TransGaming Studios has announced game discounts as part of the TransGaming Not-Quite-Bundle for iOS devices. These special offers will only be available for a limited time, so take this opportunity to download them from the iTunes store before the offer vanishes. For those who already have Puzzle Quest, an update has been released today which includes iOS 5 support, retina display support for iPhone and iPad, plus the developers have added ‘Restore’ functionality for in-game purchases, performance and visual improvements as well as many bug fixes. Read the rest of this entry »
Big Blue Bubble Inc. announced today that Burn the Rope Worlds HD has come to the big screen and is now available on the iPad. Burn the Rope Worlds HD follows in the footsteps of the original game with 100 more levels, four different and exciting worlds, and a brand new mini-game called Endless Burn. In this new game, the player can experience the fun by travelling to new and exotic places like the Jungle, Mechanical, Fantasy, and Space worlds. Read the rest of this entry »
Calgary-based independent game developer Evil Objective Studios is thrilled to announce the release of its debut title Scribble Byte Scramble, which is available in the iTunes App Store for 99 cents USD. Scribble Byte Scramble features a unique blend of arcade and puzzle elements that has the player scrambling to connect same-colored ‘Bytes’ before they hit the ‘Fire Wall’ at the bottom of the screen.
“We are incredibly excited with the release of Scribble Byte Scramble”, said Russ Dawson, founder and Director of Evil Objective Studios, “our goal was to create a casual, fun gaming experience on iOS devices that would be easy to pick up but hard to master, and I think we succeeded.” Read the rest of this entry »
Burn the Rope: Worlds lights up your iPhone all over again with 100 brand-new levels, four different themed worlds including Jungle, Mechanical, Fantasy and Space; and an exciting brand new mini-game called Endless Burn. Read the rest of this entry »
Filthy. Freezing. Kinda smelly. These are just four of the five words used to describe the scene in an Alberta basement Monday morning where three of the studio’s designers were found. Tired, cold, and mildly infuriated with one another, the trio had been held hostage for months by their own iOS game.
Details are sparse but it appears the three friends – who have no professional or practical experience in much of anything – were taken hostage by their iOS game “Scribble Byte Scramble” at some point early in development.
Authorities suspect the trio was likely unaware of the dangers of game development.
Possessing little money and even less sanity, the trio aimed to develop and release their game on a timeline and budget that was initially described as ‘brilliant’ – it has since been downgraded to ‘laughable’.
The whereabouts of “Scribble Byte Scramble” – the game responsible for this catastrophe – are unknown, but it is expected to resurface in early September. Rumours suggest the trio are currently in recovery, receiving extensive treatments from an Italian pharmaceutical specialist.
Toronto-based developer DrinkBox Studios has announced that it is working on a new downloadable PlayStation®Vita title called Tales from Space: Mutant Blobs Attack. A follow-up to Tales from Space: About a Blob – the studio’s first game – Mutant Blobs Attack will feature new levels, new powers and controls, and a new Blob player character.
“The control systems available on the PlayStation®Vita have allowed us to experiment with all kinds of new gameplay possibilities. We’re finding that touch controls in particular can be used to complement traditional thumb-stick puzzle-platforming very well”, said DrinkBox Designer Chris McQuinn. He added: “We learned a lot developing our first game – we want to use that experience to deliver the best game we can in Mutant Blobs Attack.”
DrinkBox will be showing an early development build of the game this weekend at PAX Prime 2011 in Seattle.
Crash Craving is designed with casual gamers and non-gamers in mind, making the game easy to play but difficult to master. The game features a lovable orange chameleon fittingly named Mango. Mango is in search for food and he comes across jars of flies in a… French Cafe? That’s a classy meal right there and Mango knows how to get it. If you enjoy wreaking havoc in a fancy cafe by swinging like Tarzan with a super long sticky tongue, you’ll love this game. There are 50 levels to play through which is sure to provide hours of fun for just a single dollar on the iTunes app store.
