moments that modern gamers have come to expect. Murphid has been optimized for XBOX Live platform, works flawlessly with XBOX controllers, and looks dazzling in high definition.</p>
<p>Among the game&#8217;s features are:</p>
<p>• Engaging Campaign spawning more than 70 levels of marble blasting madness<br /> • Three game modes for players to choose from to suit their playing style.<br /> • More than 10 powerups to help players redefine the game field and wreak havoc in a blink of an eye.<br /> • 8 Exclusive Awards to boost the replay value further by throwing extra challenges at the player.<br /> • Pre-filled Leaderboards to give the game nostalgic, old-school touch.<br /> • Awe-inspiring 720p HD visuals with full widescreen support<a href="http://www.villagegamer.net/wp-content/uploads/2010/05/Murphid2.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-7637" title="Murphid" src="http://www.villagegamer.net/wp-content/uploads/2010/05/Murphid2.jpg" alt="Murphid" width="300" height="169" /></a><br /> • Charming sound effects to create the ambience.<br /> • Adaptive gameplay technology for challenging and fun gaming experience for players of all ages.</p>
<p>&#8220;We are very excited to share the joy of Murphid with gaming community and hope everyone will have as much fun playing Murphid as we had developing it. I hope you dig it!&#8221;, says Dennis Brandis, Decapod Studios&#8217; Managing Director.</p>
<p>Murphid is available on XBOX Live Indie Games channel for 240 MS points (approx $2.99) in the following countries: Canada, France, Germany, Italy, Japan, Singapore, Spain, Sweden, United Kingdom and United States.</p>
<p><a href="http://www.easports.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1552" title="EA Sports" src="http://www.villagegamer.net/wp-content/uploads/2009/01/easports.jpg" alt="EA Sports" width="68" height="68" /></a><a title="EA Sports" href="http://www.easports.com" target="_blank">EA Sports</a>™ is giving its fans an opportunity to create their own one-liners for the upcoming EA Sports <a title="NBA Jam Official Site" href="http://nba-jam.easports.com/home.action" target="_blank">NBA Jam</a> videogame (no purchase necessary). Fans can submit and vote for their favorite lines to be read by the original voice of NBA Jam, Tim Kitzrow, who reprises his role as the legendary announcer.</p>
<p>Fans can submit their one-liners the game&#8217;s <a title="NBA Jam on FaceBook" href="http://www.facebook.com/NBAJAM" target="_blank">Facebook page</a>, and 64 finalists, as chosen by the EA Sports NBA Jam team, will go head-to-head in a single elimination bracket with fan votes determining the winners. The four finalists will have a once-in-a-lifetime opportunity to have their one-liners included in the game and heard by millions of people around the world. Eligibility restrictions do apply, please see the <a title="NBA Jam Contest Rules" href="http://www.facebook.com/NBAJAM" target="_blank">Contest Rules</a> for complete details.</p>
<p><strong>Contest Schedule:</strong></p>
<p style="padding-left: 30px;">May 13th – Contest Submissions Open<br /> May 19th – Contest Submissions Close<br /> May 24th – 64 Finalists Announced<br /> May 25th – Fan voting begins<br /> June 23rd – Winners Announced</p>
<p>“NBA Jam is one of the most popular and culturally influential arcade basketball games ever made, and is widely known for its one-liners like Boom-Shaka-Laka and He’s on Fire,” says Kitzrow, the original voice of NBA Jam. “I am really excited to be a part of the remake and for fans to create the expressions that could become culturally iconic in the years to come.”<span id="more-7631"></span></p>
<p><a href="http://www.villagegamer.net/2010/05/14/decapod-releases-debut-title-murphid/"><img src="http://img.youtube.com/vi/_5qGpiu4ei8/default.jpg" width="130" height="97" border=0></a></p>
<p>EA Sports NBA Jam revives the classic franchise with vintage NBA Jam gameplay, and all-new features that deliver a fresh new take on the game. Featuring the sights and sounds that fans of the franchise will instantly recognize, EA Sports NBA Jam mixes the old school with the new, to deliver a one-of-a-kind sports presentation on the Wii™.</p>
<p><a href="http://www.g4box.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-881" title="G4BOX" src="http://www.villagegamer.net/wp-content/uploads/2008/11/g4box.jpg" alt="G4Box" width="56" height="72" /></a><a title="G4Box" href="http://www.g4box.com" target="_blank">G4BOX Inc.</a> has announced that the company will team up with the <a title="WOGL" href="http://www.wogl.org/" target="_blank">World Online Gaming League</a> for the <a title="Crossfire Championship" href="http://crossfire.z8games.com" target="_blank">Cross Fire North America/UK Championship</a>. Teams will compete in tournament play for a chance at a $1,000 cash prize and the opportunity to compete in an international <a title="Crossfire Site" href="http://crossfire.z8games.com" target="_blank">Cross Fire</a> competition at the World E-Sports Masters held in China this October.</p>
<p>There will be two types of tournament play offered to Cross Fire players: a free-to-play and <a href="http://www.villagegamer.net/wp-content/uploads/2010/05/Crossfire2.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-7632" title="Crossfire Humans" src="http://www.villagegamer.net/wp-content/uploads/2010/05/Crossfire2.jpg" alt="Crossfire Humans" width="250" height="147" /></a>paid league option. Players may purchase a &#8220;Tournament Pass&#8221; which will give them access to compete in WOGL&#8217;s Professional Cross Fire League while free players will be able to register and play directly from the WOGL website. Prizes will range from in-game weapons and ZP credits to $1,000 in cash! The first place team will also win a trip to China to compete in the International Cross fire Competition at the World E-Sports Masters this October. Transportation and accommodations will be provided to the five-member team as they square off for huge prizes against Cross Fire teams from all over the world including China, Russia, Japan, Vietnam, the Philippines and Korea. Registration opens today May 14th and closes June 14th with pre-season running until the end of June and the regular season running throughout <a href="http://www.villagegamer.net/wp-content/uploads/2010/05/Crossfire1.jpg"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-7633" title="Crossfire" src="http://www.villagegamer.net/wp-content/uploads/2010/05/Crossfire1.jpg" alt="Crossfire" width="250" height="132" /></a>the month of July. Playoffs will start August 7th and end no later than August 28th.</p>
<p>&#8220;This tournament will take Cross Fire and its fans to a whole new level,&#8221; said Howard He, Chief Executive Officer of G4BOX. &#8220;We are thrilled to team up with WOGL and think that this type of intense tournament play is exactly what Cross Fire players thrive on!&#8221;</p>
<p>Cross Fire is a free online military first-person shooter for Windows PCs supporting Windows XP, Windows Vista, and Windows 7. Players assume the role of either a Black List or Global Risk operative and compete in various modes of play including Free-for-All, Team Death Match, the exclusive stealth-action Ghost Mode, and brand-new Mutation Mode. Cross Fire includes a military ranking system, in-game friends lists, an integrated clan system, and deep character customization options. Cross Fire is part of the Z8Games platform of free-to-play games.</p>
<p><a href="http://www.telefilm.gc.ca"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-2882" title="Telefilm Canada" src="http://www.villagegamer.net/wp-content/uploads/2009/04/telefilm.jpg" alt="Telefilm Canada" width="100" height="50" /></a>Telefilm Canada is pleased to announce that the <a title="Perspective Canada" href="http://www.canada-cannes2010.ca/" target="_blank">Perspective Canada</a> series will once again be held at the Cannes Film Market. During Perspective Canada, 12 Canadian feature films will be screened for international buyers attending the Market, which is part of the Cannes Film Festival running from May 12 to 21, 2010.</p>
<p>&#8220;Through Perspective Canada, Telefilm provides buyers and programmers from around the world with the opportunity to watch a variety of new Canadian feature films,&#8221; says Sheila de La Varende, Telefilm Canada&#8217;s Director of National and International Business Development. &#8220;Perspective Canada, at Cannes, helps the films&#8217; creative teams strike distribution agreements with players from the international film industry, thereby helping raise the profile of our cinema on the world stage.&#8221;</p>
<p>Perspective Canada is among the activities organized by the Canada Pavilion, which gathers together more than 70 Canadian companies. These activities, notably, facilitate the development of international partnerships focused on co-production as well as the sales of Canadian products, and also help to promote Canadian talent.</p>
<p><a href="http://www.villagegamer.net/wp-content/uploads/2010/05/PerspectiveCanadaTitles.jpg"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-7638" title="Perspective Canada Titles" src="http://www.villagegamer.net/wp-content/uploads/2010/05/PerspectiveCanadaTitles.jpg" alt="Perspective Canada Titles" width="350" height="211" /></a>Telefilm Canada has launched a microsite that provides information on the Canadian presence at Cannes, including details and schedules for films being shown at both the Festival and Perspective Canada, and the names and contact information of Canada Pavilion participants.</p>
<p>The Canada Pavilion at the Cannes Film Market is a Telefilm Canada initiative in partnership with British Columbia Film and Ontario Media Development Corporation as Principal Partners, Manitoba Film &amp; Music as Major Partner, Film Nova Scotia, Saskfilm and Newfoundland and Labrador Film Development Corporation as Associate Partners, the Canadian Film and Television Production Association as Contributor Partner, and the National Bank of Canada as Silver Sponsor.</p>
<p><a href="http://www.herofund.ca/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-5941" title="Canadian Hero Fund" src="http://www.villagegamer.net/wp-content/uploads/2009/12/CdnHeroFund.jpg" alt="" width="106" height="68" /></a>On a different note and as the Mom of a future Navy Cadet (my daughter will be sworn in this August), I&#8217;d like to draw your attention to an initiative by Canadian rock group <a title="The Trews" href="http://www.thetrewsmusic.com/" target="_blank">The Trews</a>. Beginning on May 18th, their song Highway of Heroes, will be available for purchase on iTunes. Net proceeds from all sales of this song will go to support <a title="Canadian Hero Fund" href="http://www.herofund.ca/" target="_blank">The Canadian Hero Fund</a>. I hope that you will choose to help support the great work this organization does in assisting our military families.</p>
<p><a href="http://www.villagegamer.net/2010/05/14/decapod-releases-debut-title-murphid/"><img src="http://img.youtube.com/vi/ffCDwMRfShs/default.jpg" width="130" height="97" border=0></a></p>
<p>The <a title="Screenwriters Summit" href="http://www.screenwriterssummit.com" target="_blank">Screenwriters Summit</a> is coming to Vancouver this August 7 &amp; 8th. Screenwriting gurus Syd Field, <a href="http://www.screenwriterssummit.com" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-7639" title="Screenwriters Summit" src="http://www.villagegamer.net/wp-content/uploads/2010/05/filmreels.jpg" alt="Screenwriters Summit" width="144" height="96" /></a>Linda Seger, Michael Hauge, and John Truby will provide you an unmatched depth and understanding of screenwriting and story that is ideal for screenwriters, filmmakers, TV writers, producers, directors and creative executives.<strong> </strong>Half-day classes taught by each of the four speakers will be followed by a half-hour Q&amp;A session in which you&#8217;ll be able to follow-up with any questions you may have. The Summit is being held at the VanCity Theatre and will run from 9am until 6pm each day. Tickets are $395.00 and include a Saturday night social mixer.</p>
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		<title>Stimulate Your Brain with Canadian Digital Media Offerings</title>
		<link>http://www.villagegamer.net/2010/05/13/stimulate-your-brain-with-canadian-digital-media-offerings/</link>
		<comments>http://www.villagegamer.net/2010/05/13/stimulate-your-brain-with-canadian-digital-media-offerings/#comments</comments>
		<pubDate>Thu, 13 May 2010 19:08:40 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
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		<guid isPermaLink="false">http://www.villagegamer.net/?p=7615</guid>
		<description><![CDATA[Leading our News Briefs today, the Canada Media Fund&#8217;s Experimental Stream Application Form is now available for download from the CMF web site. Also announced today were the winners of the CMF Hot Docs Contest.  The two winners were Mark Montague of Saskatchewan, Producer and Director of Minds Eye Entertainment, and Agata Ivanna Pogorelsky of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cmf-fmc.ca" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-7177" title="Canada Media Fund" src="http://www.villagegamer.net/wp-content/uploads/2010/03/CanadaMediaFund.jpg" alt="Canada Media Fund" width="120" height="45" /></a>Leading our News Briefs today, the <a title="Canada Media Fund" href="http://www.cmf-fmc.ca" target="_blank">Canada Media Fund&#8217;s</a> Experimental Stream Application Form is now <a href="http://www.cmf-fmc.ca/index.php?option=com_content&amp;view=article&amp;id=110&amp;page_mode=create&amp;Itemid=110" target="_blank">available for download</a> from the CMF web site. Also announced today were the winners of the CMF Hot Docs Contest.  The two winners were Mark Montague of Saskatchewan, Producer and Director of Minds Eye Entertainment, and Agata Ivanna Pogorelsky of Toronto, Creative Assistant at South American Vision. Both won passes to the 2010 Hot Docs Festival, giving them access to all films and festival events. <a href="http://www.villagegamer.net/wp-content/uploads/2010/05/SMGalaxy2.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-7623" title="Super Mario Galaxy2" src="http://www.villagegamer.net/wp-content/uploads/2010/05/SMGalaxy2.jpg" alt="Super Mario Galaxy2" width="250" height="145" /></a></p>
<p><a href="http://www.nintendo.ca" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-114" title="Nintendo Canada" src="http://www.villagegamer.net/wp-content/uploads/2008/06/logonintendo.jpg" alt="Nintendo Canada" width="98" height="35" /></a>Toronto-area Mario fans of all ages will be among the first Canadians to get hands-on play time with the sequel to the 2007 debut Super Mario Galaxy. A special guest will make a surprise landing during the event, where participants will be able to enjoy on-site entertainment, receive  exciting <a title="Nintendo Canada" href="http://www.nintendo.ca" target="_blank">Nintendo</a> giveaways (while supplies last), and have the chance to win 1 of 50 copies of the new game. The Canadian launch party for Super Mario Galaxy™ 2 will take place at Yonge-Dundas Square on Sunday, May 23rd from 12 noon until 8pm.</p>
<p><a href="http://www.fitbrains.com/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="size-full wp-image-519 alignleft" title="Fit Brains" src="http://www.villagegamer.net/wp-content/uploads/2008/10/fitbrains.jpg" alt="Fit Brains" width="80" height="82" /></a>For those who may not already know this, <a title="Reader's Digest Canada" href="http://www.readersdigest.ca/" target="_blank">Reader&#8217;s Digest Online</a> teamed up with <a title="Fit Brains" href="http://www.fitbrains.com/?ref=header" target="_blank">Fit Brains</a> to bring some of their popular word games to the <a href="http://www.villagegamer.net/wp-content/uploads/2010/05/WordPowerRecharged.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="size-full wp-image-7622 alignright" title="Word Power Recharged" src="http://www.villagegamer.net/wp-content/uploads/2010/05/WordPowerRecharged.jpg" alt="Word Power Recharged" width="228" height="160" /></a>internet, your PC and yes, your iPhone. Word scrambler <a title="Word Power Brain Sparks on iTunes" href="http://itunes.apple.com/ca/app/word-power-brain-spark/id362977722?mt=8" target="_blank">Word Power: Brain Sparks</a> is available in the iTunes store for $2.99, while <a title="Word Power Recharged" href="http://www.fitbrains.com/game/word_power" target="_blank">Word Power: Recharged</a> is playable on your PC at the Reader&#8217;s Digest site or at Fit Brains, and will be available through other game portals as well. A third game, Word Power: The Green Revolution is downloadable to your PC for only $19.99 from either site. All three games are linked to the Word Power Network, which allows players to see their placing on the leaderboards and share in-game awards.</p>
<p><a href="http://www.iugo.me"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-2160" title="IUGO" src="http://www.villagegamer.net/wp-content/uploads/2009/03/iugologo.jpg" alt="IUGO" width="99" height="37" /></a>Today is the last day that you can grab IUGO&#8217;s <a title="Daisy Mae in the iTunes Store" href="http://itunes.apple.com/ca/app/daisy-maes-alien-buffet/id354783213?mt=8" target="_blank">Daisy Mae&#8217;s Alien Buffet</a> for the iPhone for free. You&#8217;d best hit the iTunes store now and grab this crazy earth-based alien-shoot-em-up while you can, because tomorrow you&#8217;ll have to pay for it. This offer is brought to you in part by <a title="OpenFeint" href="http://www.openfeint.com/" target="_blank">OpenFeint&#8217;s</a> <a title="Free Game of the Day" href="http://www.freegameoftheday.com" target="_blank">Free Game of the Day</a> programme. The aliens don&#8217;t stand a chance, because last Saturday, over 125 000 earth defenders joined Daisy Mae and her cause to rid the planet of hostile inter-planetary immigrants.</p>
<p><a title="Bioware" href="http://www.bioware.com" target="_blank"></a><a href="http://www.bioware.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-343" title="BioWare Corp" src="http://www.villagegamer.net/wp-content/uploads/2008/08/bioware.jpg" alt="Bioware Corp" width="137" height="38" /></a>Bioware has announced <a title="ME2 DLC" href="http://masseffect.bioware.com/info/dlc/" target="_blank">new DLC</a> for <a title="Mass Effect 2" href="http://www.masseffect.com" target="_blank">Mass Effect 2</a>. Overlord will be available in June for 560 MS (or Bioware) points and will offer five new action packed levels <a href="http://www.villagegamer.net/wp-content/uploads/2010/05/Overlord1.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-7625" title="Mass Effect 2 Overlord" src="http://www.villagegamer.net/wp-content/uploads/2010/05/Overlord1.jpg" alt="Mass Effect 2 Overlord" width="300" height="169" /></a>and two new achievements. The action in this next DLC expansion will centre around an experimental and dangerous Virtual Intelligence creature that has been unleashed and is taking over any technology it finds to serve its purposes, including the Geth. Commander Shepard and his (or her) squad must infiltrate the VI&#8217;s heavily guarded fortress and shut it down before it can beam itself off planet, continuing its wave of havoc across the galaxy.</p>
<p><a href="http://innovacorp.ca" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-6547" title="innovacorp" src="http://www.villagegamer.net/wp-content/uploads/2010/01/innovacorp.jpg" alt="innovacorp" width="132" height="31" /></a>Dartmouth&#8217;s <a title="Innovacorp" href="http://innovacorp.ca" target="_blank">Innovacorp</a> will be presenting a <a title="Building Effective Distribution Channels" href="http://innovacorp.ca/business-over-breakfast-building-effective-distribution-channels" target="_blank">breakfast seminar</a> on the morning of May 26th at the Innovation Boardroom, starting at 8:45am. The seminar&#8217;s topic is Building Effective Distribution Channels and will feature an expert panel who will discuss insights and advice on distributors and distributor agreements.</p>
<p>The panel will be moderated by Innovacorp&#8217;s interim president and CEO, Stephen Hartlen, and will feature Ian Lucas, executive vice president of innovation and strategy, <a title="Ocean Nutrition Canada" href="http://www.ocean-nutrition.com/" target="_blank">Ocean Nutrition Canada Ltd.</a>, Robert Nadeau, a partner at law firm <a title="Kerr &amp; Nadeau" href="http://www.kerrnadeau.com/" target="_blank">Kerr &amp; Nadeau</a>, and Mike Flynn, director of business development at <a title="Tether" href="http://www.tether.com/" target="_blank">Tether</a>.<strong></strong></p>
