7th September 2010

EA Sports Opens NHL Season With New Titles

EA SportsAfter a very successful midnight launch at two Canadian EB Games outlets, EA SportsNHL® SlapShot and NHL® 11, developed by EA Canada, are now in Canadian stores. EA Sports NHL 11 for the PlayStation®3 and Xbox 360® is rated E10+, while the E rated NHL SlapShot is available exclusively for the Nintendo Wii™.

“We are extremely excited about our hockey offerings this year,” says Brent Nielsen, executive producer, EA Sports. “Our NHL product is consistently one of our strongest titles on the Xbox 360 and PlayStation 3, and this year with NHL SlapShot, we feel we’ve created a hockey experience that is unlike anything that has come before it on the Wii.”NHL 11 Launch

NHL 11 marks the 20th Anniversary of the award winning EA Sports NHL franchise, by introducing a genre changing real-time physics engine that replicates the real sport like never before. With real physics powering NHL 11, every check, broken stick and bounce of the puck will now react like it does in the real world. NHL 11 also introduces a revamped faceoff system to the franchise. Now players will be given all the options that an NHL center has in the faceoff circle, giving users even more control than they have ever had in an EA Sports NHL game. In addition, the EA Sports Ultimate Hockey League makes its debut in NHL 11. In the EA Sports Ultimate Hockey League, players collect cards that represent the players on their team. With 4000 cards to collect and use, representing players from the CHL, European leagues and NHL, users must manage chemistry, training, and a salary cap as they build their squad, and take them to the ice to challenge the world.
Wayne Gretzky NHL Slapshot
EA Sports NHL SlapShot is the franchise’s first outing on the Wii, and it skates onto the platform by literally putting a hockey stick into the player’s hands. The hockey stick accessory*, which is included in all copies of NHL SlapShot, will allow players to pull off shooting, checking, stick handling and many more moves in the game by performing real life motions that the pros use on the ice. In addition, Peewee to Pro mode allows users to start as a youngster playing on a backyard pond and grow through Bantam leagues and the CHL before stepping on to the NHL ice. With skill growth and unlockable boosts, the Peewee to Pro Mode is one of the deepest single player career modes in an EA Sports title to date. NHL SlapShot also features Wayne Gretzky on both the cover, and in-game. Players will have a chance to play through the Great One’s career, from his humble beginnings on a frozen pond to his dominating NHL presence.

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4th September 2010

EA Sports NHL Slapshot Wii preview

EA SportsI was recently asked to go to EA Burnaby and play NHL Slapshot for  the Wii.  So Chuck Beaman (camera operator) and I grabbed the camera and headed to Burnaby (see part 1 of my video preview),We were greeted by Rick Brown a designer on the game to talk about NHL Slapshot and the new NHL Slapshot controller, and the new game modes it offers.

NHL Slapshot has been in development at EA Burnaby for a couple of years due to launch this Tuesday September 7th for the Nintendo Wii, and this game has many things going for it.

“The Great One” Wayne Gretzky (cover athlete) is available to any team you want, so just choose him from the free agent pool and add him to your squad. CHL teams are also available to play as.

EA really wanted to bring back the feeling of being a kid with one of those small sticks in your hand and the craze of living room hockey, so their solution was the NHL Slapshot game and controller.

You need to a flashplayer enabled browser to view this YouTube video Part 1

The NHL Slapshot controller is a hockey stick in your hand, with the nunchuck in the top to control your player and the Wii mote in the shaft of the stick to detect the motions. prepare to shoot,pass and hit with the stick. Taking shots is extremely easy just by flicking the stick you take a wrist shot and to take a slap shot just wind up and shoot. To hit you do a crosschecking motion with the stick holding it parallel. You can also play goaltender with the stick when you pop out the nunchuck and hold it in front of you, which all felt really well tuned and responsive.

The first prototype of this stick was actually made with a 300 dollar composite stick with the Wiimote and nunchuck inside it.

The Slapshot stick comes in the box with the game and additional ones can be bought at the place of purchase of the game.