The Masters of Digital Media program is a professional degree designed to be a practical program in which students are set up to work for real industry projects with real clients as well as some high profile companies like Electronic Arts and Microsoft. On the last semester of the 20-month program, the students are given the chance to pitch their own project ideas to the directors of the school as well as industry judges in the style of Dragons’ Den to gauge the viability and profitability of what is being proposed. Making sure that they get a shot at creating a game from concept through development and production, these students endeavoured to have a marketable, polished game within a semester’s time.
Vancouver independent developer Daniel Truong has launched his Xbox puzzler Pixel Blocked! on XBLIG for 80 MS Points. We saw this game demonstrated at a Full Indie event earlier this year, and it looked like a game that would keep puzzle fans scratching their heads and solving puzzles for quite some time.
Pixel Blocked! comes with 180 unique and challenging puzzles, all designed to put any gamer’s spatial logic, speed, and critical thinking skills through the gauntlet. According to the game’s site, the object of this simple and addictive puzzle game is to fill in the missing blocks in an outlined image by shooting blocks against an initial foundation. Players will advance through hundreds of increasingly difficult levels by learning to plan ahead and working with special game pieces such as Magnetic and Crumble Blocks.
Pixel Blocked! Features:
8-bit inspired puzzle shapes
180 increasingly difficult puzzles plus 6 mind imploding bonus puzzles
3 difficulty levels – Apprentice, Artisan and Master
From the incredibly warped minds at Hothead Games comes Kickin Momma, a hilarious new game coming to iPhone ($1.99) and iPad ($3.99) this August 4th. In this latest title, players control Momma as she aims and drop-kicks her babies into a shiny field of jewels and gems. Once launched into the air, Momma’s helpful children will hit, bounce and ping off pegs like pinballs.
You may well ask why do these youngsters put up with this, and where are Child Protective Services? Well, in the classic cliche of overbearing mothers, Kickin Momma’s children will do anything to make her happy, including being kicked into fire, ice and explosive pegs and being booted around 36 fun-filled levels to find all the gems in the game’s 3 dynamic worlds, all because Momma wants a shiny new necklace.
Players can also earn Bronze, Silver, or Gold medals upon completion of each level, as well as unlock fashionable accessory items to dress up Momma. Momma can be pimped out with costume items such as kicking boots, a mustache, a crown, and even a monocle while questing for Momma’s most-wanted prize piece: a gem-encrusted necklace.
Game Center encourages masterful Mommas to compete with their friends for achievements or bragging rights to the highest place on the leader board. Prepare to kick the kids, collect the shiny gems and wear the necklace as everyone’s favourite Kickin Momma.
Manitoba’s Small Fun Games has released Hammer Penguins, a new Windows tile-matching game for children and adults. Similar to the Mahjonng Solitaire genre of computer games, Hammer Penguins lets you help two penguins save their animal friends who have been trapped in the ice.
At the easiest levels, children of all ages will be able to pair matching tiles and release the trapped cows, puppies, and dozens of other animals from the ice. Parents can use the middle levels to play Hammer Penguins with their children, and teach them the principles of logic, strategy, and planning ahead. And a game at the high difficulty level will provide ten or twenty minutes of fun for even the most savvy gamer.
Each game board is a randomly shuffled set of 140 animal tiles that you need to match, two by two, until the entire board is cleared. The theory that determines the matching rules is simple and intuitive. But the game can be extremely challenging and complex. Hammer Penguins’ infinite variety of game boards keeps you looking forward to the next game.
Players can enjoy a relaxed, untimed game or the more difficult set of Challenge Games. The Hint button will reveal one move that is available immediately, even though it might not be the best strategic move to help you clear the entire board. You can even toggle the sound off if you prefer to play a quiet game.
Whether you’re a home computer user who wants to spend hours of relaxing fun playing a thoughtful, non-violent game, a businessperson who needs a way to take a challenging work break to relax and unwind, or a parent who wants to teach your kids to think logically and plan ahead, Hammer Penguins can provide years of entertainment.