<p><a href="http://www.pwc.com/ca/en/index.jhtml" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-3015" title="PricewaterhouseCoopers" src="http://www.villagegamer.net/wp-content/uploads/2009/05/pricewaterhousecoopers.jpg" alt="PricewaterhouseCoopers" width="185" height="31" /></a>After six weeks of heated debate from online discussions about Canada&#8217;s future in the digital economy, three winners emerged from the &#8216;crowdsourcing&#8217; competition called <a title="Canada's Digital Compass" href="http://www.pwc.com/ca/compass" target="_blank">Canada&#8217;s Digital Compass</a>, hosted by <a title="PriceWaterhouseCoopers" href="http://www.pwc.com/ca/en/index.jhtml" target="_blank">PricewaterhouseCoopers LLP</a> (PwC). The dialogue was spread among contributors from all parts of Canada and included more than 1,200 site visitors and overall, 70 ideas were submitted for voting.</p>
<p>The categories were judged by a panel from a wide range of industry backgrounds as well as community participation. Each week, starting on March 16, a new subject competition was launched and the five topics were: technology, education, media production, connectivity and policy development.</p>
<p>The winners were:</p>
<p style="padding-left: 30px;">-  <strong>First place:</strong> Brady Gilchrist for his ideas on &#8220;World Leadership in Digital Health Care.&#8221; In his summary, Brady believes that digital health care is the merger of traditional healthcare with new ideas born of digital technology to aid in solving complex problems and infusing &#8220;net style innovation into solving complicated problems.&#8221;</p>
<p style="padding-left: 30px;">-  <strong>Second place:</strong> Russell Fordham for his thoughts on &#8220;Digital Literacy for All Canadians.&#8221; Russell suggests that for Canada to be a global leader in the digital economy, all our citizens need to have the basic abilities to function and thrive in this environment, supported with the partnership of government, educational institutions and businesses.</p>
<p style="padding-left: 30px;">-  <strong>Third place:</strong> Alan Sawyer for &#8220;Implementing Temporary Advertising Tax Credits to Stimulate Canadian-based, On-line Video Distribution.&#8221; Alan notes that implementing tax credits for allowable expenditures on advertising at Canadian-owned, new media content sites would stimulate the development of new Canadian sites and increase Canadian content available for Canadian-owned media distribution.</p>
<p>The winners all received tickets to the Canada 3.0 Conference in Stratford, Ontario which took place May 10-11. The event featured leaders from across the country who continued the conversation on the future of digital media in Canada. &#8220;We created Canada&#8217;s Digital Compass to encourage new discussions to a broad audience on this topic and our goal was certainly accomplished,&#8221; says Tracey Riley, partner and national leader of the Technology, Information, Communication and Entertainment (TICE) practice of PwC.</p>
<p>Riley was happy with the turnout of participants to the crowdsourcing event and the wide range of topics that were being debated. During the last day of the competition, voting became more frequent and the leader-board changed hands several times. &#8220;We had lots of submissions on mobile and wireless project ideas but we were a bit surprised there wasn&#8217;t more discussion on cloud computing and green tech which are very popular topics at the moment,&#8221; she said.<span id="more-7615"></span></p>
<p>Some of the topic ideas that were debated included a copyright model for the digital age, a government department devoted to innovation, evolving liberal arts education into digital arts and why Canada needs fibre-to-the-home.</p>
<p>In the education category, one of the most discussed themes, ideas focused on the opportunity to develop new curricula or educational institutes to encourage, teach and inspire Canadian students to lead in the digital economy. Connectivity was one of the most controversial themes. The winner proposed putting a stake in the ground and pursuing one particular technology to build Canada&#8217;s broadband infrastructure. The debate continues on the best technology to solve Canada&#8217;s urban and rural divide that will recapture our global leadership in broadband.</p>
<p>Winnipeg&#8217;s <a title="Complex Games" href="http://www.complexgames.com/" target="_blank">Complex Games</a> has released a new trailer for their original game Wee Curl, which is being developed under licence for the Nintendo Wii.</p>
<p><a href="http://www.villagegamer.net/2010/05/13/stimulate-your-brain-with-canadian-digital-media-offerings/"><img src="http://img.youtube.com/vi/bwzcX7Act3s/default.jpg" width="130" height="97" border=0></a></p>
<p>The <a title="GDC Canada" href="http://www.gdc-canada.com/" target="_blank">Game Developers Conference™ Canada</a> (GDC Canada), co-produced by UBM TechWeb Game Network and Reboot Communications, brought together more than 775 game industry professionals last week for two days of learning, networking and inspiration at the Vancouver Convention Centre (VCC). Comparable to last year&#8217;s attendance numbers, GDC Canada 2010 provided opportunities for sharing knowledge, making new <a href="http://www.gdc-canada.com/" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="size-full wp-image-6380 alignright" title="GDC Canada 2010" src="http://www.villagegamer.net/wp-content/uploads/2010/01/GDCCanada2010.jpg" alt="GDC Canada 2010" width="128" height="75" /></a>connections and celebrating the passion and dedication of fellow Canadian game-makers. In May 2011, Reboot Communications will continue to serve the Canadian development community in Vancouver with a videogame conference that will feature a &#8220;Best of GDC&#8221; track, as part of Vancouver Interactive Digital Week 2011.</p>
<p>GDC Canada was designed with the core values and dedication to quality that is at the heart of all Game Developers Conferences®. With more than 35 lectures, panels, and sessions covering best-practices that studios should implement to develop successful franchises for consoles, iPhone games and digitally distributed titles, the conference was successful in inspiring Canadian developers to share experiences for fostering ingenuity and quality games. GDC Canada featured the Game Career Seminar, an expo area, business to business lounge and networking receptions where attendees met with representatives from Epic Games, Radical, Relic, Blue Castle, Hansoft and Sony Computer Entertainment, among others.</p>
<p>&#8220;It was our honor to host some of the most dedicated and talented developers at GDC Canada this year,&#8221; said Izora de Lillard, event director of GDC Canada. &#8220;The event was a great opportunity for the developer community to network with like minded professionals and learn best practices for developing big global titles and understanding emerging digital distribution models.&#8221;</p>
<p>Bill Mooney, a Vice President at Zynga Studios and General Manager of FarmVille, kicked-off GDC Canada with a keynote that provided a deeper dive into the evolving social gaming space and its future. The talk elaborated on the next business model of the internet using prominent Zynga titles as case studies, including FarmVille and Mafia Wars, whose soaring popularity has helped the Facebook-based games attain more than 85 million active users.</p>
<p>GDC Canada also hosted a Canadian version of GDC&#8217;s popular Game Career Seminar, which is designed for individuals looking to make a career move within the game industry. At the Game Career Seminar, videogame industry icon Tommy Tallarico brought his in-depth knowledge from years of experience to the mic with an intimate keynote interview with Victor Lucas, a Canadian television host of the Electric Playground and Reviews on the Run. Attendees learned how Tommy grew from humble beginning to his creation of Video Games Live and to having his own PBS special.</p>
<p>In May 2011, Reboot Communications will continue to serve the Canadian development community in Vancouver with a videogame conference as part of Vancouver Interactive Digital Week 2011. UBM TechWeb is pleased to continue to participate in the 2011 event in Vancouver, in the form of a specialized &#8220;Best of GDC&#8221; track. This partnership with Reboot will bring top GDC lectures from worldwide to the Canadian audience for the first time.</p>
<p><a href="http://www.kleientertainment.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-844" title="Klei Entertainment" src="http://www.villagegamer.net/wp-content/uploads/2008/11/klei.jpg" alt="Klei Entertainment" width="71" height="43" /></a><a title="EA" href="http://www.ea.com" target="_blank">Electronic Arts Inc.</a> and <a title="Klei Entertainment" href="http://www.kleientertainment.com/" target="_blank">Klei Entertainment</a> today announced that acclaimed writer Marianne Krawczyk will be writing the story for the striking 2D action brawler <a title="Shank" href="http://shankgame.com" target="_blank">Shank</a>™, which will be available for Xbox LIVE™ Arcade, PlayStation®Network and PC. Krawczyk is best known for her BAFTA award-winning work on the God of War® franchise and was named by Gamasutra as one of the top 20 game writers in the industry. Krawczyk is lending her expertise in crafting rich, well-developed characters for Shank’s tale of revenge. <a href="http://www.villagegamer.net/wp-content/uploads/2009/09/shankss1.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-medium wp-image-4919" title="Shank Boss Battle" src="http://www.villagegamer.net/wp-content/uploads/2009/09/shankss1-300x173.jpg" alt="Shank Boss Battle" width="300" height="173" /></a></p>
<p>“I&#8217;m very excited to be a part of Shank,” said Marianne Krawczyk. “I fell in love with the artwork, characters and world that Klei Entertainment created and together we are creating a story that will allow gamers to explore a world where values like integrity and loyalty take on their own twisted meanings.”</p>
<p>“When Shank was first conceived, we envisioned a fully realized world with provocative characters living out a mature, cinematic story,” said Jamie Cheng, CEO of Klei Entertainment. “Marianne has been able to flesh out our characters, and create a gritty, personal and unique story of full frontal revenge.”</p>
<p>Shank invites players to let loose with multiple weapons and rack up the kills with an exciting and free flowing combo system. Rip through the ranks of a legion of gang members to compete against friends on Shank’s online leaderboards. Featuring a captivating art style inspired by golden age comics and graphic novels, Shank’s blend of classic intense 2D action with a mature and gripping storyline makes it one of the most anticipated downloadable titles this year.</p>
<p><a href="http://www.transgaming.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-711" title="TransGaming" src="http://www.villagegamer.net/wp-content/uploads/2008/10/transgaming.jpg" alt="TransGaming" width="150" height="38" /></a>Bellevue, Washington&#8217;s <a title="Her Interactive" href="http://www.HerInteractive.com">Her Interactive</a>, the leading mystery maker and publisher of 23 award-winning Nancy Drew games for the PC and game consoles, has announced that the highly anticipated Nancy Drew: Trail of the Twister, will launch on June 29th 2010. For the millions of Nancy Drew fans who love their Apple computers, Her Interactive is also releasing the game on the Mac for the first time, enabled by Toronto-based <a title="Transgaming" href="http://www.transgaming.com/">TransGaming’s</a> Cider Portability Engine. Her Interactive will publish the game in a dual format disc, playable on both Windows® PCs and Mac computers.</p>
<p>Nancy Drew goes undercover as a competitive storm chaser in this new mystery, set in Oklahoma during the tornado season. Teams are competing for a $100,000,000 prize for discovering a prediction formula for tornados, but something is not quite right&#8230; To solve the mystery of who is sabotaging the storm chasing team, Nancy is thrust into a world of wild weather, high technology, secret conversations, mysterious dealings, and ulterior motives. You are Nancy at her best as you learn about meteorology to help solve the mystery. Rich visuals, dangerous weather, new challenges, unique characters, and new puzzles all combine to make this Nancy’s stormiest adventure yet.</p>
<p>“Nancy Drew fans have been begging us to support Mac computers, and today, we’re thrilled to announce that Trail of the Twister is just the first of many games to support Mac,” says Megan Gaiser, president, Her Interactive. “Whether you play on a PC or Mac, you’ll find cracking the code in this mystery realistic and exciting with weather changes clouding the clues. And as in all great Nancy Drew mysteries, you have to interrogate friend and foe, because no one is above suspicion.”</p>
<p>“We are excited to partner with Her Interactive, using our Cider technology to enable the first ever simultaneous PC and Mac launch of the Nancy Drew franchise for consumers,” says Vikas Gupta, President and CEO, TransGaming, Inc. “Nancy Drew is such an iconic figure, we are certain the Mac community around the world will love playing these games.”</p>
<p>Her Interactive’s Nancy Drew games have sold more than 8 million units with each game surpassing sales of the prior. This success, in part, is buoyed by the ever-increasing numbers of girls and women becoming avid game players. Nancy Drew players now include moms who have introduced their daughters to the girl-detective, making her one of history’s longest-running iconic figures spanning generations.</p>
<p>Another new title from Transgaming, <a title="In The Mix" href="http://www.foreignmediagames.com/Products/ArminVanBuurenInTheMix/" target="_blank">In The Mix Featuring Armin van Buuren</a>, a DJ game exclusively for the Wii, has launched a new <a title="In The Mix on Facebook" href="http://www.facebook.com/pages/In-The-Mix-Featuring-Armin-van-Buuren/125958327415410" target="_blank">Facebook page</a>. In The Mix will be published by Foreign Media Games in 2010.</p>
<p><a href="http://www.gamerkraft.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-7616" title="gamerkraft" src="http://www.villagegamer.net/wp-content/uploads/2010/05/gamerkraft.jpg" alt="gamerkraft" width="75" height="71" /></a>Markham&#8217;s Game Bridger Entertainment announced today that the European open beta test for its highly-anticipated free-to-play MMORPG, <a title="Priston Tale 2 The Second Enigma" href="http://www.pristontale2.com" target="_blank">Priston Tale 2: The Second Enigma</a>, will begin on Friday, May 14th through its <a title="GamerKraft" href="http://www.gamerkraft.com" target="_blank">GamerKraft</a> game portal. The open beta test will be marked by several significant updates and changes including, updated quests, an adjusted experience rate, and a new Europe-only server.<a href="http://www.villagegamer.net/wp-content/uploads/2010/05/PristonTales2-1.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-7617" title="Priston Tales 2" src="http://www.villagegamer.net/wp-content/uploads/2010/05/PristonTales2-1.jpg" alt="Priston Tales 2" width="300" height="181" /></a></p>
<p>“We have collected invaluable feedback from thousands of players during the closed beta test,” said Matthew Denomme, Marketing Manager for Game Bridger Entertainment, “this feedback will inform improvements to the Priston Tale 2 gameplay experience in the upcoming open beta and beyond.”</p>
<p>Priston Tale 2: The Second Enigma is a free fantasy MMORPG for Windows PCs supporting Windows XP, Windows Vista, and Windows 7. Players venture across the vast and wondrous continent of Priston, currently under siege from the forces of the evil god Midranda, in a race to locate the only worldly power capable of ending his evil reign: the mythical Second Enigma. Priston Tale 2 features three unique races of playable characters, a combo-based active battle system, competitive player versus player combat, new skill and item systems, and extensive guild and party support. All this, in addition to slick, high-quality graphics made possible through the power of the Unreal Engine. Priston Tale 2: The Second Enigma is a part of the GamerKraft library of free games.</p>
<p><a href="http://www.longbowgames.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-7618" title="Longbow Games" src="http://www.villagegamer.net/wp-content/uploads/2010/05/LongbowGames.jpg" alt="Longbow Games" width="78" height="111" /></a><a title="Longbow Games" href="http://www.longbowgames.com" target="_blank">Longbow Games</a> has released its flagship Real-time Strategy (RTS) game <a title="Hegemony: Philip of Macedon" href="http://www.longbowgames.com/hegemony" target="_blank">Hegemony: Philip of Macedon</a>. Six years in the making, Hegemony: Philip of Macedon is a strategy game that will appeal to gamers and history fans as it follows the story and conquests of Philip of Macedon, the father of Alexander the Great, downloadable now for $29.99.</p>
<p>“After six years we’ve finally released the game that we hoped it would be with the quality, <a href="http://www.longbowgames.com/hegemony" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-7619" title="Hegemony" src="http://www.villagegamer.net/wp-content/uploads/2010/05/Hegemony.jpg" alt="Hegemony" width="163" height="200" /></a>gameplay and historical reverence that war gamers and RTS players demand,” said Jim McNally, CEO of Longbow Games. “Philip of Macedon was a great leader and in many ways paved the way for Alexander the Great to conquer the world. We know fans of the genre and those that have an interest in how Greece was conquered will enjoy the game.”</p>
<p>Players will be able to conquer the ancient Greek world as they campaign across a continuous satellite-accurate map of ancient Greece, encountering the full range of warfare from reconnaissance to raids to field battles to mountain blockades, all while managing these included features:</p>
<p style="padding-left: 30px;">* Innovative supply system &#8211; Siege and starve the enemy by cutting their supply lines or burning their crops, all the while building and protecting your own supply network to support your growing empire.<br /> * Steeped in history &#8211; In-game pedia and 100+ historical objectives recreate the rise of the Macedonian empire.<br /> * Detailed and stylized world and map &#8211; Transition smoothly between the detailed 3D world and the stylized board-game map while maintaining complete control over your empire.<br /> * Subjugate your enemy &#8211; Chase down and capture routed enemy units to create slave gangs to work your mines or build your forts. But don&#8217;t leave them unguarded or they could rebel and wreak havoc in your empire&#8217;s heartland!<br /> * Conquer the seas &#8211; Build or capture a fleet of triremes to protect your coastlines, raid enemy merchants, or drop an army at your enemy&#8217;s backdoor.</p>
<p><a href="http://www.tvo.org/TVO/WebObjects/TVO.woa" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-7624" title="TVO" src="http://www.villagegamer.net/wp-content/uploads/2010/05/TVO.jpg" alt="TVO" width="71" height="49" /></a>On Tuesday May 18 at 8 pm ET, <a title="The Agenda With Steve Paikin" href="http://www.tvo.org/cfmx/tvoorg/theagenda/index.cfm?page_id=41" target="_blank">The Agenda with Steve Paikin</a> (TVO) offers a revealing discussion with experts in the field of internet privacy during <a title="Mesh Conference" href="http://www.meshconference.com/" target="_blank">mesh</a>, Canada&#8217;s Web Conference. Guests include Ann Cavoukian, Ontario Information and Privacy Commissioner and one of the leading privacy experts in the world; Mathew Ingram, senior writer at GigaOm, one of the leading technology blog networks; and David Fewer, director of the Samuelson-Glushko Canadian Internet Policy &amp; Public Interest Clinic (CIPPIC) based at the University of Ottawa Faculty of Law.</p>
<p>The debate, hosted by Steve Paikin, will examine the way that internet companies change the visibility of our private information, and whether users are wrong to be sharing so much information or companies are wrong to be sharing information they don&#8217;t have the right to share. What happens when a company has control of our personal information, and that company is based in a country with different privacy laws? Once something is posted online, is it too late to start thinking about privacy?</p>
<p>Viewers may watch the broadcast on Tuesday May 18 at 8 pm ET or watch it in <a title="The Agenda LiveStream" href="http://www.tvo.org/theagenda" target="_blank">live streaming video</a> at 1:20 pm ET.</p>