You need to a flashplayer enabled browser to view this YouTube video Part 2

The game looks and plays a little different too compared to its big brother NHL 11. The designers had a common phrase as they made this game “What would nintendo do” so when you take a really hard slapshot or big hit you get some flames behind the puck or a satisfying thump with a hit.

One big difference is the ability to play their Peewee to Pro mode in which you can create a character and lead him/her through 5 different leagues (Peewee,Bantam,Junior,CHL and NHL), complete with different  game rules and team sizes. In Peewee it’s 3 on 3 but arcade style,  CHL/NHL is full 5 on 5 with all the rules and team members available.

With 4 different player models as you advance your career through Pee Wee to Pro you will visibly see your character grow with your eyes. Adding to that is their boost system which allows you to unlock for your character over 200 boosts available for completing things in the game such as getting all A’s in a game. You will also be able change your attributes as you upgrade your player.Wayne Gretzky NHL Slapshot

Another first for a hockey sporting game on the Wii is online rosters and schedules, Day one players will be able to download current rosters and schedules that will update as they change over the season using the Wii’s wifi internet capabilities. It was also mentioned that it would be supported for at least 2 years so you would be able to come back to the game and update even after this current season is over and then to the next this is EA’s strategy on the WIi.

Other game modes include Stanley Cup Playoffs (best of 7 series), Free 4 all and 3 other mini games. Free 4 all has you and up to 3 friends lace up your skates and go against one goaltender to score 3 goals first  while all fighting for one puck.

The 3 other mini games are Shooter vs Goalie,2 on 2 and classic shootout. Shooter vs Goalie is player VS player where one player is the shooter and the other is the goalie using the goalie controls.

2 VS 2 is the regular game of hockey played 2 on 2.

Classic shootout is a shootout with 5 players on either side that can be played by 4 people with multipliers and bonuses for consecutive goals.

After playing 2 games against Rick (see part 2 of my video) I think Im able to say that EA provided a very high quality NHL game to the Wii that far exceeded my impressions of what a hockey game for the Wii was like. I would definitely recommend this to any one with a Wii or a great stocking stuffer for that special hockey player in your family.

So make sure you check it out and look for it on store shelves on September 7th

James Karg
email: James-at-villagegamer-dot-net

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27th August 2010

Canadian Social Media Marketers Pressed To Stay Current

apezoneNow you can compete against your Facebook and Twitter friends in the latest release of ApeZone’s SoliScare card game for the iPhone, iPod Touch, and iPad. The new version adds 11 leaderboards and 18 achievements to this already addictive little card game.

SoliScare lets you embark on a fantastic journey through graveyards, haunted houses, and spooky castles. Put the beat down on ghosts, zombies, and classic movie monsters in 100 levels of play.

Game play follows one simple rule: move monster cards to your hero pile by choosing cards that are one higher or lower than your current hero card. As you make longer card runs, you’ll capture these creatures and add them to your jailhouse. Capture all 37 ghosts, zombies, and monsters to become the new Van Helsing.

LudiaLudia Inc., and Sony Pictures Consumer Products announced today that Ludia will create video games based on the hugely popular Pyramid series of television game shows. The licensing deal will result in games across major console platforms, PC/Mac, iPhone/iPod touch and iPad, the first of which games is slated for release in Q1 2011.

“Pyramid is a classic TV game show favorite, and we are thrilled to create games around the property so that fans of the show and broader audiences alike are able to feel the thrill of reaching ‘Winner’s Circle’ from home,” said Alex Thabet, Founder and CEO of Ludia Inc. “This deal serves to further expand Ludia’s prominence across platforms in the game show video game category, which has been a successful growth strategy for us.”

Pyramid will feature all the favorite elements from the show as the game pits pair against pair in a bid to reach the coveted ‘Winner’s Circle’. Players pick from six categories on the pyramid-shaped game board, and guess a series of words or phrases as described by their team mate. The duo that scores more points than their opposing team wins the match, and gets a shot at the grand prize. Additionally, the Pyramid video games will incorporate thousands of questions, connected gaming elements, single and multiplayer game modes, as well as reward systems to fuel the competitive fun between players.

