Montreal – Ovolo Corporation, Inc., a newly formed interactive game publishing company that brings ‘games-with-purpose’ to market, today announced the availability of “City Rain”. Created as an initial student concept project, City Rain is a puzzle and simulation game based on urban planning and sustainability. Players must rescue cities that are being ‘black listed’ from the World Environment Protection Agency (WEPA) by quickly making decisions to establish and re-organize urban developments that will make cities more sustainable and ‘green’. City Rain is available now as a free trial and for purchase on Ovolo’s web site. The game sells for US $9.95 as a PC download, and is expected to be available soon for Xbox Live Indie Games.
City Rain was originally a concept game, built on the Microsoft XNA Game Studio platform by Mother Gaia Studio, Brazil. The strategic urban-planning game quickly captured the attention of game developers and players, winning the Microsoft Imagine Cup 2008 (Paris), and becoming a finalist in the 2009 Independent Games Festival at the Game Developers Conference (GDC) 2009 in San Francisco, Calif.
“As a fan of both SimCity™ and Tetris®, I immediately fell in love with City Rain based on its fun reference to those two classic games, but also because it introduces a meaningful and relevant purpose that educates players on how to think about creating ‘green’ and ‘sustainable’ cities and communities,” said Alexandre Renaud, founder of Ovolo Corporation and executive producer for City Rain. “The entrepreneurial and creative spirit I witnessed when I visited Brazil convinced me that City Rain was the first game I wanted to produce,” added Renaud.
City Rain Synopsis
Best described as “SimCity-meets-Tetris”, City Rain produces buildings that fall from the sky, which must be quickly place on a grid. Players are challenged to master the art of urban planning on the fly, requiring quick reflexes and a logical building placement that ultimately helps the community thrive and the ecology survive.
Ever had dreams of quiting your job and moving out to a farm to try your hand at growing crops or animals?
Well now you don’t have to thanks to Zynga’s new game for the Facebook platform called FarmVille, which was released to the general public this year.
FarmVille puts you directly on the farm with a nice piece of land to call your own. You start the game by customizing your farmer’s look from suspenders to glasses. As soon as you get your virtual farmer looking snazzy you’re taken to your farm where your job is to plow some land and plant some seeds. Zynga must have spent some time thinking of this concept because it’s really quite unique.I know comparisons can be made to the other farm games on Facebook or other systems, but we’re here to look at FarmVille itself.
This game is identical to farming and because it’s played in real time and mimics the pains/pleasures of farming. Once you have farmed some plots of land you’re asked what kind of plants/trees or animals you would like to grow and are only limited by the amount of coins in your virtual account. Each type of plant/animal has a certain amount of grow and harvest time. Strawberries grow in 4 hours so you’ll find that if you plant these, you will have to come back to your farm so you can cash in your crop. If you don’t, they will wither and die. This is a unique mechanic because it makes you think how farming fits in your schedule like a real farm. You can’t just plant and walk away, this game requires a little attention each day since each crop of produce is different. With this mechanic Zynga has been able to increase their ADU (Average daily users), but at the same time it is strangely satisfying when you are harvesting and thinking what to grow next. Read the rest of this entry »
FSAddon Publishing has released a completely rebuilt version of their Tongass Fjords title for Microsoft Flight Simulator X. It again is a major cooperation between Holger Sandmann and Bill Womack, including the already legendary ‘Sandmann Landscape’ and also some true-to-life regional airports such as Sitka and Petersburg, the town of Petersburg and quite a few other settlements, airports, seaplane bases and harbors.
Fully compatible with Ultimate Terrain and also with most other FSX titles for the region that have been released up till now, Tongass Fjords X brings you a whole new FS world – an addition to Microsoft’s Flight Simulator X that will turn approximately 80 000 square kilometres of Southeast Alaska and northwestern British Columbia into the beautiful piece of nature that it really is.