<p><a href="http://www.cria.ca/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-7621" title="CRIA" src="http://www.villagegamer.net/wp-content/uploads/2010/05/CRIA.jpg" alt="CRIA" width="76" height="70" /></a>The <a href="http://www.cria.ca/" target="_blank">Canadian Recording Industry Association</a> (CRIA) and <a href="http://www.cirpa.ca/" target="_blank">Canadian Independent Music Association</a> (CIMA) today welcomed the US Federal Court ruling yesterday against US-based Limewire, an online file sharing service with extensive reach in Canada and around the world.<a href="http://www.cirpa.ca/" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-7620" title="CIMA" src="http://www.villagegamer.net/wp-content/uploads/2010/05/CIMA.jpg" alt="CIMA" width="73" height="102" /></a></p>
<p>&#8220;This decision is a huge win for artists and everyone involved in music, across Canada and worldwide,&#8221; said CRIA President Graham Henderson. &#8220;The ruling kicks another leg out from under a major source of pirated music in Canada.&#8221;</p>
<p>Henderson added, &#8220;Limewire is one of the last hold-outs from the Napster era that is still widely used. It&#8217;s particularly popular with people who find technologies like BitTorrent and newer peer-to-peer services too complicated. This ruling could cause a big shift from illicit downloading on Limewire to legitimate paid downloads.&#8221;</p>
<p>Limewire is one of the most popular peer-to-peer file sharing services. According to <a href="http://www.alexa.com/siteinfo/limewire.com" target="_blank">Alexa statistics</a>, about 4 percent of all Limewire users are Canadian.</p>
<p>The US Federal Court found Limewire and its operators to be liable for inducement of widespread copyright theft and accepted evidence that 93 percent of the files available through Limewire are protected or highly likely to be protected by copyright. The Court also found that Limewire had intentionally encouraged direct infringements by Limewire users.</p>
<p>&#8220;Canadian music companies have been very diligent in making their artists&#8217; work available in multiple digital channels,&#8221; said Duncan McKie, President and CEO, CIMA. &#8220;Hopefully this decision will remove a significant impediment to further developing the digital marketplace and compensating our creative artists for their continuing hard work.&#8221;</p>
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		<title>Events and Programmes For an Educated and Interactive Canada</title>
		<link>http://www.villagegamer.net/2010/04/29/events-and-programmes-for-an-educated-and-interactive-canada/</link>
		<comments>http://www.villagegamer.net/2010/04/29/events-and-programmes-for-an-educated-and-interactive-canada/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 19:02:29 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
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		<guid isPermaLink="false">http://www.villagegamer.net/?p=7472</guid>
		<description><![CDATA[GDC Canada has revealed a new set of sessions and networking opportunities tailored to game developers managing established franchises, developing new global titles, and looking to take advantage of new distribution models. GDC Canada 2010 will also present content for professionals looking to develop successful franchises for consoles, iPhone and digitally distributed platforms. The second [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.GDC-Canada.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-6380" title="GDC Canada 2010" src="http://www.villagegamer.net/wp-content/uploads/2010/01/GDCCanada2010.jpg" alt="GDC Canada 2010" width="128" height="75" /></a><a title="GDC Canada" href="http://www.GDC-Canada.com" target="_blank">GDC Canada</a> has revealed a new set of sessions and networking opportunities tailored to game developers managing established franchises, developing new global titles, and looking to take advantage of new distribution models. GDC Canada 2010 will also present content for professionals looking to develop successful franchises for consoles, iPhone and digitally distributed platforms. The second annual conference is returning to the Vancouver Convention Centre in Vancouver, BC from May 6-7, 2010 and kicks off with the official opening night party at 8pm on May 5, which is being sponsored by Epic.</p>
<p>The newly-announced sessions from the 2010 GDC Canada are geared towards established studio as well as first time publishers who are grappling with legal and business development strategies needed to identify commercially successful projects in emerging game spaces.</p>
<p>These featured sessions include:</p>
<p><strong>Bringing Your Game to the Web &#8211; 73 Practical Tips</strong> with Bjarne Rene (Managing Director, Vostopia.com), Tore Birkeland (Technical Director, Vostopia.com)</p>
<p><strong>Console Games – New Realities Require New Strategies to Win</strong> with Howard Donaldson (Vice President &#8211; Studio Operations, Disney Interactive), Kelly Zmak (Former GM, Radical Entertainment), Adel Chaveleh (TimeGate Studios, Inc.), Dan Tudge (VP and General Manager, Propaganda Games), Dan Winters (VP Developer Relations, Activision Blizzard)</p>
<p><strong>Funding for Game Developers &#8211; Do’s and Do</strong>n’ts with Glenn Entis (Founder and General Partner, Vanedge Capital)</p>
<p><strong>One Year in the App Store: A Case Study of Backflip Studios </strong>with Julian Farrior (CEO / Founder, Backflip Studios)</p>
<p><strong>Tax Credits: How Does This Affect My Decision on Where and How to Produce a Game?</strong> with Howard Donaldson (Vice President &#8211; Studio Operations, Disney Interactive)</p>
<p>In addition to the two days of sessions, GDC Canada offers the ideal venue for studio heads, developers and investors to come together and discuss business. Towards that end, GDC Canada 2010 is introducing the Business to Business Lounge, supported by Foreign Affairs and International Trade Canada. The lounge is a place for industry business development professionals, fellow developers and leading tool vendors to make deals and network. To help further initiate these important business connections, the Canadian Trade Commissioner Service can facilitate introductions between investors and domestic and international developers.</p>
<p><a href="http://www.innovationcamp.org/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-5225" title="Vancouver Innovation Camp" src="http://www.villagegamer.net/wp-content/uploads/2009/10/vancouverinnovationcamp.jpg" alt="Vancouver Innovation Camp" width="110" height="111" /></a>Tomorrow is the last day to benefit from the Early Bird ticket price for the next <a title="Innovation Camp" href="http://www.innovationcamp.org" target="_blank">Innovation Camp</a> which takes place May 29th &amp; 30th in Vancouver. Innovation Camp offers hands-on learning opportunities which engage learners through real life situations and challenges their assumptions, connects ideas, embraces failure and sees problems as opportunities for creative solutions in order to take any entrepreneurial venture to the next step.</p>
<p><a href="http://www.cmf-fmc.ca/index.php" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-7177" title="Canada Media Fund" src="http://www.villagegamer.net/wp-content/uploads/2010/03/CanadaMediaFund.jpg" alt="Canada Media Fund" width="150" height="56" /></a>The <a title="Canada Media Fund" href="http://www.cmf-fmc.ca/index.php" target="_blank">Canada Media Fund</a> (CMF) is proud to support HotDocs 2010, and you are invited to join them at the festival on Monday, May 3rd at 4 p.m. ET for a micro session on CMF programs and funding with Policy Analyst Neal McDougall. The session will be held in Room 323 at Victoria College in Toronto from 4 &#8211; 5pm.</p>
<p>The CMF has also announced that the English POV Programme Application Form is <a href="http://www.cmf-fmc.ca/index.php?option=com_content&amp;view=article&amp;id=130&amp;Itemid=105&amp;page_mode=create">now available</a> for those who wish to apply for CMF funding, and an <a title="CMF Outreach Session" href="http://www.surveymonkey.com/s/cmffmcottawa" target="_blank">outreach session</a> will be held in Ottawa on Thursday, May 13th from 1:00pm &#8211; 3:30pm to provide applicants with details regarding the 2010-2011 guidelines for funding and to answer questions.</p>
<p>The May 13th meeting will be led by Nathalie Clermont, Director, CMF Program Management, along with Roxane Girard, Director, CMF Program Administrator | Telefilm Canada, Francesca Accinelli, Director, English Market, and Stéphane Cosentino, Interim Director, French Market.</p>
<p><a href="http://www.inplay2010.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-5642" title="INplay 2010" src="http://www.villagegamer.net/wp-content/uploads/2009/11/INplay-2010.jpg" alt="INplay 2010" width="140" height="60" /></a><a title="INPlay" href="http://www.inplay2010.com/" target="_blank">INPlay</a> has announced two preschool-focused sessions for the May 18-19th conference. Joining the <a title="INPlay Schedule" href="http://www.inplay2010.com/schedule-glance" target="_blank">schedule</a> is Carla Engelbrecht Fisher, whose topic Preschool Play and Games, will take attendees into the minds of pre-schoolers and show how to incorporate developmental psychology research into the games we build. This session will provide an overview on how preschoolers develop, why research is important when designing for this age group, and will give provide examples of how to design games for this age group.</p>
<p>Building Apps for Preschoolers: Case Study of Tickle Tap Apps, presented by Jason Krogh, Founder &amp; Director, zinc Roe design will offer a behind-the-scenes look at the design and development of Tickle Tap Apps &#8211; a series of iPhone apps designed for young children. Jason Krogh will share his studio&#8217;s experience diving into the world of iPhone development. The discussion will highlight of some of the challenges unique to working in this new and rapidly evolving space as well as some of their insights and refinements that came about through many hours of play testing with kids.</p>
<p>Don&#8217;t miss the next iteration of <a title="Mentor Speed Dating 2.0" href="http://mentors.bootup.ca/pages/speed_dating">Mentor Speed Dating 2.0</a>, which takes place on Friday, May 7th at 3:30pm. Check out the event&#8217;s <a href="http://mentors.bootup.ca/pages/speed_dating" target="_blank">info page</a> for details on how to participate.</p>
<p><a href="http://cfccreates.com/index.php" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1006" title="Canadian Film Centre" src="http://www.villagegamer.net/wp-content/uploads/2008/11/cfc.jpg" alt="Canadian Film Centre" width="88" height="66" /></a>The <a title="Canadian Film Centre" href="http://cfccreates.com/index.php">Canadian Film Centre</a> has several program application deadlines approaching. The five-month <a href="http://www.cfccreates.com/what_we_do/cfc_tv/primetime_television_program/index.php">CBC Prime Time Television Program</a> is open for applications until May 12th, and the TELUS Interactive Art and Entertainment Program application deadline is June 4th. Please check out the full list of available programs and deadlines at the <a href="http://cfccreates.com/index.php" target="_blank">Canadian Film Centre&#8217;s site</a>.<span id="more-7472"></span></p>
<p><a href="http://www.nfb.ca/explore-by/director/Cordell-Barker/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-thumbnail wp-image-134" title="National Film Board" src="http://www.villagegamer.net/wp-content/uploads/2008/07/nfb-137x150.jpg" alt="National Film Board" width="76" height="83" />Cordell Barker</a>, creator of three <a href="http://www.nfb.ca/" target="_blank">National Film Board</a> animation shorts that are among the most popular in the public producer’s catalogue, has signed on as a creative consultant with the NFB’s Prairie and North West centres. He will advise NFB producers on animation projects generated in Manitoba, Saskatchewan and Alberta, as well as work from the Northwest Territories and Nunavut. Barker will consult on all genres and forms of animated films and assist producers in discovering and working with emerging and experienced animation talent.</p>
<p><a href="http://www.villagegamer.net/wp-content/uploads/2010/04/CordellBarker.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-thumbnail wp-image-7473" title="Cordell Barker" src="http://www.villagegamer.net/wp-content/uploads/2010/04/CordellBarker-150x150.jpg" alt="Cordell Barker" width="150" height="150" /></a>“I&#8217;m thrilled to have one of the great animators of the world working with us,” says Cindy Witten, Director General, English Program. “His films are artful and fun, and at the same time, socially critical and deeply human. Cordell will bring all the same qualities to our team and our body of work.”</p>
<p>“Cordell is a wonderful addition to our production team,” says the Centres’ Executive Producer David Christensen. “His breadth of experience will not only help the NFB but also benefit the animation community in Manitoba, Saskatchewan and Alberta, as well as from the Northwest Territories and Nunavut.”</p>
<p>Cordell Barker’s films with the NFB include The Cat Came Back (1988) and Strange Invaders (2001), brilliant and hilarious shorts that have together won over 30 international awards and picked up two Oscar® nominations. His most recent NFB film, Runaway (2009), was a prize winner at last year’s Cannes Film Festival and took the 2010 Genie for Best Animation Film. Any future film projects that Barker initiates with the NFB will be contracted outside of his new position.</p>
<p><a href="http://www.inonzur.com/" target="_blank">Inon Zur&#8217;s</a> award-winning music for <a href="http://www.dragonage.com">Dragon Age™: Origins</a> will be performed by the <a href="http://www.villagegamer.net/wp-content/uploads/2010/04/DragonAgeSoundtrack.jpg"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="size-full wp-image-7474 alignleft" title="Dragon Age Origins Soundtrack" src="http://www.villagegamer.net/wp-content/uploads/2010/04/DragonAgeSoundtrack.jpg" alt="Dragon Age Origins Soundtrack" width="180" height="180" /></a><a href="http://www.mso.se" target="_blank">Malmö Symphony Orchestra</a> at the &#8220;<a href="http://www.mso.se/sv/Konserter/Konsertkalendern/Period-20092010/Maj-10/JOYSTICK-30/" target="_blank">Joystick 3.0</a>&#8221; symphonic video game music concert in Sweden on May 21st, 2010. Dragon Age: Origins was recently honored with Best Original Song (&#8220;I Am The One&#8221;) and nominated for Best Original Score at The Hollywood Music In Media Awards. The Joystick concert series currently holds the world record for a game music performance with an attendance of 17,000 at the first show in 2006.</p>
<p>&#8220;We are very pleased to invite the music from Dragon Age: Origins into our family of game music,&#8221; said Joystick concert producer Orvar Safstrom. &#8220;Inon Zur&#8217;s compositions transcend the genre, by not only enhancing the game&#8217;s scenes but also by contributing unique and powerful elements to the overall atmosphere and storyline. Our audience is in for a real treat.&#8221;</p>
<p>Publisher <a title="Strategy First" href="http://www.strategyfirst.com" target="_blank">Strategy First</a> has released three new titles with an introductory 10% purchase discount which is valid until May 5th. Naval Gamers and Fantasy Gamers alike will thoroughly enjoy Iron Clads: American Civil War and Iron Clads: High Seas along with Hazen. <a href="http://www.strategyfirst.com"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-3784" title="Strategy First" src="http://www.villagegamer.net/wp-content/uploads/2009/06/strategyfirst.jpg" alt="Strategy First" width="102" height="97" /></a></p>
<p>“PC gamers and Strategy First have always enjoyed military/naval games and fantasy titles. The Ironclad series is a great franchise that continues the tradition. Along with cult hits as Hazen we are proud to offer these three great titles to 25 million PC Gamers.” says Strategy First Director Emanuel Wall.</p>
<p><a href="http://store.steampowered.com/app/46700/" target="_blank">Ironclads: American Civil War </a>- The naval simulator based on historical accounts of real battles features 3-models of warships based on the original archived drawings. The use of real stats and calculations re-creates a realistic collision between ships, floods and capsizing that occurred during the American Civil War. Be in command of a fleet of ships to destroy your enemy. $9.99</p>
<p><a href="http://store.steampowered.com/app/46710/" target="_blank">Ironclads: High Seas</a> is a steam-ship tactical naval simulator that sets place during the height of the American Civil War. Battle for Confederate trade routes with real time fleet-scale battles.<br /> Create battle squadron groups, choose your ships and use tactics such as ‘Crossing the T’ formation to defeat your enemies. $19.99</p>
<p><a href="http://store.steampowered.com/app/46730/" target="_blank">Hazen: The Dark Whisper</a> is a stand alone single episode that re-energizes the hack ‘n’ slash fantasy game genre. Featuring extended re-playable sequences that feature thousands of<br /> different items to increase magical spells. Featuring deep character development and numerous possibilities. $9.99</p>
<p><a href="http://www.okino.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-2181" title="Okino Computer Graphics" src="http://www.villagegamer.net/wp-content/uploads/2009/03/okino.jpg" alt="Okino Computer Graphics" width="133" height="45" /></a><a href="http://www.okino.com/" target="_blank">Okino Computer Graphics</a> has announced that its long standing 3D DCC/Animation/Skinning and CAD/MCAD/Architectural conversion software PolyTrans-for-3ds-Max (for 3ds Max 2011 &amp; 3ds Max Design 2011), and PolyTrans-for-Maya (for Maya 2011), are now fully qualified and shipping to customers.</p>
<p>PolyTrans-for-3ds-Max and PolyTrans-for-Maya have provided the defacto conversion systems <a href="http://www.villagegamer.net/wp-content/uploads/2010/04/OkinoCADmodel.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-7475" title="Okino CAD model" src="http://www.villagegamer.net/wp-content/uploads/2010/04/OkinoCADmodel.jpg" alt="Okino CAD model" width="260" height="164" /></a>for 3ds Max and Maya, since their original software releases, that allows these programs to freely exchange 3D scene data with all key 3D software packages or file formats.</p>
<p>Each file format has been developed over years to decades, and are full reference implementations, and all Okino file formats are fully documented online with hours of reading material. PolyTrans-for-3ds-Max and PolyTrans-for-Maya are two of the most complex technologies developed and deeply integrated into 3ds Max and Maya, having been developed daily by Okino for well over 15 years under the constant use and testing from tens of thousands of the world’s best known companies, from ILM to Disney to Boeing to BMW.</p>
<p>&#8220;As something I have long wanted to do, I would like to dedicate this press release, and the 14th yearly release of our mirror twin PolyTrans-for-3ds-Max and PolyTrans-for-Maya products, to the Internet forum readers,&#8221; said Robert Lansdale, CEO &amp; founder of Okino Computer Graphics, Inc. &#8220;I have been actively reading the 3ds Max and Maya forums since their beginnings, and there isn’t a week that goes by when someone doesn’t ask the questions: ‘How does one read in Pro/Engineer data’, ‘I can’t get my Maya data into 3ds Max properly – how do I do it?’, ‘Getting Maya skinned meshes into DirectX does not work – what program will do this?’ and ‘How do I get full SolidWorks assemblies into 3ds Max without owning a copy of SolidWorks?’ and many other common questions.</p>
<p>While few initially know of, or believe, that one program exists which does all of these conversions, we have spent 22 years developing the industry standard conversion system for both 3ds Max and Maya that does everything from bidirectional Max/Maya conversions, ideal CAD import from ProE/SolidWorks/CATIA/Inventor/etc, guaranteed animation + skinning conversions, and much more. These are statements of functionality and robustness personally made by the development team at Okino, not a marketing person, and only come about from having this software used in mission critical production pipelines for decades. That is the comforting aspect of using Okino software, knowing that the software has been made stable long ago in real production environments.”</p>