“Pyramid has been a long-standing and successful game show franchise, and we are delighted to work with Ludia to create new opportunities that will bring an engaging entertainment experience to fans of the show,” added Mark Caplan, Vice President Licensing, Sony Pictures Consumer Products.

Three of EA Sports’ titles are vying for the top spot in the Golden Joystick Awards. FIFA 10, Skate 3 and 2010 FIFA World Cup South Africa are all in the final run to the top. Ubisoft Canada is also competing against itself in the Action Title category, with both Assassin’s Creed 2 and Tom Clancy’s Splinter Cell Conviction in the running.

Assassin’s Creed 2: Bonfire of the Vanities and FIFA 10 are finalists for Downloadable Game of the Year while Next Level’s Punch Out!! and EA Sports’ Fight Night Round 4 have entered the ring for Fighting Game of the Year. EA Blackbox is trying to be first over the finish line in the Online Game of the Year with Need For Speed World while franchise twins Assassin’s Creed Bloodlines and Assassin’s Creed Discovery are both in the running for Portable Game of the Year. We have a cross-country showdown going between EA Montreal’s NFS Shift and United Front’s Modnation Dragon AgeRacers in the Racing Game of the Year category.

Bioware fans will have a real problem voting in the Role Playing Game of The Year category as Mass Effect 2, Dragon Age: Origins and Dragon Age Origins Awakening have all made it to the final list. In the soundtrack category, we have Mass Effect 2 competing against Assassin’s Creed 2, and in the RTS category we have household favourite Warhammer 40,000: Dawn of War II – Chaos Rising from Relic. The voting for Ultimate Game of the Year is going to be hot and heavy with Assassin’s Creed 2, Mass Effect 2 and Dragon Age: Origins all hoping to take the podium. Read the rest of this entry »

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21st August 2010

Microsoft X10 In Review

Canadian-made video games have been acknowledged the world over as triumphs of their genres; thus it was a real delight to attend Toronto’s Microsoft X10. Held by The Fifth, X10 filled every available space with demonstrations of the Xbox 360′s power to surprise, delight, and thoroughly entertain.

The Welcome Sign

2010 has been a strong year for the Xbox 360, and the holiday season is sure to deliver a grand finale. There are comebacks for many of the console’s best-love franchises, and the debut of the much-talked about Kinect. Canadian offerings for the fall and winter land in both camps-with EA and Ubisoft both making particularly strong showings, and Big Park providing the Kinect with a joyous launch product, great games will arrive this winter from both sides of the border.

 

The doors opened at ten that morning; when I arrived at 10:04, the line still went out the door. The transformation to the club’s interior completely justified the mayhem. EA’s aisle was justifiably packed from sunup to sundown—with three instalments of powerful franchises on display, I was lucky to have the company of both Guillaume Voghel and Dana Sissons, who were eager to share their inside scoops on EA’s releases.

Guillaume Voghel is obviously proud of Dead Space 2 — with good reason. Dead Space 2 looks to deliver more in every imaginable way. The borders of the USG Ishimura have fallen away into the Sprawl, a fantastical space city on Titan that stretches into every plane of the screen. Changes have also been made to Mr. Clarke himself.

“Isaac’s got a face! We have given him a voice, he is no more the silent and vigilant guy. He’s more talkative, and more interested in taking strong action.”

Keep reading…

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17th August 2010

The Games Are Afoot

Toronto and Vancouver Halo fans, get ready to track The Covenant on August 21, 2010 and then Defend Reach in two separate missions on August 28th in Vancouver or September 4th in Toronto.

Locate the Covenant Advance Invasion Forces in either city to prove you’re ready to fight alongside Noble Team, win instant prizing, and be entered to win an exclusive Halo Reach Xbox bundle pack.Fight The Covenant

Join the fight and help UNSC track down Covenant by following UNSC_INTEL on Twitter. You’ll receive up-to-the-minute updates from UNSC pertaining to the whereabouts of the Covenant. Twitter followers of UNSC_INTEL will also be entered for the chance to win a Legendary Edition copy of Halo Reach.

