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Deconstructing Elysium: Image Engine Takes Visual Effects Into The Future

spark cg [1]Join the Vancouver ACM SIGGRAPH [2] chapter as Spark CG [3] proudly presents an evening session [4] on “Elysium [5]” by the Image Engine [6] team. The presentation, which takes place on Wednesday, October 23rd at the Vancouver International Film Centre, will be followed by a technical preview by Side Effects Software [7]. Beginning at 7:00pm, the presentation will focus on a key droid sequence and highlight how multiple departments came together to create one of the film’s most dynamic scenes.

VFX Producer Shawn Walsh will lead a conversation with Associate VFX Supervisor Andrew Chapman, Senior FX Artist Greg Massie and Lead Animator Earl Fast, to cover the creative and technical challenges with an in-depth breakdown of the visual effects.

Rob Stauffer will discuss how both film and game studios can load Houdini Digital Assets into their go-to applications and build a more integrated procedural pipeline that does not rely on baked-out data, using Houdini Engine [7], a new Side Effects technology.

This presentation is brought to you by EA Canada [8], Microsoft Studios [9], Pixar [10], Side Effects Software [7] and Annex Pro [11]. Tickets can be purchased online [4] – prices for this event are:

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1 Comment To "Deconstructing Elysium: Image Engine Takes Visual Effects Into The Future"

#1 Comment By Tami Quiring (@VillageGamer) On Friday October 18, 2013 @ 3:31 am

.@sparkcgs & @Vansig event: Deconstructing @Elysium @ImageEngine Takes #VFX Into The Future [16] #wecreatebc #eyeoncanada