<p><a href="http://www.foodnetwork.ca/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-7476" title="Food Network Canada" src="http://www.villagegamer.net/wp-content/uploads/2010/04/FoodNetwork.jpg" alt="Food Network Canada" width="143" height="126" /></a>Don&#8217;t know what to make for dinner tonight? Consult recipes from <a href="http://www.foodnetwork.ca/" target="_blank">Food Network Canada&#8217;s</a> celebrity chefs at the simple touch of a button. <a href="http://www.nokia.ca/home" target="_blank">Nokia Canada</a> and Food Network Canada today announced the launch of The Food Network Canada Mobile Recipe App, the first Canada-exclusive branded app available on Ovi Store. The application includes more than ten thousand meal ideas, how-to videos with cooking tips and techniques, and daily updates all available while on the go. The free application is available for Canadians to download onto their Nokia device at store.ovi.com.</p>
<p>&#8220;We are delighted to announce The Food Network Canada Mobile Recipe App as the first locally developed Canadian application for the Ovi Store,&#8221; said Richard White, general manager, Nokia Canada. &#8220;People want relevant and easy-to-use content in their mobile devices and this application gives busy Canadians access to thousands of interesting and innovative recipes to help them better plan meals.&#8221;</p>
<p>Users of the Mobile Recipe Application can search and download recipes from within Food Network Canada&#8217;s extensive library, save those recipes directly to the application and receive a new and appetizing recipe every day of the week from the &#8220;recipe of the day&#8221; feature. Users with video capabilities on their mobile devices can also enjoy how-to videos of tips, techniques and recipes from some of their favourite Food Network chefs. Just in time for spring and summer gatherings and get-togethers, the Recipe App will be available for free download from <a href="http://store.ove.com/content/30826" target="_blank">Ovi Store</a> for several Nokia smartphones.</p>
<p>&#8220;With the launch of Food Network Canada&#8217;s first mobile application for smartphones receiving such positive feedback from Canadians, we are pleased to develop a mobile recipe application with another popular mobile provider,&#8221; said Paul Burns, VP Digital Media, Canwest Broadcasting. &#8220;Our collaboration with Nokia Canada will present more users with the easy access to food related content that we know they are hungry for.&#8221;</p>
<p>The Recipe App was developed by <a href="http://www.wigilabs.com/">Wigilabs</a>, a Toronto-based mobile application developer. Ovi Store is Nokia&#8217;s online mobile content store where consumers currently can purchase and also find free applications, games and other mobile services for their phones, with other users&#8217; ratings and recommendations. Additional Canadian and paid content will be available from the Ovi Store in the near future.</p>
<p><a title="Suite 101" href="http://www.suite101.com" target="_blank">Suite101.com</a> has released its second annual readership index of Canadian-owned Web sites, entitled &#8220;Where The Online Readers Are.&#8221; The second annual index reveals that the top sites remain largely <a href="http://www.suite101.com" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-6909" title="suite 101" src="http://www.villagegamer.net/wp-content/uploads/2010/03/suite101.jpg" alt="suite 101" width="128" height="43" /></a>content sites, and social media activity by the top-trafficked sites has increased substantially.</p>
<p>&#8220;One of the challenges in ranking Web site popularity is knowing which metrics to measure,&#8221; said Todd Maffin, social media expert. &#8220;One site might have a high volume of visits, but might be low in influence. It is interesting to see that the majority of these sites are using social media to increase exposure and build an audience. Social media can help these organizations &#8211; especially content-driven sites &#8211; develop a stronger Web presence in order to boost influence, which is quickly becoming a more important metric than hits.&#8221;</p>
<p>In 2009 the Index revealed that content was definitely king, with ten of the top 15 sites being publishers of news and information. In 2010, content is still dominant but beginning to lose ground as social media companies have entered the Index. Four Canadian-owned sites were new to the list this year. The 2010 results show that two thirds of the Index gained global traffic over last year while one third saw their global traffic ranking decline. In order to be included in the study, the companies must be Canadian-owned. Sites with a US parent company such as Google.ca or Amazon.ca are not eligible, and the index report is based on Alexa.com global rankings for website traffic.</p>
<p>&#8220;It&#8217;s not surprising to see content sites remain highly trafficked in Canada for the second year in a row,&#8221; said Peter Berger, CEO, Suite101.com. &#8220;What is new this year is seeing the arrival of social-media related sites in the Index. It&#8217;s also interesting to see how the two intersect: content sites are using social media tools to promote their articles, news and content. Consumers continue to have an appetite for high quality, informative content. Facebook, Twitter and related Canadian-owned tools like HootSuite are fantastic vehicles to increase readership.&#8221;</p>
<p>The Top 15 Are:</p>
<p>1   <a href="http://www.plentyoffish.com" target="_blank">Plenty of Fish</a> 2   <a href="http://ow.ly/url/shorten-url" target="_blank">Ow.ly</a> 3   <a href="http://www.gc.ca" target="_blank">Government of Canada</a> 4   <a href="http://www.metrolyrics.com" target="_blank">Metro Lyrics</a> 5   <a href="http://www.suite101.com" target="_blank">Suite 101.com</a> 6   <a href="http://whos.amung.us" target="_blank">Whos Amung Us</a><br /> 7   <a href="http://www.hootsuite.com" target="_blank">HootSuite</a> 8   <a href="http://www.sympatico.ca" target="_blank">Sympatico</a> 9   <a href="http://www.cbc.ca" target="_blank">CBC</a> 10  <a href="http://www.theweathernetwork.com" target="_blank">The Weather Network</a> 11  <a href="http://www.tdcanadatrust.com" target="_blank">TD Canada Trust</a> 12  <a href="http://www.theglobeandmail.com" target="_blank">The Globe and Mail</a><br /> 13  <a href="http://www.canoe.ca" target="_blank">Canoe.ca</a> 14  <a href="http://www.thestar.com" target="_blank">Toronto Star</a> 15  <a href="http://www.rogers.com" target="_blank">Rogers Communication</a></p>
<p>The Index revealed interesting patterns in how the top Canadian sites are using social media tools, and only three content sites in the top 15 are truly Web-based without a print or broadcast outlet: Suite101.com, Sympatico.ca and Canoe.ca.</p>
<p>All of the Top 15 except Ow.ly use Twitter to increase awareness and market share, but all of the top 15 sites use Facebook to create fan communities and influence. Telecom giant Rogers Communications has also seen that Facebook can be a way for disgruntled customers to air discontent, as the company has a handful of online groups boycotting the business.</p>
<p><a href="http://www.triconfilms.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-7477" title="Tricon Films and Television" src="http://www.villagegamer.net/wp-content/uploads/2010/04/Tricon.jpg" alt="Tricon Films and Television" width="95" height="60" /></a><a href="http://www.triconfilms.com/" target="_blank">Tricon Films &amp; Television</a> is pleased to announce that Jon Rutherford has been appointed Vice President, International Sales and Acquisitions. Together with Carrie Mudd, SVP, Development &amp; International Sales, Andrea Gorfolova, President and Lia Dolente, Manager, International Sales &amp; Publicity, Rutherford will be responsible for all aspects of sales of Tricon’s extensive factual and scripted catalogue, with a long-term plan him to concentrate on building Tricon’s kids division.</p>
<p>Along with Mudd, Rutherford will focus on worldwide television and home video sales, as well as building digital, new media, merchandising and licensing strategies for all titles. Together they will continue to build Tricon’s sales team and will lead the charge to acquire new content across all genres and platforms.</p>
<p>“It is a natural next step for us to expand into this area. With a mixture of Jon’s experience and Tricon’s ability to produce and distribute successful programming we believe it’s the right strategy for us,” says Gorfolova</p>
<p>“I’m looking forward to working with the Tricon team, and to building and maintaining existing relationships with broadcasters and producers both here in Canada and around the world,” says Rutherford.</p>
<p>Over his 13-year career in film and television, Rutherford has established an excellent reputation for cultivating strong international alliances with some of the world’s most prestigious broadcast and specialty networks.</p>
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		<title>It&#8217;s Friday Let&#8217;s Rock</title>
		<link>http://www.villagegamer.net/2010/03/19/its-friday-lets-rock/</link>
		<comments>http://www.villagegamer.net/2010/03/19/its-friday-lets-rock/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 00:48:06 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
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		<guid isPermaLink="false">http://www.villagegamer.net/?p=7088</guid>
		<description><![CDATA[First up, our congratulations to Bioware and Dragon Age: Origins for picking up a Swedish Games Industry award for RPG of the Year and to EA Burnaby for picking up Sports Game of the Year for FIFA 10. Also, a reminder that the Early Bird price deadline for GDC Canada is fast approaching. Take advantage [...]]]></description>
			<content:encoded><![CDATA[<p>First up, our congratulations to <a title="Bioware" href="http://www.bioware.com" target="_blank">Bioware</a> and <a title="Dragon Age Origins" href="http://dragonage.bioware.com/" target="_blank">Dragon Age: Origins</a> for picking up a <a title="Swedish Games Industry Awards" href="http://www.swedishgamesindustry.com/" target="_blank">Swedish Games Industry</a> award for RPG of the Year and to <a title="EA" href="http://www.ea.com" target="_blank">EA Burnaby</a> for picking up Sports Game of the Year for <a title="FIFA 10" href="http://fifa.easports.com/home.action" target="_blank">FIFA 10</a>. Also, a reminder that the Early Bird price deadline for <a title="GDC Canada" href="http://www.gdc-canada.com/index.html" target="_blank">GDC Canada</a> is fast approaching. Take advantage of the ticket discounts and get your passes before March 31 for this May&#8217;s great event at the Vancouver Convention Centre.</p>
<p><a href="http://www.iugome.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-2160" title="IUGO" src="http://www.villagegamer.net/wp-content/uploads/2009/03/iugologo.jpg" alt="IUGO" width="122" height="46" /></a>There&#8217;s lots going on over at <a title="IUGO Mobile Entertainment" href="http://www.iugome.com" target="_blank">IUGO Mobile Entertainment</a> as well. Earlier today the studio announced that several of their <a title="IUGO Game Titles" href="http://www.iugome.com/games.php" target="_blank">game titles</a> will be released for the iPad. On the list are <a href="http://www.thesocialagency.ca/" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-5050" title="The Social Agency" src="http://www.villagegamer.net/wp-content/uploads/2009/09/socialagency.jpg" alt="" width="132" height="84" /></a>Cliffed, Zombie Attack Second Wave and Implode, along with their brand new game, Escape: Norm&#8217;s World. We also found out today that IUGO&#8217;s Director of Business Management, Sarah Thompson, will be one of two featured speakers at the upcoming <a title="Appy Hour 2" href="http://appyhour2.eventbrite.com/" target="_blank">Appy Hour</a>, which is presented by <a title="The Social Agency" href="http://www.thesocialagency.ca/" target="_blank">The Social Agency</a>. Appy Hour will be happening on March 26th at the <a title="Revel Room" href="http://www.revelroom.ca/Revel/Welcome.html" target="_blank">Revel Room</a> from 4 &#8211; 6pm. Also speaking at Appy Hour will be Jesse MacFayden, a developer over at <a title="Nitobi" href="http://nitobi.com/" target="_blank">Nitobi</a>.</p>
<p><a href="http://vancouver.twestival.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-7089" title="Vancouver Twestival" src="http://www.villagegamer.net/wp-content/uploads/2010/03/twestival.jpg" alt="Vancouver Twestival" width="144" height="50" /></a>The <a title="Vancouver Twestival" href="http://vancouver.twestival.com/" target="_blank">Vancouver Twestival</a> will be taking place at the CBC Vancouver Audience Lounge this March 25th, and tickets are now on sale.  The Twestival is part of a global day of fundraising which will involve thousands of Twitter-users around the world who are gathering together to raise money for <a title="Concern Worldwide" href="http://concernworldwide.org/" target="_blank">Concern Worldwide</a>, an international humanitarian organization dedicated to reducing suffering and ending extreme poverty.</p>
<p>Your $20 Twestival ticket includes:</p>
<p style="padding-left: 30px;">- Admission (donation to Concern Worldwide)<br /> &#8211; 1 Wine ticket (more available for purchase)<br /> &#8211; 1 Raffle ticket (more available for purchase)<br /> &#8211; Food (sushi &amp; canapes)<br /> &#8211; Official souvenir YVRTwestival button<br /> &#8211; Entertainment (Rob Cottingham, live DJ, Mojave)<br /> &#8211; Socializing with Twitter friends (although that’s priceless!)</p>
<p><strong><a href="http://www.bioware.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-343" title="BioWare Corp" src="http://www.villagegamer.net/wp-content/uploads/2008/08/bioware.jpg" alt="Bioware Corp" width="137" height="38" /></a>Edmonton</strong> &#8211; <a title="Bioware" href="http://www.bioware.com" target="_blank">Bioware</a> has announced the release dates for the next round of <a title="ME2 New DLC Information" href="http://masseffect.bioware.com/info/dlc/" target="_blank">new DLC</a> for <a title="Mass Effect 2" href="http://masseffect.bioware.com" target="_blank">Mass Effect 2</a>. The Firewalker pack will be available beginning on March 23, and <a href="http://www.villagegamer.net/wp-content/uploads/2010/03/AlternateAppearancePack.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-7090" title="Alternate Appearance Pack" src="http://www.villagegamer.net/wp-content/uploads/2010/03/AlternateAppearancePack.jpg" alt="Alternate Appearance Pack" width="300" height="198" /></a>Kasumi Goto will join the crew of the Normandy on April 6. Kasumi&#8217;s DLC expansion will be titled Stolen Memories. Also coming on March 23 are new appearances for crew members Thane, Jack and Garrus. The Alternate Appearance pack will be available for 160 MS Points. The Firewalker DLC pack will include the brand new M-57 Hammerhead Hover Tank as well as five brand-new missions and locations to explore. This expansion will be free to those gamers who have the <a title="Cerberus Network" href="http://masseffect.bioware.com/info/cerberus/" target="_blank">Cerberus Network</a> option enabled. The Cerberus Network game add-on code included free to all those gamers who purchased the game new; if you bought a previously-played version, you can add the Cerberus Network option for 1200 MS Points through the XBL <a href="http://www.villagegamer.net/wp-content/uploads/2010/03/MorriganDisapproves1.jpg"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="size-full wp-image-7092 alignleft" title="Morrigan Disapproves" src="http://www.villagegamer.net/wp-content/uploads/2010/03/MorriganDisapproves1.jpg" alt="Morrigan Disapproves" width="175" height="131" /></a>Marketplace. In my opinion, the Cerberus Network offers much value in return and is well worth the points if you didn&#8217;t purchase the game new.</p>
<p>There are also plenty of new items over in the Bioware store. Today&#8217;s new product announcement is the &#8220;<a title="Morrigan Disapproves" href="http://biowarestore.com/dragon-age/dragon-age-apparel/morrigan-disapproves-tee" target="_blank">Morrigan Disapproves</a>&#8221; Dragon Age shirt. If you have a Bioware, Mass Effect or Dragon Age fan in your house, then the Bioware store is a great place to find some cool gift items from shirts and hats to lithographs and music.</p>
<p><strong></strong></p>
<p><a href="http://www.cftpa.ca/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1380" title="CFTPA" src="http://www.villagegamer.net/wp-content/uploads/2008/12/cftpa.jpg" alt="" width="129" height="47" /></a>The <a title="CFTPA" href="http://www.cftpa.ca/" target="_blank">CFTPA</a> has made the <a title="National Digital Strategy Prime Time" href="http://www.cftpa.ca/primetime/2010" target="_blank">National Digital Strategy Prime Time</a> panel <a title="CFTPA YouTube Channel" href="http://www.youtube.com/user/TheCFTPA" target="_blank">videos</a> and several PowerPoint presentations available online. To download the presentations and speeches, scroll down through the <a title="Prime Time Presentations" href="http://www.cftpa.ca/primetime/2010/schedule/" target="_blank">schedule list</a> and click on the links for the presentations you would like. I think that by making these videos and presentations available to those who were unable to make the February conference is a great way to continue a national dialogue for the <a href="http://www.villagegamer.net/wp-content/uploads/2010/03/TobyGH2008.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-7096" title="Toby - Guitar Hero" src="http://www.villagegamer.net/wp-content/uploads/2010/03/TobyGH2008.jpg" alt="Toby - Guitar Hero" width="116" height="200" /></a>development of a Canadian digital strategy, and I appreciate the efforts by those at the CFTPA for taking strides to keep those of us in the digital media industry informed and talking.</p>
<p><strong></strong></p>
<p><strong></strong></p>
<p>I&#8217;m going to leave you on this Friday afternoon with a music video from the young English rock group <a title="Jonny Black on MySpace" href="http://www.myspace.com/jonnyblackband" target="_blank">Jonny Black</a>. Now, you may ask yourself why a Canadian digital media news site is promoting an English group, and I would answer, &#8220;because the young men who make up this group are friends of ours and they deserve some extra promotion. Plus, they&#8217;re gamers, too.&#8221;</p>
<p>Formerly known as Mendella, Jonny Black&#8217;s band members are among those who have a dream and work hard to forge their path in the achievement of that dream. This video in particular is an endeavour by the group to have one of their songs chosen as the UK soccer team&#8217;s anthem for the 2010 World Cup. We hope that you enjoy Jonny Black&#8217;s music as much as we do, and will help their video go viral (watch it, fave it, share it) thereby playing a part in the achievement of their goals. You can read more about our involvement with Jonny Black and learn more about these young men <a title="Seizing The Day" href="http://www.villagegamer.net/2008/05/19/seizing-the-day/" target="_blank">here</a>, <a title="Mendella Confirmed For Digital Storm 2008" href="http://www.villagegamer.net/2008/05/28/mendella-confirmed-for-digital-storm-2008/" target="_blank">here</a>, and in our gallery, right <a title="Jonny Black Photos" href="http://www.villagegamer.net/gallery/mendella/" target="_blank">here</a>.</p>
<p><strong></strong></p>
<p><a href="http://www.villagegamer.net/2010/03/19/its-friday-lets-rock/"><img src="http://img.youtube.com/vi/Idf_sRaRIRk/default.jpg" width="130" height="97" border=0></a></p>
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		<title>Assassin&#8217;s Creed 2 Discovery Now in The App Store</title>
		<link>http://www.villagegamer.net/2010/02/02/assassins-creed-2-discovery-now-in-the-app-store/</link>
		<comments>http://www.villagegamer.net/2010/02/02/assassins-creed-2-discovery-now-in-the-app-store/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 18:58:27 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Action Adventure]]></category>
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		<guid isPermaLink="false">http://www.villagegamer.net/?p=6600</guid>