In Defend Reach, Covenant have located and attacked UNSC control points. UNSC has planned a strategic assault and needs recruits. Do you have what it takes? Come down to the control point in your city for an event you’ll never forget. Battle Covenant troupes live using state-of-the-art weapons technology and be one of the first Canadians to get a sneak peak of Halo Reach. The event is free to anyone prepared to kick some serious Covenant butt. And for any die-hards out there who have pre-ordered the game, bring proof of purchase for an exclusive VIP experience at the event.

IUGOWith Microsoft’s announcement of Xbox Live for Windows Phone 7, IUGO is proud to be a launch partner with the upcoming platform. IUGO’s hit physics puzzler Implode XL and rabidly fun 3D tower defense game Zombie Attack! Second Wave are part of the prestigious line up of WP7’s launch titles.

“Early on Microsoft approached us to be a part of the WP7 launch,” explains Sarah Thomson, IUGO’s VP of Business Development. “ From what we had read and seen of the platform along with MS’s aggressive support for developers to bring over their content, we were excited to be a part of it. We believe WP7 is going to be a serious competitor in the smartphone space. The OS has been amazing to work with and implementing Xbox Live features is a brilliant move.”

IUGO now has games on iPhone, BlackBerry and WP7. Android is the next platform users will see IUGO content on. IUGO aims to build content on these specific smartphone platforms. Plans to explore social gaming and cross-platform gaming are also underway for the powerhouse indie studio.

Relic EntertainmentTHQ Inc. and Relic Entertainment have announced that there will be a second stand-alone expansion for the genre redefining real time strategy PC game, Warhammer® 40,000®: Dawn of War® II released in the first quarter of 2011.

Jeff Lydell, Producer of Dawn of War II – Retribution commented: “We all love the Blood Ravens here at Relic Entertainment, but there are also a lot of fans of the other races and armies out there so we decided that Retribution should allow the player the freedom to experience the campaign from the perspective they select.” Read the rest of this entry »

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11th August 2010

Waterloo Prepares to Welcome Programming Elite

IOI 2010More than 300 of the most gifted high school students from 81 countries around the world will put their computing and problem-solving skills to the test against the very best next week when Canada hosts for the first time an elite programming competition – the 22nd International Olympiad in Informatics (IOI). The 82 teams (as host country, Canada is allowed two) representing countries ranging from Albania to Vietnam will spend a week earning the bragging rights that go with bringing home bronze, silver or the coveted gold medals. The full program, which runs from August 14 to 21, also includes a number of sessions to further develop their abilities or to sample and enjoy Canada.

“The students participating really are amongst the next generation of geniuses,” said Troy Vasiga, chair of the 2010 IOI organizing committee. “One consequence of the world being digitized is that everything is information. These students are going to be the people that write computer programs that help solve significant problems in disease, health-care, transportation, energy and other disciplines – in many cases problems we haven’t even yet anticipated.”

An opening ceremony, open to the public, will take place from 10 a.m. to noon on Sunday at the Waterloo Recreation Complex. The event will feature such guest speakers as David Yach, chief technology officer of software at Research In Motion, and Arturo Cepeda, president of the IOI. The actual competition takes place on Monday and Wednesday, when participants spend five hours each day solving a total of eight tasks. Those tasks, which are translated into each team’s official language the night before, challenge such computing skills as problem analysis, design of algorithms and data structures, programming and testing.

Three sample tasks are available online and one of them is called Guess. “In our sample version,” explains Gord Cormack, chair of the IOI 2010 host scientific committee, “contestants must write a computer program to assume the role of a child playing the popular guessing game, ‘I’m thinking of a number between one and ten, can you guess it?’ The object is to identify the number with as few guesses as possible.”

In between the opening and closing ceremonies, when they are not practicing or competing, team members, leaders and guests will enjoy a range of fun and/or learning activities. Final results of the 2010 IOI, including gold, silver and bronze medal winners, will be announced at closing ceremonies on Friday, from 5 to 9 p.m. at Bingeman’s in Kitchener. Visitors will experience a few of the sights, sounds and culture of Canada. Planned activities include tours of Waterloo, both the university and the region, as well as visits to Canada’s Wonderland and Niagara Falls.