You get a flying environment that puts you in the pilot seat flying around some of the most stunning landscapes you may find in the real world. You not only get the actual coast lines, lakes, islands, roads, rivers and glaciers installed on your FSX, but in addition some very talented people have added “things to see and things to find” for you in that rugged area of fjords, mountains, lakes and sea.
You will be able to visit many of the US Forestry Service cabins used by hunters, fishermen and hikers hidden near the many lakes and fjords. These cabins are meticulously recreated by Bill Womack, who also recreated Sitka and Petersburg airports as well as landmark objects of Sitka and along the Sitka and Petersburg harbour front. The developers have added moving ships and boats, created by Mitsuya Hamaguchi and Larry Silsbee in many different locations, not just in harbours. Spot and then follow them with your Beaver! Read the rest of this entry »
Toronto – Simulation fans will be pleased to know that leading video game publisher Lighthouse Interactive and developer Discus Games proudly announced that Steel Fury: Kharkov 1942 (PC) has become available at direct download sites as of today. Their exhilarating WWII tank simulation game is also available in the Online Lighthouse Interactive North-American Shop.
Do not wait any longer and plunge yourself into the monstrous roars of tanks and blaring sounds of war in the realistic tank simulation world of Steel Fury: Kharkov 1942, recreated from archives and photo references of the real-life events that took place during the World War II from May 12 to 28 in 1942.
Steel Fury: Kharkov 1942 is based on real-life events that took place from May 12 to 28, 1942, which engaged the Red Army in the fight of their lives. During a vicious German counterattack that began on May 17, 1942, three Soviet Armies were surrounded and were forced to fight in what has become known as the “meat grinder.” Through the monstrous roar of tanks and military vehicles, and the blaring sounds of war, players will experience bitterness at the loss of their comrades during battle and elation when they are victorious. Read the rest of this entry »
Lighthouse Interactive and developer G5 Software have announced that WWII Battle Tanks: T-34 vs. Tiger, their interactive and exhilarating tank simulation game for Windows®, will be available at GamersGate.com and Direct2Drive.com beginning October 17, 2008. Lighthouse aims to wow simulation fans with yet another high quality and genre-defining simulation game.
WWII Battle Tanks: T-34 vs. Tiger allows players to experience the power of some of the most advanced tank weaponry of its time, as German and Russian forces battle head on during critical World War 2 campaigns. Its historically accurate representations of environments and vehicles (interiors and exteriors), realistic physics, and Internet and LAN multiplayer gameplay for up to sixteen players, promises to engage simulation fans in true-to-life tank warfare.
WWII Battle Tanks: T-34 vs. Tiger takes place in Belarus during the summer of 1944, in which the Soviet Union launched ‘Operation Bagration’, the Belarusian offensive, against the retreating German Wehrmacht. After Kursk, this was the most significant struggle of the two tank armies that resulted in the complete destruction of the German Army Group Centre and the Soviet recapture of all territories within their 1941 borders.
Spore is the first of its kind for the simulation genre of video games. Playing this game takes you through the journey of being a small little cell fighting for survival slowly evolving into an actual creature that will allow you to create a tribe, civilization, and even as far as outreaching to space. I guess the sky isn’t the limit with this game.
The interface for Spore is very easy to use. A simple drag and drop interface is used for creating creatures and objects of all types. The possibilities are endless! When in a 3D world, normal WASD keys can be used to navigate as well as the mouse. The true test was to see if I could use WASD, Click-Navigation, and Mouse-Navigation — this game passes that test! You can use all 3 traditional navigation methods.
A big part of this game is the artificial intelligence. Your own creature has AI as well as your enemies and allies. One of the cool concepts I love about this game is your ability to make friends or foe. You can approach another creature that knows nothing about you. If you sing to it, you can make friends. If you bite it, it’s going to bite back and be a foe. So what if there’s a creature that you approach that already doesn’t like you? Simple! You can either be mean to it and kill it off or you could be the better creature and make friends with it. How cool is that?