		<description><![CDATA[Montreal &#8211; Ubisoft has announced that Assassin’s Creed II: Discovery App is now available for purchase ($9.99USD) in the iTunes App store. Assassin&#8217;s Creed II: Discovery is the first in a series of gaming franchises, from hard core to casual games, that Ubisoft plans to develop and publish for the App Store.  iPhone and iPod [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.ubi.com/ENCA/default.aspx" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-140" title="Ubisoft" src="http://www.villagegamer.net/wp-content/uploads/2008/07/ubisoft.jpg" alt="Ubisoft" width="82" height="60" /></a>Montreal</strong> &#8211; <a title="Ubisoft" href="http://www.ubi.com/ENCA/default.aspx" target="_blank">Ubisoft</a> has announced that <a title="AC2 Discovery in the App Store" href="http://itunes.apple.com/ca/app/assassins-creed-ii-discovery/id345932575?mt=8" target="_blank">Assassin’s Creed II: Discovery App</a> is now available for purchase ($9.99USD) in the iTunes App store. Assassin&#8217;s Creed II: <a href="http://itunes.apple.com/ca/app/assassins-creed-ii-discovery/id345932575?mt=8" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-6601" title="Assassin's Creed 2: Discovery in the App Store" src="http://www.villagegamer.net/wp-content/uploads/2010/02/AC2DiscoveryApp.jpg" alt="Assassin's Creed 2: Discovery in the App Store" width="106" height="104" /></a>Discovery is the first in a series of gaming franchises, from hard core to casual games, that Ubisoft plans to develop and publish for the App Store.  iPhone and iPod touch users are invited to discover an exciting chapter of the Assassin’s Creed II storyline. Players follow Ezio as he travels to 15th-century Spain to rescue fellow assassins being held under the guise of the Inquisition, only to uncover a Templar plot to sail west and discover the New World.</p>
<p><strong><a href="http://www.iugome.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-2160" title="IUGO" src="http://www.villagegamer.net/wp-content/uploads/2009/03/iugologo.jpg" alt="IUGO" width="115" height="43" /></a>Vancouver</strong> &#8211; <a title="IUGO" href="http://www.iugome.com" target="_blank">IUGO</a> has just announced that <a title="Cliffed: Norm's World in the App store" href="http://itunes.apple.com/ca/app/cliffed-norms-world/id352862337?mt=8" target="_blank">Cliffed: Norm&#8217;s World</a> is now <a href="http://itunes.apple.com/ca/app/cliffed-norms-world/id352862337?mt=8" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-6602" title="Cliffed: Norm's World" src="http://www.villagegamer.net/wp-content/uploads/2010/02/cliffednormsworld.jpg" alt="Cliffed: Norm's World" width="95" height="95" /></a>available on the iTunes App Store, and it&#8217;s free. Cliffed: Norm&#8217;s World is the Lite version of the highly addictive title <a title="Cliffed Full Version" href="http://itunes.apple.com/ca/app/cliffed/id336712479?mt=8" target="_blank">Cliffed</a> ($1.99USD), and allows players to experience  unlimited game play as the Cliffed character Norm. This lite version also allows for full-featured multiplayer experiences.</p>
<p><strong><a href="http://www.bioware.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-343" title="BioWare Corp" src="http://www.villagegamer.net/wp-content/uploads/2008/08/bioware.jpg" alt="Bioware Corp" width="137" height="38" /></a>Edmonton</strong> &#8211; Another special on iTunes involves <a title="Bioware" href="http://www.bioware.com" target="_blank">Bioware&#8217;s</a> <a title="Mass Effect 2" href="http://www.masseffect.com" target="_blank">Mass Effect 2</a>. <a href="http://www.villagegamer.net/wp-content/uploads/2010/02/ME2Redemption1.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-6603" title="Mass Effect 2 Redemption 1" src="http://www.villagegamer.net/wp-content/uploads/2010/02/ME2Redemption1.jpg" alt="Mass Effect 2 Redemption 1" width="77" height="118" /></a>Dark Horse Comics will be releasing Mass Effect Redemption #1 for free for one day only, on February 3. After the initial 24 hour period, Redemption #1 will then sell for $0.99USD. Redemption #2 is also scheduled for release in comic book stores on February 3. In Redemption #2, Liara T&#8217;Soni searches Omega &#8212; the most dangerous space station in the galaxy &#8212; for clues that could save humanity&#8217;s greatest hero, Commander Shepard. Redemption #1 is also included in the Collector&#8217;s Edition of Mass Effect 2.</p>
<p><strong><a href="http://www.relic.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-148" title="Relic Entertainment" src="http://www.villagegamer.net/wp-content/uploads/2008/07/relic.jpg" alt="Relic Entertainment" width="101" height="28" /></a>Vancouver</strong> &#8211; <a title="Relic Entertainment" href="http://www.relic.com/" target="_blank">Relic</a> has released some early looks at the Chaos multiplayer units <a href="http://community.dawnofwar2.com/home"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-6604" title="Chaos Space Marine" src="http://www.villagegamer.net/wp-content/uploads/2010/02/ChaosSpaceMarine.jpg" alt="Chaos Space Marine" width="76" height="86" /></a>for the upcoming <a title="Dawn of War 2: Chaos Rising" href="http://www.dawnofwar2.com/" target="_blank">Dawn of War II: Chaos Rising</a>. Head over to the <a title="Chaos Multiplayer Units – Early Game" href="http://community.dawnofwar2.com/blog-post/chaos-multiplayer-units-%E2%80%93-early-game" target="_blank">Relic Blog</a> to get a closer look at the Space Marines, Havocs and Heretics who have fallen to the Dark gods of Chaos. Relic also recently released the full soundtrack for Company of Heroes, which is available for <a title="Company of Heroes on Steam" href="http://store.steampowered.com/sub/1529/" target="_blank">free on the game&#8217;s Steam page</a>, where you can also purchase all three Company of Heroes titles for a special packaged price of $49.99USD.</p>
<p><strong><a href="http://www.absolute.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1496" title="Absolute Software" src="http://www.villagegamer.net/wp-content/uploads/2009/01/absolutesoftware.jpg" alt="Absolute Software" width="138" height="65" /></a>Vancouver</strong> &#8211; <a title="Absolute Software" href="http://www.absolute.com/" target="_blank">Absolute® Software Corporation</a> has launched <a title="Absolute Manage Information" href="http://www.absolute.com/AbsoluteManage" target="_blank">Absolute Manage</a>, the rebranded version of the Company&#8217;s recently-acquired cross-platform IT asset management solution. The new solution from Absolute complements its Computrace® family of data security, tracking and theft recovery solutions with full-featured computer life-cycle management capabilities.</p>
<p>Absolute Manage, formerly LANrev, provides organizations with an easy and automated way to manage PC and Mac® computers, as well as iPhone® devices, from a single interface. IT administrators using Absolute Manage can efficiently manage all their assets by automating time-consuming IT processes such as software distribution, patch management, asset inventory and imaging. Additionally, it helps organizations save money by allowing them to track installed applications and licenses, redeploy under-used licenses and hardware to maximize inventory, and avoid non-compliance fines. The MSRP for a standalone one-year license is $24.95 USD.</p>
<p><strong>Some of the capabilities of Absolute Manage include the following:</strong></p>
<p>-   Application &amp; License Management &#8211; Deploy software and manage licenses across the network.</p>
<p>-   Security, Change &amp; Configuration Management &#8211; Remotely monitor and adjust configurations, and execute files.</p>
<p>-   Automated Patch Management &#8211; Centrally manage and install patches, and report on patch status for all managed systems.</p>
<p>-   Computer Imaging &#8211; Install a complete OS plus all standard applications onto Mac computers while in use or just out of the box.</p>
<p>-   Power Management &#8211; Comply with green initiatives and lower total cost of ownership by remotely enforcing power saving policy profiles.</p>
<p>-   Asset Inventory &#8211; Collect hardware and software data points from devices over the network and analyze the information for timely and fact-based asset management decisions.</p>
<p><strong><a href="http://www.icesoft.com/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-3144" title="ICEsoft" src="http://www.villagegamer.net/wp-content/uploads/2009/05/icesoft.jpg" alt="" width="141" height="41" /></a>Calgary</strong> &#8211; <a title="ICEsoft Technologies" href="http://www.icesoft.com" target="_blank">ICEsoft™ Technologies, Inc.</a> has announced the release of <a title="ICEpdf What's New" href="http://www.icepdf.org/product/whats-new-v4.0.html" target="_blank">ICEpdf 4.0</a>, an open source PDF rendering technology for Java.</p>
<p>ICEpdf is a lightweight Java rendering library that can be easily integrated within any Java-based client application or deployed on a server in headless mode as a PDF Servlet (JSP or JSF). ICEpdf is ideal for providing PDF viewing and navigation as well as PDF content conversion and extraction without the hassles of Java-to-native integration issues.</p>
<p>This latest version of ICEpdf contains numerous product improvements, bug fixes, and is now capable of:</p>
<p>* PDF document editing and saving for Link Annotation edits.<br /> * Text selection and clipboard actions.<br /> * The search API has been completely revamped allowing for search result highlighting, and more.</p>
<p>&#8220;Since ICEpdf was open sourced 8 months ago, the product has experienced unprecedented adoption&#8221;, says Robert Lepack&#8221;, VP of Marketing and Business Development at ICEsoft. &#8220;This latest release of ICEpdf adds important new features and capabilities that our customers, as well as community members, have been asking for.&#8221;</p>
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		<title>Thursday Evening News Brought To You By Fuel Industries&#8217; 2009 Holiday Music Production</title>
		<link>http://www.villagegamer.net/2009/12/17/thursday-evening-news-brought-to-you-by-fuel-industries-2009-holiday-music-production/</link>
		<comments>http://www.villagegamer.net/2009/12/17/thursday-evening-news-brought-to-you-by-fuel-industries-2009-holiday-music-production/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 02:04:23 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
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		<guid isPermaLink="false">http://www.villagegamer.net/?p=6140</guid>
		<description><![CDATA[Ottawa &#8211; Fuel Industries has produced a very nice way to say Merry Christmas to all of their friends, and they&#8217;ve done such a great job I wanted to share their efforts with all of our readers. Designer Alyssa Munaretto, Producer Braden Brailey, Rob Plowman (Director, Fuel Sounds) and Nick Ianniti (Director of Communications) got [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.fuelindustries.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1984" title="Fuel Industries" src="http://www.villagegamer.net/wp-content/uploads/2009/02/fuelindustries.jpg" alt="Fuel Industries" width="118" height="40" /></a>Ottawa</strong> &#8211; <a title="Fuel Industries" href="http://www.fuelindustries.com" target="_blank">Fuel Industries</a> has produced a very nice way to say Merry Christmas to all of their friends, and they&#8217;ve done such a great job I wanted to share their efforts with all of our readers. Designer Alyssa Munaretto, Producer Braden Brailey, Rob Plowman (Director, Fuel Sounds) and Nick Ianniti (Director of Communications) got together and recorded <a title="Fuel Industries Christmas Music" href="http://www.fuelindustries.com/christmas09/" target="_blank">three Christmas songs</a> for our listening pleasure. The tracks are downloadable, so you can add <a href="http://www.villagegamer.net/wp-content/uploads/2009/12/DAOavatars.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-6142" title="DAO Avatar Shirt" src="http://www.villagegamer.net/wp-content/uploads/2009/12/DAOavatars.jpg" alt="DAO Avatar Shirt" width="106" height="106" /></a>them to your Christmas playlist. Thank you and Happy Holidays to everyone over at Fuel!</p>
<p><strong><a href="http://www.bioware.com"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-343" title="BioWare Corp" src="http://www.villagegamer.net/wp-content/uploads/2008/08/bioware.jpg" alt="BioWare Corp" width="137" height="38" /></a>Edmonton</strong> &#8211; <a title="Bioware" href="http://www.bioware.com" target="_blank">Bioware</a> has added some very cool <a title="Dragon Age Origins" href="http://www.dragonage.com" target="_blank">Dragon Age: Origins</a> clothing to the XBL Avatar Store &#8211; players can now dress their Avatars in <a title="DAO Avatar Attire" href="http://dragonage.bioware.com/addon/#xbox_avatars" target="_blank">DAO t-shirts and hats</a>, available in three styles. Now if they would just release the Return to Ostagar DLC expansion on XBL&#8230;<br /> <strong><br /> <a href="http://www.innovationcamp.org/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-5225" title="Vancouver Innovation Camp" src="http://www.villagegamer.net/wp-content/uploads/2009/10/vancouverinnovationcamp.jpg" alt="Vancouver Innovation Camp" width="70" height="72" /></a>Vancouver </strong>- The <a title="Innovation Camp" href="http://www.innovationcamp.org/" target="_blank">Innovation Camp</a> organizers have announced the dates and location for their next workshop series &#8211; Innovation Camp 3. Taking place at Discovery Parks (887 Great Northern Way) in Vancouver, the first Innovation Camp of 2010 will occur on the following dates:</p>
<ul>
<li>Tuesday, January 26, 6:30pm to 9:30pm</li>
<li>Thursday, January 28, 6:30pm to 9:30pm</li>
<li>Saturday, January 30, 10:00am to 6:00pm</li>
</ul>
<p>Participants will spend their Camp time practicing techniques to generate new ideas and expanding upon those ideas in order to accomplish a shared goal such as creating a product or completing a project/challenge. There are no lectures, just engaging activities that facilitate learning, interaction and growth. <a title="Innovation Camp 3 Registration" href="http://innovationcamp3.eventbrite.com/" target="_blank">Registration is now open</a>, and at only $150.00 (including sandwiches, fruit and tea, coffee &amp; juice), Innovation Camp offers great value to its participants. I&#8217;ve heard plenty of good things about the Camp, so if you have the opportunity to participate, I&#8217;d say give yourself a great Christmas present by <a href="http://www.iugome.com"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-2160" title="IUGO" src="http://www.villagegamer.net/wp-content/uploads/2009/03/iugologo.jpg" alt="IUGO" width="144" height="55" /></a>registering today.</p>
<p><strong>Vancouver</strong> &#8211; <a title="IUGO Mobile Entertainment" href="http://www.iugome.com" target="_blank">IUGO Mobile Entertainment</a> has put many of their great titles on sale &#8211; visit the <a title="IUGO in the App Store" href="http://itunes.apple.com/ca/artist/iugo-mobile-entertainment-inc/id287747024" target="_blank">iTunes App Store</a> and pick up a few &#8211; or all &#8211; of them and get many hours of fun and challenge for very little money. Sounds like a good return on investment to me!</p>
<p><strong><a href="http://www.stirfrygames.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-6068" title="Stir Fry Games" src="http://www.villagegamer.net/wp-content/uploads/2009/12/StirFryGames.jpg" alt="Stir Fry Games" width="79" height="82" /></a>Guelph</strong> &#8211; <strong><a title="Stir Fry Games" href="http://www.stirfrygames.com" target="_blank">Stir Fry Games</a></strong> has announced that an update for <strong><a title="Stir Fry Games" href="http://www.stirfrygames.com/sfgsoccer" target="_blank">SFG Soccer</a></strong> is now available on XBL. The following changes will be automatically applied next time you sign in and start up the game:</p>
<ul>
<li>Hard Difficulty Setting</li>
<li>Team &amp; Player Stat tracking</li>
<li>Ability to Edit Any Team</li>
<li>Use your Custom Teams in Exhibition Matches</li>
<li>Golden Boot Award</li>
<li>League leaders section</li>
<li>and some bug fixes<a href="http://www.armyoftwo.com/home.action" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="size-full wp-image-6143 alignright" title="Army of Two The 40th Day" src="http://www.villagegamer.net/wp-content/uploads/2009/12/AO2box.jpg" alt="Army of Two The 40th Day" width="87" height="118" /></a></li>
</ul>
<p><a title="EA Montreal" href="http://www.eamontreal.com" target="_blank"><span id="more-6140"></span>EA Montreal&#8217;s</a> Army of Two: The 40th Day demo is <a title="Demo Information" href="http://bit.ly/7V7Omn" target="_blank">now available</a> for Gold subscribers on XBL in a 2gb download which, according to the developers, allow players to get a head start on their co-op mayhem. This demo is rated M by the ESRB.</p>
<p><a href="http://cerebralvortexgames.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-2282" title="Cerebral Vortex Games" src="http://www.villagegamer.net/wp-content/uploads/2009/03/cerebralvortex.jpg" alt="Cerebral Vortex Games" width="150" height="120" /></a><strong>Thorold </strong>(via IO) &#8211; <a title="Cerebral Vortex" href="http://cerebralvortexgames.com" target="_blank">Cerebral Vortex Games</a> and <a title="Psi Psi Group" href="http://www.psipi.com/" target="_blank">Psi Pi Group Limited</a> are pleased to announce that <a title="iPrioritize" href="http://www.i-prioritize.com/" target="_blank">i-Prioritize</a>, a handy personal organization app, is now available for download on the iTunes App Store for $4.99 USD.</p>
<p>iPrioritize is the perfect app for those with a mountain of tasks to do, and no idea where to start. Using an easy, intuitive interface, iPrioritize lets you add your actions and areas of focus, then asks you a few simple questions to set their priority.  All of your tasks are organized and color-coded for you in order of priority.</p>
<p>“iPrioritize is one of those apps that most people need and anyone can use,” said Keith Makse, President of Cerebral Vortex Games. “Within minutes, people can take the hassle out of prioritizing task lists. You’ll wonder how you ever got along without it.”</p>
<p>“We’re thrilled to be working with Cerebral Vortex Games on this project,” said Simon Hedley. Mr. Hedley is the inventor of iPrioritize and the Founder of Psi Pi Group Ltd. “They’ve given our idea a high quality, easy-to-use product that turns prioritization into child’s play. Psi Pi Group has modelled consultants and coaches that charge in excess of $10,000 hour and with the help of Cerebral Vortex, we have distilled that knowledge into a simple to use app.”</p>
<p><a href="http://www.ubi.com/ENCA/default.aspx" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-140" title="Ubisoft" src="http://www.villagegamer.net/wp-content/uploads/2008/07/ubisoft.jpg" alt="Ubisoft" width="109" height="80" /></a><strong>Montreal</strong> &#8211; <a title="Ubisoft Canada" href="http://www.ubi.com/ENCA/default.aspx" target="_blank">Ubisoft</a> has released a new co-op trailer for Splinter Cell: Conviction. This title looked good from the very first trailer, and it&#8217;s looking better all the time, however there is controversy sparking once again in regards to the Collector&#8217;s Editions which will once again differ among continents &#8211; although how much will not be known until North American gamers open their CE packages. Canadian gamers have posted on various sites that they aren&#8217;t happy with once again appearing to get fewer items than those who live in Europe, particularly for a game which was developed in Canada. The unhappiness began with the differences between Assassin&#8217;s Creed 2 Black (Europe) and White (North America) editions,  and it looks like it will continue with the release of Splinter Cell: Conviction.  I mention above that the true differences will not be known until an actual North American CE is opened, because gamers were lead to believe that only those who had the Black Edition would have access to the Templar&#8217;s Lair areas on area maps, and this was even stated in the official Game Strategy Guide &#8211; yet I have the White Edition, and can access the Templar&#8217;s Lair areas. Very confusing, to say the least. I have, both in the past and recently sent queries to Ubisoft in regards to these differences in hopes of better understanding their decisions, but either got no response or vague, unsatisfactory ones.</p>
<p><a href="http://www.villagegamer.net/2009/12/17/thursday-evening-news-brought-to-you-by-fuel-industries-2009-holiday-music-production/"><img src="http://img.youtube.com/vi/xS6Wnb1sJvI/default.jpg" width="130" height="97" border=0></a></p>
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		<title>Audiokinetic Announces Long Term Agreement with High Voltage</title>
		<link>http://www.villagegamer.net/2009/11/03/audiokinetic-announces-long-term-agreement-with-high-voltage/</link>
		<comments>http://www.villagegamer.net/2009/11/03/audiokinetic-announces-long-term-agreement-with-high-voltage/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:25:54 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=5596</guid>
		<description><![CDATA[Montreal &#8211; Audiokinetic Inc., the leading audio solution provider for the video game industry, announced today a long-term agreement with award-winning game development studio, High Voltage Software. As part of this agreement, High Voltage is granted an unlimited license of Wwise, Audiokinetic’s renowned audio pipeline solution.