On Sunday, Monday and Wednesday evenings, Waterloo faculty members and graduate students with Waterloo’s David R. Cheriton School of Computer Science will give a total of 10 presentations on a range of topics, including one entitled How to See: the Neuroscience of Vision and another on A Short Introduction to Mind Reading. Four will be in English, with the remaining in Arabic, French, German, Mandarin, Russian and Spanish.

“Students from over 80 countries will shortly be arriving in Waterloo for the 22nd annual International Olympiad in Informatics,” said Richard Forster, executive director of the IOI. “Having seen the preparations that have been put in to the contest by the hosts, I am confident that these students will enjoy a successful event and take away happy memories of Waterloo and Canada.” Read the rest of this entry »

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5th August 2010

Go On A Scavenger Hunt in History of Biology from Spongelab

spongelabOntario educational game company Spongelab Interactive is set to launch their new History of Biology game on September 7th, just in time for the upcoming school year. History of Biology gets high school students to unlock the secrets behind biology. Students Grades 8 – 12 act as detectives to decipher the truth behind some of the greatest monoliths in science. History of BiologyHistory of Biology, presented by Spongelab Interactive is an online science-themed scavenger hunt where students learn about the key figures and discoveries throughout history which have influenced the field of science. The game will lead players to discover the impact of these people and events on today’s society, ethics, politics and culture.

This new game is just one of the interactive simulations available for play in the Spongelab Biology educational game portfolio. Last February, Spongelab Interactive took home first prize in the National Science Foundation’s 2009 Visualization Challenge in the Interactive Media Category for their award winning Genomics Digital Lab (GDL) which allows students to explore the story of energy and ‘play the biology’. Currently used in over 65 countries, GDL has been transforming the way students and teachers interact with biology in the classroom, at home and from any internet connected computer they have access to.

Products like Spongelab Interactive’s GDL and the soon to be released History of Biology are helping teachers connect to their students in a fresh new way. “It can be a challenge for students to visualize the parts of the cell and the processes that occur within them; Genomics Digital Lab not only gives students a great visual tool but allows them to explore the biology. Good resources in French are particularly difficult to Genomics Digital Labfind, and GDL offers their product in both English and French,” says
Sabrina Amato, Grade 11&12 Biology Teacher, French Public School Board (CSDCSO).

“Our students have changed and so must our education system. It is our duty to prepare our graduates for a technology and innovation based work force. The ability to interact with technology has the potential to play an enormous role in student development and their future success,” says Dr. Jeremy Friedberg, co-founder of Spongelab Interactive.

With enrollment in Science and Math declining it’s critically important that we get students engaged, but is Canada ready? In Texas, the legislature adopted a bill in 2009 that provides funds and supports technology for e-textbooks. States like Indiana and Michigan have purchased software for schools that, much like History of Biology and all Spongelab Biology products, have included metrics and assessment tools to give teachers an accurate understanding of how their students are learning. and progressing through the content, while facilitating grading. In June 2009, Governor Arnold Schwarzenegger announced his support in adopting e-textbooks and e-learning. It’s imperative that Canadian Ministries and School Boards also take steps to ensure that our students have access to technology and are supporting Canadian businesses committed to innovative learning and educational assets.

College alliance proves winning combination for game development When Spongelab set out to create the History of Biology in a way that teachers, students and gaming enthusiasts would connect with, we knew that the game had to deal with this subject matter in a very unique way and would require a specific game engine.

The result gained through a solid partnership with Centennial College’s Paula Demacio, biotechnology professor and students from Centennial’s Game Art and Design program; is an interactive on-line scavenger hunt. Alex Maslov, Centennial student and now employee with Spongelab’s parent company, was challenged to build an engine that randomizes types of missions posed to players and how the answers are received to ensure different experiences for each player.

The project has been partially funded by the Colleges Ontario Network for Industry Innovation. The partnership between Spongelab Interactive, Centennial College and its Applied Research and Innovation Centre has proven to be a strong one. The Applied Research and Innovation Centre connects students to businesses like Spongelab Interactive. The results are noteworthy as seven Centennials students contributed to the development of the History of Biology game.