Founded in 1993, High-Voltage’s reputation is well established with over [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.audiokinetic.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1631" title="audiokinetic" src="http://www.villagegamer.net/wp-content/uploads/2009/01/audiokinetic.jpg" alt="audiokinetic" width="158" height="36" /></a><strong>Montreal</strong> &#8211; <a title="Audiokinetic" href="http://www.audiokinetic.com" target="_blank">Audiokinetic Inc.</a>, the leading audio solution provider for the video game industry, announced today a long-term agreement with award-winning game development studio, High Voltage Software. As part of this agreement, High Voltage is granted an unlimited license of Wwise, Audiokinetic’s renowned audio pipeline solution.</p>
<p>Founded in 1993, High-Voltage’s reputation is well established with over 75 shipped titles including The Conduit, Ben 10: Protector of the Universe, Dora the Explorer: Dora Saves the Snow Princess, and Hunter: The Reckoning. The studio is recognized by its peers for developing high-quality titles on all current platforms.</p>
<p>High Voltage first licensed Wwise in 2007, for an undisclosed project. Since then, the studio’s positive experience with Wwise led it to seek a closer, more durable relationship with Audiokinetic; hence the unlimited license. “World class audio is a critical component to creating compelling and competitive games. After working with Wwise, it became apparent that working with such a sophisticated and comprehensive cross-platform solution was something that we wanted to continue doing in a more permanent capacity,” said Eric Nofsinger, Chief Creative Officer for High Voltage Software.</p>
<p><span id="more-5596"></span></p>
<p>High Voltage also considers this partnership a way to focus its own expertise internally, adding Audiokinetic’s squad to its team. Additionally, Audiokinetic will take advantage of High Voltage’s suggestions and feedback for the future enhancements of Wwise. “By entrusting Wwise and Audiokinetic with our game audio technology, we can concentrate fully on the games themselves, and the unique, unmatched experience that we want to deliver to gamers,” said Michael Metz, Audio/Video Director for High Voltage Software.</p>
<p>“It has always been a priority for us to be creative and to understand our users’ need to better fulfill them – be it about technology or business,” commented André Nadeau, President and CEO, Audiokinetic.</p>
<p>Audiokinetic released Wwise three years ago and has continued innovating ever since with revolutionary products like Wwise Motion and SoundSeed. Confirming its fast-paced integration into the game audio industry, Wwise has been adopted by more than 150 titles since its launch &#8211; including the upcoming Canadian titles Assassin&#8217;s Creed 2 and Army of Two: 40th Day.</p>
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		<title>Inon Zur Composes Powerful Dragon Age Origins Score</title>
		<link>http://www.villagegamer.net/2009/09/24/inon-zur-composes-powerful-dragon-age-origins-score/</link>
		<comments>http://www.villagegamer.net/2009/09/24/inon-zur-composes-powerful-dragon-age-origins-score/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 16:34:56 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Mature]]></category>
		<category><![CDATA[RPG - MMORPG]]></category>
		<category><![CDATA[Upcoming Releases]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=5117</guid>
		<description><![CDATA[Edmonton &#8211; Award-winning composer Inon Zur has composed the original score for BioWare&#8217;s upcoming title Dragon Age™: Origins. Zur has been lauded for the emotional musical compositions he crafted for some of the most critically acclaimed video games including Baldur&#8217;s Gate II: Throne of Bhaal, Crysis, Fallout 3 and Prince of Persia. The dramatic score [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.bioware.com"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1846" title="BioWare" src="http://www.villagegamer.net/wp-content/uploads/2009/02/bioware.jpg" alt="BioWare" width="137" height="38" /></a>Edmonton</strong> &#8211; Award-winning composer <a title="Inon Zur" href="http://www.inonzur.com/" target="_blank">Inon Zur</a> has composed the original score for <a title="Bioware" href="http://www.bioware.com" target="_blank">BioWare&#8217;s</a> upcoming title <a title="Dragon Age Origins" href="http://www.dragonage.com" target="_blank">Dragon Age™: Origins</a>. Zur has been lauded for the emotional musical compositions he crafted for some of the most critically acclaimed video games including Baldur&#8217;s Gate II: Throne of Bhaal, Crysis, Fallout 3 and Prince of Persia. The dramatic score for Dragon Age: Origins will be performed live at A Night in Fantasia 2009 on September 26 at the Sydney Entertainment Centre in Australia.</p>
<p>The &#8216;Night in Fantasia 2009&#8242; concert will feature the Eminence Symphony Orchestra, a mind-blowing <a href="http://www.villagegamer.net/wp-content/uploads/2009/09/inon-zur.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-5118" title="Inon Zur" src="http://www.villagegamer.net/wp-content/uploads/2009/09/inon-zur.jpg" alt="Inon Zur" width="216" height="225" /></a>choir, special guest performers and a score of popular tracks from video games including Dragon Age: Origins. Vocalist Aubrey Ashburn, singer and co-writer of the Dragon Age: Origins Elvish ballad &#8220;I Am the One,&#8221; will be performing selections from the game soundtrack by Inon Zur.</p>
<p>With a powerful original score recorded by the acclaimed Northwest Sinfonia Orchestra, Inon Zur&#8217;s dramatic soundtrack to Dragon Age: Origins is the perfect complement to the game&#8217;s epic, cinematic qualities, full of soaring melodies and lush, emotional orchestrations. The official soundtrack for Dragon Age: Origins will be available to purchase and download online from popular music sites when the game ships on November 3, 2009, while selected tracks from the soundtrack will be included in the Dragon Age: Origins Collector&#8217;s Edition.</p>
<p>The soundtrack is a collaboration between composer Inon Zur, vocalist Aubrey Ashburn and BioWare Audio Director Simon Pressey. The creative team will be presenting their work during a panel at the Hollywood Music in Media Interactive Conference on November 20-22, 2009, at the Renaissance Hollywood Hotel.</p>
<p><span id="more-5117"></span></p>
<p>&#8220;From the moment you hear the Dragon Age: Origins theme to the lilting ballad, I Am The One, at the end of the game, Inon&#8217;s score is hand in glove with the Dragon Age: Origins dark fantasy,&#8221; said Simon Pressey, Audio Director for Dragon Age: Origins. &#8220;The Dragon Age: Origins score has an originality and passion to it that illuminates the story. I am continuously awestruck with Inon&#8217;s ability to tap into the essence of a project. How he gets so much feeling into a melody is simply stunning.&#8221;</p>
<p>In Dragon Age: Origins, players take the role of a Grey Warden, one of the last of an ancient order of guardians. Now, as a rising evil threatens to destroy all life, it is up to players to unite the shattered lands and slay the corrupted dragon known as the Archdemon. To restore peace, players must make ruthless decisions and be willing to sacrifice their friends and loved ones for the greater good of mankind.</p>
<p>Dragon Age: Origins will be released on November 3rd in North America and November 6th in Europe on the Xbox 360® videogame and entertainment system and PC. The PlayStation®3 version will follow later in November. Dragon Age: Origins is rated M by the ESRB.</p>
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		<title>How to work with an Audio Provider 101</title>
		<link>http://www.villagegamer.net/2009/09/02/how-to-work-with-an-audio-provider-101/</link>
		<comments>http://www.villagegamer.net/2009/09/02/how-to-work-with-an-audio-provider-101/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 16:30:46 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Careers]]></category>
		<category><![CDATA[Dev Diaries]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[fundraisers]]></category>
		<category><![CDATA[Game Dev]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=4844</guid>
		<description><![CDATA[I speak to this from my own experience, and hope that it may be helpful to other audio designers and game aficionados all around.
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-
Audio is an integral part of a video game. In fact, even a simple score can create a very large impact. Take the classic: Space Invaders. The music is 4 tones, but [...]]]></description>
			<content:encoded><![CDATA[<p>I speak to this from my own experience, and hope that it may be helpful to other audio designers and game aficionados all around.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>Audio is an integral part of a video game. In fact, even a simple score can create a very large impact. Take the classic: <em>Space Invaders</em>. The music is 4 tones, but is considered by many to have one of the most successful scores.</p>
<p>1978<br />
<em>Space Invaders</em><br />
Midway imports <em>Space Invaders</em> from Taito. A great example of simple, effective sound design, <em>Space Invaders</em> owes a large part of its appeal to its menacing, paranoia-inducing soundtrack. Not music per se, the thumping audio track actually accelerates in tempo as the enemy invaders draw nearer (and move faster). The effect: sweat, panic, and increased blood pressure in a generation of gamers.<br />
From “A History of Video Game Music” on <a href="http://www.gamespot.com/features/6092391/p-2.html" target="_blank">http://www.gamespot.com/features/6092391/p-2.html</a><br />
As the music speeds up, so too does the heart rate of the player; this is so much so, that if one plays <em>Space Invaders</em> with the TV on mute,  s/he will find the game to be much easier. (give it a try! <a href="http://www.spaceinvaders.de/" target="_blank">PLAY HERE</a>).<br />
Clearly audio has a great role to play, even on the most basic levels. Audio plays a very visceral role in game immersion and great audio will enhance your game, bringing it to the next level.</p>
<p>So now that the WHY is covered, we will move on to the HOW.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>Using an in-house audio provider will surely create a tighter product as the audio designer is involved in and surrounded by all aspects of the game.  Of course, budgets do not always allow for in-house audio, and so many game companies choose to farm out the audio to a wide slew of providers of which <a href="http://www.linkedin.com/in/ryanarndt">I</a> am one.</p>
<p>From environmental sound design and SFX to custom compositions and interactive scores, there are many types of audio assets that will add to a game. What all these types of audio have in common is they are all best approached through the five guidelines below.</p>
<p><strong>1)	Bring the audio designer into the game development cycle early.</strong></p>
<p>Audio is often thought of as something that can be dropped in last minute, and as an audio person myself, I can often tell this to be the case when playing the finalized game. If the audio provider was brought in early, s/he can give many creative ideas of how to use the audio in a game to not only react to the game, but even advance the story (such as interactive music that gives feedback to the player letting them know they are moving in the right direction).  If the audio designer is made aware of the story and game mechanics nearer to the beginning of the production cycle, a more interactive, interesting, and polished sound track can be created.</p>
<p><strong>2)	Relate some examples of what you like via links/samples.</strong></p>
<p>Producers, programmers, artists and audio designers are not always speaking the same “language.” If a producer is looking for a sound to be more “sad“, I can easily modify the sound to be so; yet, descriptions are not often that simple. The complications arise when words of more depth are thrown around, or</p>
<p><span id="more-4844"></span>words are not enough. This is where audio samples are of great value. If I am able to hear the emotion via a youtube clip, I am much more easily able to reproduce/create that effect in the language of music rather than through the intermediary that is the language of words. When speaking to an audio designer, speak in audio. Ideas will come across much more clearly and the results will be more accurate and impressive.<br />
<strong>3)	Ensure that the file naming protocol is very organized</strong>.</p>
<p>As an outsider creating audio, filename conventions are of the utmost importance. A solid nomenclature allows for greater organization and faster implementation into the pipeline. I am sure to name my created files the exact way they have been written by the client, and as such, the naming convention needs to be very solid on their end. It will save a great number of headaches and help to identify bleep_01a from bloop_02b.</p>
<p><strong>4)	Understand and appreciate that high quality audio takes time.</strong></p>
<p>As with any sort of design, a rushed product can often show. This is especially true for custom compositions which really benefit from having extra time to develop a solid melody to truly immerse your player into the game. A melody need not be obvious, but needs to be there to keep the brain’s attention. This takes time to create – please be mindful of this fact.</p>
<p><strong>5)	Use audio to create your brand.</strong></p>
<p>Every explosion, voiceover, and custom track created for your game should be a cohesive whole. This will identify the sound of the game much in the same way as the visual art and code performance does.  Every game needs to be held together by its design, and audio should not be forgotten for its integral role in this. Be sure to leverage your audio designer’s talents to create a cohesive audio brand for your game. It may take more meetings to solidify this audio brand along with the other design elements, but surely the rewards will be in the strength of the final product.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>We spend much of our days listening and hearing.  As games are in some way a recreation and/or alteration of life, this listening and hearing needs to be included in the planning and creation of a game. A game without great audio is a loss to both the producers and the players. An audio designer should be 1) brought in early 2) related to in a language of audio 3) helped to be organized and efficient through a cohesive nomenclature 4) respected for her/his talents and 5) leveraged for their creativity, talent and branding ideas.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>Any feedback is welcome and I appreciate all dialogue.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Ryan Arndt<br />
Composer/Audio Designer<br />
ryan@certainsound.ca<br />
<a href="http://www.certainsound.ca">www.certainsound.ca</a></p>
<p><a href="http://www.linkedin.com/in/ryanarndt" target="_blank">Ryan Arndt</a> is a Composer/Audio Designer at <a href="http://www.certainsound.ca" target="_blank">Certain Sound</a>, a studio which operates on an innovative &#8220;Pay What You Think It Is Worth&#8221; arrangement. He has composed music and created custom audio design for 10 games and counting and is currently producing a Vancouver Game Industry Fundraiser for the Vancouver Food Bank called &#8220;<a href="http://www.ghoulashbash.com">Ghoulash Bash</a>&#8221; to be held October 2009. Please feel free to follow him on twitter <a href="http://twitter.com/ryanacomposer" target="_blank">@RyanAComposer</a> and <a href="http://twitter.com/ghoulashbash" target="_blank">@GhoulashBash</a>.</p>
<p>Credits list and more at <a href="http://www.linkedin.com/in/ryanarndt" target="_blank">http://www.linkedin.com/in/ryanarndt</a></p>
<p><a href="http://www.certainsound.ca"><img class="alignnone size-full wp-image-4848" src="http://www.villagegamer.net/wp-content/uploads/2009/09/CertainSoundLogo.jpg" alt="Certain Sound" width="189" height="127" /></a></p>
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		<title>An Audio Guy&#8217;s Perspective of Casual Connect Seattle 2009</title>
		<link>http://www.villagegamer.net/2009/07/29/an-audio-guys-perspective-of-casual-connect-seattle-2009/</link>
		<comments>http://www.villagegamer.net/2009/07/29/an-audio-guys-perspective-of-casual-connect-seattle-2009/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 21:04:17 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Associations]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Business News]]></category>
		<category><![CDATA[Careers]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Arndt]]></category>
		<category><![CDATA[Certain]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Ryan]]></category>
		<category><![CDATA[Seattle]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[vancouver]]></category>
		<category><![CDATA[WIGeh]]></category>
		<category><![CDATA[WIGI]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=4481</guid>
		<description><![CDATA[After 4 days of seminars and networking events, I was beat. But, boy was it worth it.