Vancouver SIGGRAPH ChapterVancouver ACM SIGGRAPH is pleased to announce its 3rd annual SPARK Animation Conference and Festival, after a very successful SPARK FX Conference and Festival in January. In its third year, this prestigious 3-day speaker series and 5-day film festival is intended to educate and inspire professionals, pioneers and enthusiasts in the world of animation.

Taking place September 8 – 12, 2010, SPARK Animation ’10 will be filled with informative and inspiring learning sessions, panels and presentations. Previous events have attracted a coveted line-up of some of the most talented animators and innovators in the industry from such acclaimed studios as Blue Sky, LAIKA, Disney Animation, DreamWorks Animation, Pixar Animation and Sony Pictures Imageworks. Spark Animation 2010

This strong presentation series will be complemented by screenings chosen to exemplify innovation and excellence in the field held in the evenings at the Vancouver International Film Centre,1181 Seymour Street (& Davie).

Early Bird special pricing for this 5-day conference is available until August 15: Members $175 and non-members $225 (HST included). Regular pass admission is $275 for non-members and $225 for members (HST included). A-la-carte tickets for the individual presentations will go on sale on August 30. Read the rest of this entry »

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3rd August 2010

Fall Conferences and New Films On The Horizon

We’re back after a break over the BC Day long weekend and trying to get back into the swing of things. News out of Toronto this morning is that Virgin Gaming has partnered with Ubisoft to be the online tournament provider for some of the publisher’s most anticipated multiplayer console releases. Leading the charge is Tom Clancy”s Ghost Recon: Future Soldier™, the latest chapter in the award-winning franchise.

“Ubisoft is one of the leading video game publishers in the world and we are thrilled to offer our members the opportunity to compete in some of their best multiplayer console games,” said Rob Segal, CEO of Virgin Gaming. “Virgin Gaming is a unique convergence of social networking, video games and Ubisoft and Virgin Gaming Partnershipcompetitive gaming, and we are excited that Ubisoft shares our vision for the platform and its potential.”

“Ubisoft is thrilled to be partnering with Virgin Gaming on its new venture. We have an exciting lineup of multiplayer titles this year that we believe will be a perfect fit for gamers to play and compete against each other in a tournament setting,” said Laurent Detoc, president of Ubisoft North America.

Sir Richard Branson unveiled Virgin Gaming to an enthusiastic reception at this year’s Electronic Entertainment Expo (E3). The overwhelmingly positive response helped Virgin Gaming to quickly take the industry by storm, being the first online platform for gamers of all skill levels to compete in some of the best games for the biggest prizes. In true Virgin style, Branson kicked things off with dramatic flair, announcing that Virgin Gaming would give away over $1 million in cash and prizes over its first 12 months. Ubisoft headlines a slate of industry partnerships with key publishers and retailers to be announced by Virgin Gaming in the coming months. Additional details on these partnerships will be announced soon.

nextMEDIA has just opened up for 2010 Design Exchange early-bird registration. The conference, which will be held in Toronto this November 29th and 30th, will help you create opportunities for your business by bringing together the highest growth areas of the converging next-generation entertainment marketplace.

Highlights for this fall’s conference include:

* 2 days of learning, strategizing and collaborating across all areas of digital entertainment, including advertising, gaming, TV, mobile, music and publishing.
* Facilitated meetings and networking between established industry leaders and emerging new talent from multiple sectors.
* Sessions, discussions and workshops designed to drive your business forward and provide you with the connections and info you need to stay ahead of your competition.Match Up
* Insight into emerging technologies and platforms that can change your business.

Digital LeisureDon’t forget that Digital Leisure’s Match Up!, designed exclusively for Nintendo’s DSiWare™ game service is available as of today for only 200 Nintendo points.