Day 1
The first day was devoted almost entirely to the Casual Connect Leadership Conference organized and supported by Women In Games International (WIGI) and Women In Games Vancouver (WIGeh).  Numerous speakers presented a variety of topics, each with [...]]]></description>
			<content:encoded><![CDATA[<p>After 4 days of seminars and networking events, I was beat. But, boy was it worth it.</p>
<p><strong>Day 1</strong></p>
<p>The first day was devoted almost entirely to the Casual Connect Leadership Conference organized and supported by Women In Games International (WIGI) and Women In Games Vancouver (WIGeh).  Numerous speakers presented a variety of topics, each with a particular interest in the role that women play in games, games play in the lives of women, and the portrayal of women in games.</p>
<p>As a person interested in the breakdown of stereotypes, thus allowing everyone&#8217;s true potential to shine, I was very engaged in the presentations of the day, which in the end left me feeling very hopeful and empowered about the potential of gaming.</p>
<p>Not long after, a set of roundtable discussions were set up with a variety of topics ranging from working as a contract vs employed worker, owning a small business, and moving up in the games industry.</p>
<p>A networking event followed with the inclusion of other folks from a more general Casual Connect audience, and it was a great night!</p>
<p>Highlight of my day: Megan Gaiser of Her Interactive&#8217;s presentation on &#8220;The Importance of Leadership&#8221;</p>
<p><strong>Day 2 (Day 1 of Casual Connect officially)</strong></p>
<p>Audio day! The entire day had an option to hear speakers who are professionals in the audio for casual games environment.  Great ideas were shared including a glimpse into how other professionals create their sound design assets. It was entertaining, welcoming, and I learned a great deal. Speakers covered a wide range of aspects including the creation of stings, sfx, composition, recording, and producing.  I would recommend this to any person interested in the audio for casual games arena. A very cohesive day in the audio stream.</p>
<p>Highlight of my day: Barry Dowsett of Sound Rangers on &#8220;The Birth and Life of a Sound Effect&#8221;<br />
<span id="more-4481"></span><br />
<strong>Day 3 (Day 2 of Casual Connect officially)</strong></p>
<p>I attended seminars in business, development, publishing, indie game developer issues, and branding. Very valuable to see how other roles in the game development sphere perceive the development, publishing and general business of casual games.</p>
<p>The evening finished with a social event at the Fairmont thrown by Mochi Media. It started late (I am usually an in bed by 10 PM up at 6 AM sort) but it had a great creative energy. Very welcoming atmosphere and people were very jovial. The open bar may have helped.</p>
<p>Highlight of my day: the presentation by Arthur Humphrey from Last Day of Work, who really challenged developers to create games that are truly original and thus have great staying power.</p>
<p><strong>Day 4 (Day 3 of Casual Connect officially)</strong></p>
<p>A good part of this day I spent in the area where the booths were set up, meeting people, mingling, and making some great contacts. I attended a very interesting seminar on Wellness Gaming (an area of which, as an educator and general outdoorsy type I am intrigued by) and was disappointed when there was little time left for questions. The audience seemed to be very engaged, and it was a shame that more time was not available.</p>
<p>Highlight of my day: Wellness Gaming Seminar, with its diversity and great ideas in creating games that not only entertain, but help.</p>
<p>I drove back to Vancouver not long after that, all the while reflecting on what a great experience Casual Connect Seattle 2009 had been for me.</p>
<p>Two things I liked: the friendliness of the Casual Games community and the desire to really &#8220;Be the change you want to see&#8221; in many of the people I met</p>
<p>One thing that could use improvement: in my perspective, a greater emphasis on critical discussion would be welcomed</p>
<p>One thing I would add: A stream or area related to games for learning and Serious Games to bring that world into Casual Connect. And while yes, they are different, I think an associated stream would be very beneficial for all parties.</p>
<p>Helpful Links:</p>
<p><a href="http://www.womeningamesinternational.org" target="_blank">Women In Games International</a></p>
<p><a href="http://www.womeningamesvancouver.net" target="_blank">Women In Games Vancouver</a></p>
<p><a href="http://www.herinteractive.com" target="_blank">Her Interactive</a></p>
<p><a href="http://www.soundrangers.com" target="_blank">Sound Rangers</a></p>
<p><a href="http://www.mochimedia.com" target="_blank">Mochi Media</a></p>
<p><a href="http://www.ldw.com" target="_blank">Last Day of Work</a></p>
<p><a href="http://www.casualgamesassociation.org" target="_blank">Casual Games Association</a></p>
<p>Until next year <a href="http://www.casualconnect.org" target="_blank">Casual Connect</a>!</p>
<p>-Ryan Arndt<br />
Lead Audio Designer/Composer<br />
<a href="http://www.certainsound.ca" target="_blank"> www.CertainSound.ca</a><br />
ryan@certainsound.ca</p>
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		<title>eMixEngine Announces Successful Launch</title>
		<link>http://www.villagegamer.net/2009/06/22/emixengine-announces-successful-launch/</link>
		<comments>http://www.villagegamer.net/2009/06/22/emixengine-announces-successful-launch/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 15:40:15 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=3959</guid>
		<description><![CDATA[Toronto &#8211; eMixEngine officially announces the successful launch of their new music mixing service. eMixEngine.com launched on June 12, 2009 to great fanfare and success as it introduces a revolutionary way for budding musicians, bands, and singers to have their music mixed and mastered by industry leading professionals in a highly affordable manner. Before eMixEngine [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.emixengine.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-3960" title="emixengine" src="http://www.villagegamer.net/wp-content/uploads/2009/06/emixengine.jpg" alt="emixengine" width="130" height="119" /></a>Toronto</strong> &#8211; <a title="emixengine" href="http://www.emixengine.com/" target="_blank">eMixEngine</a> officially announces the successful launch of their new music mixing service. eMixEngine.com launched on June 12, 2009 to great fanfare and success as it introduces a revolutionary way for budding musicians, bands, and singers to have their music mixed and mastered by industry leading professionals in a highly affordable manner. Before eMixEngine people either had to try to do it at home themselves, and could never get the quality results, and great sound that professionals could deliver, or they had to pay expensive recording studio fees. Now music artists all around the world have a 3rd option. They can record their tracks themselves, and have industry leading professionals make it sound world class.</p>
<p>eMixEngine CEO, Lawrence Tepperman, believes that the market is ripe for this industry changing business model. There are over 11 million bands and musicians on MySpace alone and now that iTunes enables budding musicians to upload their music for sale right on its site, it is clear than music has become democratized…everyone can chase the dream, and they don’t need an agent, middlemen, or have to pay expensive recording studios. With eMixEngine these artists can sound like chart topping bands while typically spending less than $25 per band member on average to do so.<br />
<span id="more-3959"></span><br />
eMixEngine President and Chief Music Engineer, Brian Moncarz, came up with the idea for eMixEngine in 2008. Moncarz has spent over a decade in the music industry working with the likes of legendary music producer Bob Ezrin (Pink Floyd, Kiss, Jane’s Addiction), and three time Grammy Award winning producer David Bottrill (Peter Gabriel, Tool, Silverchair), along with countless labels, Universal, EMI, Vagrant, Dine Alone, Fearless, EMI Publishing, Victory, Maple Music to name a few. Over the past few years Brian began to notice a shift in the music industry. “As recording budgets tightened, recording technology developed at such a fast pace to the point where artists could produce great sounding recordings from their home”. No stranger to home recording himself, Moncarz would often bring projects home from his studio, Rattlebox Studios, and work on a Pro Tools LE system in the comfort of his own home. eMixEngine is a response to the fundamental shift in the music industry from the label to the artist. “It’s such an exciting time in the industry, I really feel like the sky’s the limit”, says Moncarz. Artists need the ability to have their music professionally mixed and mastered at a price that won’t break their already shrinking budgets. eMixEngine is simple to use, has very quick turn around times, and sounds world-class. A point that Moncarz does not take lightly, “all we have in this business is our name and reputation, it is extremely important to me that our product sound unbelievable, our engineers are incredible and our finished mixes and masters definitely sound world-class.” Brian’s job at eMixEngine is to ensure all of its work achieves the highest quality standards that Brian has become known for.</p>
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		<title>Ontario Sound Effects Company Launches Royalty Free Music Site</title>
		<link>http://www.villagegamer.net/2009/05/21/ontario-sound-effects-company-launches-royalty-free-music-site/</link>
		<comments>http://www.villagegamer.net/2009/05/21/ontario-sound-effects-company-launches-royalty-free-music-site/#comments</comments>
		<pubDate>Thu, 21 May 2009 17:23:00 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Digital Products]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=3403</guid>
		<description><![CDATA[Richmond Hill &#8211; Sound Ideas, a Brian Nimens company, has launched a new dedicated download service which offers royalty free music tracks along with production elements and sound effects. While Sound Ideas offers over 200 distinct collections to broadcast, post-production and multimedia facilities worldwide, the new StockMusic.com site will focus on the online purchase and [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.sound-ideas.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-3404" title="Sound Ideas" src="http://www.villagegamer.net/wp-content/uploads/2009/05/soundideas.jpg" alt="Sound Ideas" width="94" height="102" /></a>Richmond Hill</strong> &#8211; <a title="Sound Ideas" href="http://www.sound-ideas.com/" target="_blank">Sound Ideas</a>, a Brian Nimens company, has launched a new dedicated download service which offers royalty free music tracks along with production elements and sound effects. While Sound Ideas offers over 200 distinct collections to broadcast, post-production and multimedia facilities worldwide, the new <a title="StockMusic" href="http://stockmusic.com/" target="_blank">StockMusic.com</a> site will focus on the online purchase and download delivery of Sound Ideas products as well as products from other sources.<a href="http://stockmusic.com/" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-3405" title="Stock Music" src="http://www.villagegamer.net/wp-content/uploads/2009/05/stockmusic.jpg" alt="Stock Music" width="185" height="53" /></a></p>
<p>Speaking about the new service, Sound Ideas President Brian Nimens stated that &#8220;&#8221;Our clients are making more use than ever of the instant access that the Internet provides for studio production work. With that in mind, I decided to take the plunge and make the vast collection of Sound Ideas music, production elements and sound effects available for download.&#8221;</p>
<p>&#8220;StockMusic.com will keep pace with Sound Ideas new releases, but will also carry music that is not available from Sound Ideas,” Nimens added. “By mid 2009, there will be more than 90,000 audio clips available for download through StockMusic.com.&#8221;</p>
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		<title>Audiokinetic&#8217;s Wwise now Bundled with Emergent Gamebryo LightSpeed</title>
		<link>http://www.villagegamer.net/2009/05/18/audiokinetics-wwise-now-bundled-with-emergent-gamebryo-lightspeed/</link>
		<comments>http://www.villagegamer.net/2009/05/18/audiokinetics-wwise-now-bundled-with-emergent-gamebryo-lightspeed/#comments</comments>
		<pubDate>Mon, 18 May 2009 23:31:29 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=3309</guid>
		<description><![CDATA[Montreal – Audiokinetic® and Emergent™ have teamed up to provide the video game industry’s only cross-platform, multi-genre development system that fully addresses the audio needs of programmers, game designers, artists and sound designers by including Wwise right out of the box with every Gamebryo® LightSpeed™ license. The flexibility of LightSpeed’s core technology allows the art [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.audiokinetic.com/" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1631" title="audiokinetic" src="http://www.villagegamer.net/wp-content/uploads/2009/01/audiokinetic.jpg" alt="audiokinetic" width="158" height="36" /></a>Montreal</strong> – <a title="Audiokinetic" href="http://www.audiokinetic.com/" target="_blank">Audiokinetic</a>® and <a title="Emergent" href="http://www.emergent.net" target="_blank">Emergent</a>™ have teamed up to provide the video game industry’s only cross-platform, multi-genre development system that fully addresses the audio needs of programmers, game designers, artists and sound designers by including Wwise <a href="http://www.emergent.net/" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-3310" title="Emergent" src="http://www.villagegamer.net/wp-content/uploads/2009/05/emergent.jpg" alt="Emergent" width="185" height="68" /></a>right out of the box with every <a title="Product Information" href="http://www.emergent.net/" target="_blank">Gamebryo® LightSpeed</a>™ license. The flexibility of LightSpeed’s core technology allows the art of game development to easily evolve across every function of development.</p>
<p>Audiokinetic’s <a title="Wwise" href="http://www.audiokinetic.com/4105/wwise-introduction.asp" target="_blank">Wwise</a> offers audio programmers and sound designers a complete audio authoring tool with a powerful sound engine, greatly improving workflow while pushing the limits of sound design. Coupled with LightSpeed, Wwise allows developers to audit, profile, and modify sounds in real-time within the current build of the game. This new bundle further simplifies workflow by allowing designers and artists to generate and iterate on any type of asset during all phases of development without recompiling. Content creation is sped up and programmers are free to devote their efforts to game?specific tech for new kinds of gameplay instead of adding and tweaking game content.<br />
<span id="more-3309"></span><br />
“Emergent is committed to driving game development standards and integrating tools that can be used by all game designers right from the start,” said Scott Johnson, president, Emergent Game Technologies. “Wwise adds the best sound technology in the business to LightSpeed, giving developers access to the tools they desire – and need – to succeed as the new face of AAA. No matter what platform, no matter what genre, we’re providing the development environment for building a studio, not just a single game.”</p>
<p>Emergent is becoming the nexus of the game development culture, which is proven by their long list of partners and clients. A dozen of the game industry&#8217;s middleware providers have recently joined Emergent&#8217;s Partner Program and declared their support for LightSpeed including Scaleform, Illuminate Labs and NVIDIA, among others.</p>
<p>&#8220;We have had tremendous success with Emergent&#8217;s development platform,&#8221; said André Nadeau, President and CEO, Audiokinetic. &#8220;It was only natural to proceed with the bundling since Wwise and LightSpeed work so well together. We believe in Emergent&#8217;s philosophies and approach to the industry. Community driven technology is key to the industry&#8217;s future.&#8221;</p>
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		<title>Audiokinetic unveils new partnership with McDSP</title>
		<link>http://www.villagegamer.net/2009/03/26/audiokinetic-unveils-new-partnership-with-mcdsp/</link>
		<comments>http://www.villagegamer.net/2009/03/26/audiokinetic-unveils-new-partnership-with-mcdsp/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 23:45:14 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Business News]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=2552</guid>
		<description><![CDATA[New effect plug-ins to be available for Wwise
Montreal/San Francisco – Audiokinetic Inc. and McDSP announced today that they have entered a technical partnership. As part of this agreement, McDSP will develop plug-ins for Wwise, Audiokinetic’s audio pipeline solution.
Audiokinetic is the leading audio solution provider for the video game industry. Its flagship product, Wwise, revolutionizes the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><em>New effect plug-ins to be available for Wwise</em></p>
<p><strong><a href="http://www.audiokinetic.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1631" title="audiokinetic" src="http://www.villagegamer.net/wp-content/uploads/2009/01/audiokinetic.jpg" alt="audiokinetic" width="158" height="36" /></a>Montreal/San Francisco</strong> – <a title="Audiokinetic" href="http://www.audiokinetic.com" target="_blank">Audiokinetic Inc.</a> and <a title="McDSP" href="http://www.mcdsp.com" target="_blank">McDSP</a> announced today that they have entered a technical partnership. As part of this agreement, McDSP will develop plug-ins for Wwise, Audiokinetic’s audio pipeline solution.</p>
<p>Audiokinetic is the leading audio solution provider for the video game industry. Its flagship product, Wwise, revolutionizes the traditional game audio development process and allows users to audit, profile, and modify sounds in real-time within the game itself.</p>
<p>McDSP, a California-based software company, has been providing high-quality effect plug-ins for the last 10 years. Products like ML4000 (Multi-band Dynamics and Mastering Limiter) and Revolver (Flexible Convolution Reverb) reflect the company’s reputation of excellence, and have won several industry awards. Until now, McDSP plug-ins were available for Pro Tools only, and targeted the film and music industry.</p>
<p>As part of the partnership with Audiokinetic, McDSP will provide Wwise users with a selection of effect plug-ins, which will be accessible directly in Wwise’s user interface. Details about the plug-ins that will be available, as well as licensing particulars will be made public shortly; the plug-ins will be available in Wwise later in 2009.<br />
<span id="more-2552"></span><br />
”McDSP is delighted to deliver high quality real-time audio effects to the gaming market via the Wwise platform”, said Colin McDowell, McDSP’s founder and CTO.  “The growth of the Wwise customer base is impressive, and we’re pleased to be a part of this new generation of audio capabilities for games.”</p>
<p>This new partnership fully supports Audiokinetic’s long term vision and strategy. “We want Wwise to become a comprehensive platform for sound design,” said Simon Ashby, VP Products Strategy, Audiokinetic. “Eventually, Wwise will be enhanced with a series of partners’ plug-ins, and will interface with tools that share its mission: create better audio for games.”</p>
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		<title>PROTOTYPE To Be The First Title To Use DTS Neural Surround Sound</title>
		<link>http://www.villagegamer.net/2009/03/26/prototype-to-be-the-first-title-to-use-dts-neural-surround-sound/</link>
		<comments>http://www.villagegamer.net/2009/03/26/prototype-to-be-the-first-title-to-use-dts-neural-surround-sound/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 17:00:44 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Game Dev]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=2532</guid>
		<description><![CDATA[Vancouver/San Francisco &#8211; The next generation of video games are wowing gamers with unprecedented high def graphics and gameplay that pushes the boundaries of what the new systems have to offer.  An exciting new technology now promises to bring game audio to the next level as well.  At this year’s Game Developers Conference, [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.dts.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-2534" title="DTS" src="http://www.villagegamer.net/wp-content/uploads/2009/03/dts.jpg" alt="DTS" width="175" height="74" /></a>Vancouver/San Francisco</strong> &#8211; The next generation of video games are wowing gamers with unprecedented high def graphics and gameplay that pushes the boundaries of what the new systems have to offer.  An exciting new technology now promises to bring game audio to the next level as well.  At this year’s Game Developers Conference, <a title="DTS Inc" href="http://www.dts.com/" target="_blank">DTS Inc</a> will educate developers on their <a href="http://www.prototypegame.com./splash/" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-2533" title="PROTOTYPE" src="http://www.villagegamer.net/wp-content/uploads/2009/03/prototypetitle.jpg" alt="PROTOTYPE" width="185" height="39" /></a>cutting edge DTS Neural Surround Sound technology that enables games to present real-time, discrete 7.1 soundtracks on the Wii, Xbox 360, Playstation 3 and via PC.</p>
<p>“Our goal is to give developers the audio tools to help them create gaming experiences more immersive than ever before,” says Mark Tuffy, Director of Business Development, Interactive Media at DTS.  “With our DTS Neural Surround technology, games will deliver true 360 degree gaming for the first time ever.  The potential here for what sound does in a game is almost limitless.”</p>
<p>By using existing technology built into the systems, DTS Neural Surround is able to convert the 5.1 signal into a true 7.1 surround experience.  Whether the signal is digital or analog, DTS Neural Surround is able to convert the sound into rich, fully immersive 7.1 channel surround sound.  Now, when gamers hear something creeping up behind them, the sound will really be there.</p>
<p><span id="more-2532"></span>“You’ve come to expect this level of sound quality with your Blu-Ray movies, why not games?” says <a title="PROTOTYPE" href="http://www.prototypegame.com./splash/" target="_blank"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-2535" title="PROTOTYPE" src="http://www.villagegamer.net/wp-content/uploads/2009/03/prototype.jpg" alt="PROTOTYPE" width="240" height="134" /></a>Tuffy, who, prior to DTS, was Director of Games at THX.  “With DTS Neural Surround Audio, you’ll experience the game’s audio exactly the way the designers intend.  When a rocket flies over your head and explodes over your left shoulder, or a ten foot tall Demon with a chainsaw creeps up just behind your back… you’ll hear it exactly like that—in incredible, location specific detail.”</p>
<p><a href="http://www.radical.ca" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-106" title="Radical Entertainment" src="http://www.villagegamer.net/wp-content/uploads/2008/06/radical_logo.gif" alt="Radical Entertainment" width="99" height="36" /></a><a title="Radical" href="http://www.radical.ca" target="_blank">Radical Entertainment&#8217;s</a> <a title="PROTOTYPE" href="http://www.prototypegame.com" target="_blank">[Prototype]</a> on Xbox 360 will be the first title released using DTS Neural Surround, however games using the DTS Neural Surround technology are currently under development for all platforms.</p>
<p>DTS Inc is a global corporation based in Agoura Hills, California with North American offices in Vancouver, BC and Kirkland, WA., along with other worldwide locations.</p>
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		<title>Audiokinetic announces SoundSeed Air</title>
		<link>http://www.villagegamer.net/2009/03/25/audiokinetic-announces-soundseed-air/</link>
		<comments>http://www.villagegamer.net/2009/03/25/audiokinetic-announces-soundseed-air/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 16:16:35 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Game Dev]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=2512</guid>
		<description><![CDATA[New SoundSeed module will generate wind and &#8220;swoosh&#8221; sounds
Montreal/San Francisco GDC &#8211; Today at the Game Developers Conference, Audiokinetic Inc., the leading audio solution provider for the video game industry, unveiled SoundSeed Air, the new module of the SoundSeed product family.