Flip, match and…kaboom! – How fast can you find the right set in Match Up!? Whether you’re 4 or 40, Match Up! will have you captive for hours. Reveal shapes, colors and even hidden bonuses with a new take on a childhood favorite. Quick hands and a sharp mind are the only way to beat the clock and disarm the explosive cards riddled throughout. Not quite ready for the explosive action? Then start with the absolutely addictive classic concentration play, and see if you can level up. So come on – get matching! Read the rest of this entry »

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27th July 2010

Contests Pitches and New Games Make For A Great Day

There are some contests going on across the country which I feel will be of interest to most, if not all, of you. 3podFirst, recruiting agency 3pod is holding a summer referral contest. If you refer a successful career position candidate to their office (see contest details), you could be the proud owner of a shiny new gaming console. You will need to refer a friend before September 30th, and that friend will need to be successfully hired by December 31st 2010. Village Gamer needs a PS3…is there anyone out there needing a referral?

Toon BoomToon Boom Animation and Sci-Fi industry community MyOuterSpace.com are joining forces to make the greatest talent in the creative galaxy come forward and shine! This contest will challenge your creativity and originality and show the universe your support for MyOuterSpace.com. With the animated William Shatner starring in your lead role and three audio voiceovers to choose from, this is your opportunity to showcase your skills as a top-notch animator. Watch this video for more information about the upcoming contest, which will open for entries in August 2010:

You need to a flashplayer enabled browser to view this YouTube video

Gemini Awards 2010Not exactly a contest, but still worthy of mention, the Gemini Awards are looking for your best artwork. In celebration of the 25th Anniversary of the Canadian Gemini Awards, organizers are creating a very special piece of Canadian art. According to their web site, they are looking for a unique way to tell the story of the 25 years of excellence in Canadian programming behind us, and many more years of innovation to come. This will take shape with ‘Gemini Nights’ which will in part be made up of user submitted images that are iconic in nature and instantly recognizable. It could be a show title, a screen shot from a promo poster, a character everyone knows, or a logo that speaks to success. Organizers ask that images be submitted by Wednesday, August 4th via their online form. Take note that you must have rights to any images which you submit for consideration.

Ottawa International Animation FestivalWant to pitch a product to and get feedback from the likes of Nickelodeon, Cartoon Network and TELETOON? Get yourself over the Ottawa International Animation Festival’s web site and find out all of the details. The deadline to apply is September 1st, so don’t delay.

Pitch Participation Requirements:

* Project synopsis, including target audience, technique, format, rough budget, (1-2 pages)
* One episode synopsis
* Bios of key executives
* Short paragraph indicating your current stage of development and any additional information (i.e. interactive components, merchandise, etc.)
* Concept art (2 or 3 images)

xmg studioXMG Studio would like you all to know about the upcoming launch of Cannon Cadets, its latest mobile game available for iPhone and iPod Touch users, rocketing into Apple’s App Store in early August 2010.

From the award-winning company that brought you Drag Racer, Little Metal Ball and Marine Sharpshooter, XMG Studio’s Cannon Cadets is a supremely addictive physics game with 80 visually stimulating and diabolically devious levels to challenge children and adults alike.Cannon Cadets

In this new game, you are Rocketboy, who must save your team of Cannon Cadets from Gordo, an evil lab monkey, and his robot army, that are determined to rid the universe of all that is fun. Players will shoot their cadets at the robots, trying to knock them out while dealing with complex structures that follow advanced physics rules including rolls, slides and hinges!

Each level is a new challenge, from basic structures to complex Rube Goldberg-esque machines that will test the skills of even the bravest cadet. As players advance, the Cannon Cadet team members will need to rescue fun new friends and add to the player’s arsenal of special powers to use against Gordo. Read the rest of this entry »

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20th July 2010

Canadian Game Industry Continues To Expand

Silicon SistersVancouver game dev industry veterans Brenda Bailey Gershkovitch and Kirsten Forbes have officially announced the formation of Silicon Sisters Interactive, a new Canadian video game company based in Vancouver that will create games for a predominantly female audience.

According to the Entertainment Software Association, female gamers are one of the industry’s fastest growing demographics, with women currently accounting for 40% of the overall gaming audience. Silicon Sisters plans to capture and grow this rapidly expanding market by tailoring games to these players’ daily lives and personal interests. Their target customers — women of all ages, from tweens and teens to hard-working women worldwide — comprise an audience that the company’s all-female design staff inherently understands.