SoundSeed is a family of interactive sound generators for game audio. It uses innovative digital [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><em class="summary">New SoundSeed module will generate wind and &#8220;swoosh&#8221; sounds</em></p>
<p><strong><a href="http://www.audiokinetic.com/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1631" title="audiokinetic" src="http://www.villagegamer.net/wp-content/uploads/2009/01/audiokinetic.jpg" alt="audiokinetic" width="158" height="36" /></a>Montreal/San Francisco GDC</strong> &#8211; Today at the Game Developers Conference, Audiokinetic Inc., the leading audio solution provider for the video game industry, unveiled SoundSeed Air, the new module of the SoundSeed product family.</p>
<p>SoundSeed is a family of interactive sound generators for game audio. It uses innovative digital sound processing (DSP) technology to create varied, hence highly immersive, audio environments, while keeping runtime memory usage and recording costs at a minimum.</p>
<p>SoundSeed Air is the latest addition to the SoundSeed family. This new module involves two source plug-ins. The first one is called “Wind” and generates dynamic and never-repeating ambiances while the second one, “Swoosh” produces short air displacement effects such as sword slashing or dragon wings flaps.</p>
<p>As SoundSeed Air is a pure parametric synthesis technology it does not require wave files and it has the potential to produce hours of none-repeating ambiances using virtually no runtime memory.</p>
<p><span id="more-2512"></span>“Create products like SoundSeed is really exciting,” commented Jacques Deveau, Program Manager, Audiokinetic. “We develop cutting-edge technology while contributing to push the limits of game audio. This is very rewarding, and we definitely want to remain the key innovators of the industry.”</p>
<p>The prototype of SoundSeed Air is available for demos at GDC. The product will be released later this year.</p>
<p><strong>About SoundSeed Impact</strong><br />
The first SoundSeed module, SoundSeed Impact, allows to generate variations of resonant impact sounds such as footsteps, bells or sword clings, by re-synthesizing resonances extracted from original wave files. It was released in last November, and it is already being used in production by a few studios.</p>
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		<title>EVE Online to be developed with Audiokinetic&#8217;s Wwise</title>
		<link>http://www.villagegamer.net/2009/03/20/eve-online-to-be-developed-with-audiokinetics-wwise/</link>
		<comments>http://www.villagegamer.net/2009/03/20/eve-online-to-be-developed-with-audiokinetics-wwise/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 04:24:06 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Game Dev]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=2433</guid>
		<description><![CDATA[Montreal &#8211; Audiokinetic Inc., the leading audio solution provider for the video game industry, announced today that its audio pipeline solution, Wwise®, will be used in the development of EVE Online, the critically-acclaimed massively multiplayer online game (MMOG) developed by the award-winning virtual world developer CCP.
EVE Online is a science fiction-based MMOG in which over [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.audiokinetic.com/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1631" title="audiokinetic" src="http://www.villagegamer.net/wp-content/uploads/2009/01/audiokinetic.jpg" alt="audiokinetic" width="158" height="36" /></a>Montreal</strong> &#8211; <a title="Audiokinetic" href="http://www.audiokinetic.com/" target="_blank">Audiokinetic Inc.</a>, the leading audio solution provider for the video game industry, announced today that its audio pipeline solution, Wwise®, will be used in the development of EVE Online, the critically-acclaimed massively multiplayer online game (MMOG) developed by the award-winning virtual world developer CCP.</p>
<p>EVE Online is a science fiction-based MMOG in which over a quarter of a million players inhabit a vast, persistent world as starship pilots in pursuit of fame, wealth and glory. First launched in 2003, the latest free expansion, EVE Online: Apocrypha, was released on March 10, 2009. Noted for its fervent use of cutting edge technology, CCP’s server architecture makes large-scale fleet battles a reality, with upwards of one thousand participants engaged in epic conflicts for control of resources and strategic regions of space.</p>
<p>Sound plays an important role in the immersion factor for these intergalactic gladiators. There were numerous advantages to having Wwise tools available to the CCP Audio team during the development phase for Apocrypha as described by Audio Director Baldur Baldursson.</p>
<p>“Ease of use was one of the key factors in our decision to choose Audiokinetic over other middleware solutions we tested,” said Baldursson. “Audiokinetic seems very serious in creating powerful tools that actually work for sound designers and musicians. We were able to focus on designing the sounds themselves instead of having to worry about technology issues – and integrating the actual sounds was fun.”<br />
<span id="more-2433"></span>Integrating a new solution in an existing development pipeline may seem challenging. But the integration of Wwise and its learning have proved very rapid and straightforward, and Audiokinetic provided red-carpet support anytime CPP needed help or advice.</p>
<p>“Integration was relatively seamless and we were up-and-running rapidly, which was an absolute necessity given our ambitious production schedule and demand for excellence,” said Baldursson. “Wwise is very comprehensive, but still intuitive and easy to learn. We’re looking forward to digging in deeper to make use of Wwise’s interactive music tools and plug-in technology.”</p>
<p>Audiokinetic carries on with its fast progression on the audio middleware market, convincing a growing number of studios in Europe and over the world. “We’ve never been shy about the fact that we want to become the leader of the industry,” commented André Nadeau, President and CEO, Audiokinetic. “We’re thrilled to see that more and more developers like CCP understand that Wwise has a lot more to offer than the competition.”</p>
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		<title>MAGIX Leverages Dolby Digital 5.1 Creator to Deliver High Quality Audio</title>
		<link>http://www.villagegamer.net/2009/02/13/magix-leverages-dolby-digital-51-creator-to-deliver-high-quality-audio/</link>
		<comments>http://www.villagegamer.net/2009/02/13/magix-leverages-dolby-digital-51-creator-to-deliver-high-quality-audio/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 17:57:27 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Digital Products]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=1927</guid>
		<description><![CDATA[Markham ON &#8211; MAGIX, a leader in multimedia software, leverages Dolby technology within their premium products to the market. MAGIX has incorporated Dolby&#8217;s award winning technology, Dolby® Digital 5.1 Creator, into its own award winning software, Video Editing Software Movie Edit Pro and its professional video editing software Professional Video Editing Software - Video Pro [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.magix.com/us/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1929" title="MAGIX" src="http://www.villagegamer.net/wp-content/uploads/2009/02/magix.jpg" alt="MAGIX" width="162" height="64" /></a>Markham ON</strong> &#8211; MAGIX, a leader in multimedia software, leverages Dolby technology within their premium products to the market. MAGIX has incorporated Dolby&#8217;s award winning technology, Dolby® Digital 5.1 Creator, into its own award winning software, <a title="Movie Edit Pro - Video Editing Software" href="http://www.magix.com/us/movie-edit-pro/" target="_blank">Video Editing Software</a> Movie Edit Pro and its professional video editing software <a title="MAGIX Video Pro X - Professional Video Editing Software" href="http://www.magix.com/us/video-pro-x/" target="_blank">Professional Video Editing Software </a>- Video Pro X.</p>
<p>Dolby Digital 5.1 Creator maintains audio fidelity while preserving valuable disc space to allow for sharper picture quality or longer recording time. Dolby Digital 5.1 is crucial for the truly amazing audio creation in MAGIX video editing software tools. Users are able to create professional surround effects with Dolby Digital 5.1 Creator surround creator, so MAGIX <a href="http://www.magix.com/us/video-pro-x/"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-1928" title="videoprox" src="http://www.villagegamer.net/wp-content/uploads/2009/02/videoprox.jpg" alt="videoprox" width="199" height="250" /></a>included it in a number of their key products for people to create real surround sound with channel control and live mixing.</p>
<p>&#8220;Dolby Digital 5.1 Creator brings brilliant surround cinema sound to your DVDs or Blu-ray Discs. We are happy to work together with Dolby, the leader in multi-channel sound processing. This truly makes Video Pro X and Movie Edit Pro powerful video and audio editing tools.&#8221; says Senior Product Manager Video at MAGIX, Sven Kardelke.</p>
<p>MAGIX continues to work closely with Dolby technology to deliver professional tools to its customers and ensure the highest fidelity experience.</p>
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		<title>Audiokinetic Joins Epic Games&#8217; Unreal Engine 3 Integrated Partners Programme</title>
		<link>http://www.villagegamer.net/2009/01/17/audiokinetic-joins-epic-games-unreal-engine-3-integrated-partners-programme/</link>
		<comments>http://www.villagegamer.net/2009/01/17/audiokinetic-joins-epic-games-unreal-engine-3-integrated-partners-programme/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 19:25:26 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Game Dev]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=1630</guid>
		<description><![CDATA[

Wwise to be integrated into Epic&#8217;s Unreal Engine 3
Montreal - Audiokinetic Inc. and Epic Games, Inc. have announced that Wwise, the industry’s leading audio pipeline solution, is now integrated with Epic&#8217;s Unreal Engine 3 (UE3), the number one game engine for cross-platform game development. As a member of Epic’s exclusive Integrated Partners Programme (IPP), Audiokinetic [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.audiokinetic.com" target="_blank"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1631" title="audiokinetic" src="http://www.villagegamer.net/wp-content/uploads/2009/01/audiokinetic.jpg" alt="audiokinetic" width="158" height="36" /><br />
</a></p>
<p style="text-align: center;"><a href="http://www.audiokinetic.com" target="_blank"><em>Wwise to be integrated into Epic&#8217;s Unreal Engine 3</em></a></p>
<p><strong>Montreal </strong>- <a href="http://www.audiokinetic.com" target="_blank">Audiokinetic Inc.</a> and <a href="http://www.epicgames.com/" target="_blank">Epic Games, Inc.</a> have announced that <a href="http://www.audiokinetic.com/4105/wwise-introduction.asp" target="_blank">Wwise</a>, the industry’s leading audio pipeline solution, is now integrated with Epic&#8217;s <a href="http://www.unrealtechnology.com" target="_blank">Unreal Engine 3</a> (UE3), the number one game engine for cross-platform game development. As a member of Epic’s exclusive Integrated Partners Programme (IPP), Audiokinetic provides a complete integration that will allow developers and publishers licensing UE3 to easily integrate Wwise into their development pipeline.</p>
<p>Wwise is a complete audio pipeline solution that features the tight integration of an advanced audio authoring tool and a robust sound engine. Designed for next-generation platforms, Wwise aims to revolutionize the traditional game audio development process and allows users to audit, profile, and modify sounds in real-time within the game itself. Wwise is presently being used in the development of 85 titles, a significant percent of which are powered by UE3.<br />
<span id="more-1630"></span><br />
Bridging the comprehensive feature set of Wwise with Epic’s engine technology provides UE3 users with an unmatched set of creative tools. Furthermore, the integration combines Wwise’s powerful interface with the outstanding functionality of the Unreal Editor, presenting game developers with a complete and readily available development solution.</p>
<p>“Epic Games provides a leading technology in the industry,” said André Nadeau, President and CEO, Audiokinetic. “Being part of Epic’s Integrated Partners Programme is an important stamp of approval for our products and our company. It will contribute to develop the Wwise user-base worldwide, allowing more and more developers to take advantage of Wwise to create increasingly immersive audio environments and offer awe-inspiring gameplay.”</p>
<p>“We work closely with middleware providers to ensure the Unreal Engine&#8217;s ease of use with other leading tools and technology,&#8221; said Dr. Michael Capps, president of Epic Games. &#8220;This integration will cut down on programming time and effort for our licensees who are using Wwise, and Epic is supporting Audiokinetic directly to ensure the package is kept up to date with all the latest upgrades to Unreal Engine 3.”</p>
<p>Epic Games&#8217; Integrated Partners Programme establishes a formal business relationship with exceptional companies making cross-platform technologies which integrate with, and are complementary to, UE3. Under the IPP, Epic provides continuous UE3 source code access and full technical support to IPP members. Companies who join the IPP agree to provide a high level of technical support for UE3 licensees through Epic&#8217;s established support channels, keep their implementations up-to-date with the latest engine versions and collaborate with Epic on potential promotional and co-marketing efforts.</p>
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		<title>Voice Over Industry Annual Report Released By Voices.com</title>
		<link>http://www.villagegamer.net/2008/12/31/voice-over-industry-annual-report-released-by-voicescom/</link>
		<comments>http://www.villagegamer.net/2008/12/31/voice-over-industry-annual-report-released-by-voicescom/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 18:29:22 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[National News]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=1439</guid>
		<description><![CDATA[Toronto &#8211; What kind of a future does 2009 hold in store for voice overs and the language services industry?  Quite a bright one indeed according to the 2009 Report (PDF) released by the experts at Voices.com, revealing that $10.9 billion was spent in 2008 on language services and voice recording, an industry that [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.voices.com"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-1271" title="Voices" src="http://www.villagegamer.net/wp-content/uploads/2008/12/voices.jpg" alt="Voices" width="171" height="52" /></a>Toronto</strong> &#8211; What kind of a future does 2009 hold in store for voice overs and the language services industry?  Quite a bright one indeed according to the <a title="PDF Report" rel="nofollow" href="http://www.voices.com/documents/Report-On-The-Voice-Over-Industry-2009.pdf" target="_blank">2009 Report</a> (PDF) released by the experts at <a rel="nofollow" href="http://www.voices.com" target="_blank">Voices.com</a>, revealing that $10.9 billion was spent in 2008 on language services and voice recording, an industry that is expected to grow by 7.5% to $11.7 billion in 2009.  Voices.com is an online workplace that connects buyers with sellers of voice over and audio recording services.</p>
<p>Alongside rising sales for MP3 players, mobile phones and gaming consoles, the demand for voice acting in podcasts, audiobooks and video games has naturally increased as a result, becoming even more relevant to everyday consumers as the applications soar in popularity and reach new market demographics.</p>
<p><span id="more-1439"></span></p>
<p>In addition to voice overs being more sought after, the number of people seeking careers in voice acting is also growing, as documented in a 1200% increase noted over 5 months in a Facebook.com group dedicated to professional voice actors called The Voice Acting Hub, confirming a steady climb regarding the breadth of people around the world who are either practicing the craft or entering the field.</p>
<p><a href="http://www.voices.com/" target="_blank"><br />
</a></p>
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		<title>New Web 2.0 Guitar Website Gives Guitar Enthusiasts An Online Showcase</title>
		<link>http://www.villagegamer.net/2008/10/09/new-web-20-guitar-website-gives-guitar-enthusiasts-an-online-showcase/</link>
		<comments>http://www.villagegamer.net/2008/10/09/new-web-20-guitar-website-gives-guitar-enthusiasts-an-online-showcase/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 19:49:54 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[National News]]></category>

		<guid isPermaLink="false">http://www.villagegamer.net/?p=743</guid>
		<description><![CDATA[Toronto &#8211; Guitar Hype is the new Web 2.0 Guitar website which provides guitar enthusiasts with a more effective, interactive interface, designed to increase their exposure to the world of guitars.
The development of a new guitar website based on Web 2.0 model with video upload capabilities has been underway since September 16, 2008. The website, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.guitarhype.com/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-medium wp-image-744" title="Guitar Hype" src="http://www.villagegamer.net/wp-content/uploads/2008/11/guitarhype.jpg" alt="" width="166" height="26" /></a>Toronto &#8211; <span class="para"><a href="http://www.guitarhype.com" target="_blank">Guitar Hype</a> is the new Web 2.0 Guitar website which provides guitar enthusiasts with a more effective, interactive interface, designed to increase their exposure to the world of guitars.</span></p>
<p>The development of a new guitar website based on Web 2.0 model with video upload capabilities has been underway since September 16, 2008. The website, called Guitar Hype, will provide guitar enthusiasts with a platform to showcase their talents and increase their exposure to the media and the general public. It will<a href="http://www.villagegamer.net/wp-content/uploads/2008/11/guitarhype1.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-thumbnail wp-image-745" title="Guitar Hype Art" src="http://www.villagegamer.net/wp-content/uploads/2008/11/guitarhype1-150x150.jpg" alt="" width="150" height="150" /></a> also provide both the up loaders and the audience with an attractive way to watch unique, user-produced guitar videos and songs without the hassle of actively searching for the content.</p>
<p><span id="more-743"></span></p>
<p>Guitar Hype is being developed to fill a void in the music industry. The website, which has a development time of between 1-2 months will provide several unique benefits to its members. As of now, the basic membership of the website is free while there will be a small fee for premium membership.</p>
<p>The benefits of using Guitar Hype include:</p>
<p>* Focused content related to guitars<br />
* The possibility to increase public exposure for new groups and bands<br />
* The possibility to be recruited by talent scouts<br />
* Simple, effective online browsing with the ability to tag videos<br />
* Valuable, qualified feedback from users<br />
* Free promotion for latest songs<br />
* The option to get videos featured on the home page for a small fee<br />
* Branded merchandise to be offered in the future.</p>
<p>Guitar Hype is scheduled to launch on November 28, 2008. In order to keep up to date on the future developments, prospective users can sign up for the Guitar Hype newsletter by visiting <a href="http://www.guitarhype.com" target="_blank">Guitar Hype</a>!</p>
]]></content:encoded>
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		<title>Construction</title>
		<link>http://www.villagegamer.net/2008/05/07/construction/</link>
		<comments>http://www.villagegamer.net/2008/05/07/construction/#comments</comments>
		<pubDate>Thu, 08 May 2008 05:37:22 +0000</pubDate>
		<dc:creator>Tami</dc:creator>
				<category><![CDATA[Action Adventure]]></category>
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