“We’re not interested in ‘pinkifying’ games, which is how girl games are typically designed,” says Brenda Bailey Gershkovitch, Silicon Sisters’ CEO. “It’s no coincidence that the games I and many other female gamers are most drawn to have had women involved in their development. Girls and women game differently than boys and men. Silicon Sisters has studied these differences so we can make games that truly appeal to and resonate with the female audience.”

It’s an objective perfectly suited to the founders’ backgrounds. During their combined 18 years in the industry, both have been vocal champions of female representation among video game developers and audiences. The former COO of Deep Fried Entertainment, Bailey Gershkovitch chairs the Vancouver chapter of Women in Games International (WIGeh) and sits on GDC Canada’s Advisory Board. Forbes, previously an Executive Producer at Radical Entertainment, has delivered eleven top-selling games and is a veteran industry advocate for girl gaming preferences.

“The video game industry is experiencing a rebirth of sorts,” says Kirsten Forbes, Silicon Sisters’ COO. “PC online gaming is up, social networking has become pervasive, and mobile platforms are ubiquitous. Women are adopting games on these platforms in droves. It’s time to get serious about delivering quality games into this burgeoning market.”

Silicon Sisters’ predominantly female team, which includes noted designer Brenda Brathwaite as a consultant, is working on two projects for PC and mobile platforms. This summer, company representatives will attend Casual Connect, GDC Europe, and GamesCom to pursue publishing opportunities for their own properties, as well as potential work-for-hire projects that correspond to Silicon Sisters’ corporate vision.

TransGamingTransGaming, Inc. is crossing the Atlantic and entering the European market after securing its first in a number of active agreements to deploy GameTreeTV in the European market before the end of 2010. The first deployment will be with a European Managed Service Operator (MSO) who will begin releasing the new generation of set-top boxes to their subscriber base of multi-millions of households. Financial terms were not disclosed due to confidentiality reasons. TransGaming will be working closely with this MSO over the next few months to prepare for the commercial launch of GameTreeTV, which is currently slated for late 2010.

“This agreement is a major milestone and demonstration of TransGaming’s leading role in revolutionizing the delivery of high-end interactive content in the digital home,” said Vikas Gupta, President and CEO of TransGaming. “We are excited that European consumers will be the first to enjoy the ability to play great games directly through their set-top box and conveniently will be able to transact their games through a variety of consumer friendly business models.”

The GameTreeTV Gaming Platform is an on-demand video games service that gives consumers access to high quality games directly from the comfort of their living rooms through any Intel CE Media Processor based device. Consumers will be able to access a broad assortment of well-known, popular arcade, puzzle, family and adventure style games from the growing library at GameTreeTV. TransGaming first unveiled its GameTreeTV platform at the Intel Developer Forum in September last year while announcing a strategic collaboration agreement with Intel Corporation and an investment by Intel Capital.

Developers are invited to sign up for TransGaming’s Content Developer Program in order to gain access to their SDK game emulation tools, documentation, and hardware requirements to bring your games direct to consumers through the GameTreeTV Games Platform.

Big Blue BubbleBig Blue Bubble Inc. announced today that Home Sweet Home Online, the next evolution in the Home Sweet Home series is released on Facebook.

Do you think you have what it takes to be a home decorator? Now you can with Home Sweet Home Online! Build your dream home and show it off to your friends and the rest of the Home Sweet Home users.Home Sweet Home Online

Home Sweet Home Online gives the player complete freedom when it comes to designing rooms, kitchens and bathrooms. They can paint objects different colors and they are not restricted to a grid when placing items. This freedom combined with thousands of furniture pieces allows the player to create a virtually infinite amount of different rooms!

Travel to your friend’s homes to see what ideas they come up with. You can even travel to their friend’s homes and check out what they’ve done. Meet new and interesting people and become an active part of the Home Sweet Home community!

The player can also play mini games to earn coins, unlock new furniture by gaining experience, and visit virtually everyone else’s home to rate their rooms get decoration ideas. With weekly updates of new content and features, players will continually try to outdo each other and win the Room of the Week prizes. Read the rest of this entry »

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